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Peter McConnell - Stars And Slime Forever & End Titles

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Topic Starter
Sushi
This beatmap was submitted using in-game submission on samedi 26 février 2011 at 19:29:44

Artist: Peter McConnell
Title: Stars And Slime Forever & End Titles
Source: Day Of The Tentacle
Tags: Michael Land Clint Bajakia
BPM: 135
Filesize: 6357kb
Play Time: 02:14
Difficulties Available:
  1. Hard (4,66 stars, 266 notes)
  2. Insane (4,98 stars, 362 notes)
  3. Normal (2,43 stars, 161 notes)
  4. Taiko (5 stars, 524 notes)
Download: Peter McConnell - Stars And Slime Forever & End Titles
Information: Scores/Beatmap Listing
---------------
50th map.

as is it 50th, had to be something unusual. (I map a lot of unusual things but WHATEVER)

Thanks to LuigiHann for finding me the song, the SB and BG!

Thanks Zek for timing !
LuigiHann
http://up.ppy.sh/files/dott1.png Here is a nice clean version of that background image. I think this map could use a nice little SB, if there's a break in it someplace it'd be easy to animate a couple of characters walking by. I could make it if you want


http://img.photobucket.com/albums/v291/krw703/Day_Of_The_Tentacle/Sprites/bernard.png Bernard sprites
http://www.retrogamezone.co.uk/images/sprites/pc/dayofthetentaclesheet4.gif Purple tentacle sprites
Topic Starter
Sushi
As I'm Teeeeeeeeeeeerribad at SB (yeah) can you try to do something? I'll tell you when the first diff is done
LuigiHann
Topic Starter
Sushi
Thanks a lot Luigi =w=
aston_old
Insane :
- 01:18:974 (1,2,3,4,5,6,7,8) - Spacing
- Preview point
- Maybe AR+1, though it doesnt make a difference

Hard :
- Preview point
- Nothing else

Normal :
- ^
- Nothing

Don't forget Kiai! I'd use that for the sliders like 00:41:676 (7) on hard diff.

Also star, well made~
Nharox
Love the hitsounds, the spacing is a bit too high on Insane and doesn't really fit but it's fine I guess.
Samah
Awesome song from an awesome game, and I LOVE the hitsounds and storyboard. :D
All those BPM multiplier changes are evil!
Can't do Taiko, sorry.

[Normal]
01:07:216 (2,3,1) - The 3,1 interval is half a beat longer than the 2,3 interval, but the distance is very similar.
01:41:594 (1) - The sudden BPM reset threw me a bit, but that's just me.

[Hard]
01:44:420 (2,3) - I think you could probably move these up a bit (remove the jump) or down a bit (make the jump more obvious). Flipping them might be interesting too (2 on the left, 3 on the right).
01:46:159 (2,3) - ^ but if you flip, put 3 on the left and 2 on the right.
00:54:384 (5) - This feels really out of place. Maybe stack it under 4?
01:39:710 (2) - I know it's in the song, but it feels strange since it doesn't match the other slider. Also it messes up the distance spacing (it's farther away than it should be).

[Insane]
01:39:710 (3,4) - Same deal as 01:39:710 in [Hard], but this is probably alright for [Insane].

Excellent set! ;)
Topic Starter
Sushi

Samah wrote:

Awesome song from an awesome game, and I LOVE the hitsounds and storyboard. :D
All those BPM multiplier changes are evil!
Can't do Taiko, sorry.

[Normal]
01:07:216 (2,3,1) - The 3,1 interval is half a beat longer than the 2,3 interval, but the distance is very similar. Well, If I follow the spacing, it will finish as something quite ugly?
01:41:594 (1) - The sudden BPM reset threw me a bit, but that's just me.Not really a problem imo o.o

[Hard]
01:44:420 (2,3) - I think you could probably move these up a bit (remove the jump) or down a bit (make the jump more obvious). Flipping them might be interesting too (2 on the left, 3 on the right). I prefer keeping the way it is, the jump is kind of really based on the music, and the position of 2 and 3 are for the flow
01:46:159 (2,3) - ^ but if you flip, put 3 on the left and 2 on the right.^
00:54:384 (5) - This feels really out of place. Maybe stack it under 4?done
01:39:710 (2) - I know it's in the song, but it feels strange since it doesn't match the other slider. Also it messes up the distance spacing (it's farther away than it should be).I prefer not removing it :/

[Insane]
01:39:710 (3,4) - Same deal as 01:39:710 in [Hard], but this is probably alright for [Insane]. ^

Excellent set! ;) Thanks !
arien666
[Taiko]
01:55:148 - Add HS1.09 on here :3?
01:55:683 - ^



Nothing problem <3
lolcubes
Hey, checked out your map and didn't notice anything wrong apart from one minor design thing.

Insane:
01:18:974 (1,2,3,4,5,6,7,8) - The star has a weird shape, I suggest changing the whole pattern like something in this picture. I think this would look much better. The 1 in the start is in line with the last slider so it kinda has a better flow as well, if you ask me.

Other than that, I really didn't notice anything wrong with this map.
This song really brings me back and the game was kickass. Starred. :3
lepidopodus

arien666 wrote:

[Taiko]
01:55:148 - Add HS1.09 on here :3?
01:55:683 - ^
I strongly suggest to add these. Otherwise, patterns are ok.
Topic Starter
Sushi
Yes, will do. didn't touch the map yet since latest mods, thanks again for checking !
NotShinta
Couldn't find anything to be improved. Sorry for being so useless. ~.
Fraolinch
:3
Kurai
Timing
00:01:418 - Je pense que pour cette section 1401 va beaucoup mieux
00:52:840 - ^ avec 52 816

General
- Enlève le countdown dans toute les diff vu que tu l'utilise pas et les letterbox durant les break vu que y a un storyboard
- Mp3 a 320kbps :/

Normal
00:11:677 (4) - Met un clap ?
01:48:550 (1) - Nazi, mais tu peux faire mieux niveau slider ><

Hard
00:20:583 (1) - Stack correctement avec la fin de (3)

Insane
01:55:148 (4) - Ajoute un reverse et bouge le spinner 1/4 plus loin (tout en réajustant sa taille bien sur :>)

Je ne peux rein dire de plus :> Sinon c'est hitsounds ° w°
Miago Meowsome
I feel like i could, LIKE I COULD ! DOMINATE THE WORLD !
Star :3
ziin
offset 63303 BPM 137.000, remove the 132 bpm section. The timing section at the beginning (2543) isn't quite right, but I think it's just a spinner there. Everything else in the timing seems good.

[insane]
00:52:816 - this is the rhythm there: http://puu.sh/10wT but don't do this, because it's entirely unplayable
01:17:223 (1) - since I found it, this has an extra point in the middle.
01:34:855 (6,7,8) - there's 4 notes here in the BGM, in a nonstandard rhythm.
01:52:246 (4,5,6) - ^
Zekira
Zekira
* Zek's Red Lines (4,98 stars, 366 notes)
* Hard (4,66 stars, 266 notes)
* Insane (4,98 stars, 362 notes)
* Normal (2,43 stars, 161 notes)
* Taiko (5 stars, 524 notes)
I think someone failed :P

Also, you're lacking a kiai on Taiko
Topic Starter
Sushi
oh FU


forgot to remove the diff xD

Should be good now.
RandomJibberish
General
Hitsounds are awesome <3
The spread is a little iffy, it could almost do with renaming normal to easy and adding a diff inbetween normal and hard, since your hard's reasonably hard (triplets, spacing) and your normal is pretty easy.

Normal
01:06:799 (1,2,3,1) - Uuuuh not sure about this spacing on the easiest diff
01:09:408 (3) - The endpoint doesn't line up properly on the timeline? Pretty sure it should end on the red line
01:39:839 (2,1) - This speed change is pretty disorientating, especially since the repeat slider doesn't have a tick. I'd either make the spacing between these bigger, lessen the 0.5x section to 0.75.

Hard
Not a huge fan of spacing this much higher than the sliderspeed, but it works reasonably well.

Insane and Taiko are lookin' good~

Fabulous map as usual :P
Shiirn
General
I love this.
Soften or change the sounds for the spinners? They break the incredible immersion you have going on.

Normal
Nothing.

Hard
00:14:957 (1,2,1,2) - Maybe you could adjust these so that you have to move further instead of closer?
00:27:145 (1,2,1,2) - ^

Insane
00:20:114 (5,6,1) - Considering you never do this anywhere else, this feels awkward. Move the new combo to the current 2?
00:32:301 (5,6,1) - ^
00:36:051 (7) - This note is very strange. It's not 1/6th, but not 1/4th. I do believe it's a very rare 1/5th, but...


TAKE MY STAR DAMMIT
Sakura
[Normal]
01:55:631 (1) - The hitsound volume suddenly incrases in the middle of this spinner, check your timing sections.

Aaaaand that's all i could find, have a star icon for now and an sp star of course for such a nice job on the map
So yeah, call me back later for bubble.

Edit: Woooot
Larto
:) ffffff
James2250
Not sure if the source is capitalized correctly

But congrats :P
Kurai
GG pour ta 50ème Map :D
Yu Zero
awesome beatmap :)
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