加油
谢谢MOD~Beren wrote:
Hi from V.B.R's studio
[SB]
数值不精确 timing不知道准确不准确..等timing确定了再改
[sweet call~]
00:42:519 (x) - add spinner,end at 00:44:617 还是更喜欢空着..
01:53:009 (x) - add spinner,end at 01:54:687 也感觉空着舒服..可能我比较懒吗..
02:02:869 (4) - move to 02:03:079 感觉两个都行呢..先不改了
03:20:072 (4) - move to 03:20:281 这也是
[loving call~]
00:27:624 (6) - move to 00:27:834 感觉我的排法更舒服
02:02:869 (4) - move to 02:03:079 这两个同上一个难度
03:20:072 (4) - move to 03:20:281
排版有点死板 star~ 没办法呢...作图新手 我会慢慢学的
谢谢MOD~Gabriela Robin wrote:
追加mod
i like this song.
[sweet call~]
去掉slider上的tick声 觉得tick声挺好听的..
00:29:093(3) - finish finish有点长?加了个whistle
00:42:309(6,X) - 6去掉whistle,在X那加个note然后finish good idea
01:02:659(3) - finish 也加了whistle
01:05:596(6) - 感觉用slider更好 不用似乎也可以?没灵感
01:16:086(1) - finish ,not whistle fixed
01:20:701(1) - kiai 从这里开始。这里晚了点吧 转盘完喷星星比较好看..
01:22:799(5) - finish fixed
01:36:226(X) - 加note,finish,new combo,后面去掉new combo fixed
01:39:582(7) - 会不会太短了?和歌声配合比较好 还行 听起来很顺
01:42:939(1) - finish fixed
01:53:009(X) - 加note,finish。另外kiai结束? fixed kial后面结束不行吗
02:03:079(X) - 加note,finish fixed
02:29:932(3) - finish whistle好了
02:43:358(1) - finish 同上
02:47:974(1) - kiai 从这里开始。还是先保留意见
02:50:072(5) - finish fixed
02:56:785(x) - 加note,finish fixed
03:03:498(x) - 加note,finish,new combo,后面去掉new combo fixed
03:10:212(1) - finish fixed
03:20:281(x) - 加note,finish,去掉前面10的whistle fixed
[loving call~]
00:17:135(5,6) - stack fixed
00:24:058(4,5) - stack fixed
00:28:883(9,10) - stack,and 10用finish而不是whitle? fixed
01:02:659(9) - finish ,not whistle whistle更好吧
01:08:953(5,6) - stack fixed
01:20:701(1) - kiai 从这里开始。先保留
01:22:799(1) - finish fixed
01:29:512(3) - finish ,not whistle fixed
01:36:226(11) - ^ fixed
01:41:260(10) - ^ fixed
01:53:009(X) - 加note并finish。另外,感觉kiai在这里就可以结束了? fixed
02:03:079(x) - 加note并finish。去掉前面4的finish。fixed
02:36:226(5,6) - stack fixed
02:47:974(1) - kiai 从这里开始。保留先
02:50:072(1) - finish fixed
02:56:785(3) - finish ,not whistle fixed
03:03:498(11) - ^ fixed
03:10:212(3) - ^ fixed
03:20:281(X) - 加note并finish。fixed
I think those distance snapping is just ok , no need to change.mebins wrote:
SWEET CALL
-00:17:775 (5,6) distance snap? suggestion seems alrgiht no need to fix
-00:28:673 (1-3) distance snap? same same
-01:00:561 (7-b3) distance snap? suggestion same
Loving Call
-00:16:086(3) distance snap? same
-00:20:161(4) distance snap?same
-00:22:792 (3) distance snap?same
-01:03:918 (2,3) distance snap?same
as u can see a lot of distance snapping
but ? means suggestions so u dont have
to do it!
frost-b-spec wrote:
thx reqs~
[sweet call]
3.20.281(10) - spacing
combo
0.41.680(4)
0.58.673(4)
1.15.037(6)
1.41.890(9)
1.52.170(7)
2.42.309(6)
3.09.163(9)
3.19.233(7)
[loving call]
combo
1.22.379(5)
1.22.799(1) - remove
1.25.946(9)
2.49.652(5)
2.50.072(1) - remove
2.53.219(9)
+star~
thanks modding~nicktoons wrote:
like it. (little bit slow but still like it)
General
I can't see any big mistakes in those map's. So my mod is just one big suggestion. You may listen to it or not. It's up to you.
maybe you should make circles larger?
01:22:799 - why don't strat kiai time from there? (suggestion) yeah..many modders say so...changed
sweet call (easy?)
00:42:519 - delete yeah..I'd rather not
02:03:079 (4) - ^ same
02:35:386 (3) - delete spinner, add circle no spinner here..
02:56:785 (4) - delete I think it is ok..
02:58:463 (8) - ^ same..I just want to make it different
03:02:240 (8) - ^ same
03:20:281 (4) - ^same I need it to put a finish
01:22:799 - why don't strat kiai time from there? (suggestion) yeah ok
loving call (it must be hard? )
00:27:624 (6) - delete I kind of like it here
00:26:995 (5) - delete reverse eh..don't think so , delete makes it empty
00:27:414 (6) - add combo not necessary I think..
00:27:834 (7) - add combo same
(think that that sounds better(again only suggestion))
00:31:191 (4) - delete reverse, end spinner at 00:31:610 -
and repeat that at all same point's ehh..spinner?
01:53:219 - 01:55:736 - don't think that that kind of emptyness is ok.yeah..but don't know how to map this
oh and ofcourse star =)
thanks modding~kurohacker wrote:
Hi there~
Sorry for the long wait, I was not feeling well these past couple of days.
So, I had a go with your maps, and here's what I can say:kurohacker's mod(^^)eh..I kind of like to keep it here~[sweet call~]
For some of the parts with long and sustained vocals (like 1:05:596 and 1:25:946), maybe it's better if you change the circles to sliders or extend the existing sliders so that they follow the singer's voice to the end, coz I assume that the map is following the singer.
2:03:079 [4] - Maybe change this into a spinner instead, ending at 2:06:435.I already use a spinner before so this time I don't want players to spin..
2:42:309 [1] - I suggest you remove this one, and place a circle at 2:42:519 instead, to go with the 'I' in 'I love you'.but I think slider is more fun..I just map this for my own feeling..not quite sure if it fits or not..OK, save it first.
2:58:463 [8] - Maybe distance this away from the end of slider [7], to follow the pattern at 2:56:785?eh...I can't get your point..don't really understand..
3:02:449 [9] - Distance spacing issue with [8].little jump?I don't want to..
[loving call~]
I like this one.
2:03:079 [5] - Same case as [4] in sweet call~.yeah..I know,but I really don't want to change
3:00:142 [3] - Maybe a whistle or a finish here....yeah nice idea~
3:00:981 [5] - .... and here....yeah ok~
3:01:820 [7] - ... and here? big help~I know nothing about hitsounds..
3:10:421 [4] - Maybe remove this one?
Love the song and the SB, so one star for you~
All the best for your maps!
P/S: Oh, and congrats for getting Odoriko ranked!
Ayeen wrote:
Hi:
Finally got the time for your map
Easy ( Sweet Call):
You should check AImod. There is 2 spacing issues detected by AImod, very obvious on 01:59:513 between (4) and (5)SPOILER[attachment=0:1efc4]screenshot043.jpg[/attachment:1efc4]
Everything else should be fine then. I don't think that spacing is a problem..because it has a break between these notes, so I just ignore AI's MOD~
Hard:
Seem good to me
Skinning Element:
Hitcircle is too transparent. Make it more visible. eh..I will try
Why did you put sliderfollowcircle-0 if there is only 1 slider follow circles. eh?I don't know what it means..the file name...? >.<
Though I dont really like the small sized hitbursrt (300,100, etc) it is still rankable I think I am good not at making skins..I will try my best to prove this.
Go make custom comboburst if you decided to make minor skin element. Pipi doesnt fit in this map anyway.oh comboburst...I forbid the comboburst so I didn't notice it...thanks for notice me.~
Ayeen wrote:
Hi:
Finally got the time for your map
Easy ( Sweet Call):
You should check AImod. There is 2 spacing issues detected by AImod, very obvious on 01:59:513 between (4) and (5)SPOILER[attachment=0:30ffb]screenshot043.jpg[/attachment:30ffb]
Everything else should be fine then. I don't think that spacing is a problem..because it has a break between these notes, so I just ignore AI's MOD~
Hard:
Seem good to me
Skinning Element:
Hitcircle is too transparent. Make it more visible. eh..I will try
Why did you put sliderfollowcircle-0 if there is only 1 slider follow circles. eh?I don't know what it means..the file name...? >.<
Though I dont really like the small sized hitbursrt (300,100, etc) it is still rankable I think I am good not at making skins..I will try my best to prove this.
Go make custom comboburst if you decided to make minor skin element. Pipi doesnt fit in this map anyway.oh comboburst...I forbid the comboburst so I didn't notice it...thanks for notice me.~
eveless wrote:
总体上来说不错的图 作为新人来说 水准相当高了
我就给以下几点大方向上的作图建议吧 懒得nazi了 你可以参考一下看看以后怎么作图 当然我说的不一定对 你就看看能不能用吧
1.复制粘贴过多 这有很强烈的偷懒感 让人感觉你对于自己的图并不是很认真 这个真不是这样呢..我一直在用我最认真的状态在做每个图= = 不过我对于找节奏实在是太不擅长, 所以我只好先把旋律比较相同的复制粘贴一下 然后再慢慢用别的排列或者节奏来一点点修改...实在没办法呢 能力不够 只好用这种笨方法.
2.音效可以再丰富一点 有些地方可以用clap或者是绿线换成Normal的hitnormal 恩 不过我觉得这么安静的歌曲 不好用CLAP吧?我音效也不是很理解 只是靠直觉在做..我会努力学习一下音效的.
3.一首慢歌如果音量处理的好会很不错 比如开头部分这里很适合利用音量线突出歌声的此起彼伏 恩 我试试 有点高端 不太理解...
4.slider过于横来竖去且短小,适当的长slider也可以增加一些色彩 让人觉得不是那么无趣.而且在我看来 直slider并且适合比较硬的歌曲,像这种柔和的歌曲,多用一些弯曲的slider也能符合歌曲的意境 短的SLIDER用曲线岂不是很扭曲?长SLIDER确实曲线要比直线好呢.我试着弄一下.
5.适当的slider变速也是点精之笔,比如开头部分几乎只有人声,而后面音乐逐渐进入.像这样的部分可以通过slider变速以及节奏的密集和音效等来显现 像断罪DANZAI一样?这个完全不会呢..完全不能理解到底要怎么做.
6.如上面所说 节奏可以多变一点.这图几乎一个套路走完了全程 恩 因为缺乏灵感呢..暂时还没想出来什么新的节奏..一直在努力想.
7.同样间距也是一样 因为是很慢很安静的歌曲 跳跃真的好吗?
比如像这里
01:55:946 (1,2,3,4,5,6)
这边是从高到低 从急到缓的 从大到小的一个体现 处理的方法多种多样 比如
1.通过sv 1.0-0.8-0.6
2.通过间距 1和2之间1.0 3-4之间0.8 5-6之间0.6 23 45之间不变
3.音量 1开头低结尾高 2低 3开头比2略高 3结尾比3开头再略高一点点 4低 5开头低结尾略高 也就是总体走从高到低的音量变化再根据音高和缓急处理音量线 ..sv是什么?...... 间距是很好的主意呢.我试一下. 音效的话 本来也不是有很大差别 那么少的音效变化 能听得出感觉么?
其他懒了233
statementreply wrote:
Offset: 2251 (+11ms)
Skin:
approachcircle.png里面的圆圈尺寸偏小,可能会影响读图。
SB:
日文歌词建议使用日文字体。
歌词有很多处错误,请仔细检查。SPOILER何もみえない
暗闇のなかで
見つけたんだ 小さな光を
私は歩いてく
もう迷わない
まっすぐに届け
何も聞こえない
喧騒のなかで
見つけたんだ 小さな声を
私は歌う
メロディが空へ一杯に
広がれ
心は あなたに続いてる
いますぐ会いたい
感じたい ぬくもりを
世界が満たされる 光で
どこにいても 感じるよ 声を
わたしの
らぶこーる
あなたに
涙があふれる
孤独な心に
見つけたんだ 小さな愛を
私は想う
歌声が どこまで響く
I love you
たとえ つまずいて 疲れ切っても
地図のない道に
ゴールは見えなくても
進むよ 目の前を見つめて
たどりつくよ
あなたの
ところへ
(没map的部分略)
..今天有时间都看了而已= =kanpakyin wrote:
不要一次開那麼多post來回應mod..
谢谢了= =受教很多 不过还是想跟vocal走第一个难度 我试着再改一下看怎么能舒服起来Selee wrote:
SV是slider velocity
回复的话 尽量在一个post里面回 不要挨个回..可以用论坛的spoilerbox或者box功能.自己试试吧
其实..很早前就mod过这图了..
啊哈哈..怎么说呢...
想说的还是E姐说的那些...
sweet call~的SV有些高
难度名不大写么?
摆的好硬 = =.. 缺少总体流畅感...
Vocal不是这么跟的...还不如直接下节奏...打着不是很舒服
留的空白太多了啊 试着用滑杠来填充一下
音效上...恩 有这么个想法..就是用Finish开头 whistle放在后面 这样能做回音效果...
这样 我做个sample..你看下..
喔 对了..还附带一个clap...
[attachment=0:f1ab5]27479 Toyama Nao - Love Call.rar[/attachment:f1ab5]
突然感觉不当成GD来做就亏了...呃 算了 随便用吧...
等你submit了我再来modeveless wrote:
作为新人来说 水准相当高了