Sorry again for taking so long to get back to this. Time for a full mod:
[General]
*I'm still concerned about the normal-sliderslide sounding strange (as I mentioned in my last post).
*Again, the offset is definitely early. Please use 605.
[Impossiblexu's]
*A bit fast-paced in spots, so this feels harder than what I'd expect an Easy to be, but it's not quite hard enough to be a Normal...
*Lowering the approach rate 1-2 ticks might help, but still...
[Ex Boy's Relaxing Time]
*Remove the second "Ex Boy" from tags.
01:05:099 (1,2,3,4,5,6) - Almost confusing to read...
*Again, this diff feels closer to a Hard than a Normal difficulty, especially with all of the 1/4 kick sliders and a few confusing patterns.
*Diff settings are the same as the last except for OD being lower!? Raise OD/Drain like.. 2 ticks each.
[dksslqj's Jumping]
00:18:224 (5,6) - Technically this isn't unrankable, but it's very confusing (one can't tell which is the slider and which is the circle).
01:39:411 (5,1) - Here it's perfectly fine since you used a new combo. How about doing that to the above?
01:39:599 (1,2,3,4,1) - The close-spacing threw me off (confusing).
01:50:849 (3,4) - Usually you have been stacking notes on the end of sliders that are 1/4th afterwards, right? This seems to be one of the few (if not the only one) that's 1/2 after but still stacked on the slider (which is inconsistent and confusing).
*Uhhhh why have a long break, and then only a few notes before the end? At least start mapping again at like.. 02:08:099.
[!ignore this]
01:05:661 (4,5) - I love patterns like this <3
01:12:411 (6) - and the corner on this one
*Otherwise, fine.
[_loliplus+]
*"plus plus"; isn't the + redundant?
01:00:411 (5,1) - not stacked right?
01:08:099 (1) - Kinda weird to have one note in-between breaks...
01:23:099 (1) - Hidden slider (under the hitbursts [100/300s] from other notes).
[596108's Taiko]
Fine.
If you want this mapset to be ranked, then you're going to need to make some major changes to the difficulty spread. You have an easy that feels like a Normal, a Normal that feels like a Hard, three insanes, and an insane Taiko. This is unacceptable for ranking, so at the very least you need to remove/change one of the insane difficulties.
[General]
*I'm still concerned about the normal-sliderslide sounding strange (as I mentioned in my last post).
*Again, the offset is definitely early. Please use 605.
[Impossiblexu's]
*A bit fast-paced in spots, so this feels harder than what I'd expect an Easy to be, but it's not quite hard enough to be a Normal...
*Lowering the approach rate 1-2 ticks might help, but still...
[Ex Boy's Relaxing Time]
*Remove the second "Ex Boy" from tags.
01:05:099 (1,2,3,4,5,6) - Almost confusing to read...
*Again, this diff feels closer to a Hard than a Normal difficulty, especially with all of the 1/4 kick sliders and a few confusing patterns.
*Diff settings are the same as the last except for OD being lower!? Raise OD/Drain like.. 2 ticks each.
[dksslqj's Jumping]
00:18:224 (5,6) - Technically this isn't unrankable, but it's very confusing (one can't tell which is the slider and which is the circle).
01:39:411 (5,1) - Here it's perfectly fine since you used a new combo. How about doing that to the above?
01:39:599 (1,2,3,4,1) - The close-spacing threw me off (confusing).
01:50:849 (3,4) - Usually you have been stacking notes on the end of sliders that are 1/4th afterwards, right? This seems to be one of the few (if not the only one) that's 1/2 after but still stacked on the slider (which is inconsistent and confusing).
*Uhhhh why have a long break, and then only a few notes before the end? At least start mapping again at like.. 02:08:099.
[!ignore this]
01:05:661 (4,5) - I love patterns like this <3
01:12:411 (6) - and the corner on this one
*Otherwise, fine.
[_loliplus+]
*"plus plus"; isn't the + redundant?
01:00:411 (5,1) - not stacked right?
01:08:099 (1) - Kinda weird to have one note in-between breaks...
01:23:099 (1) - Hidden slider (under the hitbursts [100/300s] from other notes).
[596108's Taiko]
Fine.
If you want this mapset to be ranked, then you're going to need to make some major changes to the difficulty spread. You have an easy that feels like a Normal, a Normal that feels like a Hard, three insanes, and an insane Taiko. This is unacceptable for ranking, so at the very least you need to remove/change one of the insane difficulties.