Lately rain difficulties are getting much more difficult, one of the reasons is because there are no guidelines for the use of strong hyperdashes.
For example, a couple of weeks ago we had a mapset which was disqualified because the rain had a too high spaced hyperdashes (which can be found here) even while there was no rule or guideline about this whatsoever.
I want to add the following guideline to the ranking criteria to set this limit on paper, so we don't get ambiguous disqualifies like for the mentioned map and create a proper bridge between platters, rains and overdoses:
Rain - New Guideline
I would like to discuss about the trigger distance values, this is because for basic hyper dashes 1.7 times the trigger distance might be a bit too much especially for dashes close to ~125ms.
For higher-snapped hyperdashes the trigger distance seems to be good without making it too extreme since increasing this more would make it way to snappy at 62ms.
For example, a couple of weeks ago we had a mapset which was disqualified because the rain had a too high spaced hyperdashes (which can be found here) even while there was no rule or guideline about this whatsoever.
I want to add the following guideline to the ranking criteria to set this limit on paper, so we don't get ambiguous disqualifies like for the mentioned map and create a proper bridge between platters, rains and overdoses:
Rain - New Guideline
Strong hyperdashes should be used with caution. For basic hyperdashes, a limit of 1.7 times the trigger distance is recommended. For higher-snapped hyperdashes, a limit of 1.4 times the trigger distance is recommended.
I would like to discuss about the trigger distance values, this is because for basic hyper dashes 1.7 times the trigger distance might be a bit too much especially for dashes close to ~125ms.
For higher-snapped hyperdashes the trigger distance seems to be good without making it too extreme since increasing this more would make it way to snappy at 62ms.