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Verdisphena
OMG!
Lisa
@_@
Topic Starter
_lolipop
thanks for your stars> <
Mafiamaster
[General]
Max dimensions for backgrounds are 1024x767. Resize bg1 (1440x992)

[SB]

00:07:911 - The "double" sprites here are fairly noticeable when she turns during gameplay.
01:28:349 - Marisa's sprite shifts up a little bit when the head moves, then back down when it's static.

[Ex Boy]
00:24:786 (11) - Add a finish?
01:59:099 (9) - New combo?
02:16:911 (1) - Maybe move this 1/4 of a tick forward so it's on the last "sound" in the song.

[dksslqgr Jumping]
00:02:099 (1) - Add a finish?
00:08:099 (1) - ^ at the beginning?
00:14:099 (1) - ^
00:20:099 (1) - ^
00:24:411 (6) - ^
00:25:161 (8) - ^
00:25:724 (1) - Finish at the very end?
00:38:099 (1) - Finish on beginning?
00:44:099 (1) - ^ Only at the beginning?
00:50:099 (1) - ^
00:56:099 (1) - ^
01:14:099 (1) - ^
01:20:099 (1) - ^
01:38:099 (1) - ^
01:44:099 (1) - ^
01:50:099 (1) - ^
01:56:099 (1) - ^
02:00:411 (4) - New combo because of the biiiiig 1/2 jump.
02:02:099 (9) - Finish
02:14:099 (8) - ^
02:14:192 (1) - Maybe shorten this spinner to the white tick at 02:16:724?

[!ignore this]
00:02:099 (1) - Add finish at the beginning?
00:14:099 (1) - ^
00:25:161 (6) - ^
00:32:099 (1) - ^
00:48:505 (1) - Remove finish?
00:50:099 (1) - And add a finish at the beginning of this spinner?
01:24:411 (6) - ^
01:25:161 (8) - ^
01:35:099 (1) - Remove the finish and add a clap instead?
Topic Starter
_lolipop

Mafiamaster wrote:

[General]
Max dimensions for backgrounds are 1024x767. Resize bg1 (1440x992)

[SB]

00:07:911 - The "double" sprites here are fairly noticeable when she turns during gameplay. fixed
01:28:349 - Marisa's sprite shifts up a little bit when the head moves, then back down when it's static. fixed

[Ex Boy]
00:24:786 (11) - Add a finish? fixed
01:59:099 (9) - New combo? fixed
02:16:911 (1) - Maybe move this 1/4 of a tick forward so it's on the last "sound" in the song. fixed

[dksslqgr Jumping]
00:02:099 (1) - Add a finish? fixed
00:08:099 (1) - ^ at the beginning? fixed
00:14:099 (1) - ^ fixed
00:20:099 (1) - ^ fixed
00:24:411 (6) - ^ fixed
00:25:161 (8) - ^ fixed
00:25:724 (1) - Finish at the very end? fixed
00:38:099 (1) - Finish on beginning? fixed
00:44:099 (1) - ^ Only at the beginning? fixed
00:50:099 (1) - ^ fixed
00:56:099 (1) - ^ fixed
01:14:099 (1) - ^ fixed
01:20:099 (1) - ^ fixed
01:38:099 (1) - ^ fixed
01:44:099 (1) - ^ fixed
01:50:099 (1) - ^ fixed
01:56:099 (1) - ^ fixed
02:00:411 (4) - New combo because of the biiiiig 1/2 jump. fixed
02:02:099 (9) - Finish fixed
02:14:099 (8) - ^ fixed
02:14:192 (1) - Maybe shorten this spinner to the white tick at 02:16:724? fixed

[!ignore this]
00:02:099 (1) - Add finish at the beginning? fixed
00:14:099 (1) - ^ fixed
00:25:161 (6) - ^ fixed
00:32:099 (1) - ^ fixed
00:48:505 (1) - Remove finish? fixed
00:50:099 (1) - And add a finish at the beginning of this spinner?you mean slider?
01:24:411 (6) - ^ ^
01:25:161 (8) - ^ ^
01:35:099 (1) - Remove the finish and add a clap instead? fixed
thanks a lot for your modding~ fixing~
Snowy Dream
还米有rank嘛0.0
雨点加油的说。
digiaria
继续围观SB雨点帝 0.0
-SiN-
lemme re-check the SB tonight
Topic Starter
_lolipop

-SiN- wrote:

lemme re-check the SB tonight
thanks~
btw, i deleted that sun-fx because of lag.
-SiN-
01:34:724 - the BG is too fast
02:14:099 - wth with this sudden movement?
Topic Starter
_lolipop

-SiN- wrote:

01:34:724 - the BG is too fast
02:14:099 - wth with this sudden movement?
thanks.
all fixed~
FutakiKanata
许爷的easy,00:59:099的slider缩到01:00:036,01:00:599的slider前移到前一根红线01:00:411延长到01:02:099?感觉这样子比较和歌词
Kenezz
Oh Awesome SB ^^
Star!
Yes_old
wAAH! so CUTE! xDDD i love it!

lollipop+
00:21:411 (1) - new combo
00:27:786 (11) - ^
00:30:974 (8) - ^ (because of jumps)
00:37:349 (1) - raise volume a little bit and put whistles?
01:21:411 (9) - new combo
01:27:786 (11) - ^
01:37:349 (1) - same thing

ignore
01:14:005 (x) - note?

jumping
00:32:286 (1,2,3,4,5,6) - this spacing was weird to me

00:07:911 - this part still not clean on sb
00:17:380 - dango is still there ;-:
maybe you should make all the combo colors the same?

great job!!!! :) :) :) :) :)
eldnl
star
Topic Starter
_lolipop

Yes wrote:

wAAH! so CUTE! xDDD i love it!

lollipop+
00:21:411 (1) - new combo
00:27:786 (11) - ^
00:30:974 (8) - ^ (because of jumps)
00:37:349 (1) - raise volume a little bit and put whistles?
01:21:411 (9) - new combo
01:27:786 (11) - ^
01:37:349 (1) - same thing

ignore
01:14:005 (x) - note?

jumping
00:32:286 (1,2,3,4,5,6) - this spacing was weird to me

00:07:911 - this part still not clean on sb
00:17:380 - dango is still there ;-:
maybe you should make all the combo colors the same?

great job!!!! :) :) :) :) :)

thanks a lot
ignorethis
lol i'm modding my own map :D

<!ignore this>
00:42:599 (1) - why is there a clap sound on the beginning >_>? help me fix it please ;)
Topic Starter
_lolipop
> <
LuigiHann
Mindblowing storyboard. Color me impressed.

A few SB suggestions:

1) While it's good that the map has a BG, for the sake of thumbnail and song select, the way you have it set currently means that osu is always drawing that BG behind the storyboard, and bumping up the processor usage basically by and extra 100% for no good reason. The way around that is basically to add a line to the SB at the very beginning of the map that fades out that BG image, so that it is gone for the rest of that map. In this case, that will put pretty much your entire map below 5.0 load which would make it more or less rankable.

2) Not an SB load thing, but it'd be neat if, on some of the "special effects" layers (animated sun, stars, flowers, etc), you added some "trigger loop" effects. You could make them pulse along with the hitsounds, or have them fade in and out depending on how well the player is playing. It would give the SB just a bit of "interactivity" that would make it more unique than a video. Trigger loops are a bit confusing at first but they are extremely cool in action

edit: does the 1.png frame have to be so gigantic? Seems like you could just make it 800x600 or 640x480 and it would work the same. Ideally, actually, you could break it down into 4 pngs, one for each side, so that instead of having a transparent window you would just have the four parts of the frame... since the transparent part still has to get "drawn" by the processor.

While I'm at it, you could also crop the empty space away from flower.png, and if you want to get really nitpicky on it, you could make sq/sqb.png and sq/sqp.png 50% smaller by just drawing them as solid 45x45 squares, and then rotating them 90 degrees using the SB code... since they're going to spin anyway you know how to do that. It would make a difference, given how many of them there are
Topic Starter
_lolipop

LuigiHann wrote:

Mindblowing storyboard. Color me impressed.

A few SB suggestions:

1) While it's good that the map has a BG, for the sake of thumbnail and song select, the way you have it set currently means that osu is always drawing that BG behind the storyboard, and bumping up the processor usage basically by and extra 100% for no good reason. The way around that is basically to add a line to the SB at the very beginning of the map that fades out that BG image, so that it is gone for the rest of that map. In this case, that will put pretty much your entire map below 5.0 load which would make it more or less rankable.
Fixed~


2) Not an SB load thing, but it'd be neat if, on some of the "special effects" layers (animated sun, stars, flowers, etc), you added some "trigger loop" effects. You could make them pulse along with the hitsounds, or have them fade in and out depending on how well the player is playing. It would give the SB just a bit of "interactivity" that would make it more unique than a video. Trigger loops are a bit confusing at first but they are extremely cool in action
I'll try to add some trigger loop effects in my next sb ~

edit: does the 1.png frame have to be so gigantic? Seems like you could just make it 800x600 or 640x480 and it would work the same. Ideally, actually, you could break it down into 4 pngs, one for each side, so that instead of having a transparent window you would just have the four parts of the frame... since the transparent part still has to get "drawn" by the processor.
processor draws the transparent part..... i see.. i'll submit new 1.png later


While I'm at it, you could also crop the empty space away from flower.png, and if you want to get really nitpicky on it, you could make sq/sqb.png and sq/sqp.png 50% smaller by just drawing them as solid 45x45 squares, and then rotating them 90 degrees using the SB code... since they're going to spin anyway you know how to do that. It would make a difference, given how many of them there are
uh.... rotate 45*45 squares by SB code..good idea but i think it should be 45 degrees? I'll submit them later. :)

edit: aha.....the length should be 90 / sqrt(2) = 64 :)
thanks a lot for your suggestions.
fixed
wmfchris
[general] 3I?

random mod

[taiko]
1:07:349 (don't want to find the number :/) change to blue?
1:10:911 (^) delete or 1/2 forward?
nice.

[_loliplus+]
1:16:349 (7) right 1 grid?
2:13:536 (5) right 1 grid or 2?

[!ign]
eggpain

[dksslqj]
0:32:286 (1) down 1 grid?
0:43:349 (3) right 1 grid
1:30:036 (3,4,5) uneven spacing


NICE SB!
Topic Starter
_lolipop
thanks.
fixed.
Tonoko

_lolipop wrote:

垫子 你说删osb full sub 我就给你kd
plz delete .osb and full sub >< ???

yahhaaha :oops:

edit >< dont give me kds, baka, it's a joke ;)
LuigiHann
Haha yeah I meant 45 degrees, whatever would take the square and make it diagonal... the math part of my brain never works right :p
[Ghost]
star :oops:
yuugeki1234
fullComplete maps...
star xD
xierbaliti
-Overall-
打上防瞎眼标识
3I问题自行解决 送app不好玩

-SB-
每隔一段时间SB load都会超过5.0 这可能是unrankable 就像LuigiHann说的一样 0.0

-Impossiblexu-
Stack Leniency为什么最低? 我没看出0.2和0.4有什么区别 ._.
为啥不用C1音效 D: 这sliderslide太难听了 D: 还有前面几个拍手声 D: D: D:

-Ex-
Stack Leniency 0.3和0.4应该是无区别 我建议0.4

-dksslqj-
I suggest Stack Leniency 0.4. it's fine to me ,but I don't know if it's rankable.
01:12:505 (1) - start at 01:12:411 is better
02:12:505 (8) - same as 01:12:505 (1) and the slider start at 02:12:599 is good too imo. (just suggestion) :D


-ignore-
00:41:849 (3) - 像00:50:849 (1)这样new combo 或者像01:53:849 (3,4,5)这样放得远点

那啥 如果所有人都说3I或者是SB load太高不行的话 只能找老板商量了 ._.
Topic Starter
_lolipop

xierbaliti wrote:

-Overall-
打上防瞎眼标识
3I问题自行解决 送app不好玩

-SB-
每隔一段时间SB load都会超过5.0 这可能是unrankable 就像LuigiHann说的一样 0.0

-Impossiblexu-
Stack Leniency为什么最低? 我没看出0.2和0.4有什么区别 ._.
为啥不用C1音效 D: 这sliderslide太难听了 D: 还有前面几个拍手声 D: D: D:

-Ex-
Stack Leniency 0.3和0.4应该是无区别 我建议0.4

-dksslqj-
I suggest Stack Leniency 0.4. it's fine to me ,but I don't know if it's rankable.
01:12:505 (1) - start at 01:12:411 is better
02:12:505 (8) - same as 01:12:505 (1) and the slider start at 02:12:599 is good too imo. (just suggestion) :D


-ignore-
00:41:849 (3) - 像00:50:849 (1)这样new combo 或者像01:53:849 (3,4,5)这样放得远点

那啥 如果所有人都说3I或者是SB load太高不行的话 只能找老板商量了 ._.
thanks a lot.
Tonoko
:oops: 那个超5.0的地方貌似就3个 都是用一个大图切场景的时候出现的

第一个超5的地方 开头拉开布幕那里 我个人觉得把那层灰色的去掉如何(没仔细看 如果没有就当我没说吧)。。。因为那层灰色都我感觉有点怪 会导致比较闪的感觉

其他地方就不知道了 <(_ _)>膜拜sb帝萝莉泡

别给kds。。。。
VelperK
have a star! :D
abalee
if you could deal with the 3 insanes(that's the true 3 insanes, Jumping, Far spacing and Steams), I would happy to change my star to bubble.
Well sorry :/
Kyonko Hizara
:)
Verdisphena

abalee wrote:

if you could deal with the 3 insanes(that's the true 3 insanes, Jumping, Far spacing and Steams), I would happy to change my star to bubble.
Well sorry :/
:cry:
abalee
I want to change my mind but at least don't use hidden slider @ dksslqj's diff.

Edit: blablabla my bubble is eggshell
Topic Starter
_lolipop
thanks~
Verdisphena

Ranked (?)
ZHSteven
The most awesome SB I have ever seen...
even it makes me lag soooo much lol~
Derekku
Nice job on the SB, however... *pop*

*The difficulty spread in this mapset is pretty bad. You have an easy, sorta-hard (not a normal), and then four insanes. Even if Taiko doesn't count in the "no more than two insane difficulties" rule, that still means that you have three. You'll need to get rid of one of the insanes (or make one of them easier, resulting in a "hard") in order to get this ranked. Personally, I think that ignore's diff is fun and should be left alone, and that "loliplus" could use some work. There are so many overlapping notes/sliders in the diff that many are hard to see and look near-invisible. This diff isn't "bad" per se, and is definitely fun, but I'll leave the decision up to you. Some BATs may let this rule slide, but I can't (sorry).

*Next, the offset is a bit early. Try 605 instead.
*I see some sort of backup file in the folder. Please make sure it's gone when you do a full submit.
*Please replace both of the combobursts. The right side of a comboburst should never be cut off (since they come out of the left side of the screen, and then horizontally flipped for the right), but both of yours are (which looks pretty bad).
*You may want to consider adding a silent normal-sliderslide. I noticed in the easiest diff that there are sometimes normal sliders which sound strange when everything else is soft. If this is intentional, then it's okay, but I'd rather ask and make sure. :p
*SB load is fine, but I see one error with the SB (thanks, Beuchi): The box at 00:20:099 pops out of nowhere. In the original video it's there for the entire scene.
*I also have a couple concerns about the diffs in general:

[Impossiblexu's]
00:37:349 (1) - I highly suggest not adding kick sliders like this in easy diffs. They're a bit too fast-paced and unpredictable. But...
01:37:349 (1) - this one should be fine since you removed the note before and after it. Maybe you could do the same for the previous one?

[Relaxing]
00:36:224 (4) - Unrankable. The repeat of the slider is nearly invisble behind the hitbursts (100/300's) from the previous notes.
01:36:224 (4) - ^
02:06:974 (4,5,6) - You really shouldn't do this. It's confusing enough to begin with, and with snaking sliders off it's even harder to tell if 4 is the slider or it 6 is.
02:16:817 (1) - Random 1/4th note? Remove this and extend the spinner 1/4th.
*Again, this is more like a Hard than a Normal, thus making the spread even more geared towards higher-skilled players. :/

[Jumping]
02:14:192 (1) - extend 1/4th?

Let me know what you plan to do/fix and I'll gladly recheck.
ignorethis
lkjl23
Really good storyboarding and map!! Star!
Topic Starter
_lolipop

Derekku wrote:

Nice job on the SB, however... *pop*

*The difficulty spread in this mapset is pretty bad. You have an easy, sorta-hard (not a normal), and then four insanes. Even if Taiko doesn't count in the "no more than two insane difficulties" rule, that still means that you have three. You'll need to get rid of one of the insanes (or make one of them easier, resulting in a "hard") in order to get this ranked. Personally, I think that ignore's diff is fun and should be left alone, and that "loliplus" could use some work. There are so many overlapping notes/sliders in the diff that many are hard to see and look near-invisible. This diff isn't "bad" per se, and is definitely fun, but I'll leave the decision up to you. Some BATs may let this rule slide, but I can't (sorry).

*Next, the offset is a bit early. Try 605 instead.
*I see some sort of backup file in the folder. Please make sure it's gone when you do a full submit.
*Please replace both of the combobursts. The right side of a comboburst should never be cut off (since they come out of the left side of the screen, and then horizontally flipped for the right), but both of yours are (which looks pretty bad).
*You may want to consider adding a silent normal-sliderslide. I noticed in the easiest diff that there are sometimes normal sliders which sound strange when everything else is soft. If this is intentional, then it's okay, but I'd rather ask and make sure. :p
*SB load is fine, but I see one error with the SB (thanks, Beuchi): The box at 00:20:099 pops out of nowhere. In the original video it's there for the entire scene.
*I also have a couple concerns about the diffs in general:

[Impossiblexu's]
00:37:349 (1) - I highly suggest not adding kick sliders like this in easy diffs. They're a bit too fast-paced and unpredictable. But...
01:37:349 (1) - this one should be fine since you removed the note before and after it. Maybe you could do the same for the previous one?

[Relaxing]
00:36:224 (4) - Unrankable. The repeat of the slider is nearly invisble behind the hitbursts (100/300's) from the previous notes.
01:36:224 (4) - ^
02:06:974 (4,5,6) - You really shouldn't do this. It's confusing enough to begin with, and with snaking sliders off it's even harder to tell if 4 is the slider or it 6 is.
02:16:817 (1) - Random 1/4th note? Remove this and extend the spinner 1/4th.
*Again, this is more like a Hard than a Normal, thus making the spread even more geared towards higher-skilled players. :/

[Jumping]
02:14:192 (1) - extend 1/4th?

Let me know what you plan to do/fix and I'll gladly recheck.
fixed.
kanpakyin
眼看bubble了又pop掉...
悲劇>_>
Numbers 596108
對不起...雨點>_<
KDS不多>_<
ZHSteven
最开始的一个脑难度多好玩。。
现在完全变成送分的了>A<!!!!
EBAWER123
star
Snowy Dream
隔了好长时间也没rank
过来支持下雨点了0.0
Derekku
Sorry again for taking so long to get back to this. Time for a full mod:

[General]
*I'm still concerned about the normal-sliderslide sounding strange (as I mentioned in my last post).
*Again, the offset is definitely early. Please use 605.

[Impossiblexu's]
*A bit fast-paced in spots, so this feels harder than what I'd expect an Easy to be, but it's not quite hard enough to be a Normal...
*Lowering the approach rate 1-2 ticks might help, but still...

[Ex Boy's Relaxing Time]
*Remove the second "Ex Boy" from tags.
01:05:099 (1,2,3,4,5,6) - Almost confusing to read...
*Again, this diff feels closer to a Hard than a Normal difficulty, especially with all of the 1/4 kick sliders and a few confusing patterns.
*Diff settings are the same as the last except for OD being lower!? Raise OD/Drain like.. 2 ticks each.

[dksslqj's Jumping]
00:18:224 (5,6) - Technically this isn't unrankable, but it's very confusing (one can't tell which is the slider and which is the circle).
01:39:411 (5,1) - Here it's perfectly fine since you used a new combo. How about doing that to the above?
01:39:599 (1,2,3,4,1) - The close-spacing threw me off (confusing).
01:50:849 (3,4) - Usually you have been stacking notes on the end of sliders that are 1/4th afterwards, right? This seems to be one of the few (if not the only one) that's 1/2 after but still stacked on the slider (which is inconsistent and confusing).
*Uhhhh why have a long break, and then only a few notes before the end? At least start mapping again at like.. 02:08:099.

[!ignore this]
01:05:661 (4,5) - I love patterns like this <3
01:12:411 (6) - and the corner on this one
*Otherwise, fine.

[_loliplus+]
*"plus plus"; isn't the + redundant?
01:00:411 (5,1) - not stacked right?
01:08:099 (1) - Kinda weird to have one note in-between breaks...
01:23:099 (1) - Hidden slider (under the hitbursts [100/300s] from other notes).

[596108's Taiko]
Fine.

If you want this mapset to be ranked, then you're going to need to make some major changes to the difficulty spread. You have an easy that feels like a Normal, a Normal that feels like a Hard, three insanes, and an insane Taiko. This is unacceptable for ranking, so at the very least you need to remove/change one of the insane difficulties.
Derekku
[General]
*Remove dksslqj from tags since they're no longer in this mapset.

[Ex Boy's Relaxing Time]
*Diff settings are the same as the easy diff, so at least raise Drain/OD 1 tick each.
02:14:099 (7,1) - these are both unsnapped

[_loliplus+]
01:00:417 (5,1) - Having them stacked like that makes (1) look 1/4th after (5) instead of 1/2, so please put it directly under (5) or somewhere else.

[ign's Hard]
*You accidentally used uninherited (red) sections instead of inherited (green) ones. Fix those properly.
*Also, who is ign? If it's ignorethis, then they have more difficulties in this mapset than you (lolipop) and technically should be the owner of this mapset. If not, then who are they? oxo
kanpakyin
=_=這位MAT還真是不斷在挑毛病..
Ussuru
~star~
Hakurouken
Star!
xierbaliti
don't nazi this old map anymore, let's see..

-EX-
emm.. relaxing diff, shouldn't be OA+1? I mean AR+1(or2?) and OD+1. HP Drain Rate is fine imo. just suggestion. ;)

mapset is fine.

-dksslqj-
CIRCLE SIZE-1
HP-1
00:15:415 (6) - needs new combo
00:18:415 (6) - ^ same here. and is it easier to read than before? :D
01:49:716 (7,8,1) - check this spacing.

others are fine.

-ign-
eggpain but seems good.

-I-
it's more like a Hrad diff imo lol very easy to FC :D

nice mapset :)

tell me what you are going to do/fix, and I'll recheck.

EDIT:rebubbled!
Topic Starter
_lolipop
thx, fixed.
Derekku
Sorry, but as I told you in irc, this cannot be ranked with three insane difficulties. I don't want to turn this thread into yet another flamewar, but why would you remove the one insane difficulty and then put it back?
Hinacle
Hinacle!!!!!!!

star~
Nakagawa-Kanon
Topic Starter
_lolipop

dksslqj wrote:

remake
thanks
xierbaliti
卧槽别这样 除了那几个跳也太简单了吧... 而且分数居然比normal+还少?

基本设置还是调到hard应有的那样吧

00:09:603 (4) - 这跳有点大 虽然是1/2 嗯 还是有点大
Piotrekol
LaceWingfield
THIS MUST BE RANKED! :D i liked this map so much~
STAR, of course!!! ^^
Topic Starter
_lolipop
thanks :)
Nakagawa-Kanon
Derekku
BPM is 160.00, not 160.02. Please fix this before I recheck.
kioukiou

Derekku wrote:

BPM is 160.00, not 160.02. Please fix this before I recheck.
160.00 is too late,160.02 is better for me.
Derekku
160.02 is ~20ms early by the end of the song. That's unacceptable.

Also, the other three ranked Miracle-Hinacle maps are a flat 160. Doesn't that mean anything?
spboxer3
just like his song~~~ :)
kioukiou

Derekku wrote:

160.02 is ~20ms early by the end of the song. That's unacceptable.

Also, the other three ranked Miracle-Hinacle maps are a flat 160. Doesn't that mean anything?
I could only see 2 ranked Miracle-Hinacle maps, don't know why.

How about set a same timing from the ranked ver. :

#1 BPM : 160.00 / offset : 608
#2 BPM : 160.00 / offset : 65,095

Yeah..they had same mp3 , so i think use the same timing is ok?
Derekku
160.02 BPM; 605 offset: http://puu.sh/N8N
160 BPM; 610 offset: http://puu.sh/N8M

I've playtested over and over again with both 160bpm and 160.02bpm. If 160 were wrong, then I would be hitting the notes 15ms or so earlier than I should be. As you can see from the screenshot with 160bpm, that is not the case. The offset just needs a tiny adjustment and that's it.

The second offset in http://osu.ppy.sh/s/20210 shouldn't be there. I tried playtesting and my timing jumped from +/- 0ms to 15ms late. The second offset is 13ms earlier than it should have been, which explains the jump. You can't use this timing for reference; it's wrong.

PS: The third Miracle-Hinacle is vanmonky's GUMI version. :p
Derekku
[Storyboard]
*00:12:980 - The white diamonds come in from the top-right in the real video, but it looks good either way.
*00:31:917 - The streams of energy/light seem to pop up a split-second before the animation should actually start.
*Also, why is that animation 349x280? The image is about 300% larger than it needs to be, so can you cut out that extra transparency on the images?
*00:49:542 - How about starting these diagonal bars at 00:49:730 (when the arrows start) instead?
*01:12:605 - And this time the pink comes from the top-right.
*01:31:730 - Again, it looks like the light pops up before the animation.
*01:36:605 - Animation seems to flicker before it starts.
*01:37:167 - The last frame pauses here and looks strange.
*Md/bg1.jpg - Not sure how I missed this before. SB images can be no larger than 800x600, although 640x480 is preferred for full-screen images like that. Please resize it.
*sb1/bg2.jpg - ^
*sb1/bg3.jpg - ^
*sb1/bg4-1.jpg - ^
*sb1/bg4.jpg - Could be closer to 640x480.
*sb1/biankuang.png - Not sure why you have so much transparency around this..
*sb1/circle.png - Get down to under 600 height, please.
*sb1/flower.png - Too much transparency and the edges look choppy. :(
*sb1/flowers.png - Do you really need this to be 1109 pixels tall? Resize it to at least under 640px width.
*sb1/image52/53.png - Resize to under 600 or 480 height.
*sb1/image394.png - This is much too wide. Max rankable SB dimensions for super wide/tall images are 1200x480 and 640x1500 respectively. Cut off a bit of this and then resize to 480 height.
*sb1/lll.png - Extra transparency at the top?
*sb1/marisaBG (all four of them) - These could be resized to 640x480. Also, aren't BG/BG0 the same?
*sb1/pink.png - 640x480~?
*sb1/sky.png - ^
*sb1/spots.png - ^
*sb1/reimuBG.jpg - jpg? o3o
*r1/b1.png - It looks like you're using b.png instead of this one, so remove it. The lines of shock by her face flash in the real video, so maybe you were going to do that? o.o
*sb/rr - (nazi) her hair is cut off in a few frames, but it's not noticeable in the SB.
*z/mr1.png - Please resize to under 600 or 480 height (you could also resize maaaaaaany more sprites to under 480, but I'm only mentioning a few that are super tall).
*z/mmr - You have both a jpg and png image, but only the jpg(?) one is being used. Delete the .png one, I guess.

*The SB doesn't mimic the video 100%, but I would have never known that they weren't the same if I hadn't checked the video for a few things. You did an EXCELLENT job on this!

[Ex Boy's]
02:14:151 (1) - not snapped right. Start on the red tick and shorten.

[dksslqj's]
00:13:355 (2) - Bring the last slider node down so that the repeat arrow isn't sideways.
00:40:167 (1) - ^
00:42:230 (4) - ^
01:13:355 (2) - ^
01:40:167 (1) - ^
01:42:230 (4) - ^

[loliplus]
*With your current stack leniency, some notes like 00:36:230 (5,6) and 01:00:417 (5,1) aren't stacking. Please turn your stack leniency up at least halfway so that these notes stack properly. It doesn't make any of your other stacks look ugly, so there shouldn't be any reason not to turn it up. http://puu.sh/NTb
01:32:105 (3) - It's really hard to see that this is a slider under the hitbursts from 01:31:355 (3) and 01:31:730 (1). Can you make this less hidden?
Nyan
O.O
Tomoka Rin
star~
slymaster
:)
Derekku
My deepest apologies for taking so long to get back to this.

However, it seems that just about everything has been fixed/resized, and so I don't see any more big issues with the SB. Some files could have been optimized a bit better (640x480 instead of 800x600), but just try and keep that in mind for next time!

Re-bubbled!
eveless
OH FINALLY
banvi
@_@
Alace
yare yare
finally it is ranked
qinche
after so long.....

congratz 萝莉包
Derekku
Sorry again for taking so long. :o Congrats!!
Lybydose
02:05:855 (1,2,3,4,1,2,3,4) - lol -SiN-'s map
Cyril Scarlet
Finally

GRATZZZZZZZZZZZ
Verdisphena
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

Congratz :DDDD
Snowy Dream
:)
雨点酱乃的图终于rank了
congrats !
AngelHoney
:) :)
OzzyOzrock
beast storyboard
Kitsunemimi
Congratz on ranking!!!! >ω<~~~~
Nakagawa-Kanon
wowowowowowowowowowowowowowowowowowo!!!!!!!!
Waryas
Congratz !

P.S. : Don't expect this kind of SB to be rankable once osz2 is available.
orz.
xierbaliti
Finally ;_;
Fight69
Hell yeah !

Congrats ! :)
Kurai
Awesome Storyboard ° w°
belolian
(;゜Д゜) OMG! Amazing!! Such a great storyboard!
FireballFlame
YES
FINALLY

JesusYamato wrote:

P.S. : Don't expect this kind of SB to be rankable once osz2 is available.
lolwut
Xgor

FireballFlame wrote:

JesusYamato wrote:

P.S. : Don't expect this kind of SB to be rankable once osz2 is available.
lolwut
Waryas
pretty sure everyone with a lowtier pc won't be able to play this if they were forced to keep the SB on.
spboxer3
Oh!yes
終於ranked了
Congratulation for loli婆婆>w<
Satoshi_old
Whats with this awesome storyboard. I have never seen something so brilliant!
Keep it up :)
Derekku

JesusYamato wrote:

pretty sure everyone with a lowtier pc won't be able to play this if they were forced to keep the SB on.
A "lowtier pc" is ambiguous. I asked multiple people (who had lag on other maps with intensive storyboards) to test this, and they had little to no problem. This SB could have been optimized a little bit more, but even then it wouldn't have made a noticeable difference. Everyone will have lag when first loading the map, but after that it should play fine. If someone has a really bad PC (i.e. below the recommended specs for playing), then that's not the storyboard's fault. I might not be absolutely correct, but this is usually the case.
Xeno_old
Running an Intel Core i7 @ 3.20GHz / 16GB Ram, 2x 1.5 Terabyte Drives. GeForce GTX580. Oh and my OS is running on a 120GB SD drive.

Pretty much a top tier PC, and I experience noticeable lag at key points if I run unlimited FPS, if I force it to 125fps, no lag. Otherwise its smooth as a whistle.
PandaCath
Where in the world did you get the sprites?
Louis Cyphre
Impossiblexu's
Impossiblexu's what? O_o
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