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t+pazolite - chipscape

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Card N'FoRcE
lolwhat "Baby Difficulty"

Then I can't wait for the Hard difficulty to come.
naptime
So yeah shittiest acc ever but at least I, uh, FCed the deathstream.

Download: naptime - t+pazolite - chipscape [Baby Difficulty] (2011-03-25) Osu.osr
Jarby
strobe.jpg and 1272232826494.jpg exceed the maximum image dimensions of 1024x768. Also, the static storyboard images are all unnecessarily massive because they're saved as png. Compress them all to jpg.

Baby Difficulty:

00:22:075 (1,2,3,4,5) - I don't think the spacing here is very intuitive or really needs to be inconsistent at all.
00:29:439 (8) - New combo should begin here considering previous and upcoming patterns and the jump itself.
00:39:666 (6,7) - Don't think this makes much sense either except that's an antijump for the sake of having one. I'd just vertically flip 00:39:939 (7,8,9) to combat this.
00:44:711 - I don't think this break is necessary or very well accomodating to the song.
00:49:075 (9,1) - Again with the antijump business. It just feels very odd considering how everything was arranged before this and that I don't hear anything in the song to warrant it. You could just horizontally flip 00:49:620 (1,2,3,4,5,6,7,8,9) here and move it to the left a bit.
01:10:348 (1,1) - I feel these should be in the same combo at least. Personal preference and all that I guess.
01:28:348 (1) - Looks sort of weird not forming a straight line with the previous objects.
01:35:984 (1,2,3,1,2,3,1,2,3) - I'd vertically flip these because of that last pattern.
01:44:575 (8) - Overlapping this with 6 seems like bad design to me at this stage. Nothing like that had shown up before like it.
02:15:530 (4) - Move one space to the left on grid level 4. Yes, I went there. I guess some other patterns would probably have inconsistencies like this that I should be picking up.
The fade at 1fkj.png is still there. Hm.
03:16:551 (1,2,3) - Shit, you can't be serious! A jump like that out of nowhere is unwarranted.
03:31:104 (8) - New combo should begin here considering previous and upcoming patterns and the jump itself.
03:48:558 (8) - New combo should begin here considering previous and upcoming patterns and the jump itself.
03:57:286 (8) - New combo should begin here considering previous and upcoming patterns and the jump itself.
SapphireGhost
Topic Starter
Shiirn

Jarby wrote:

strobe.jpg and 1272232826494.jpg exceed the maximum image dimensions of 1024x768. Also, the static storyboard images are all unnecessarily massive because they're saved as png. Compress them all to jpg.

Baby Difficulty:

00:22:075 (1,2,3,4,5) - I don't think the spacing here is very intuitive or really needs to be inconsistent at all. Spacing fixed a bit.
00:29:439 (8) - New combo should begin here considering previous and upcoming patterns and the jump itself.
00:39:666 (6,7) - Don't think this makes much sense either except that's an antijump for the sake of having one. I'd just vertically flip 00:39:939 (7,8,9) to combat this.
00:44:711 - I don't think this break is necessary or very well accomodating to the song. I really want there to be a break at least every so often seeing as this portion is an HP drain already, and players need to rest.
00:49:075 (9,1) - Again with the antijump business. It just feels very odd considering how everything was arranged before this and that I don't hear anything in the song to warrant it. You could just horizontally flip 00:49:620 (1,2,3,4,5,6,7,8,9) here and move it to the left a bit. Did so.
01:10:348 (1,1) - I feel these should be in the same combo at least. Personal preference and all that I guess.
01:28:348 (1) - Looks sort of weird not forming a straight line with the previous objects. Fixed.
01:35:984 (1,2,3,1,2,3,1,2,3) - I'd vertically flip these because of that last pattern.
01:44:575 (8) - Overlapping this with 6 seems like bad design to me at this stage. Nothing like that had shown up before like it.
02:15:530 (4) - Move one space to the left on grid level 4. Yes, I went there. I guess some other patterns would probably have inconsistencies like this that I should be picking up. I've been pretty nazi about that, so.
The fade at 1fkj.png is still there. Hm. Shouldn't be...
03:16:551 (1,2,3) - Shit, you can't be serious! A jump like that out of nowhere is unwarranted. Actually a reversal error.
03:31:104 (8) - New combo should begin here considering previous and upcoming patterns and the jump itself.
03:48:558 (8) - New combo should begin here considering previous and upcoming patterns and the jump itself.
03:57:286 (8) - New combo should begin here considering previous and upcoming patterns and the jump itself.
Thank you. Pretty much everything done.
OnosakiHito
Okay, finishd now the Taiko guest diff. request.

Taikosaki 14☆ or more? lol
Just the best Taiko player should pass this.
But I didn't made the HP drain so high, so also other players could do it with halftime or what else.
Didn't means it's easy.*swt*

Edit: Who will supersede the automode?!

Download: 27752 t+pazolite - chipscape.zip

OnizukaEikichi
Osu needs more hardcore songs! ;3
fartownik
I didn't even download the map, but I want to be in the quotes
OnizukaEikichi
Oh my god, even the god himself Cookieze can't pass this map, i think..
Mismagius

OnizukaEikichi wrote:

Oh my god, even the god himself Cookieze can't pass this map, i think..
even I can pass this map, why wouldn't cookie be able too lol
Noobita

OnosakiHito wrote:

Okay, finishd now the Taiko guest diff. request.

Taikosaki 14☆ or more? lol
Just the best Taiko player should pass this.
But I didn't made the HP drain so high, so also other players could do it with halftime or what else.
Didn't means it's easy.*swt*

Edit: Who will supersede the automode?!
mod: remove SV change

:/
OnosakiHito
To hear that from you is a little bit... yeah, weird. D:
I will think about it and ask also the chinese people.
I'm sure Firce777, ishdamitsunari and etc. can say something about it.
Maybe kanopu, too.

Edit: reducing from x1.5 to 1.25 is maybe also okay.
Mismagius
oh well

mp3 bitrate is over 192

GO MAKE IT 192
Topic Starter
Shiirn

Blue Dragon wrote:

oh well

mp3 bitrate is over 192

GO MAKE IT 192
fuuurage
OnosakiHito
Okay, you're right Noobita. Thank you~
x1.50 was really to high.
I reduct the first speed part to x1.25 and the second to x1.1 because of the streams.
I deleted the speed parts now.

Download: t+pazolite - chipscape (Shiirn) [Taikosaki].osu
lepidopodus
OnosakiHito, only-for-expert map isn't that meaningful in here. I disapprove this map.

EDIT:
Hmm, nvm if that's the mapset's owner wanted from you.
OnosakiHito
@^: The order was to make a map which shows people skills. Hard and physically possible.
I made it in this way so it should be fine. I will not make it easier this time.

EDIT:
Well, but I deleted the x1.25 and x1.10 now. Maybe it's better in this way.
Topic Starter
Shiirn

OnosakiHito wrote:

@^: The order was to make a map which shows people skills. Hard and physically possible.
I made it in this way so it should be fine. I will not make it easier this time.

EDIT:
Well, but I deleted the x1.25 and x1.10 now. Maybe it's better in this way.


Updated.
MMzz

OnosakiHito wrote:

@^: The order was to make a map which shows people skills. Hard and physically possible.
I made it in this way so it should be fine. I will not make it easier this time.

EDIT:
Well, but I deleted the x1.25 and x1.10 now. Maybe it's better in this way.
tbh it doesn't take much effort to do spam streams (To me lol)
But the map is easy to pass but really boreing. (imo)
;_;
Faust
.
Luvdic
Oh my god.... my hands... ;_;

Too hard for me to mod. Only suggestion i could give is to reduce even more the hp drain to make this a competition of who can get highest combo...

And this very small thing http://puu.sh/1mo8 , thats the "d" from the word background that still sticks out a bit.
Topic Starter
Shiirn

ErufenRito wrote:

Oh my god.... my hands... ;_;

Too hard for me to mod. Only suggestion i could give is to reduce even more the hp drain to make this a competition of who can get highest combo...

And this very small thing http://puu.sh/1mo8 , thats the "d" from the word background that still sticks out a bit.
I'll edit the taiko bg to clean it up a bit. Lowering the HP drain any more will drop the star rating and score to abysmal levels (the score literally drops 30% with 1 tick decrease, and the star rating has as much trouble deciding what to do as a child in a candy store)
OnosakiHito
I'll edit the taiko bg to clean it up a bit.
Clean it up? I don't understand.
Topic Starter
Shiirn

OnosakiHito wrote:

I'll edit the taiko bg to clean it up a bit.
Clean it up? I don't understand.
I just moved the "Made by Rokodo" bit so it's not visible during gameplay.
Xinnai_old
for the taiko._. amazing map...
Wishy
Impossible. :l (doable with constant z x spam though)
Topic Starter
Shiirn

Wishy22 wrote:

Impossible. :l (doable with constant z x spam though)
lolno
OnosakiHito
The not's are not rsnapped after offset change.

Download: t+pazolite - chipscape (Shiirn) [Taikosaki].osu
Topic Starter
Shiirn
Updated.
Jarby
Gotta Maze is the album name, right? Those are supposed to go in tags now. Oops. FIX IT FOR INSTA BUBBLE, YEAH
Topic Starter
Shiirn
Fixed.
OnosakiHito
Please re-check before app!
Some Taiko players said the offset is off.
Topic Starter
Shiirn

OnosakiHito wrote:

Please re-check before app!
Some Taiko players said the offset is off.
Mp3 has been changed several times, each with a diff offset. Please make sure they all have the most recent one.

EDIT: He actually has a point. I'll discuss it with the second bubble.
Doomsday
Yup, I got around to it eventually, like I promised :)

That said though, I don't think I'll be bubbling, mainly because I'm harsh. Since the main reason why I'm holding back, is because those streams feel a bit mindless (the sections in the kiai are examples of this). I can see where they're mapped in the song, but when played at the sheer speed they are at, their layout feels kinda random. I can see where you mapped them to, but playing them, it does feel like they aren't mapped to much, to be honest. Could be just me.

I'm not gonna pop, but I'm not bubbling. Sorry :(. Still gonna drop a few fixes though for [Baby Difficulty], for if it does get popped. (But I've always been light on these)

-Lower HP drain a bit? In the slower parts, wether you're FC'ing it or not, your health still slightly drains, so it could use a little less drain.

00:55:779 (2,3,4) - Move (3) closer to (4)? looks like that gap there was accidental to me.
02:19:370 (1,2,3,4,5,6) - Even though I said earlier I didn't like the streams, this bit really could really use a bit of impovement. I can't see the rhythm you were trying to do here :(. Perhaps try out mapping a different little rhythm here.

As for the taiko diff, I'm not really keen on that either. It's got a lot of huge streams, that sit on nothing in the song (01:10:928 - 01:28:383 is a good example). I'm not too experienced in Taiko, but I do play from time to time, and I'm not sure streams like that in a taiko difficulty play too great.

Don't get me wrong, overall the map works well, with the speed the difficulty works well, and it is imaginative (that static section is nicely done). It's just those streams that hold me back. Like I say, I'm harsh :(

But, you do get my star
SapphireGhost

Doomsday wrote:

-Lower HP drain a bit? In the slower parts, whether you're FC'ing it or not, your health still slightly drains, so it could use a little less drain.

I would star if the HP Drain was -3. It's probably just me whining "CHIPSCAPE TOO HARD" but HP Drain -3 seems much more realistic to me. If the deathstream was removed, I would settle for HP Drain -2. Below you can see the screenshot of how I can survive HP Drain -3, and also the difficulty that has HP Drain -3, and also the replay!

So yeah, this is just me complaining about how this is too hard trying to make things more approachable for the non-pros.



Download: t+pazolite - chipscape (Shiirn) [HP Drain -3].osu

Download: SapphireGhost - t+pazolite - chipscape [HP Drain -3] (2011-04-04) Osu.osr
Topic Starter
Shiirn
I will be considering these. Real life has thrown me a huge curveball so I don't know when I'll be able to actually get on osu.
James2250
- HP Drain has been lowered significantly
-Slight offset change

I would get your timing double checked quickly again, the notes on the slowed down parts sound slightly early to me

As for the streams that doomsday mentioned I see his point but they are mapped correctly to the song and even though they are crazy I can let them go for approved

Taikosaki:
00:03:129 (1,1) - sounds odd, is it just me?



Ok nothing too major changed so

Bubble #2
OnosakiHito
Before it goes app,
@Shiirn: Can you take the HP drain of Taikosaki to lvl 2 please?
It amkes no sence to have lvl 6. The good players will pass it nvm with what for a mark.
I want to give the other players also a chance.^^
Topic Starter
Shiirn

OnosakiHito wrote:

Before it goes app,
@Shiirn: Can you take the HP drain of Taikosaki to lvl 2 please?
It amkes no sence to have lvl 6. The good players will pass it nvm with what for a mark.
I want to give the other players also a chance.^^
Sure. I can do the same to taiko.
Larto
BURN EVERYTHING

Rebubble #1 because of some fixes that I didn't get involved with
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