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Ke$ha - Tik Tok (Rom.C Remix)

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Topic Starter
ZLOdeuka-

xBubu wrote:

Here are my diff =P

I'm late x_x

Thanks !!! ^^
Neo Adonis
Well. A good song and better remix, heh.


(!) - Very important - you should pay attention.
(*) - Not so important, but I can help you.
(?) - Suggestion or in doubt.
(♥) - Not a problem, but something it liked me ^^

[Easy]
Nothing to mod! Good job!

[Normal]
(!) 00:36:205 (2) - The object uses different spacing comparing to the notes with same space on the time line. Try moving it 1 grid up.
(!) 00:38:495 (1) - Same problem. Try moving 5 grids to the right and 1 grid down.
(!) 00:40:327 (1) - Same problem...
(!) 00:40:785 (2, 3, 4) - ^
(!) 00:43:762 (4) - ^ -_-
(!) 00:57:731 (3,1,1) - Spacing disconcordance between these notes...
(*) 00:58:189 (T) - Maybe you forgot Kiai mod in this timing section.
(*) 01:00:250 (5) - Use finish sound at the end of the slider.
(*) 01:16:968 (1) - You should separate more this note.
(!) 01:20:632 (3,4,5) - Any special reason to use different spacing?
(!) 01:22:006 (6) - From here until 01:26:128 (2) the spacing is different to the part of the song before the break. (why?!)
(?) 01:37:121 (1) - Same problem... maybe it was intentional here...
(!) 01:40:556 (1) - On a normal diff, a trick of distraction like this (using same spacing of 01:39:411 (2,3,4) but with different spacing on the time line) is (maybe) unforgivable.
(!) 01:41:701 (4,5) - The problem of always: different spacing. Move 01:41:701 (4) two grids down and 01:42:159 (5), 4.
(?) 01:48:342 (1, 2) - Spacing problem again. Intentional, maybe?
(*) 01:58:647 (1) - Add finish sound at the end of the slider.

[SadKangaroo's Broken Beats]
(♥) 00:30:708 (4) - I love the sound effect of that slider!
(*) 00:35:976 (2) - Remove finish sound.
(*) 00:43:075 (1) - ^
(*) 01:29:105 (1) - Use finish sound here.
(*) 01:44:907 (1,2,3) - Make an equilateral triangle with these notes. They look better and the notes will have same spacing, respecting the guideline.

[Insane]
(*) 00:17:196 (2,3) - Move each note 1 grid to the center of the board. The pattern will look nice ;D
(*) 01:00:021 (1) - Add a finish sound.
(*) 01:26:814 (3) - I'd like if this slider was 3 grids more to the right (if you do so, move 01:27:272 (4) 2 grids to the right and one up).

[xBubu's Insane]
Nothing I could mod...



Well... the spacing differences didn't like me, but maybe I'm the only who think this. If you think the map isn't bad with this, then ignore all the spacing suggestions, but I think you should hear a second opinion...

Star!
Topic Starter
ZLOdeuka-
Thx Neo Adonis!

you are the best ;))
nuisible
*
LKs
sorry for my late , but my modding queue have closed..before you posted. so just a star :p
[milky]
:) :)
Shinxyn
mp3 cut suddenly :<
Disable letterboxes, since your storyboard covers them anyways
Add guest mapper's names to Tags... and whats with the "ZLO feat kangaroo"...? yea, remove that and just add the guest mappers names to all diffs (match the tags in all diffs)
Theres countdown numbers. but why not add a "go", or "ready", too? (since they might look odd with different skins)
Edge of the spinner image is a bit cut off (right side of image)
I get roughly -9 on the offset... try 1845?

Easy-
Fair enough, can't say I like the ending (spinner-spinner-slider for Easy...?)or the parts that follow vocal suddenly

Normal-
00:29:792 (3) - it really sounds like you're following the vocal here, so move this back 1/4 on to the blue tick? o-o
00:33:228 (5) - I suggest new combo for vocal
00:52:235 (4) - end this on the white tick earlier for vocal?
01:43:991 (1,2) - multiple kiai straying is highly unrecommended, I wouldn't allow it
02:02:083 (4,1,1) - ^
Spacing is @_@... would prefer you follow a set distance snap for Normal-
00:24:754 (5,1) - spaced different from 4-5.. though it is a new combo...
00:31:624 (3,4) - misleading spacing
00:39:869 (4,1) - misleading spacing, then again, it's new combo'ed
01:25:670 (9,1) - ^
01:39:869 (3,4) - 2-3 is spaced, 3-4 isn't?
><

Sadkangaroo's- oh... wow, this is pretty good
01:52:235 (3) - new combo please, since it doesn't follow the same pace as 1-2 (vocal and pattern wise)
Shift the timing panels with volume changes before the notes please ><
Some hitsound could be improvised to sound better, but its fine
Great~!

Insane-
Overlook some of the silly spacing and jumps and this is good
00:18:570 (6,7) - vocal is misleading here, (the vocal is a 1/4 note between theses), maybe remove these add follow vocal here? no need though
00:56:814 (1,1) - don't use multiple kiai for the sake of the fountains please
00:57:959 (1) - hmmm.. sounds.. dull, add a hitsound to the repeat? or get rid of the repeat to have this match the "oh!" better
01:39:181 (3,4,5) - at least make this spacing equal
01:56:585 (1) - same as 57:959
02:11:242 (1) - ^
Too much kiai at end too >.<~
I had no problems reading the jumps and spacing... I'd allow
Good

xBubu's-
00:42:502 (4) - I keep misreading this xD, the 4 is sorta blocked from the slider's 300 and when I see the 6 (in this combo), I expected a jump after 3, making me miss this 4 completely.... I suggest removed this 4 (or place it in a clearer spot), but you don't have to for my sake
01:00:479 - timing panel before note for the hitsound sample change please
01:20:174 (11) - I couldn't see the repeat till it was too late (though I still played this fine xD)
01:21:319 (4) - remove one repeat?
01:56:815 (5) - finish instead of whistle please
01:58:647 (5) - ^ (maybe new combo this too)
02:11:472 (5) - ^
02:13:304 (5) - ^ (um... match the combo with 1:58:647, how ever you ended it with?)
Some of the patterns look uneven, but that's just me >.<
Great~

Hmmmmm
xBubu
all fixed :D
Topic Starter
ZLOdeuka-
all fixed, Thanks!
Varenik_old
cool! =)
IceBeam
Fixed.

And another thing I've spotted - It needs to add xBubu in Tags.
[deleted user]
Fine!!! :))))
Shinxyn
<_< >_> I didn't say I'd bubble this... anyways... quick recheck
Yea, add xbubu to the tags too
Letterboxes are still there

Normal-
00:29:334 (2,3) - you fixed the timing like I said, which is good, but you didn't fix the distance snap after that (compare 1-2's spacing to 2-3's, while 1-2 is a beat apart, while 2-3 is 3/4 of a beat part while they're spaced the same)
00:31:624 (3,4) - still misleading

xBubu's-
offset isn't changed here

-runs-
Gorlum
Nice map. Nice theme. Nice track.

Star 8-)
Faust
In General: Soften the default sample settings for the notes and sliders.

Sadkangaroo's Broken Beats:
- 00:23:829 - These 4 jump notes are very out of place with the pace of the song and OD. I suggest that you place them nearer, at least soften the jumps so it doesn't look so sudden.
- 01:22:570 - A little far off, I suggest placing the slider from before a little nearer to the centre, and likewise, shift this circle in accordance to the distance.
I suggest you soften up the jumps throughout the map but a little, they're well placed, but the distance is too lengthy for the pace. Fierce jumps for a normal are odd.

Insane:
- Increase OD by 1
- I like the fact that you used the Rule of 1/3rds. :D I am complimenting you.
- Consistent Spacing.
- 01:27:951 - This whole section needs to be move a little more, make sure the slider and the notes are centred in the middle of the playfield, it's more practical that way.

xBubu's Insane:
- 01:22:455 - Woah, maybe you could move the 2 circles a little closer, they seem too far off. This is just a suggestion.

Nothing more, it's actually pretty fine.
Mizu_banned
meow~ >A<
colder00_old
+
Hellzero
star~
IceBeam
Some fixes are made.

Also,changed my diff's name,so please re-download,if you made it before 09.08

+ Some more IRC Modding.

Thanks.

Download: Ke$ha - Tik Tok (Rom.C Remix) (ZLOdeuka) [SK's Broken Beats].osu
minyeob
[All diff]
There are lots of unsnapped notes plaese resnap them :p

Map is fine, maybe lol
Just resnap your notes :p
Selee
;)
Darth_Kaelthas
+1 star 8-)
gowww
8-)
ShaggoN
Blue: Sugestion. Not necessary, but should take good effects.
Green: Notification or cosmetic thing. May, but don't have to be fixed.
Orange: Should be fixed.
Red: Have to be fixed.

General
  1. Add score-dot, score-percent, and score-x files.
  2. The hmmm...devil ZLO's :3 edges are too sharp in my opinion. Try this :3
[Easy]
  1. 01:52:226 (2) - This note look ugly when stacked. Stack Leniency -2.
[Normal]
  1. Stack Leniency -2 the same reason.
  2. When chous starts, start kiai on large beats, just like you did on easy.
[SK's Broken Beats]
Fine for me.

[Insane]
  1. Overused kiai. 00:31:157 - Remove it from this section.
  2. When chous starts, start kiai on large beats, just like you did on easy.
[xBubu's Insane]
  1. 00:29:669 (1,1) - Remove new combos from these.
  2. 00:36:997 (1,1) - Same here. New combo in few notes in row is annoying.
  3. 01:59:096 - Kiai is started here, maybe finish it not after note, but after this note 02:12:837 (4).
Great map :3 Starrr'd. :D
Topic Starter
ZLOdeuka-

ShaggoN wrote:

Blue: Sugestion. Not necessary, but should take good effects.
Green: Notification or cosmetic thing. May, but don't have to be fixed.
Orange: Should be fixed.
Red: Have to be fixed.

General
  1. Add score-dot, score-percent, and score-x files.
  2. The hmmm...devil ZLO's :3 edges are too sharp in my opinion. Try this :3[attachment=0:373a5]007.png[/attachment:373a5]
[Easy]
  1. 01:52:226 (2) - This note look ugly when stacked. Stack Leniency -2.
[Normal]
  1. Stack Leniency -2 the same reason.
  2. When chous starts, start kiai on large beats, just like you did on easy.
[SK's Broken Beats]
Fine for me.

[Insane]
  1. Overused kiai. 00:31:157 - Remove it from this section.
  2. When chous starts, start kiai on large beats, just like you did on easy.
[xBubu's Insane]
  1. 00:29:669 (1,1) - Remove new combos from these.
  2. 00:36:997 (1,1) - Same here. New combo in few notes in row is annoying.
  3. 01:59:096 - Kiai is started here, maybe finish it not after note, but after this note 02:12:837 (4).
Great map :3 Starrr'd. :D
thx shaggon , map~ ready
Nyasich
Star
Garven
As per your PM:

[General]
Your background image isn't quite a 4:3 aspect ratio. Try to find something that is around 800x600 or 1024x768 if possible.
I dunno about the kiai sections... this song doesn't really change much intensity to justify a kiai to me. Ah well, just an opinion here.

[Easy]
orz, a hit on every single beat gets really boring after awhile. Can you try to mix up the rhythms used a little bit? Try some long sliders and stuff.
Another thing is that the map is very linear (straight lines and 90 degree turns) which makes the map not very pleasing to the eyes either. Think you could arrange things nicer?
00:31:157 (1) - Too soon after a spinner for an easy.
00:45:356 (1) - ^
01:45:814 (1,2,3,4,5,6) - Stuff like this is something I would expect to see in a Normal difficulty, not an easy.
02:11:921 (1) - Really too short for an easy.
02:13:295 (1) - And way too soon after a spinner. Just do a long spinner until the end of this slider instead.
Please try to tone this difficulty down a bit, and maybe spruce it up at the same time.

[SK's Broken Beats]
00:25:661 (5,6) - This anti jump is bleh. It plays better with the 6 at 00:26:119 - instead since it'll go with the lyrics.
00:29:325 (1) - This sounds just awkward. It'd be better if you just extended the middle of the slider where the slider currently ends to get the triplet that the vocalist is doing.
Nice diff

[Hard]
00:27:493 (3) - Move this right one grid
00:42:722 (6) - Delete this and add a beat at 00:42:722 - and 00:42:837 - if you want to go with the lyrics. As it stands, there's an extra beat in there and it just sounds awkward.
Some of the jumps felt pretty tough for a hard (but especially 01:48:791 (5,6,7,8) - )
There's also a lot of interesting spacing going on where I'm not sure if it was accidental or if it was on purpose. Please go through this difficulty and make sure everything is where you want it to be.
This also suffers the generally linear mapping, though you at least throw in some decent patterns every once in awhile.
The hit sounds were also kind of underwhelming as it floated between no hit sounds at all to clap spammy.

[xBubu's Insane]
Nice~

I'm mostly worried about the "easy" difficulty. It's quite difficult for an easy, along with being kind of boring rhythmically. Also the difficulty spread is very top-heavy with a Normal labeled as an easy, A hard, an easy Insane and a regular Insane.
Topic Starter
ZLOdeuka-
thx~ ready
Natteke
this map is gay
Shiro
General
Your mp3 is 320kbps which is unrankable. Use a 192kbps one. While you're at it, cut the mp3, too. You mapped barely half of it.
The "by Sadkangaroo" file is unnecessarily big. Reduce the height.
Make a comma and a % the same way you made the numbers ?

Easy
Call this Normal.
00:42:379 (2) - Even for a Normal this is hard, hold sliders are confusing, especially with an unexpected amount of repeats.
00:52:226 (7,1) - Spacing issue ? If not, I think you should try to space them correctly, it might be confusing, especially since it's the easiest diff of the mapset.

Hard
I'm sorry to say this, but the spacing didn't look consistent through the diff: jumps, then anti-jumps, then normal spacing mixed with jumps... It's not bad as it plays normally but it makes the diff look random and less enjoyable.
00:25:203 (6) - I tested the diff three times and every single time I missed the last repeat of this slider. I suggest you remove the last repeat and place a circle at the slider's end instead.
01:31:157 - This 2x section doesn't make sense. Nothing in the music calls for a speed up.
01:46:272 (7,8,9) - Spacing: why is (9) farther away from (8) than (7) when the time difference is the same ?

SK's Broken Beats
Please give it a normal name, as the other difficulties have normal names as well.
00:25:661 (5,6) - Spacing here is confusing, I thought (6) was 1/2 earlier.
00:50:394 (2,3,4) - Why aren't they spaced evenly ?
01:30:241 (1,2,3) - ^
01:44:898 (1,2,3) - ^

xBubu's Insane
00:42:150 (1,2,3,4,5) - This plays awful and hides the next slider, try making a curve like
00:56:348 (9) - Too far from (8), you should space it the way you spaced the whole previous combo
01:22:226 (3,1) - (1) is too far from (3), it should be spaced the same way as the whole previous combo


Overall, aside from the Easy diff, all the diffs had terrible spacing (inconsistent and random). They play fine, they're perfectly rankable, but they look completely random. :/
Lilac
+75. Wow.

I assume you've done the majority of Odaril's post. If not, let me recap.

[General]
You (apparently) are not allowed a 320 kbps mp3 for rank.
It is advised that you skin the x and % for consistency (Full Upload after you do it.)
Crop SadKangaroo's credit so there's not that much transparency.

^Those are making your map unrankable, at the moment. Possibly some other things as well.^

[Easy]
Your verses are lacking hitsounds. I also kinda dislike having triple placements in Easy. You MIGHT have to call it Normal. Also, this doesn't use the custom hitsounds, any reason for that? If not, I'd change it to the custom.

01:00:470 - Look at your beat placement line above and literally drag that to this time.

[Broken Beats]
Fitting name but...inconsistency... Ehh, I dunno. Is this supposed to be a Hard?

00:25:661 (5,6) - Spacing here is confusing, I thought (6) was 1/2 earlier. <--- What Odaril said.
01:44:440 - Spinner sounds better if it had sound.

[Hard]
Really lack hitsounds. Use the custom sample sets for consistency as well. This would be bubble-pop worthy. A lot of jumps in this as well... Might be an Insane more rather.

02:03:677 (5,6) - Anti-jump, space it further.

[Insane]
Wow, this virtually has no hitsounds in it as well...

00:45:127 - Snap that so it actually makes no noise like it is suppose to.

A Star would be useless. Let's just see improvements.
Topic Starter
ZLOdeuka-
Thx~~ ^^

Ready
Xgor
[General]
Cut/fade mp3 or map the rest. around 50% of the mp3 is unused and that's waaaay too much.

The BG only appears on xBubu's Insane, fix so it appears on every difficulty.

00:45:356 Would be much better place to have a preview point at.

Did you ask for permission for any of the skin elements used in that skin? If not do it!

Please have both icebeam and SadKangaroo in the tags in all difficulites.

[Normal]
No Easy :(

No mayor flaws but nothing too exiting imo
The difficulity could have used more hitsounds though :/

Also shouldn't you use the custom hitsounds?

[IceBeam]
Pretty good.

Umm... Change the credits SB to IceBeam.

Raise stacking latency

00:29:325 (1) - I think this would be better if it was a bit faster (0,75x or something)
00:42:150 (1,2,3) - Kinda bugs me that this looks so much like it would be only in 1/1.
Maybe make (1,2) into a slider?
01:44:898 (1,2,3) - This totally doesn't look like 1/2
01:53:142 (1,2,3) - These doesn't feel like they should be 1/2 apart like that.

[Hard]
Maybe add some more hitsounds here too

Also shouldn't you use the custom hitsounds?

What's with the sudden jump with spacing in the last chorus?

00:17:188 (2,3,4,5,6,7,8) - Please try to have just one or two different spacings in a combo.. this is just bullshit.
00:56:806 (1,2,1,1,2) - The claps here sounds just awful.
01:55:432 (1,2,1,1,2) - ^
02:10:089 (1,2,1,1,2) - ^
01:19:249 (2,3) - What's with the sudden jump in spacing.

[xBubu's Insane]

Raise stacking letency

Why does this have different kiai times?

00:27:951 (6,7,8) - Can you try to avoid to stack these under (5) Looks awful right now.


Okay map.... Kinda sad that I could find so much things even if it has 75+ so I won't star it for now.
Topic Starter
ZLOdeuka-

Xgor wrote:

[General]
Cut/fade mp3 or map the rest. around 50% of the mp3 is unused and that's waaaay too much.

The BG only appears on xBubu's Insane, fix so it appears on every difficulty.

00:45:356 Would be much better place to have a preview point at.

Did you ask for permission for any of the skin elements used in that skin? If not do it!

Please have both icebeam and SadKangaroo in the tags in all difficulites.

[Normal]
No Easy :(

No mayor flaws but nothing too exiting imo
The difficulity could have used more hitsounds though :/

Also shouldn't you use the custom hitsounds?

[IceBeam]
Pretty good.

Umm... Change the credits SB to IceBeam.

Raise stacking latency

00:29:325 (1) - I think this would be better if it was a bit faster (0,75x or something)
00:42:150 (1,2,3) - Kinda bugs me that this looks so much like it would be only in 1/1.
Maybe make (1,2) into a slider?
01:44:898 (1,2,3) - This totally doesn't look like 1/2
01:53:142 (1,2,3) - These doesn't feel like they should be 1/2 apart like that.

[Hard]
Maybe add some more hitsounds here too

Also shouldn't you use the custom hitsounds?

What's with the sudden jump with spacing in the last chorus?

00:17:188 (2,3,4,5,6,7,8) - Please try to have just one or two different spacings in a combo.. this is just bullshit.
00:56:806 (1,2,1,1,2) - The claps here sounds just awful.
01:55:432 (1,2,1,1,2) - ^
02:10:089 (1,2,1,1,2) - ^
01:19:249 (2,3) - What's with the sudden jump in spacing.

[xBubu's Insane]

Raise stacking letency

Why does this have different kiai times?

00:27:951 (6,7,8) - Can you try to avoid to stack these under (5) Looks awful right now.


Okay map.... Kinda sad that I could find so much things even if it has 75+ so I won't star it for now.

Be Be Be, thanks) done~
gdeath
I saw your request from my queue.
I'm very sorry for my pretty long delay.Coz i already quitted this community when you posted.www
Just now played your map and its really fun.
Hopefully,it can be ranked soon.

/me shoots 3 star =)
vivere
ミ :>
Rukario
General:
- Wow I think I never saw such a slight difference in preview time lol. Beam's Broken Beats preview time is slightly different and it should be the same on every diff. You know what this preview time is a bit bad make the preview time here 00:45:382 - and then check in the .osu files if all the prperties are the same.
- Normal has different cmbo colours than the other two diffs. Please make them all the same^^
- These skin elements lok familiar hmmmmm. http://osu.ppy.sh/s/10076 Yes this looks like you took skin elements from this map. Ask the mapper of that map for permission to use them or AT LEAST credit the mapper in your map description.
- Make the Kiai on every diff the same please?
- 2x.png isn't used anymore and I can't see any occasion where the mapper names where SB'd in. Did code went missing or did you remove it? If you removed it then please delete the SB picks out of the folder and FUll Submit.


Normal:
02:10:115 (1) - A spinner like this is bad in the easiest difficulty. I'd say remove it and map something instead of that spinner.


Otherwise everyhting seemed fine. Insane was actually pretty fun^^
Topic Starter
ZLOdeuka-

Rukarioman wrote:

General:
- Wow I think I never saw such a slight difference in preview time lol. Beam's Broken Beats preview time is slightly different and it should be the same on every diff. You know what this preview time is a bit bad make the preview time here 00:45:382 - and then check in the .osu files if all the prperties are the same.
- Normal has different cmbo colours than the other two diffs. Please make them all the same^^
- These skin elements lok familiar hmmmmm. http://osu.ppy.sh/s/10076 Yes this looks like you took skin elements from this map. Ask the mapper of that map for permission to use them or AT LEAST credit the mapper in your map description.
- Make the Kiai on every diff the same please?
- 2x.png isn't used anymore and I can't see any occasion where the mapper names where SB'd in. Did code went missing or did you remove it? If you removed it then please delete the SB picks out of the folder and FUll Submit.


Normal:
02:10:115 (1) - A spinner like this is bad in the easiest difficulty. I'd say remove it and map something instead of that spinner.


Otherwise everyhting seemed fine. Insane was actually pretty fun^^

done thx ~
Rukario
Yup.
mooai
:)
Infinity_old
star
Topic Starter
ZLOdeuka-
o.o thx ^^
yaya
[xbubu]
00:49:046 (1,2,3) - i don't think this is good or fit the music.maybe delete 2.
00:52:710 (1,2,3) - ^ aussi
01:22:481 (1,2,3) - this jump isnt good for me.
the whistles failed.

don't gonna to pop,cuz this is my opinion

and i feel offset 1879 is better.
Topic Starter
ZLOdeuka-

yaya wrote:

[xbubu]
00:49:046 (1,2,3) - i don't think this is good or fit the music.maybe delete 2.
00:52:710 (1,2,3) - ^ aussi
01:22:481 (1,2,3) - this jump isnt good for me.
the whistles failed.

don't gonna to pop,cuz this is my opinion

and i feel offset 1879 is better.
fix~
yaya
hmm .fine
Fabi
Nice beatmap ZLOdeuka!
Star ~
Topic Starter
ZLOdeuka-
Ever17 thx :)

Sorry yaya ~ had to make a Normal easier
Hitoshirenu Shourai
Everything looks good to me.

Bubble + Star
Topic Starter
ZLOdeuka-

Hitoshirenu Shourai wrote:

Everything looks good to me.

Bubble + Star

Thank u ~
MDuh
~starred
K o h a k u
ranked go go!! 8-)
val0108
ranked go go!! :oops:
Gomo Psivarh
:D
Infinity_old

K o h a k u wrote:

ranked go go!! 8-)
Topic Starter
ZLOdeuka-
Nobody wants it rankeeed ~ its G
Hitomi May
как же долго это в пендинге .____.
Topic Starter
ZLOdeuka-
не говори =
Moefu_old
tik tok~ ;)
ztrot
offset is WAAAAAAY off! Offset is 1859 doesn't sound better it is better, plz change it. Also get ready for a James2250 mod
I'm just here to state what I'm good at pointing out. (also he was modding it before, me thinks.)
James2250
-When I download (both off of the site and osu! direct) it tells me to update Normal...do a full submit to see if that fixes anything
-Your offset is pretty far off, but ztrot seems to be handling that~

Normal:
-No hitsounds for the first 30% or so? Just sounds really empty, same for others part in the map too if you could go through and add some more
-You don't need to have the overall difficulty on the minimum setting, I suggest at least +1 on it
-Fairly linear but not too many problems
00:54:092 (3,4,5,6) - spacing looks kind of odd here
01:36:459 (3) - add a repeat?
01:42:184 (3,1) - move further apart if possible

SK's Broken Beats:
-Some odd flow issues in my opinion...
00:26:153 (6) - add a note here to make it flow more?
00:28:443 (5) - ^
00:47:680 (2) - on parts like this you seem to be mainly following the lyrics, so extend to 00:48:596? (+ add clap on repeat)
00:51:344 (4) - ^
01:18:825 (2,5) - ^

xBubu's Insane:
-Again could use some more hitsounds in places
00:27:527 (5,6,7,8) - stuff like this looks really odd on test if you want to try changing stack leniency to make it look neater
00:42:849 (6,7,8) - would look more organized if these were centered between 1-5
01:22:489 (1,2,3,4,5) - large jumps like this seems kind of unnecessary

Would be nice to get a few more mods/some organizing before rebubble but needs alot of hitsound work in certain places at the moment
Topic Starter
ZLOdeuka-

James2250 wrote:

-When I download (both off of the site and osu! direct) it tells me to update Normal...do a full submit to see if that fixes anything
-Your offset is pretty far off, but ztrot seems to be handling that~

Normal:
-No hitsounds for the first 30% or so? Just sounds really empty, same for others part in the map too if you could go through and add some more
-You don't need to have the overall difficulty on the minimum setting, I suggest at least +1 on it
-Fairly linear but not too many problems
00:54:092 (3,4,5,6) - spacing looks kind of odd here
01:36:459 (3) - add a repeat?
01:42:184 (3,1) - move further apart if possible

SK's Broken Beats:
-Some odd flow issues in my opinion...
00:26:153 (6) - add a note here to make it flow more?
00:28:443 (5) - ^
00:47:680 (2) - on parts like this you seem to be mainly following the lyrics, so extend to 00:48:596? (+ add clap on repeat)
00:51:344 (4) - ^
01:18:825 (2,5) - ^

xBubu's Insane:
-Again could use some more hitsounds in places
00:27:527 (5,6,7,8) - stuff like this looks really odd on test if you want to try changing stack leniency to make it look neater
00:42:849 (6,7,8) - would look more organized if these were centered between 1-5
01:22:489 (1,2,3,4,5) - large jumps like this seems kind of unnecessary

Would be nice to get a few more mods/some organizing before rebubble but needs alot of hitsound work in certain places at the moment

fix all~
whymeman
Why is the mapset asking me to update after downloading? Please do a full submit.

[xBubu's Insane]

4/5 of the map is in kiai unlike the other difficulties where the use is more controlled. Plus, having kiai for that long can make it really hard to play the map since the background itself is really bright (in most of the image too). Parts of the song like 01:00:484 to 01:44:454 would feel awkward in kiai since its not "the high point" of the song.

Other than that, the map seems alright so far. Just get the kiai use properly adjusted.
Topic Starter
ZLOdeuka-

whymeman wrote:

Why is the mapset asking me to update after downloading? Please do a full submit.

[xBubu's Insane]

4/5 of the map is in kiai unlike the other difficulties where the use is more controlled. Plus, having kiai for that long can make it really hard to play the map since the background itself is really bright (in most of the image too). Parts of the song like 01:00:484 to 01:44:454 would feel awkward in kiai since its not "the high point" of the song.

Other than that, the map seems alright so far. Just get the kiai use properly adjusted.
oops o.o

Fix~
JauiPlaY
omg, the map is really awesome...
but is there anyone could tell me why should i update the map even i downloaded it just several minutes before? :o
Topic Starter
ZLOdeuka-
sorry..)

Now everything is OK
whymeman
Alright then... much better.
AppleSense
I like this song ~

Star ~ ☆
James2250
Normal:
-As I mentioned I strongly suggest doing OD +1, it is too easy for the map on the minimum and doesn't suit it
00:28:881 (1) - might want to shorten to 00:30:026, it sounds odd where it ends at the moment

SK's Broken Beats:
00:29:339 (1) - errrr is this meant to be like this? I am guessing it is meant to be 0.5 (as spacing is also messed up at the moment)

Insane:
-The other difficulties seem better but this difficulty still has alot of places with a lack of hitsounds and just makes it sound dull, try and add some more claps etc around
00:18:576 (2,3,4) - would look better if spacing on this was equal
00:27:507 (5,6,7,8) - this stacking still looks pretty odd when playing, idk if you want to change that somehow
00:42:164 (1,2,3,4,5,6,7,8) - this pattern still looks odd and could look much better being more symmetrical
01:49:492 (1,2,3,4,5) - whistles on sections like these don't really fit (or lower the volume on them)

(As Roddie has pointed out to me you might want to add IceBeam to tags on every difficulty too due to name change)
Topic Starter
ZLOdeuka-

James2250 wrote:

Normal:
-As I mentioned I strongly suggest doing OD +1, it is too easy for the map on the minimum and doesn't suit it
00:28:881 (1) - might want to shorten to 00:30:026, it sounds odd where it ends at the moment

SK's Broken Beats:
00:29:339 (1) - errrr is this meant to be like this? I am guessing it is meant to be 0.5 (as spacing is also messed up at the moment)

Insane:
-The other difficulties seem better but this difficulty still has alot of places with a lack of hitsounds and just makes it sound dull, try and add some more claps etc around
00:18:576 (2,3,4) - would look better if spacing on this was equal
00:27:507 (5,6,7,8) - this stacking still looks pretty odd when playing, idk if you want to change that somehow
00:42:164 (1,2,3,4,5,6,7,8) - this pattern still looks odd and could look much better being more symmetrical
01:49:492 (1,2,3,4,5) - whistles on sections like these don't really fit (or lower the volume on them)


(As Roddie has pointed out to me you might want to add IceBeam to tags on every difficulty too due to name change)
I can prob rank after fixes but Insane's hitsounds do need to be worked on first
fix all~
DOBROdeuk
<3
_llkey_18
waaa finally will be ranked ^.^
nice nice
Topic Starter
ZLOdeuka-
who knows when! Another year we wait :P
Charles445
Make sure to fix everything bolded

Normal
Combos get very high for the easiest difficulty; I would suggest adding more.
Consider AR +1 or +2
Small sliders with more than one repeat are very hard for beginner players to detect, I suggest reworking them.
00:35:752 - This one for example is extremely confusing considering all the previous repeat sliders only had one repeat.
00:41:706 (1,2,3) - That's very confusing and tricky for beginner players, I would recommend making it easier.

SK's Broken Beats
00:29:339 - Slider is kinda ugly, maybe make it more symmetrical like this? http://puu.sh/1opj
00:42:164 (1,2,3) - This is pretty unexpected
01:52:240 - Remove new combo

xBubu's Insane
You don't have to follow the combo modding, but I would recommend it
00:45:141 - Don't have completely silent hits
01:18:805 - New combo
01:23:843 - Putting a new combo here and removing 01:24:530 combo would be more consistent.
01:37:355 - New combo
01:43:767 - Don't have completely silent hits
01:59:568 - Remove new combo
02:04:149 - New combo


This is a very nice map that has come a long way. Best of luck to you.
Topic Starter
ZLOdeuka-
lol Charles445 do not need.everything remains as is
ztrot

Charles445 wrote:

Make sure to fix everything bolded

Normal
Combos get very high for the easiest difficulty; I would suggest adding more.
Consider AR +1 or +2
Small sliders with more than one repeat are very hard for beginner players to detect, I suggest reworking them.
00:35:752 - This one for example is extremely confusing considering all the previous repeat sliders only had one repeat.
00:41:706 (1,2,3) - That's very confusing and tricky for beginner players, I would recommend making it easier.

SK's Broken Beats
00:29:339 - Slider is kinda ugly, maybe make it more symmetrical like this? http://puu.sh/1opj
00:42:164 (1,2,3) - This is pretty unexpected
01:52:240 - Remove new combo

xBubu's Insane
You don't have to follow the combo modding, but I would recommend it
00:45:141 - Don't have completely silent hits
01:18:805 - New combo
01:23:843 - Putting a new combo here and removing 01:24:530 combo would be more consistent.
01:37:355 - New combo
01:43:767 - Don't have completely silent hits
01:59:568 - Remove new combo
02:04:149 - New combo


This is a very nice map that has come a long way. Best of luck to you.
I'm gonna have to agree, not sound I.E silent hitsounds should be killed
Topic Starter
ZLOdeuka-

Charles445 wrote:

Make sure to fix everything bolded

Normal
Combos get very high for the easiest difficulty; I would suggest adding more.
Consider AR +1 or +2
Small sliders with more than one repeat are very hard for beginner players to detect, I suggest reworking them.
00:35:752 - This one for example is extremely confusing considering all the previous repeat sliders only had one repeat.
00:41:706 (1,2,3) - That's very confusing and tricky for beginner players, I would recommend making it easier.

SK's Broken Beats
00:29:339 - Slider is kinda ugly, maybe make it more symmetrical like this? http://puu.sh/1opj
00:42:164 (1,2,3) - This is pretty unexpected
01:52:240 - Remove new combo

xBubu's Insane
You don't have to follow the combo modding, but I would recommend it
00:45:141 - Don't have completely silent hits
01:18:805 - New combo
01:23:843 - Putting a new combo here and removing 01:24:530 combo would be more consistent.
01:37:355 - New combo
01:43:767 - Don't have completely silent hits
01:59:568 - Remove new combo
02:04:149 - New combo


This is a very nice map that has come a long way. Best of luck to you.
Fix
James2250
ztrot's timing seems slightly early to me at the moment, might try and get that checked and then will rebubble (everything else seems good)
Snowy Dream
Star~ ;)
Komeiji Yuki
1OOth! :D
Topic Starter
ZLOdeuka-
oh yeah! :D
Gomo Psivarh
so many star :D

GL for rank!
Happy606510
star+1
cool!
Kodora
ohoho nice bg

hope can be ranked this time

good luck
Topic Starter
ZLOdeuka-

Kodora wrote:

ohoho nice bg

hope can be ranked this time

good luck
Thank you :3
Xiaolin
Why did you deleted the other diffs? ;o

-----------------------------------------------------------------
Can I make hard? o w o
Topic Starter
ZLOdeuka-

Lapis Aoki wrote:

Why did you deleted the other diffs? ;o

-----------------------------------------------------------------
Can I make hard? o w o
Soon there will be new diffs :)
Xiaolin

ZLOdeuka- wrote:

Lapis Aoki wrote:

Why did you deleted the other diffs? ;o

-----------------------------------------------------------------
Can I make hard? o w o
Soon there will be new diffs :)
So, does that means yes or no? :o
Topic Starter
ZLOdeuka-

Lapis Aoki wrote:

Can I make hard? o w o

Soon there will be new diffs :)
you can make a Normal < 3 star
Xiaolin
Speaking of Normal GD~
Aoki's Normal
osu file format v12

[General]
AudioFilename: Keisha - Tik Tok (Rom.C Remix) www.the-best-mp3.ucoz.lv.mp3
AudioLeadIn: 0
PreviewTime: 103996
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16515,31171,45828,60484,75141,89797
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Tik Tok (Rom.C Remix)
TitleUnicode:Tik Tok (Rom.C Remix)
Artist:Ke$ha
ArtistUnicode:Ke$ha
Creator:ZLOdeuka-
Version:Aoki's Normal
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.3
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,60684,66493
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1859,458.015267175572,4,2,1,50,1,0
16515,-100,4,2,1,80,0,0
16973,-100,4,2,1,60,0,0
31171,-100,4,2,1,80,0,0
31400,-100,4,2,1,70,0,0
104454,-100,4,2,1,70,0,1
118652,-100,4,2,1,70,0,0
119110,-100,4,2,1,70,0,1
133652,-100,4,2,1,70,0,0
133767,-100,4,2,1,70,0,1
133881,-100,4,2,1,70,0,0


[Colours]
Combo1 : 255,174,121
Combo2 : 255,255,170
Combo3 : 255,170,170
Combo4 : 180,159,240

[HitObjects]
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And also, take a star~ GL! ^^
Xiaolin
GL with the insane diff~ c:
Aurele
omg it's reveived <3

+3kds for u
Topic Starter
ZLOdeuka-
AAAAAND DONE!
- Melody
♥ ~ M4M ~ ♥


: Must fix
: Suggestion


General ;

You forgot this! :



Gabe's Easy ;

00:23:385 - Add a Circle here
00:31:171 (1) - x28 y252 , for a better flow
00:50:866 - Add Circle
01:20:179 (5) - Add a Circle at : x368 y192 , at the Slider Head from 01:18:805 (3)
00:37:355 (4) - That's hard to hear because it's a quiet sound, i prefer to use the white ticks here
01:35:981 (4) - ^
01:45:828 - Add Circle
01:49:492 - ^
02:05:981 - ^ (But at this point it doesn't matter)



Bakari's Normal ;

00:34:378 - Add Soft-Whistle at the Slider Head
00:41:248 (6) - x452 y252 , for better flow
01:14:683 - Add Circle maybe?
02:02:775 (1) - x356 y176 , then it's on the same place as 02:00:484 (3) - it looks better imo



Hard ;

01:00:713 - Maybe you should expand the Break to 01:02:317 01:43:309 (4) - x108 y220 the jump fits in imo



Insane ;

00:39:072 - Add Circle because of the lyrics
00:57:164 (1,2) - Move them like this : 00:58:996 (2,3) - ^^
01:55:790 (1,2) - ^^
01:57:622 (1,2) - ^^
01:43:996 - Add Finish
01:59:797 (2,4,5) - You should place them like a line , it looks better : 02:08:385 - Add a Circle, to make a stream




That was it. ~ Good Luck ♥ ~
Neku Okazaki
This mod is from Shinsei mapuu team


Easy
00:36:668 (3,4) - try not to have much time between notes, this may confuse beginners
00:38:958 (2,4) - Delete the overlap

Normal
00:37:355 - Add a circle
00:45:370 - ^

Hard
Perfect /._./ ♪

Insane
I dont mod insanes \._./
Squichu
hi there, mod from queue ~ :3

[General]
  1. aren't 1.jpg and 2.jpg the exact same picture..? .o. is that needed?
  2. the background picture rocks..! :D
[Gabe's Easy]
I guess previous mods aren't applied yet and I don't want to repeat what they said.. .o. meh. let's see..
  1. there really are a few beats where I'd expect an object
    like - 00:23:385 - 00:47:202 - I guess smn mentoned them somewhere already ~
  2. 00:29:339 (3,4) - I like when ppl change between white/red ticks correctly, nj! '^'
    yes, I have to mention this cause I've seen a quadrillion weird things the last few days.
  3. 00:30:484 (4) - move closer to 3, cause DS?
    or why not just move 00:29:339 (3) to 116|68?
  4. 00:36:668 (3,4,5) - same for the similar ones ofc
  5. 00:42:164 (1) - match better with 00:40:332 (4), it's a bit too close at the beginning
    (second anchor to 208|0?)
  6. 00:58:652 (5) - NC, to avoid long combo
  7. 01:18:805 (3) - second anchor one grid down
    I'm getting nazi now.. sorry.. x:
  8. 01:20:637 (5) - adjust to ^
  9. 01:56:362 (1) - remove NC from here to 01:57:278 (2)
nice diff.. owo looks kinda "oldschool"

[Bakari's Normal]
nuffin to say here. only
  1. 00:59:110 (4,5,1,2) - if they are supposed to form a square 2 is a bit off.
    if not, maybe move 1 to same place as 5 and 2 to 308|64? (i like triangles, sorry. orz)
  2. 01:18:805 (1) - replace with slider til next red tick?
  3. 01:42:164 (3,4,5) - 3+5 blanket is a bit off
  4. 01:46:744 (5) - shape looks a bit meeh, cause everything else is so perfectly matched..
    -shrug- just sayin xD
  5. 01:52:698 (3) - bend in opposite direction and move further down?
great diff c:

[Hard]
  1. 00:17:889 (5,6) - I guess the overlaps with 00:16:744 (2,3) are intentional
    but to me it looks more random.. maybe place 5 a bit closer to 3 and 6 closer to 2?
    another suggestion

    don't wanna mess with your style, I just think it fits well. .o.
  2. 00:20:179 (1,2,3) - align 1+2 better to 3?
    I noticed a few more sliders like this, maybe you want to rework the shape abit, looks more appealing to me
    examples - 00:23:843 (1,2,3) - 00:41:019 (3,4) - 00:45:828 (1,3) - 01:23:385 (4,5) ~
  3. 00:22:698 (2) - move to 36|156 (better symmetry)
  4. 01:16:744 (5,1,2,3,4) - pentagon pattern instead of square + overlap maybe? .o.
  5. 01:20:179 (4) - I think it's fine if you break DS here to fit perfectly with 1,2,3
  6. 01:51:324 (4) - ctrl + g?
I like your mapping style, it's creative and flows niclely! o,o gj

[Insane]
skip, cause I hate triplets/streams in general and can't deal with them. sorry. x:
but you might wanna think about the shapes here as well, up to you!

Good luck with the mapset! <3
*squee*
jossieP
Hi~

Insane

  1. 00:29:339 (1) - maybe make this until the red tick and add other slider from 00:29:683 - to 00:29:912 - (blue ticks change)
  2. 01:13:309 (1) - I know you are supporting the clap on the song, but there are 2 suggestions from me:
    1.- Decrease the volume for make the clap more soft, because the clap of the song and the hitsound of the clapmake the overall sounding awful, since most of it have a very low volume
    2.- Remove the clap from the spinner, the clap of the song sounds good enough, as said upper, the hitsounding is really soft on whole map
  3. 01:16:515 (5) - ~ clapping gets irregular here, maybe make the "additions" soft for make it more soft? 01:20:179 (5) - etc, I was expecting other clapping patter to be honest
  4. 02:08:500 (2) - (Nazi) make a better "square" shape?
Meh map, you don't really take any risk at mapping, simple patterns and predictable rhythm, try more blue ticks changes, like suggested on 00:29:339 (1) -

Hard

  1. 01:13:309 (1) - as said on [Insane]
As this is just a simplified version of [Insane] there is no many things to say

Bakari

  1. 00:22:011 (3,4) - make bouncing slider like 00:22:927 (5) - ? moar simple~
  2. 00:33:004 (5) - maybe...
  3. 01:16:515 ~ that weird clapping again :c

Gabe

  1. 00:23:385 - maybe use SB hitsound?
  2. 00:36:668 (3,4,5) - maybe make a long slider, you know newbies are not used to rhythm changes like this
  3. 01:23:843 (2) - , 01:27:507 (2) - remove clap? unfitting with your normal hit normal hitsounding
  4. 01:35:294 (3,4,5) - ~
  5. 01:57:278 (2,3,4,5,6) - many circles in a row IMO
  6. 02:11:935 (3,4,5,6,7) - ~
[Akito]
Ello :3 !

M4M so , first i love this Song its awesome <3 thanks for mapping !!

[Gabe]
00:42:164 (1) - should end at 00:43:538
00:58:652 (5) - Nc
01:40:790 (1) - ^
01:42:164 - add Note

[Bakari]
00:38:271 - add Note

[Hard]
Well done :) !

[Insane]
00:57:164 (1,2,3) - Try to make something different :c ?
00:58:652 (1,2,3) - ^
01:55:790 (1,2,3) - ^
01:57:622 (1,2,3) - ^

Well Not alot because its already a Good map :)! hope it get ranked soon.
riffy

- Melody wrote:

Bakari's Normal ;

00:34:378 - Add Soft-Whistle at the Slider Head I think that normal hitsound fits better here, sorry :(
00:41:248 (6) - x452 y252 , for better flow yeah
01:14:683 - Add Circle maybe? nope, sorry. I think it's better to avoid this circle because it is kinda against my rhythm :(
02:02:775 (1) - x356 y176 , then it's on the same place as 02:00:484 (3) - it looks better imo yeah, why not
I don't think that doing any of these things will make the rhythm any better because they sound random/out of place to me. Sorrry. @ Sensualdango

Squirrel wrote:

[Bakari's Normal]
nuffin to say here. only
  1. 00:59:110 (4,5,1,2) - if they are supposed to form a square 2 is a bit off. yeah, nice catch
    if not, maybe move 1 to same place as 5 and 2 to 308|64? (i like triangles, sorry. orz)
  2. 01:18:805 (1) - replace with slider til next red tick? nope, I don't want to overuse 1/2 beats, sorry :(
  3. 01:42:164 (3,4,5) - 3+5 blanket is a bit off blame copypasta and DS for this, it's the best I can do here!
  4. 01:46:744 (5) - shape looks a bit meeh, cause everything else is so perfectly matched.. yay, fixed >3</
    -shrug- just sayin xD
  5. 01:52:698 (3) - bend in opposite direction and move further down? wanna keep it this way because it's kinda my-style and I really like it, sorry :(
great diff c:
gonna apply the rest of the mods soon

le coed
osu file format v12

[General]
AudioFilename: Keisha - Tik Tok (Rom.C Remix) www.the-best-mp3.ucoz.lv.mp3
AudioLeadIn: 0
PreviewTime: 118652
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16515,31171,45828,60484,75141,89797
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Tik Tok (Rom.C Remix)
TitleUnicode:Tik Tok (Rom.C Remix)
Artist:Ke$ha
ArtistUnicode:Ke$ha
Creator:ZLOdeuka-
Version:Bakari's Normal
Source:
Tags:Gabe Animal Electropop -Bakari- dance-pop Rose Sebert Dr. Luke Benny Blanco
BeatmapID:62131
BeatmapSetID:16220

[Difficulty]
HPDrainRate:3
CircleSize:4
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,60684,73821
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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133652,-100,4,2,1,70,0,0
133767,-100,4,2,1,70,0,1
133881,-100,4,2,1,70,0,0


[Colours]
Combo1 : 255,174,121
Combo2 : 255,255,170
Combo3 : 255,170,170
Combo4 : 180,159,240

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448,280,127355,2,0,P|412:300|328:284,1,120,2|0,0:0|1:0,0:0:0:0:
272,220,128271,1,2,0:0:0:0:
208,148,128729,2,0,P|150:134|96:157,2,120,0|2|0,1:0|0:0|1:0,0:0:0:0:
272,220,130103,6,0,L|280:280,1,60,2|0,0:0|0:0,0:0:0:0:
316,308,130561,2,0,P|364:320|432:296,2,120,0|2|0,1:0|0:0|1:0,0:0:0:0:
248,240,131935,2,0,P|208:224|128:232,2,120,2|0|2,0:0|1:0|0:0,0:0:0:0:
312,312,133309,6,0,P|344:256|336:200,1,120,2|6,0:0|0:0,0:0:0:0:

thanks a lot, guys!
jogfi2002
[General]

Delete 1.jpg and 2.jpg in the folder.
I am not sure if it is OK for ranking that you use serveral 1ms Kiai time in order to make a flash.

Try to use finish sounds at down beats.

[Gabe's Easy]

00:57:736 (1) - You may use a slider here, to fill the blank.
01:15:599 - Well, I'm not sure why you are placing a green stick here
01:20:637 (5) - New combo
01:31:630 (4) - New combo
01:35:981 (4) - This is not friendly to a newbie, just place notes on the white lines and make new combo.
01:56:362 (1) - New combo
01:57:278 (2) - New combo if you accepted my last advice
02:00:942 (2) - New combo
02:11:935 (3) - New combo


[Bakari's Normal]

01:20:408 (3) - Move it to (240, 252)
01:58:652 (4) - New combo, delete new combo at the coming slider
02:02:775 (1) - Delete new combo
02:03:691 (2) - New combo


[Hard]

01:28:652 (4,5) - Delete 5 and make 4 repeat once
00:42:164 (1,2,3,4,5,6,7,8,9) - This stream is not comfortable, as the background music only have half beats. You

can try to place short sliders instead of stream here.


[Insane]

Not too much to mod, but I don't think it differs from Hard very much, the arrangement is almost the same.
Try to make more difference.
Shiro
As per your request. Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  • The SB goes several times over 5.00 load and it lags me enough to cause 100/50/misses. Please check that.
Gabe's Easy
  1. Ticksounds are the worst things in existence and should be unrankable. If you're not capable of holding a rhythm properly, then don't try to. Things like 00:23:385 - or 00:37:126 - ruin your map because you try to go for a certain type of hitsounding following the drum and highlighting the beat, except you fail because you're missing some and it plays, sounds and feels horrible. Don't make me point them all out, you know where they are. Instead of focusing on the beat, which is impossible because of the rhythms you went for, try focusing on the vocals for the hitsounds. You could also do that and focus on the beat for the chorus, which would give it extra emphasis, but please make sure that you do not miss a single clap.
  2. Talking about hearing, I could absolutely not hear the hitsounds in this map. I only guessed there were hitsounds because of holes in the hitsounding.
  3. Your comboing is horribly inconsistent. Sliders ending on big white ticks tend to ruin the comboing because they end where a new combo should have been. See 00:18:347 (3) - 00:43:996 (1) - 00:49:034 (3) - 00:51:324 (3) - 00:54:988 (3) - 01:13:309 (1) - 01:42:622 (1) - 01:47:660 (3) - 01:49:950 (3) - 01:53:614 (3) -
  4. 00:36:668 (3,4,5) - This feels really empty. If you insist on ruining your hitsounding, I would rather this was a slider, it makes it feel a bit better.
  5. 00:43:996 (1,1,2) - You have a certain rhythm at this point - why not use this exact same rhythm in the second part of the chorus (starting at 00:49:492 - ) since the song goes for the same exact rhythm too ? Then in the second and third choruses you can change it a bit and it will give your map a lot more structure and variety while still being consistent !
  6. 01:23:843 (2,2) - Why do these two have a clap ? This isn't a repeated or continued pattern in the map. I'm enclined to tihnk it was a mistake.
  7. 01:59:110 (6) - This note should bear the new combo, not 02:00:026 (1) - . You're starting a brand new phrase in the map, and even a kiai time. Granted, Having the new combo on 02:00:026 (1) - makes it consistent with previous choruses, but these had wrong comboing.
  8. 01:45:370 (1,2,3,1,2,3,1,2,3,1,2,3,4,5,6) - This is a copypasted version of the first chorus... You could have been a bit more creative.
  9. 00:58:652 (2,3,4,5,6) - 01:57:278 (2,3,4,5,6) - 02:11:935 (3,4,5,6,7) - I like the fact that all choruses end with a star pattern. It gives the map a bit of structure and consistency, which it lacks. It would have been better if the stars had not been all at the same spot, in my opinion, but this works.
Bakari's Normal
  1. I'm not a big fan of the circle size because I tend to think that Easy/Normal should have kind of big circles because it makes them easier to play. >.<
  2. 00:45:828 (1) - I was kind of expecting a finish here, to highlight the beginning of the chorus, although it has no kiai, and to saty consistent with the other choruses later in the map.
  3. 00:49:034 (1) - Noooooo I had hopes that this diff would have some form of consistency, but you jinxed it. :( Anyway this slider breaks your comboing, since the new combo should be on 00:49:492 - and your slider just dashes over it not giving a fuck. I'd suggest to use the same rhythm as 00:42:164 (1,1,2) - for consistency, so something like a 1/1 slider (with a new combo) at 00:49:492 - and nothing between 00:47:660 (4) - and it (or maybe a circle if you want to go for 00:51:324 (4,5,1) - in terms of consistency).
  4. 00:58:652 (3,4,5,1) - Instead of this rhythm, I think the same pattern as 00:56:820 (1,2) - would feel awesome here. The song goes for twice the very exact same rhythm, but your map changes (and breaks the comboing, see below) and I don't think it should.
  5. 01:00:026 (1) - Jinx #2 :( :( The new combo should be on 01:00:484 (2) -
  6. 01:19:263 (2) - The clap on here sounds really weird and quite out-of-place. Also it makes the arrival of hitnormals as claps on 01:22:469 (1) - less epic because it's already bringing in a new kind of sound... And it shouldn't.
  7. 02:13:309 (1) - Jinx #3. :( :( :( This is the end of the map though so I think I see what you're going for. I'd just avice to keep it all consistent and use two circles here.
    This is the first difficulty I've modded in years that manages to keep consistency in the comboing and hitsounding (despite a few mistakes), so congratulations ! b.<
Hard
  1. The comboing is horrible but reading the mod for the other difficulties should help you with it. Other than that, I like the attempt at structure/consistency, unfortunately spoilt by the comboing. This plays rather well, good job.
Insane
  1. This was pretty cool. The Insane plays well, has flow and fits the song. It's really nice to see an Insane that's rather relaxing without being boring, and appropriately difficult, too. Changes from all these i-wanna-be-the-hardest kinds of Insane I've seen floating around in recent maps. I like this.
  2. Just got a couple things about hitsounds: to keep it all consistent, add a finish on 00:45:828 (1) - remove the finish on 01:43:538 (5) - and add a finish on 01:44:454 (1) -
Pretty cool map. As I said, it's nice to see a map that isn't solely focused on difficulty. This was really cool to play.
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