thanks.
fixed.
fixed.
plz delete .osb and full sub >< ???_lolipop wrote:
垫子 你说删osb full sub 我就给你kd
thanks a lot.xierbaliti wrote:
-Overall-
打上防瞎眼标识
3I问题自行解决 送app不好玩
-SB-
每隔一段时间SB load都会超过5.0 这可能是unrankable 就像LuigiHann说的一样 0.0
-Impossiblexu-
Stack Leniency为什么最低? 我没看出0.2和0.4有什么区别 ._.
为啥不用C1音效 D: 这sliderslide太难听了 D: 还有前面几个拍手声 D: D: D:
-Ex-
Stack Leniency 0.3和0.4应该是无区别 我建议0.4
-dksslqj-
I suggest Stack Leniency 0.4. it's fine to me ,but I don't know if it's rankable.
01:12:505 (1) - start at 01:12:411 is better
02:12:505 (8) - same as 01:12:505 (1) and the slider start at 02:12:599 is good too imo. (just suggestion)
-ignore-
00:41:849 (3) - 像00:50:849 (1)这样new combo 或者像01:53:849 (3,4,5)这样放得远点
那啥 如果所有人都说3I或者是SB load太高不行的话 只能找老板商量了 ._.
abalee wrote:
if you could deal with the 3 insanes(that's the true 3 insanes, Jumping, Far spacing and Steams), I would happy to change my star to bubble.
Well sorry :/
fixed.Derekku wrote:
Nice job on the SB, however... *pop*
*The difficulty spread in this mapset is pretty bad. You have an easy, sorta-hard (not a normal), and then four insanes. Even if Taiko doesn't count in the "no more than two insane difficulties" rule, that still means that you have three. You'll need to get rid of one of the insanes (or make one of them easier, resulting in a "hard") in order to get this ranked. Personally, I think that ignore's diff is fun and should be left alone, and that "loliplus" could use some work. There are so many overlapping notes/sliders in the diff that many are hard to see and look near-invisible. This diff isn't "bad" per se, and is definitely fun, but I'll leave the decision up to you. Some BATs may let this rule slide, but I can't (sorry).
*Next, the offset is a bit early. Try 605 instead.
*I see some sort of backup file in the folder. Please make sure it's gone when you do a full submit.
*Please replace both of the combobursts. The right side of a comboburst should never be cut off (since they come out of the left side of the screen, and then horizontally flipped for the right), but both of yours are (which looks pretty bad).
*You may want to consider adding a silent normal-sliderslide. I noticed in the easiest diff that there are sometimes normal sliders which sound strange when everything else is soft. If this is intentional, then it's okay, but I'd rather ask and make sure. :p
*SB load is fine, but I see one error with the SB (thanks, Beuchi): The box at 00:20:099 pops out of nowhere. In the original video it's there for the entire scene.
*I also have a couple concerns about the diffs in general:
[Impossiblexu's]
00:37:349 (1) - I highly suggest not adding kick sliders like this in easy diffs. They're a bit too fast-paced and unpredictable. But...
01:37:349 (1) - this one should be fine since you removed the note before and after it. Maybe you could do the same for the previous one?
[Relaxing]
00:36:224 (4) - Unrankable. The repeat of the slider is nearly invisble behind the hitbursts (100/300's) from the previous notes.
01:36:224 (4) - ^
02:06:974 (4,5,6) - You really shouldn't do this. It's confusing enough to begin with, and with snaking sliders off it's even harder to tell if 4 is the slider or it 6 is.
02:16:817 (1) - Random 1/4th note? Remove this and extend the spinner 1/4th.
*Again, this is more like a Hard than a Normal, thus making the spread even more geared towards higher-skilled players. :/
[Jumping]
02:14:192 (1) - extend 1/4th?
Let me know what you plan to do/fix and I'll gladly recheck.
160.00 is too late,160.02 is better for me.Derekku wrote:
BPM is 160.00, not 160.02. Please fix this before I recheck.
I could only see 2 ranked Miracle-Hinacle maps, don't know why.Derekku wrote:
160.02 is ~20ms early by the end of the song. That's unacceptable.
Also, the other three ranked Miracle-Hinacle maps are a flat 160. Doesn't that mean anything?
lolwutJesusYamato wrote:
P.S. : Don't expect this kind of SB to be rankable once osz2 is available.
FireballFlame wrote:
lolwutJesusYamato wrote:
P.S. : Don't expect this kind of SB to be rankable once osz2 is available.
A "lowtier pc" is ambiguous. I asked multiple people (who had lag on other maps with intensive storyboards) to test this, and they had little to no problem. This SB could have been optimized a little bit more, but even then it wouldn't have made a noticeable difference. Everyone will have lag when first loading the map, but after that it should play fine. If someone has a really bad PC (i.e. below the recommended specs for playing), then that's not the storyboard's fault. I might not be absolutely correct, but this is usually the case.JesusYamato wrote:
pretty sure everyone with a lowtier pc won't be able to play this if they were forced to keep the SB on.
Impossiblexu'sImpossiblexu's what? O_o
Difficulty. xp I guess it would've made more sense to add "Easy" in there, though.Louis Cyphre wrote:
Impossiblexu'sImpossiblexu's what? O_o