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Rie Fu - For You (TV size)

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Kurosanyan
General
  1. Uh, I tried to check the video but there's only a black screen and the music in double time ._.
    When I play it on the game it works but I freeze a lot (maybe only because of the video quality lol) anyway you should check this.
    If the video works well for you well maybe it's just me D:
[Cry]
  1. HP Drain +1
  2. Overall difficulty +1
[Smile]
  1. Overall difficulty +1
  2. 00:26:444 (3,4) - Uh mapped on 1/6, it's weird to play. You should make a slider instead of 2 notes, or move the note to 1/4 (1/6 fit to the voice and 1/4 fit to the piano so if you move on 1/4 add a note at 00:27:144 )
  3. 00:43:344 - 00:44:244 - Those timing points shouldn't be here since the volume of the song doesn't decrease. And they're only on this diff lol.
[Dream]
Sometimes you follow the vocals, sometimes you don't. So sometimes there's those 1/6 notes and sometimes it's 1/4, it's a bit weird.

Also I could do some nazi mod but I won't, there's some sliders that you should change a little so the shape feels better, try to check it.

Anyway it's a great relaxing map, I like it :3 Have a star.
yongtw123
I've just noticed one thing, when you snap a slider to any beat snap divisor A, you can't snap the end of it with another beat snap divisor B.
Now that further complicates the mapping of this song...
Yes it will be very unintuitive if the vocals were followed perfectly, so you'd be mapping to rhythm and not (majorly) to vocal.
I now doubt whether asking you to map with 1/6 is a bad suggestion or not :? .

[Cry]
01:00:144 (1,2,3) - not pretty
01:02:544 (1) - Long sliders like this breaks the "clap" rhythm, so I suggest 1) turn on slidertick and use custom hitsound, or 2) make sliders shorter. There are many other sliders like these so I won't point them all out.
01:14:544 (1,2) - shorten these two sliders to their own previous blue tick?
01:10:644 (2,4) - I suggest delete these two, as the rhythm is already unnatural in a "not-following-the-vocal" sense.

[Smile]
[Dream]
Uh, don't have time now, I'll edit after two days. (Two-days leave.)
Topic Starter
EvianBubble

footix31 wrote:

General
  1. Uh, I tried to check the video but there's only a black screen and the music in double time ._.
    When I play it on the game it works but I freeze a lot (maybe only because of the video quality lol) anyway you should check this.
    If the video works well for you well maybe it's just me D: Huh really? Odd. Well I am trying to find a way to remove the audio, but it works fine for me, so ... O_O
[Cry]
  1. HP Drain +1
  2. Overall difficulty +1 Both done
[Smile]
  1. Overall difficulty +1 OK
  2. 00:26:444 (3,4) - Uh mapped on 1/6, it's weird to play. You should make a slider instead of 2 notes, or move the note to 1/4 (1/6 fit to the voice and 1/4 fit to the piano so if you move on 1/4 add a note at 00:27:144 ) OK I moved (3) onto the white tick and made it a repeating slider, I think it fits all right
  3. 00:43:344 - 00:44:244 - Those timing points shouldn't be here since the volume of the song doesn't decrease. And they're only on this diff lol. Yea removed them, I don't even know why I did this lol XD
[Dream]
Sometimes you follow the vocals, sometimes you don't. So sometimes there's those 1/6 notes and sometimes it's 1/4, it's a bit weird.

Also I could do some nazi mod but I won't, there's some sliders that you should change a little so the shape feels better, try to check it.

Anyway it's a great relaxing map, I like it :3 Have a star.
Thank you very much for checking ... yea ... Dream is a bit odd because of the whole 1/4 1/6 thing ... urgh X_X

yongtw123 wrote:

I've just noticed one thing, when you snap a slider to any beat snap divisor A, you can't snap the end of it with another beat snap divisor B.
Now that further complicates the mapping of this song...
Yes it will be very unintuitive if the vocals were followed perfectly, so you'd be mapping to rhythm and not (majorly) to vocal.
I now doubt whether asking you to map with 1/6 is a bad suggestion or not :? . Lol, well it was a good piece of info to know definitely ... well if it doesn't work out I could always just resnap back into 1/4 so no harm done, really XD

[Cry]
01:00:144 (1,2,3) - not pretty Tried reshaping the sliders
01:02:544 (1) - Long sliders like this breaks the "clap" rhythm, so I suggest 1) turn on slidertick and use custom hitsound, or 2) make sliders shorter. There are many other sliders like these so I won't point them all out. I'm going to leave the sliders, I personally don't like the slidertick suggestion and I think the pattern will live to see another day :P
01:14:544 (1,2) - shorten these two sliders to their own previous blue tick? I think for here having them one beat long is all right ... it doesn't sound terribly bad, and well ... meh *shrug* XD
01:10:644 (2,4) - I suggest delete these two, as the rhythm is already unnatural in a "not-following-the-vocal" sense. Hmm ... that's true ... I think these are fine though ...? Let me ponder over this XD

[Smile]
[Dream]
Uh, don't have time now, I'll edit after two days. (Two-days leave.)
Oh OK then ... well er, I'll wait until you edit for kudosu then ...? :O
aston_old
irc modded~
star too, well mapped.
winber1
General

offset to 2560 seems better imo.

Dream


00:24:160(1) - move to 00:24:010, then make slider end at 00:25:060
00:25:360(2) - move 1/4 tick earlier
00:56:860(6) - sounds better if you end this repeat slider at 00:57:460 in my opinion
01:12:160(1) - move 1/4 tick earlier and still end at 01:12:760
01:13:060(x) - add note?

Smile

00:22:810(3) - either end at 00:23:410
00:23:860(4) - move 1/4 tick earlier
00:24:160(1) - move 1/4 tick earlier
00:46:810(3) - spacing is a little far, but still easily readable. ( i just couldn't help but notice right when i saw these two notes lol Dx.)
01:10:960(4) - one more repeat of slider, then make the slider face the new combo

Cry

01:19:944(x) - add note?
01:22:344(x) - add note?

Wow... didn't know rie fu could speak english so smoothly. A lot of times I kinda chuckle or make some gesture when i hear certain japanese pop singers speak english words. This, however, almost made me think it was going to be an english song lol, since the first few words were in english.

Anyways, nicely made map :3
Star~
Topic Starter
EvianBubble

aston wrote:

irc modded~
star too, well mapped.
Thanks for your help :)

winber1 wrote:

General

offset to 2560 seems better imo. I'm going to seek pro timing help ehehe X_X

Dream


00:24:160(1) - move to 00:24:010, then make slider end at 00:25:060 Done
00:25:360(2) - move 1/4 tick earlier I don't like the way that sounds so I'm going to leave this for the piano part
00:56:860(6) - sounds better if you end this repeat slider at 00:57:460 in my opinion Going to keep this
01:12:160(1) - move 1/4 tick earlier and still end at 01:12:760 OK
01:13:060(x) - add note? Mm ... I like this but I want a break here so no :P

Smile

00:22:810(3) - either end at 00:23:410 Not really sure what you mean but I forgot to snap this back so thanks XD
00:23:860(4) - move 1/4 tick earlier
00:24:160(1) - move 1/4 tick earlier
00:46:810(3) - spacing is a little far, but still easily readable. ( i just couldn't help but notice right when i saw these two notes lol Dx.) I'm just gonna change this into a slider
01:10:960(4) - one more repeat of slider, then make the slider face the new combo I want the break here so leaving this

Cry

01:19:944(x) - add note? I kinda like these gaps so keeping them
01:22:344(x) - add note?

Wow... didn't know rie fu could speak english so smoothly. A lot of times I kinda chuckle or make some gesture when i hear certain japanese pop singers speak english words. This, however, almost made me think it was going to be an english song lol, since the first few words were in english.

Anyways, nicely made map :3
Star~
Haha yea I was surprised by her English as well XD Thanks for your help :)
MathiasXII
HI ! I received your request :).

It's funny that you mention checking the offset, because seeing your message in another subject, I decided to check it even BEFORE you asked me :O ! (tum tum tum). I tried another later offset (2 565) that's more centered to the beat, but when I played, looking at the constant 21ms late, it got me back to the actual offset (2 544) to get 1ms late/early with a 15% mishit rate (which is the closest I can get considering my skills at Osu! :P).

So I'm gonna say your offset is actually very precisely correct IMO :). Even if maybe it doesn't sound quite the case with the timing tick (and with beat sounds maybe?), it FEELS being the correct offset in gameplay.

STARRRRRRR *
winber1

winber1 wrote:

00:22:810(3) - either end at 00:23:410
LOL. i was in the middle of a thought, and then i kinda didn't want to say, so i skipped it and was going to go back and write it in, but i forgot xD. i was just going to say you could end it on the white tick, or put it on the blue tick and make the next two notes on blue ticks as well.

(i always check these mod posts when i'm bored lol.)
Topic Starter
EvianBubble

MathiasXII wrote:

HI ! I received your request :).

It's funny that you mention checking the offset, because seeing your message in another subject, I decided to check it even BEFORE you asked me :O ! (tum tum tum). I tried another later offset (2 565) that's more centered to the beat, but when I played, looking at the constant 21ms late, it got me back to the actual offset (2 544) to get 1ms late/early with a 15% mishit rate (which is the closest I can get considering my skills at Osu! :P).

So I'm gonna say your offset is actually very precisely correct IMO :). Even if maybe it doesn't sound quite the case with the timing tick (and with beat sounds maybe?), it FEELS being the correct offset in gameplay.

STARRRRRRR *
Haha wow really? That's a funny coincidence XD
Anyways that's a great explanation, probably explains why I play better with this offset even though it sounds off :P Thank you very much for checking! :)
Er ... not sure if I should give Kudosu in this case ... I didn't actually change anything so ... uh ... >_<

winber1 wrote:

LOL. i was in the middle of a thought, and then i kinda didn't want to say, so i skipped it and was going to go back and write it in, but i forgot xD. i was just going to say you could end it on the white tick, or put it on the blue tick and make the next two notes on blue ticks as well.

(i always check these mod posts when i'm bored lol.)
Ah I see. I was thinking that it didn't really make sense ... XD
No harm, I usually do as well, see if I pointed out useless things so I can try to improve ahahaha XD
Revengexsoyah
onyl suggestions

~Cry~
01:06:744 : clap ? ooo delete and add whistle :D

~Smile~
01:06:744 (3) : clap no sound nice D: , test whistle :cry:

~Dream~
Very fine
try for "Slider Tick Rate" in 2
to make the score is more high


star for dedication
bye
MathiasXII

EvianBubble wrote:

Er ... not sure if I should give Kudosu in this case ... I didn't actually change anything so ... uh ... >_<
DON'T DO IT OR MY NINJA BUNNY WILL STEAL ALL YOUR CARROTS !
Topic Starter
EvianBubble

Revengexsoyah wrote:

onyl suggestions

~Cry~
01:06:744 : clap ? ooo delete and add whistle :D Well I compromised, kept clap but I added whistle on the end :P

~Smile~
01:06:744 (3) : clap no sound nice D: , test whistle :cry: Same thing as above

~Dream~
Very fine
try for "Slider Tick Rate" in 2 Sorry I think 0.5 sounds better, I don't want to increase this just to increase score lol
to make the score is more high


star for dedication
bye
Thanks :)

MathiasXII wrote:

DON'T DO IT OR MY NINJA BUNNY WILL STEAL ALL YOUR CARROTS !
LOL OK then XD I want to keep my carrots! :3
Mastodonio
General:
I think better to put 1 Slider Tick Rate everywhere,not 0,5

Cry:
Everything is ok here

Smile:
It is a bit harder than 'Cry' difficulty,but I think it is not enough. Better to increase your Slider Velocity here.

Dream:
00:26:844 - 1 grid right,1 grid up
well,better to increase your slider velocity here too,because it is the hardest difficulty.

Star!
nimi
Hey hey. Just a little suggestions ^_^

General
Change title to For You (TV Size) XD *wondering why anybody mentioned it before*

Cry
00:46:944 (4) - instead of this beat, make a slider that starts at 00:46:644 and finishes at 00:46:644. Sounds better imo

Smile
00:16:644 (x) - add a note here

Dream
01:09:594 (1) - this slider sounds a little off for me. start it at 01:09:444?

Nice map for a cute song, starr'd
Topic Starter
EvianBubble

Giorgos wrote:

General:
I think better to put 1 Slider Tick Rate everywhere,not 0,5 No, I think 0.5 fits better >_<

Cry:
Everything is ok here

Smile:
It is a bit harder than 'Cry' difficulty,but I think it is not enough. Better to increase your Slider Velocity here. Mmm really? I don't think it's too bad ... I'm going to leave this >_<

Dream:
00:26:844 - 1 grid right,1 grid up Moved up but not right
well,better to increase your slider velocity here too,because it is the hardest difficulty.

Star!
Thank you very much :)

Wiinter wrote:

Hey hey. Just a little suggestions ^_^

General
Change title to For You (TV Size) XD *wondering why anybody mentioned it before* D; Er ... I'll look up how to I guess? X_X Don't think it really matters though haha

Cry
00:46:944 (4) - instead of this beat, make a slider that starts at 00:46:644 and finishes at 00:46:644. Sounds better imo Err ... that slider would start and finish in the same spot? XD

Smile
00:16:644 (x) - add a note here OK

Dream
01:09:594 (1) - this slider sounds a little off for me. start it at 01:09:444? I think it sounds better starting where it is X_X

Nice map for a cute song, starr'd
Thanks for your mod ^_^
nimi

Wiinter wrote:

Hey hey. Just a little suggestions ^_^

Cry
00:46:944 (4) - instead of this beat, make a slider that starts at 00:46:644 and finishes at 00:46:644. Sounds better imo Err ... that slider would start and finish in the same spot? XD
OH damn, sorry >__<" I typed wrong. I'll correct it tomorrow when I get here cuz now I'm out of time ;w;
ziin
She sounds like she's got a southern accent (in english). This song makes me crack up.

you've got plenty of mods, so take everything I say as a suggestion. I'm going to be very critical, but this map is pretty good as is.

[cry]
00:09:144 (1) - do you need to map the pickup notes? Just start on beat 1 and extend the slider into (2)
00:13:044 (2,5) - I don't like these since they don't fit the song.
00:16:944 (3,4,5) - make it one big repeating slider
00:22:644 (2,5) - don't fit
00:26:544 (2,3,4) - repeating slider
01:25:044 (1) - do you have to map the lyrics? just start on beat 1 and shorten the slider

[smile]
I'm not feeling it, so I'm skipping it. See [dream]

[dream]
okay, these songs suck to map. You're either brave for trying to map this, or you didn't know it was gonna be this hard.
http://puu.sh/Z9v
Here's [dream] with some notes I moved around which sound closer (there's a few 8ths, but those can be 6ths too, and 6ths seem to fit better usually. The odd thing is that in music I usually play, it's rare to have a 6th, but fairly common to have an 8th). The problem is that it just plainly sounds weird to be hitting on those notes. The solution? Don't map them. Anything you were mapping the lyrics and it feels slightly off, map the drums instead, or the piano. The piano has some kickass parts, like at 00:16:944. Drumroll at 00:47:544, along with a driving (jumpy?) piano line.

I hate to see all your work go to waste, but go play hatsune miku - hato, and you'll clearly see a song that people like and obviously enjoy which is completely terrible in my eyes due to being mapped incorrectly. I wish you luck in how you want to proceed. Star because even though I don't like the current beatmap, I do like the song, and it's got potential.
yongtw123
Ouch I actually agree with ziin.

This song is very difficult to map even if timed correctly.
The vocal sometimes lands on 1/4, sometimes 1/6, and sometimes, after careful listening, nowhere.
Usually if you have to use 1/8 to map, something is not right.

I can't complete my mod on time because I myself am troubled with how the rhythm should be placed.
Yea, follow ziin's advice first.
It'll be better to follow the instrumental.

(No worry I'll pay attention to your progress.)
TTTTTTTTTTTT
Starrrr
- Rche -
oh my first time to mod.

[Cry]
00:10:344 (x) - add a note?
00:29:244 (1) - this looks a bit strange to me.
00:34:044 (1,2) - don't stack?
01:20:244 (x) - add a note?

[Smile]
Oh. Perfect~

[Dream]
the stacks looks not very pretty though.
(trying to be picky)

+star.

oh the professionals are ahead.
i do agree what ziin and yongtw said.
try to make [Dream] more fit to play.
HakuNoKaemi
[Smile]
0:34:944 (3) - +1 Repeat ( just rotate the end for resolving spacing problem
00:35:544 (4) - Make it 1/2 shorter
00:36:744 (1) - Delete and
00:36:594 (x) - This is at 1/8, Create a 3/8 slider and add one repeat

[Dream]
00:32:994 (x) - Add Note
01:13:794 (x) - ^
01:14:094 (x) - ^



starred
ziin

yongtw123 wrote:

Ouch I actually agree with ziin.
you say that like it hurts to agree with me :(
yongtw123

ziin wrote:

yongtw123 wrote:

Ouch I actually agree with ziin.
you say that like it hurts to agree with me :(
I meant it to sound like "Ouch, that hit the spot (of what I want to say)" lol
Anyways let's wait and see what EvianBubble will say.
Topic Starter
EvianBubble

ziin wrote:

She sounds like she's got a southern accent (in english). This song makes me crack up.

you've got plenty of mods, so take everything I say as a suggestion. I'm going to be very critical, but this map is pretty good as is.

[cry]
00:09:144 (1) - do you need to map the pickup notes? Just start on beat 1 and extend the slider into (2) Sounds better to me IMO
00:13:044 (2,5) - I don't like these since they don't fit the song. I deleted (2)
00:16:944 (3,4,5) - make it one big repeating slider They feel like separate notes to me though :S
00:22:644 (2,5) - don't fit Deleted (2)
00:26:544 (2,3,4) - repeating slider Doesn't fit IMO
01:25:044 (1) - do you have to map the lyrics? just start on beat 1 and shorten the slider Yea, because I think it fits better >_<

[smile]
I'm not feeling it, so I'm skipping it. See [dream]

[dream]
okay, these songs suck to map. You're either brave for trying to map this, or you didn't know it was gonna be this hard.
http://puu.sh/Z9v
Here's [dream] with some notes I moved around which sound closer (there's a few 8ths, but those can be 6ths too, and 6ths seem to fit better usually. The odd thing is that in music I usually play, it's rare to have a 6th, but fairly common to have an 8th). The problem is that it just plainly sounds weird to be hitting on those notes. The solution? Don't map them. Anything you were mapping the lyrics and it feels slightly off, map the drums instead, or the piano. The piano has some kickass parts, like at 00:16:944. Drumroll at 00:47:544, along with a driving (jumpy?) piano line.

I hate to see all your work go to waste, but go play hatsune miku - hato, and you'll clearly see a song that people like and obviously enjoy which is completely terrible in my eyes due to being mapped incorrectly. I wish you luck in how you want to proceed. Star because even though I don't like the current beatmap, I do like the song, and it's got potential.
Thank you very much for your comments. I DID try mapping it to 1/6, but then decided against it because as you said, it just sounds kind of odd >_< I will take your suggestions and try to map to the drum / piano instead. I'll also have a look at the map you said, to see what you mean
Oh, and it's definitely the latter ... I thought it was going to be easier ahahaha XD

yongtw123 wrote:

Ouch I actually agree with ziin.

This song is very difficult to map even if timed correctly.
The vocal sometimes lands on 1/4, sometimes 1/6, and sometimes, after careful listening, nowhere.
Usually if you have to use 1/8 to map, something is not right.

I can't complete my mod on time because I myself am troubled with how the rhythm should be placed.
Yea, follow ziin's advice first.
It'll be better to follow the instrumental.

(No worry I'll pay attention to your progress.)
Thank you for your input as well. I will do that. Oh and sorry for a bit of a delay, I was out yesterday so I couldn't check my mods ahaha XD
Topic Starter
EvianBubble

TTTTTTTTTTTT wrote:

Starrrr
:O Thank you!

justnobody wrote:

oh my first time to mod.

[Cry]
00:10:344 (x) - add a note? Not here D;
00:29:244 (1) - this looks a bit strange to me. K, I tried to rearrange this
00:34:044 (1,2) - don't stack? Changed into a slider
01:20:244 (x) - add a note? I kind of want these gaps so no D;

[Smile]
Oh. Perfect~

[Dream]
the stacks looks not very pretty though.
(trying to be picky)

+star.

oh the professionals are ahead.
i do agree what ziin and yongtw said.
try to make [Dream] more fit to play.
OK I'm gonna work on that, thanks! :)

HakuNoKaemi wrote:

[Smile]
0:34:944 (3) - +1 Repeat ( just rotate the end for resolving spacing problem I think it sounds better with only 3 repeats here
00:35:544 (4) - Make it 1/2 shorter
00:36:744 (1) - Delete and
00:36:594 (x) - This is at 1/8, Create a 3/8 slider and add one repeat I tried this but it sounds kind of awkward to me X_X So I'm going to keep what I used to have :S

[Dream]
00:32:994 (x) - Add Note OK
01:13:794 (x) - ^ I don't really think these two are needed
01:14:094 (x) - ^



starred
Thank you very much
HakuNoKaemi
actually, the discrepancy of some notes is very little to me... try to use 200 BPM ( it's like having a double rate and needed to use rate like 1/12 and 1/16... ) and more than half slider velocity ( imho tht's the difficult part ).
It was good if some notes could be snapped at 1/6 and some other at 1/8... but there are notes that some a very lil' bit early/late..
it should help you

NO KUDOSU for this :D
Zelos
Cry:

01:04:344 (3) - move to the right and up one grid point

Smile:

00:46:644 (2) - not sure if you still want people to tell you if things end or start in 1/6th but this does.

Dream:

00:17:144 (4,5,6,7) - in 1/6th (again still dont know if you want people to tell you that.) if this was meant that way, these 4 notes sound bad then

Thats all i found.

Nice mapset overall. star.
Leorda
Hi hi

Timing
The vocal inside this song are very tricky. There are some vocal are stick to the blue tick (1/4), BUT, there is some vocal are stick to the YELLOW TICK (1/8). I already check this timing with 0,25% playback rate. So yeah, you should map the 1/4 and 1/8 and make sure some object are stick with vocals by using 0,25% playback rate (lower-right). Also, your offset seems downbeat, offset should be 154 (I am not sure ._.)

Cry
00:21:744 (1) - I think would be nice, if approachcircle at 00:21:144 (4) are stick to the sliderlines at 00:21:744 (1). Like this one http://puu.sh/10mV
00:29:244 (1) - Add 1 repeating slider?
00:43:644 (1) - ^
01:00:144 (1,2,3) - You can make a nice pattern like this one http://puu.sh/10mT

Smile
00:15:744 (2) - Consider to make this? http://puu.sh/10n2
00:24:144 (1) - Move and make a slider like this? http://puu.sh/10nv
01:21:144 (1) - Remove whistle at slider trace (keep the whistle at head and tail)

Dream
00:17:144 (4,5,6,7) - This seems very tweaking, change something please

That's all
Topic Starter
EvianBubble

HakuNoKaemi wrote:

actually, the discrepancy of some notes is very little to me... try to use 200 BPM ( it's like having a double rate and needed to use rate like 1/12 and 1/16... ) and more than half slider velocity ( imho tht's the difficult part ).
It was good if some notes could be snapped at 1/6 and some other at 1/8... but there are notes that some a very lil' bit early/late..
it should help you

NO KUDOSU for this :D
Haha yes all right, I suppose I will have to snap some things in 1/6 after all right? ^_^"

Zelos wrote:

Cry:

01:04:344 (3) - move to the right and up one grid point Just moved one right because it'd be too close otherwise I think

Smile:

00:46:644 (2) - not sure if you still want people to tell you if things end or start in 1/6th but this does. I think this one is OK so I'm going to keep this

Dream:

00:17:144 (4,5,6,7) - in 1/6th (again still dont know if you want people to tell you that.) if this was meant that way, these 4 notes sound bad then Haha yea I was experimenting, I'll fix this

Thats all i found.

Nice mapset overall. star.
Thank you very much :)

Leorda wrote:

Hi hi

Timing
The vocal inside this song are very tricky. There are some vocal are stick to the blue tick (1/4), BUT, there is some vocal are stick to the YELLOW TICK (1/8). I already check this timing with 0,25% playback rate. So yeah, you should map the 1/4 and 1/8 and make sure some object are stick with vocals by using 0,25% playback rate (lower-right). Also, your offset seems downbeat, offset should be 154 (I am not sure ._.) I will be sure to go through the difficulties again. I am going to keep the offset for now though, since I'm not sure either :P

Cry
00:21:744 (1) - I think would be nice, if approachcircle at 00:21:144 (4) are stick to the sliderlines at 00:21:744 (1). Like this one http://puu.sh/10mV Ooh interesting idea, I tried to do that at least XD
00:29:244 (1) - Add 1 repeating slider? No
00:43:644 (1) - ^ K I did it here
01:00:144 (1,2,3) - You can make a nice pattern like this one http://puu.sh/10mT How did you make those so nicely?! XD I tried to :P

Smile
00:15:744 (2) - Consider to make this? http://puu.sh/10n2 Sorry I can't quite tell the difference >_<
00:24:144 (1) - Move and make a slider like this? http://puu.sh/10nv OK
01:21:144 (1) - Remove whistle at slider trace (keep the whistle at head and tail) Done

Dream
00:17:144 (4,5,6,7) - This seems very tweaking, change something please Currently experimenting XD

That's all
Thanks for your mod! :D
ziin
So then, I went through an made a "taiko" difficulty without hitsounds (so it's not a real taiko difficulty).

I mapped everything I could hear in the background (ie not the lyrics, except once during a stream). There is an 1/8th drum beat too.

So then, there are quite few options:
You can ignore me / say no (I won't be offended, I didn't put much effort into mapping the rhythm).
You (or someone else) can make it into a taiko difficulty.
You can use some of the rhythms in your "Dream" difficulty, or ANY of the difficulties for that matter.
You can edit it and make your own "insane".
I can make a guest difficulty with it. I'd probably call it "nightmare".

No credit is necessary unless I make the guest, you can treat this as your own, or give it away to someone else.

If you decide to use them in one of your difficulties, you can copy/paste from the .osu files (it won't overwrite any notes, just make sure you have access to your old beatmap first) so you can hear the rhythms along with what you have right now. If you have anything on a beat that doesn't exist in my map, it *probably* shouldn't be mapped, at least in my opinion. If the note is on the end of a slider, I don't think there's a problem, since you don't actually have to hit that note in time (except for taiko).

no kudos for this post.

Download: Rie Fu - For You (TV size) (EvianBubble) [blah].osu
yongtw123

ziin wrote:

So then, I went through an made a "taiko" difficulty without hitsounds (so it's not a real taiko difficulty).
I went on and elaborated based on ziin's diff.
This time I mapped closer to the vocal, using some 1/6 streams.
This diff should play out good as a taiko diff, but would require some ingenuity if converted to osu standard diff.

By the way, you can simplify either ziin's diff or this one and optimize the rhythm on the easier difficulties.
Don't have to follow, but anyways, as a reference.

(Of course, don't kudosu this.)

Download: Rie Fu - For You (TV size) (EvianBubble) [blehhhhhh].osu
OzzyOzrock
[Cry]
Looks nice!

[Smile]
Also looks nice.

[Dream]
How about mapping the small 1/4 vocal parts, rather than staying with the beat? Feels better to me.

00:34:644 - Maybe add a note here?

00:37:344 (3,4) - Same as the first thing I said.

Rest is fine!
Topic Starter
EvianBubble

ziin wrote:

So then, I went through an made a "taiko" difficulty without hitsounds (so it's not a real taiko difficulty).

I mapped everything I could hear in the background (ie not the lyrics, except once during a stream). There is an 1/8th drum beat too.

So then, there are quite few options:
You can ignore me / say no (I won't be offended, I didn't put much effort into mapping the rhythm).
You (or someone else) can make it into a taiko difficulty.
You can use some of the rhythms in your "Dream" difficulty, or ANY of the difficulties for that matter.
You can edit it and make your own "insane".
I can make a guest difficulty with it. I'd probably call it "nightmare".

No credit is necessary unless I make the guest, you can treat this as your own, or give it away to someone else.

If you decide to use them in one of your difficulties, you can copy/paste from the .osu files (it won't overwrite any notes, just make sure you have access to your old beatmap first) so you can hear the rhythms along with what you have right now. If you have anything on a beat that doesn't exist in my map, it *probably* shouldn't be mapped, at least in my opinion. If the note is on the end of a slider, I don't think there's a problem, since you don't actually have to hit that note in time (except for taiko).

no kudos for this post.
Thanks! I'll have a look at this, I'll probably incorporate some rhythms into my other difficulties :)

yongtw123 wrote:

ziin wrote:

So then, I went through an made a "taiko" difficulty without hitsounds (so it's not a real taiko difficulty).
I went on and elaborated based on ziin's diff.
This time I mapped closer to the vocal, using some 1/6 streams.
This diff should play out good as a taiko diff, but would require some ingenuity if converted to osu standard diff.

By the way, you can simplify either ziin's diff or this one and optimize the rhythm on the easier difficulties.
Don't have to follow, but anyways, as a reference.

(Of course, don't kudosu this.)
Thank you as well, I will use both of your contributions to hopefully making my diffs make a bit more sense XD
I honestly have no idea how Taiko diffs work, if you want to include them it's fine by me, but I won't submit them unless you want me to :P
Topic Starter
EvianBubble

OzzyOzrock wrote:

[Cry]
Looks nice!

[Smile]
Also looks nice.

[Dream]
How about mapping the small 1/4 vocal parts, rather than staying with the beat? Feels better to me. I think here I'm going to keep it
Example
[attachment=0:13721]screenshot046.jpg[/attachment:13721]

00:34:644 - Maybe add a note here? I made (2) a slider until here

00:37:344 (3,4) - Same as the first thing I said.

Rest is fine!
Thanks for your mod :D
eveless
tags : move ending and ed away

[Dream]
00:22:494 (2,3,4,5) - let all 1/4 later

[Smile]
00:46:644 (2) - you really want to 1/6? change to 1/4


maybe hitsound is a bit louder...and whistle is too much here

nothing else , catch my star
Topic Starter
EvianBubble

eveless wrote:

tags : move ending and ed away OK done

[Dream]
00:22:494 (2,3,4,5) - let all 1/4 later That sounds kind of off X_X

[Smile]
00:46:644 (2) - you really want to 1/6? change to 1/4 I made it into two notes and changed the timing


maybe hitsound is a bit louder...and whistle is too much here

nothing else , catch my star
Thank you for your mod :)
Charles445
WHY ARE THERE NO SPINNERS
I can't find anything otherwise, really. I tried nazi-ing and everything
Topic Starter
EvianBubble

Charles445 wrote:

WHY ARE THERE NO SPINNERS
I can't find anything otherwise, really. I tried nazi-ing and everything
Er ... I don't like spinners? XD
Lol, well, thanks for looking anyways! :)
frost-b-spec
request modding

[Dream]
0.17.244(4) - try return slider.

nothing other :)

+star
Snowy Dream
[Smile]
00:47:544 (4) - Add a note

[Dream]
AR8?Maybe it's hard for me.But it doesn't matter.

00:22:494 (2,3,4,5,1) - oh,all on blue lines? :?
00:46:644 (7) - Consider adding an arrow.
01:26:694 - Add a spinner , end at 01:28:944
-----------------------------
OK,other things are fine.
Star~☆
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