Done.Weezy wrote:
oh dear ...
- Remove stream from tags?
00:08:720 (1,2,3,4,5,6,7,8,9,10,11,12) break up into 4 different combos like you do in other parts
not good at modding maps like these :T
Done.Weezy wrote:
oh dear ...
- Remove stream from tags?
00:08:720 (1,2,3,4,5,6,7,8,9,10,11,12) break up into 4 different combos like you do in other parts
not good at modding maps like these :T
A bit less, actually. But you're a good CtBer at the very least.Kitsunemimi wrote:
I hope CtB SS is around the level of a standard pass >_<
Hohohoho. I love this c:Blue Dragon wrote:
BANNED FOREVER IS SAD
THERE WILL BE REVENGE
It's hard because it's tiring and really fast.TKiller wrote:
The map itself is only difficult because of spacing.
Thank you. Pretty much everything done.Jarby wrote:
strobe.jpg and 1272232826494.jpg exceed the maximum image dimensions of 1024x768. Also, the static storyboard images are all unnecessarily massive because they're saved as png. Compress them all to jpg.
Baby Difficulty:
00:22:075 (1,2,3,4,5) - I don't think the spacing here is very intuitive or really needs to be inconsistent at all. Spacing fixed a bit.
00:29:439 (8) - New combo should begin here considering previous and upcoming patterns and the jump itself.
00:39:666 (6,7) - Don't think this makes much sense either except that's an antijump for the sake of having one. I'd just vertically flip 00:39:939 (7,8,9) to combat this.
00:44:711 - I don't think this break is necessary or very well accomodating to the song. I really want there to be a break at least every so often seeing as this portion is an HP drain already, and players need to rest.
00:49:075 (9,1) - Again with the antijump business. It just feels very odd considering how everything was arranged before this and that I don't hear anything in the song to warrant it. You could just horizontally flip 00:49:620 (1,2,3,4,5,6,7,8,9) here and move it to the left a bit. Did so.
01:10:348 (1,1) - I feel these should be in the same combo at least. Personal preference and all that I guess.
01:28:348 (1) - Looks sort of weird not forming a straight line with the previous objects. Fixed.
01:35:984 (1,2,3,1,2,3,1,2,3) - I'd vertically flip these because of that last pattern.
01:44:575 (8) - Overlapping this with 6 seems like bad design to me at this stage. Nothing like that had shown up before like it.
02:15:530 (4) - Move one space to the left on grid level 4. Yes, I went there. I guess some other patterns would probably have inconsistencies like this that I should be picking up. I've been pretty nazi about that, so.
The fade at 1fkj.png is still there. Hm. Shouldn't be...
03:16:551 (1,2,3) - Shit, you can't be serious! A jump like that out of nowhere is unwarranted. Actually a reversal error.
03:31:104 (8) - New combo should begin here considering previous and upcoming patterns and the jump itself.
03:48:558 (8) - New combo should begin here considering previous and upcoming patterns and the jump itself.
03:57:286 (8) - New combo should begin here considering previous and upcoming patterns and the jump itself.
even I can pass this map, why wouldn't cookie be able too lolOnizukaEikichi wrote:
Oh my god, even the god himself Cookieze can't pass this map, i think..
mod: remove SV changeOnosakiHito wrote:
Okay, finishd now the Taiko guest diff. request.
Taikosaki 14☆ or more? lol
Just the best Taiko player should pass this.
But I didn't made the HP drain so high, so also other players could do it with halftime or what else.
Didn't means it's easy.*swt*
Edit: Who will supersede the automode?!
fuuurageBlue Dragon wrote:
oh well
mp3 bitrate is over 192
GO MAKE IT 192
OnosakiHito wrote:
@^: The order was to make a map which shows people skills. Hard and physically possible.
I made it in this way so it should be fine. I will not make it easier this time.
EDIT:
Well, but I deleted the x1.25 and x1.10 now. Maybe it's better in this way.
tbh it doesn't take much effort to do spam streams (To me lol)OnosakiHito wrote:
@^: The order was to make a map which shows people skills. Hard and physically possible.
I made it in this way so it should be fine. I will not make it easier this time.
EDIT:
Well, but I deleted the x1.25 and x1.10 now. Maybe it's better in this way.
I'll edit the taiko bg to clean it up a bit. Lowering the HP drain any more will drop the star rating and score to abysmal levels (the score literally drops 30% with 1 tick decrease, and the star rating has as much trouble deciding what to do as a child in a candy store)ErufenRito wrote:
Oh my god.... my hands... ;_;
Too hard for me to mod. Only suggestion i could give is to reduce even more the hp drain to make this a competition of who can get highest combo...
And this very small thing http://puu.sh/1mo8 , thats the "d" from the word background that still sticks out a bit.
I'll edit the taiko bg to clean it up a bit.Clean it up? I don't understand.