Nice job on the SB, however... *pop*
*The difficulty spread in this mapset is pretty bad. You have an easy, sorta-hard (not a normal), and then four insanes. Even if Taiko doesn't count in the "no more than two insane difficulties" rule, that still means that you have three. You'll need to get rid of one of the insanes (or make one of them easier, resulting in a "hard") in order to get this ranked. Personally, I think that ignore's diff is fun and should be left alone, and that "loliplus" could use some work. There are so many overlapping notes/sliders in the diff that many are hard to see and look near-invisible. This diff isn't "bad" per se, and is definitely fun, but I'll leave the decision up to you. Some BATs may let this rule slide, but I can't (sorry).
*Next, the offset is a bit early. Try 605 instead.
*I see some sort of backup file in the folder. Please make sure it's gone when you do a full submit.
*Please replace both of the combobursts. The right side of a comboburst should never be cut off (since they come out of the left side of the screen, and then horizontally flipped for the right), but both of yours are (which looks pretty bad).
*You may want to consider adding a silent normal-sliderslide. I noticed in the easiest diff that there are sometimes normal sliders which sound strange when everything else is soft. If this is intentional, then it's okay, but I'd rather ask and make sure. :p
*SB load is fine, but I see one error with the SB (thanks, Beuchi): The box at 00:20:099 pops out of nowhere. In the original video it's there for the entire scene.
*I also have a couple concerns about the diffs in general:
[Impossiblexu's]
00:37:349 (1) - I highly suggest not adding kick sliders like this in easy diffs. They're a bit too fast-paced and unpredictable. But...
01:37:349 (1) - this one should be fine since you removed the note before and after it. Maybe you could do the same for the previous one?
[Relaxing]
00:36:224 (4) - Unrankable. The repeat of the slider is nearly invisble behind the hitbursts (100/300's) from the previous notes.
01:36:224 (4) - ^
02:06:974 (4,5,6) - You really shouldn't do this. It's confusing enough to begin with, and with snaking sliders off it's even harder to tell if 4 is the slider or it 6 is.
02:16:817 (1) - Random 1/4th note? Remove this and extend the spinner 1/4th.
*Again, this is more like a Hard than a Normal, thus making the spread even more geared towards higher-skilled players. :/
[Jumping]
02:14:192 (1) - extend 1/4th?
Let me know what you plan to do/fix and I'll gladly recheck.
*The difficulty spread in this mapset is pretty bad. You have an easy, sorta-hard (not a normal), and then four insanes. Even if Taiko doesn't count in the "no more than two insane difficulties" rule, that still means that you have three. You'll need to get rid of one of the insanes (or make one of them easier, resulting in a "hard") in order to get this ranked. Personally, I think that ignore's diff is fun and should be left alone, and that "loliplus" could use some work. There are so many overlapping notes/sliders in the diff that many are hard to see and look near-invisible. This diff isn't "bad" per se, and is definitely fun, but I'll leave the decision up to you. Some BATs may let this rule slide, but I can't (sorry).
*Next, the offset is a bit early. Try 605 instead.
*I see some sort of backup file in the folder. Please make sure it's gone when you do a full submit.
*Please replace both of the combobursts. The right side of a comboburst should never be cut off (since they come out of the left side of the screen, and then horizontally flipped for the right), but both of yours are (which looks pretty bad).
*You may want to consider adding a silent normal-sliderslide. I noticed in the easiest diff that there are sometimes normal sliders which sound strange when everything else is soft. If this is intentional, then it's okay, but I'd rather ask and make sure. :p
*SB load is fine, but I see one error with the SB (thanks, Beuchi): The box at 00:20:099 pops out of nowhere. In the original video it's there for the entire scene.
*I also have a couple concerns about the diffs in general:
[Impossiblexu's]
00:37:349 (1) - I highly suggest not adding kick sliders like this in easy diffs. They're a bit too fast-paced and unpredictable. But...
01:37:349 (1) - this one should be fine since you removed the note before and after it. Maybe you could do the same for the previous one?
[Relaxing]
00:36:224 (4) - Unrankable. The repeat of the slider is nearly invisble behind the hitbursts (100/300's) from the previous notes.
01:36:224 (4) - ^
02:06:974 (4,5,6) - You really shouldn't do this. It's confusing enough to begin with, and with snaking sliders off it's even harder to tell if 4 is the slider or it 6 is.
02:16:817 (1) - Random 1/4th note? Remove this and extend the spinner 1/4th.
*Again, this is more like a Hard than a Normal, thus making the spread even more geared towards higher-skilled players. :/
[Jumping]
02:14:192 (1) - extend 1/4th?
Let me know what you plan to do/fix and I'll gladly recheck.