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Kicco - The Fine Every Day

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Topic Starter
Kamushi
This beatmap was submitted using in-game submission on 6 grudnia 2009 at 01:11:23

Artist: Kicco
Title: The Fine Every Day
Source: Tayutama -Kiss on my Deity-
Tags: tayutama CXu
BPM: 88,5
Filesize: 9697kb
Play Time: 01:29
Difficulties Available:
  1. CXu's Difficulty (4,92 stars, 272 notes)
  2. Easy (1,18 stars, 129 notes)
  3. fartownik's Hard (4,8 stars, 436 notes)
  4. Hard (4,95 stars, 398 notes)
  5. Normal (3,53 stars, 214 notes)
Download: Kicco - The Fine Every Day
Download: Kicco - The Fine Every Day (no video)
Information: Scores/Beatmap Listing
---------------
Ah, here it is. It was only difficulty for someone, but i thinks he will never end his map.
It was only Insane, but i know there should be 3 diffs for good ranked map, so i've made Normal and hard.

I hope you'll Enjoy!
Dusty
You need to set a preview point for all difficulties.

Tags: You can remove "kamyk666", "kicco", "Tayutama!"

Source: Should be "Tayutama!", without the OP.

[Normal]
Rename [Easy]?
It is way too long. Probably you should cut the length in half.
Add hitsounds.

[Hard]
The spacing is weird, you should increase the distance snap between notes because right now it's almost unreadable.
Add hitsounds.

[Insane]
Not bad.
fartownik
This map has been deleted on the request of its creator. It is no longer available.
XepherX3
not much found

nice mapping
for you convenience
[list=]TimingPoints
1298,338.983050847458,4,1,0,70,1,0
51128,-100,4,1,0,70,0,0
51467,-100,4,1,0,70,0,1
61764,-100,4,1,0,70,0,0
62314,-100,4,1,0,70,0,1
71806,-100,4,2,0,100,0,0
86718,-100,4,2,0,70,0,0
93638,-100,4,1,0,70,0,0
128755,-100,4,1,0,70,0,1
148921,-100,4,2,0,100,0,0
[/list]

make the timings like this

star from me
Azure_Kite
This map has been deleted on the request of its creator. It is no longer available.
Jinxy
Please increase distance spacing to 0.8x for [Easy] and [Normal]. Having the beats overlap each other in [Easy] does not make it easier for the newbs.
I see a few spacing errors that can be easily fixed after changing to 0.8x snap in [Easy] and [Normal], so fix those.
Please use 1/4 snap divisor for [Normal] and [Insane].

[Easy]
02:18:24 - End kiai here. There should not be kiai in a break.

[Normal]
01:07:06 (9) - New combo.
02:18:07 - End kiai here.

[Hard]
Beats feel cramped together. spread them out.
00:51:50 - (Use 1/8) End kiai here if you are going to make a fountain only.
02:32:031 (5) - Straighten this silder; move the end slider point without grid snap.

[Insane]
Use 1.0x disance snap?
Make circle size normal, increase overall difficulty and HP drain.
02:19:60 - End kiai here.

I won't star this yet, but I'll check after you finish looking through this mod.
K o t o m i
I like this map , because is not boring , and so hard... Oh , and i love this song , and Anime. xD
:lol:
CXu
^w^

[Overall stuff]
Why the forced default skin?

Suggestions, suggestions~~

[Easy]
The slider speed is kinda fast, and the map is long~~ D:

01:12:082 (1,2) - Stack?
02:08:075 (1,2,3) - Don't have the slider overlapping these
02:17:023 (3,4,5,6) - confusing?
02:18:058 - Weird place to put Kiai
02:40:028 (1) - Fast spinner?

[Normal]
Some parts are a little bit hard to read. Use a higher distance snap?

00:54:034 (2) - Move this to the white tick to the right, and remove this 00:54:085 (4)?
01:45:070 (1) - You could move this inside the 01:44:034 (5)
02:11:046 (9) - New combo
02:11:046 (9,13) - Look at the first suggestion
02:18:058 - Weird place to put Kiai
02:30:045 (1,2) - Move back to the white tick, then add a note at 02:32:082

[fartownik's Hard]
Some parts of this is kinda cramped, yes

00:22:099 (1) - Fix timing sections
00:42:099 (4,5,6) - Think this part sounds a bit weird, but could be me.
00:46:038 (6) - Move this down a bit so it makes this circular path?
00:49:077 (1) - Remove this
00:54:017 (1,2) - These slow sliders caught me offguard x.x Maybe add a warning?
00:55:019 (3) - Distance snap
01:10:011 (1) - Remove new combo
01:10:062 (2) - New combo
01:10:062 (2,8) - Move everything right in the timeline, delete the last slider and put a note there instead
01:21:012 (9) - Remove this and start the spinner here
02:01:097 (1) - x.x
02:03:016 (1) - ^
02:08:007 (1) - You could try mapping this part instead? I think it would be better if this part where mapped now xD
02:14:068 (2) - Move the endpoint a bit upwards
02:22:082 (2) - Sounds weird to me
02:27:056 (5) - ^
02:30:011 (6) - Finish?
02:34:051 (7,8,9,10) - I don't think this part should be in 1/2
02:50:078 (1,1) - Is this part necessary? Or remove this break 02:47:006 and map this part :3

[Insane]
HP drain D:

01:02:065 (5,6,7,8,9,10,11) - x.x <-- Actually, this is fine. I just suck :3
01:03:092 - Add a note here, making a triplet
01:05:002 (1,9) - This part doesn't flow too well for me
01:11:080 - Sneak in a spinner or repeating slider thing?
01:15:070 (11) - Move this a tad bit to the right :P
01:19:094 (7,8) - Finish?
01:21:012 (12) - Remove finish and add whistle
01:36:004 - Add note here?
01:39:026 - ^
01:45:070 (1) - Remove whistle
01:46:038 (3) - ^
01:46:072 (4) - ^
01:46:089 - Add note here with whistle
01:47:006 (5) - Remove whistle on the slider, then add only at the start
^The above You could also use claps instead of whistles, seing you do that in the next part
01:54:000 (1) - Move this spinner to the white tick before it, then extend so the endpoint stays the same
01:57:090 (9) - Why does this end on 1/8?
01:59:026 (2) - Make this a slider, ending at 01:59:060 and remove 01:59:043 (3)
02:18:041 (1) - Move this to the white tick before, and extend so the endpoint stays the same. Add finish.
02:30:011 (1)- 02:38:041 (11) - This part has a lot of claps. Try not use so many, and I liked the way you used finish instead at 01:12:082 (1)
02:32:048 (9,12) - Distance snap
02:39:077 (1) - Err, startpoint at the 8? Oh, and I think you should map this part instead of ending with a spinner

x.x - This means I combo breaked :P

Here's a star~~
happy30
[fartownik]

fix the hidden sliders.
then it's fine.

[CXu]

I dont like this diff

- weird slow sliders
- too insane, doesn't fit this song
- some parts were just made to make this map harder, (random streams, jumps)

Other diffs modded through IRC
CXu
As the one making the map, I guess I'll go defending it too? :P

Yeah, pretty much reasons for why I did this and that in the map

Ps: I suck at explaining.

happy30 wrote:

[CXu]

I dont like this diff

- weird slow sliders ~Well, other than maybe 00:50:062 (4) I think they're fine, and I think they fit where they are. They're placed where I find them naturally to be, where 00:05:036 (5,6) for example are slow because the intro isn't as fast as the main part of the song, but faster than the slower parts. This made the longer notes into slower ones to kinda reflect this, and even the 00:50:062 (4) fits imo, since it's a "building up" sound thing.
- too insane, doesn't fit this song ~Actually, the first part from 00:17:056 (1) to 00:26:004 (6) is the easy part of the map since the song itself isn't intense or whatever you'd call it. 00:26:089 (1) - 00:28:024 (6) builds up to the part of the song where the main melody is heard, which should result into an more intense map, and only parts of this map is actually at the insane department, since there are the parts of the song that's slow, and mapped slow.
- some parts were just made to make this map harder, (random streams, jumps) ~Though jumps and streams does make the map harder, I never made them just to make the map harder, the jumps were placed where I think there should be a jump. 00:47:039 (1,4) - This jump thing is due to the "stronger" sounds in the actual song. 01:00:095 (1) - 01:02:014 (3) might be what you're referring to though, and when I mapped this part is pretty much a build up like thing.The notes goes higher, and since there is a difference between the low and the high notes, the "jump" from the triple low to the triple high would be a jump. ooor something around there. Only jump I could be halfly agreeing with would be the 00:50:062 (4) to 00:51:046 (1). That is indeed a pretty hard jump, but the reason is something like this: Slow, then accelerating to fast. The jump is the acceleration part. To make the jump less insane isn't too hard either, since it's just reversing that slider and change a bit on the other notes there, though I'd like to keep it as it is as for now. Random streams <-- the triplets and triple stuff? I guess they can be random at times, but imo they don't destroy the flow of the map almost anywhere they're placed, but that's just me.
tl;dr
Neh, The map is okay imo <-- Then again, I made it, so what can I say xD
fartownik
This map has been deleted on the request of its creator. It is no longer available.
Jinxy
Really now, why the heck is there kiai in a break?

[Easy]
02:18:58 - I said END kiai, not START kiai.

[Normal]
01:07:06 (9) - Where's the new combo?
02:18:24 - Same as [Easy].

[Hard]
02:32:31 (5) - Straighten this slider by turning grid snap off and moveing the end of the silder.

[Insane]
HP DRAIN IS TOO FRIGGIN HIGH, MAKE IT THE SAME AS OVERALL DIFFICULTY.
02:19:60 - END kiai here.

[CXu's]
Nothing found.

You sure you fixed everything I asked for?
fartownik

JInxyjem wrote:

[Hard]
02:32:31 (5) - Straighten this slider by turning grid snap off and moveing the end of the silder.
I've made it on the purpose.
anonymous_old
star
Card N'FoRcE
- Easy:
  • .Opinions:
    There's a bit of "New Combo spam", but i think it's fine
- Normal:
  • .Suggestions:
    00:51:46 - this KIAI section starts better at 00:51:467 (like you did in Easy)
    02:08:24 - this KIAI section starts better at 02:08:755
    01:17:23 (4,5) - i think a slider fits better
    .Errors/Mistakes:
    02:11:046 (9) - new combo
- fartownik's Hard:
  • .Suggestions:
    00:12:14 (1) - extend to 00:14:857
    00:44:17 (6) - moving it just a bit down will make it look better in my opinion
    02:03:16 (1) - a totally optional suggestion: move it to 02:03:33 and remove two repetitions; then add a beat in 02:03:16
- CXu's Difficulty:
  • .Suggestions:
    00:50:62 (4,1) - wow this jump is kinda cruel. Maybe move the end of 4 to make it more... "easier"?
    01:18:58 (3,4) - move them 1/8 before?
    .Errors/Mistakes:
    01:00:05 (15,1) - sorry, but is there really the need to put the new combo so close to make it so misreadable?
- Insane:
  • .Opinions:
    In my opinion, Overall Difficulty 8 really doesn't fit. I'm for Overall Difficulty 7 and renaming the diff "Hard"
    .Suggestions:
    02:08:07 - this KIAI section starts better at 02:08:755
    00:46:04 (9) - new combo?
    00:50:95 (1) - remove new combo: add new combo to 00:51:46 (4)
    01:14:68 (7) - remove finish hitsound; add it to 01:14:51 (6)
    01:15:70 (11) - Finish hitsound doesn't fit so well here
Good map, some little flaws but enjoyable ^^
Take care of fixing, have the star ^^
EEeee
Overall
there is some kind of storyboard using a file called "Kamyk", fix that or delete the .osb
make sure u check in ur map and make sure in "design", that the "Kamyk" thingy is gone(if u delete it)

Easy
Set Preview point

Normal
Set Preview point

fartownik's Hard
Set Preview Point
02:51:046 (1) - add a finish?

CXu's Difficulty
fix this offset, it's different from the others( for a map to get ranked, all diffs must have the same offset, unless using different mp3's, but in this case, fix it
Set Preview point
01:03:033 (5) - make this slider look like this http://osu.ppy.sh/ss/796 do this because right now it's kinda hidden


Insane
01:00:095 (1) - this is a 1000 spinner, Spinners must be 2000+ (test map, then auto it, if auto can get 2000, then it's good)
hope i didn't miss anything

nice map Kamyk666, also nice diffs

*star
Topic Starter
Kamushi
Ahh, i had to delete CXu Diff, because it got crash everytime when i want to change OFFSET.
Jinxy
Looks good now. Starred.
niedz
nomnomnom
DawnII
+5 to the offset.

[Easy]
00:47:073 (3) - Move this circle up one and to the left one grid in level 2.

[Normal]
02:11:063 (10) - Doesn't sound necessary, I would remove and put the finish on (9).
02:11:097 (11) - Also doesn't sound necessary.

[fartownik's Hard]
02:05:002 (2) - Needs to be spaced further from (1).
02:22:082 (2) - Repeat sounds odd here. Maybe better to shorten and add a repeat.
02:27:056 (5) - Repeat also sounds odd. Taking it out may be better.
02:46:055 (7) - Sounds better to me lengthening 1/2, take with a grain of salt.

[CXu's Difficulty]
00:50:062 (4,1) - Looks like a pretty difficult jump, might need to be toned down.
CXu

Card N'FoRcE wrote:

- CXu's Difficulty:
  • .Suggestions:
    00:50:62 (4,1) - wow this jump is kinda cruel. Maybe move the end of 4 to make it more... "easier"? ~Fixy <-- Did this "the other way" so the slow slider ends up with the endpoint facing the next circle and it's closer too :3
    01:18:58 (3,4) - move them 1/8 before? ~ Neh, fine imo :P
    .Errors/Mistakes:
    01:00:05 (15,1) - sorry, but is there really the need to put the new combo so close to make it so misreadable? ~Changed to repeat slider for the first two triplestreams. Variation! yay!

EEeee wrote:

Overall
CXu's Difficulty
fix this offset, it's different from the others( for a map to get ranked, all diffs must have the same offset, unless using different mp3's, but in this case, fix it ~Changed to 960, since that's exactly 1/2 beat earlier than the one being used by the other diffs
Set Preview point ~Done
01:03:033 (5) - make this slider look like this http://osu.ppy.sh/ss/796 do this because right now it's kinda hidden ~Fixy

DawnII wrote:

+5 to the offset. ~Fixy

[CXu's Difficulty]
00:50:062 (4,1) - Looks like a pretty difficult jump, might need to be toned down. ~Done naow :3
Download: Kicco - The Fine Every Day (Kamyk666) [CXu's Difficulty].osu
Mafiamaster
fartownik's hard~
00:33:507 (2) - It's hard to see that it's a slider. Change it.
01:36:049 (1) - Remove new combo.

Other things~
Remove "every" "time" "fine" "day" "kamyk 666" from the tags in every difficulty.
Basically keep "Tayutama" and the guest's names in the difficulty only.

Resize the Background (tayutamabg.jpg) to 1024x768

Remove the spaces between the dashes in the Source.
So it should be: Tayutama -Kiss on my Deity-
Mafiamaster
Enable countdown on cXu's difficulty

Add a 1.5 second lead-in time in fartownik's.
Same with cXu's

Your offset sounds a bit early. Try adding like 10 ms. (975)
I'm pretty unsure of the offset, but it currently sounds a little early from what I can tell.
mtmcl
Looks like you fixed the above suggestions. Offset sounds fine to me. But why is fartownik not in the tags?

Starred for now.

(I added both the guest mappers to the tags on the beatmap info page, but it didn't change the tags on the thread? Is there something I don't understand about this?)

Edit: Perfect! Bubble!
Ephemeral
Resnap all difficulties.

Offset: -41 (absolute)

Popping bubble.

Bubble restored.
Mafiamaster
Had a star when I checked.
So rebubbled!
Ephemeral
User popped bubble after resubmitting to remove an unused file.

Rebubbling.
mtmcl
Confirmed resnapping and timing changes. Replayed each difficulty and reran AIMOD. Looked at beatmap directory. Everything checks out. Good to go~ RANK
Sure
where is video? ;_;
NaomiMinette

ykcarrot wrote:

where is video? ;_;
I'm wondering that too, considering one of the links says it includes a video. (No, I didn't click "Download: Kicco - The Fine Every Day (no video)".)
IkkiMinami
Me I Like it The Song :)
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