forum

Kozato snow - Rengetsu Ouka

posted
Total Posts
388
show more
sico91212
不用手测你怎么确定offset准不准
Topic Starter
_Kiva
Insane
Interesting choice of hitsounds.
00:02:889 (x) - add note
00:02:992 (x) - ^
00:11:791 (2) - replace 1/4 early
00:49:680 (5) - finish at start sounds bad, change it.
~2:17 - 2:26 - sounds like techno. fun :3
02:46:742 (2) - add note
ALL FIXED
THANKS ~~
sico91212
.
winber1
Yumeko's Ouka

02:00:262(red timing section) - does not seem to be needed...
02:31:522(3) - i would rather this spacing be more correct
02:54:294(3,4,5) - looks readable, but the time of when you need to actually press the note is not very clear in my opinion, cuz the music doesn't go along with these triplet type things.

Awesome hitsounds :3
and nice map


Insane


00:44:500(1,2,3,4,5,6,7) - spacing between some combos are different than others. I'm not sure if they supposed to look kinda weird(at least in my opinion) like that, but maybe you could make it more symmetrical. I'm mostly speaking of combo 3 tho.
00:49:675(5) - i don't think you should slience this
00:52:367(6) - 1 grid down?
01:30:665(1) - combo may work better if you delete this new combo and add a new combo at 01:31:701
02:01:922(5..etc) - whistle sounds a little weird to me lol. I kind of just like the more simple and calm hitsounds of Yumeko's Ouka (just a comment tho).
02:52:021(1,2,3,4,5,6) - i will probably get 300's if i just continuously press the notes in a regular 1/4 beat fashion, but still, this triplet grouping doesn't fit in my opinion.
02:54:815(6) - i would much rather have this slider start 1/4 beat later. In other words, switch the timing of combo 7 and 6 around.


dd519's Koi


--Possibly end at the same time as others?
--Also is this supposed to be hard? Why is OD and HP so low? It should be at least half way along the bar imo. I would also AR -1
--I also don't really feel like a section with just default soft hitnormal hitsounds sound that great. I like the custom hitsounds in the other difficulties. Default soft hitnormal hitsounds within the custom hitsounds sound nice, and the slider default soft hitsounds are fine (just whole sections with only default soft hitnormals sound weird to me)

Other than those comments, the spacing and notes are all very readable. almost fc'd on first try, and that's really amazing cuz i'm not that good lol.

(lol oops, i accidentally modded Gatsu xD. kinda big spacing for a normal, if it's supposed to be a normal)

Anyways... awesome hitsounds, and nicely made map

star~
Topic Starter
_Kiva

winber1 wrote:

Insane[/b]

00:44:500(1,2,3,4,5,6,7) - spacing between some combos are different than others. I'm not sure if they supposed to look kinda weird(at least in my opinion) like that, but maybe you could make it more symmetrical. I'm mostly speaking of combo 3 tho.
00:49:675(5) - i don't think you should slience this
00:52:367(6) - 1 grid down?
01:30:665(1) - combo may work better if you delete this new combo and add a new combo at 01:31:701
02:01:922(5..etc) - whistle sounds a little weird to me lol. I kind of just like the more simple and calm hitsounds of Yumeko's Ouka (just a comment tho).
02:52:021(1,2,3,4,5,6) - i will probably get 300's if i just continuously press the notes in a regular 1/4 beat fashion, but still, this triplet grouping doesn't fit in my opinion.
02:54:815(6) - i would much rather have this slider start 1/4 beat later. In other words, switch the timing of combo 7 and 6 around.
~
ALL FIXED!
About 02:01:922 ,thats just I am trying to make this song sounds little bit different :3
I ll spend some time on Gatsu tho
KUDS GIVEN
Yumeko Yuki

winber1 wrote:

Yumeko's Ouka

02:00:262(red timing section) - does not seem to be needed... i think is necessary....
02:31:522(3) - i would rather this spacing be more correct fixed
02:54:294(3,4,5) - looks readable, but the time of when you need to actually press the note is not very clear in my opinion, cuz the music doesn't go along with these triplet type things. thanks for suggestion
Awesome hitsounds :3
and nice map

anyway thx :)

Download: Kozato snow - Koi Gatsu Ouka (_Kiva) [Yumeko's Ouka].osu
Kotone
試試offset+10 兩條紅線也是..
Daiguren
Star~ :)

And...For ddd519's Koi

这样真的没问题么

nimi
Hi, sorry for the delay >_<"

General
Hmm.. about the skin. The 300.png and 100.png notes are really similar.. Why don't you change the color of some of them? D: The way it is now is pretty confusing while playing.

Gatsu
Remove the timing sections after the map finishes (2:00:26 kiai time)

ddd519's Koi
Alright.. You need to Raise the HP Drain Rate and Overall Difficulty
02:03:168 (3) - a bit nazi, buut.. Make it finished in the same place the previous slider finished
02:14:033 - remove break time? It's unecessary imo
02:27:386 - ^

Insane
01:31:084 (8) - bad spacing

Yumeko's Ouka
01:36:878 (4) - new combo

Really nice mapset, have a star ^^
Nakagawa-Kanon
tag : Yumeko_Yuki -> Yumeko Yuki

You must make easy diff..

your easy diff not easy

and easy is WIP
so pass

[ddd519]
HR +4
AR +1
CR +1
orz biggest circle cize doesn't fit this song

01:01:062 (1,2,3) - strenge jump....
01:02:925 (2,3) - check distance
01:03:546 (4,1) - same

[Insane]
00:07:443 (7) - why add clap sound?
00:24:631 (1,1,1) - strenge sound ;;
other is fine to me

[Yumeko]
good :)
Topic Starter
_Kiva

dksslqj wrote:

[ddd519]
HR +4
AR +1
CR +1
orz biggest circle cize doesn't fit this song
All the thing i am doing with this diff is trying to make it easier ,, i ve removed many streams and put sliders instead.
Because 3 Insanes usually unrankable :(
MathiasXII

_Kiva wrote:

Ok look
In my song theres a change in bpm
it is so tiny that we cant find a perfect one
here's the song
just notice at my second red line
theres the change

Koi Gatsu Ouka
http://osu.ppy.sh/s/24765
Hi ! I got your request :).

Hmmmm... I looked at the sound waves of your mp3 closely and the thing is, it seems to be the right BPM even after the red line... The problem IMO is that the offset changes slightly at the exact point where the red line is. Has this song been hand edited? because the cymbal sound is faint at the line (as in someone crossfaded sounds so it doesn't look edited). I'll see if it's an offset change and see if I can correct the mp3 if it's the case. 8-)

EDIT : Download the new mp3 here, put your old MP3 somewhere safe, remove the offset change in your beatmap in Osu!, and send me feedback :). Oh and don't hesitate if we're on the right track, but it still needs a slight change. I saved it in editable format.

P.S.: Great beatmap by the way... :) *place star sticker on nose*
senaya
Aww, I like your map very much but I've tried to think rationally, so

[ddd519's Koi]
00:24:626 (1,2,3) - make these 3 sliders increase their volume gradually?
01:46:606 (2) - finish at end?
02:09:689 (4) - whistle?

[Gatsu]
00:42:435 (2) - this strong hitsound seems to be out of place especially when it's followed by soft hitsounds. Replace it with something else? Even whistle sounds better imo.
00:49:059 (2,3) - - finish one of these or both? mixing finish and clap = have you tried?
01:20:526 (2) - whistle?
01:45:783 (1) - *obvious* finish this?

[Yumeko's Ouka]
03:00:298 (1) - finish or clap?
03:02:782 (5,6) - add something at these? I've tried clap, but I think it doesn't fit.

Sorry for being so slow orz
Topic Starter
_Kiva

MathiasXII wrote:

EDIT : Download the new mp3 here, put your old MP3 somewhere safe, remove the offset change in your beatmap in Osu!, and send me feedback :). Oh and don't hesitate if we're on the right track, but it still needs a slight change. I saved it in editable format.

*
I have try to put the new mp3 in, and sounds like you have changed the whole offset ,which causes all sound effects become delayed :(
as you said the bpm hasnt change. so it remains at 144.913
I have tryed to use 145 , but sounds bit too fast
the second offset (120266) is the main problem . the second red time line is set for re-adjust this tiny change but i still not sure if 120266 is accurate or not :(
as long as other players thinks it is sounds alright XD
Yumeko Yuki

Wiinter wrote:

Yumeko's Ouka
01:36:878 (4) - new combo fixed

senaya wrote:

[Yumeko's Ouka]
03:00:298 (1) - finish or clap? add clap
03:02:782 (5,6) - add something at these? I've tried clap, but I think it doesn't fit thanks for suggestion :)
Download: Kozato snow - Koi Gatsu Ouka (_Kiva) [Yumeko's Ouka].osu
MathiasXII

_Kiva wrote:

MathiasXII wrote:

EDIT : Download the new mp3 here, put your old MP3 somewhere safe, remove the offset change in your beatmap in Osu!, and send me feedback :). Oh and don't hesitate if we're on the right track, but it still needs a slight change. I saved it in editable format.

*
I have try to put the new mp3 in, and sounds like you have changed the whole offset ,which causes all sound effects become delayed :(
as you said the bpm hasnt change. so it remains at 144.913
I have tryed to use 145 , but sounds bit too fast
the second offset (120266) is the main problem . the second red time line is set for re-adjust this tiny change but i still not sure if 120266 is accurate or not :(
as long as other players thinks it is sounds alright XD
ZOMG I Just noticed my terrible mistake LOLLLLLLLLLLLLLLLLLLL !!!!!!!!!!!! Wow, I'm so sorry hahahaha. Don't judge me !!! It was totally ADD of my part. I'm usually good with these things haha.

New offset : 1 663. The offset will change of +1 ms after the red line (with the new mp3) :3. So you won't have to keep that offset change really. I don't think anyone will ever notice ! lol.

I tested with new offset and most of the time I was around 3 ms late or earlier with a rate of 20% mistapped notes. Considering I'm not the BEST Osu! Player, you might want a second opinion on this one :).

Oh and BTW, in insane : 01:59:662, I doubt that part will ever be rankable XD There's a slider and two notes all tangled. Probably something you didn't notice. ;)
gdeath
That is just awesome!
Topic Starter
_Kiva

MathiasXII wrote:

Oh and BTW, in insane : 01:59:662, I doubt that part will ever be rankable XD There's a slider and two notes all tangled. Probably something you didn't notice. ;)
:)
offset 1663 is bit too large. Maybe i should just keep the timimg advise from MAT in previous posts
(As long as the timing is really small and players would notice much :))
So for now i wont change the offeset yet
Kurosanyan
This color is for suggestions

[General]
  1. You forgot to resnap the notes on all the diff! ;_;
  2. Kozato Snow Koi Gatsu Ouka, those tags are useless because it's artist and song. You must remove them.
  3. Why colours are not the same on your diffs and on guest diffs?
  4. On [Gatsu] I suggest +2 OD. And on [ddd519's Koi] I suggest +2 HP Drain and OD
  5. I see a lot of random spacing, don't forget that the spacing must have some logic. Also lot of your streams have a bad shape. :|
  6. I saw so much timing points and was like WOW... but then I noticed that a lot of them are useless, if a timing point have the same: audio, speed, hitsounds, and style than the one (or two or even more) before, please remove it.
[Gatsu]
  1. 00:24:217 (4) - This one have a different spacing for no reason.
  2. 00:27:115 (1) - This kind of things should not exist, except for some Hard/Insane, it's unplayable :/ You should remove this note and end the spinner here with a finish at least.
  3. 00:36:224 (1,2) - Move it one grid down
  4. 00:36:845 (4,5) - Move them so they are symmetric with 1 and 2 like this: http://puu.sh/Y1r
  5. 00:37:466 (6) - Move 2 grid down to stack on the slider.
  6. 00:48:231 (1) - WTF?! The jump is more than x2 distance snapping, I slider break on this obviously. You should use x1,6 distance snap or x1,8 at least.
[ddd koi]
  1. What are all those tiny random kiai time? :?
  2. The spacing is awful, it's unplayable, have you even used distance snap when you mapped this? :o Fix the spacing of your map with distance snap please.
  3. Except for those two things the map seems ok, sorry but I don't want to look much at a random spaced map. :(
[Insane]
  1. 00:09:720 (5) - Random spacing :/ You should stack it under the (3) or put it somewhere like here
  2. 00:37:052 (3,4) - Those note are not really visible because of the (1) slider. :o
  3. 00:39:122 (7) - stack it under (3)
  4. 00:39:329 (8) - stack it under (4)
  5. 00:46:161 (5) - stack it under (3)
  6. If you can understand those three lines then you should be able to see all the other notes wich should be stacked. There's so much of them :o
  7. 02:24:280 (2,3,4) - Those note are hard to see too because of a slider again.
  8. 03:01:337 (6) - Same here... well this one is not so hard to see but it's not really nice :|
[Yumeko's Ouka]
  1. This diff is nice :D Just one thing: those stack with both 1/2 and 1/4 on them are annoying to play, you shouldn't abuse too much of them. And even more in the kiai time when it's harder too read.
  2. 00:35:598 (7,8) - How about this:http://puu.sh/Y3p
MathiasXII

_Kiva wrote:

MathiasXII wrote:

Oh and BTW, in insane : 01:59:662, I doubt that part will ever be rankable XD There's a slider and two notes all tangled. Probably something you didn't notice. ;)
:)
offset 1663 is bit too large. Maybe i should just keep the timimg advise from MAT in previous posts
(As long as the timing is really small and players would notice much :))
So for now i wont change the offeset yet
But... but.. but... with the new... mp3... it would work... too much offset? .... argh... *defeated bleeding to DEATH* alright then :).

Get this new MP3 : http://www.megaupload.com/?d=WBGY7SYG and I THINK you won't have to do any offset changes AT ALL...

If you have to, take the offset in file description (1062 ... I personally think it plays a lot better because I always seem to be 40 ms late or so off when I play with the current offset :S)...it will be a less dramatic change :P.

okay okay I won't bother you after haha. oh and be sure that if you remove the little red line, that all notes after it are correctly aligned XD as in after you checked *Inherit previous timing settings*, choose *snap to new timing* and *1/4 blue ticks*.
ZLOdeuka-
Hellooo Kiva :3

[General]

What's wrong with Kiai?do the same on all the diffs !and inappropriately to make it so tattered pieces

I do not like that during the spinner image is compressed..You can somehow do it the same size?

and two pink colors follow each other.

can this be so?


[ddd519's Koi]

00:20:899 (1,2,3) - wooow it is not good :( although I do not know what to do ...

00:51:125 (10) - new combo

00:51:332 (1) - delete new combo

^spacing

00:59:612 (5,6) - spacing

00:27:214 (1) - move here 00:27:110

01:00:026 (6) - new combo mb?

01:02:925 (2,3) - spacing

01:19:279 (2) - delete and start spinner

01:23:627 (5,6) - spacing

01:27:560 (10) - new combo

01:27:767 (1) - delete new combo

01:38:739 (2,3) - move just a little bit.to each other

01:48:055 (2,3) - spacing

01:50:332 (5,6) - spacing

01:56:129 (6) - new combo

02:29:252 (5,6) - spacing

02:32:151 (8) - new combo


Kiai

03:07:026 03:06:922 start

ok.. star :)
Topic Starter
_Kiva

ZLOdeuka wrote:

Hellooo Kiva :3

[General]

What's wrong with Kiai?do the same on all the diffs ! ---- I am just being lazy lol

and inappropriately to make it so tattered pieces -- agree

I do not like that during the spinner image is compressed..You can somehow do it the same size?

and two pink colors follow each other. -- fixing

can this be so?
Thanks for advise xxx
Snowy Dream
>.>我的diff到底要被改的多惨。
这图rank之后我需要跟原来的对比下。。。
HakuNoKaemi
Color Legend
Colors Legend
You HAVE to do this
You should do this
You Could do this
[General]
Use 144.9 BPM, Why? to delete the last Red timing section...

[Gatsu]
00:24:214 (4) - Move it to the center(3 grid left) to correct spacing
00:37:464 (6) - 5 grid left 1 grid down to correct spacing
Use my kiai? you're not using the last section >.<

[ddd519's Koi]
00:22:970 (4) - Under the end of Slider(3)

00:57:128 (4,5,6,7) - Make it a 1/4 stream or use a 1/4 slider with 6 repeat
01:34:806 (6,7,8,9) - a bit confusive
starting from a certain point it is Insane >.< and you have 3 Insane... make this easier : use 1/4 and 1/8 slider and not long stream...

Nothing to say about the other diff's

My Easy :
Download: Kozato snow - Koi Gatsu Ouka (_Kiva) [Haku's Easy].osu
Topic Starter
_Kiva

Snowy Dream wrote:

>.>我的diff到底要被改的多惨。
这图rank之后我需要跟原来的对比下。。。
委屈你的DIFF了。。我的目标是削到4(抱头

HakuNoKaemi wrote:

[General]
Use 144.9 BPM, Why? to delete the last Red timing section... --- 144.90? How about the bpm change in second red time line

Nothing to say about the other diff's --

My Easy :
[attachment=0:03127]Kozato snow - Koi Gatsu Ouka (_Kiva) [Haku's Easy].osu[/attachment:03127]
- Thankyou very much~ KDs given
Snowy Dream
3I他就APP了?
你殺了我吧

Download: Kozato snow - Koi Gatsu Ouka (_Kiva) [Snowy].osu
AngelHoney
:) :) :)
Yumeko Yuki
Ibuki Suika
膜拜KIRA神触
Pereira006
:) :)

star !
- Rche -
oh.
it's just sounds fantastic.
do you mean modding easy and normal only?
here is it.
everything i said are suggestions only.

[Haku's Easy]
00:27:941 (1) - this finish sounds a bit strange to me. maybe i'm picky though.
00:31:667 (6,7) - don't like the overlap here
01:10:384 (4) - start 1/2 earlier?

[Gatsu]
00:27:110 (1) - too close to the spinner before. try shorten the spinner or use slider instead.

oh it's great enough.
+star and good luck.
HakuNoKaemi

justnobody wrote:

[Haku's Easy]
00:27:941 (1) - this finish sounds a bit strange to me. maybe i'm picky though. there is the same finish in the song... but made it less louder :D
00:31:667 (6,7) - don't like the overlap here
01:10:384 (4) - start 1/2 earlier? the keys start to go faster from the position it is now
Download: Kozato snow - Koi Gatsu Ouka (_Kiva) [Haku's Easy].osu
Snowy Dream

3I有问题的话我给你3个kds
说kds没用的自重
wmfchris
do you want taiko diff =/
Aruceid Brunestud
:)
Topic Starter
_Kiva

wmfchris wrote:

do you want taiko diff =/
YESSSSS O /
It will be veryy awesome if you can make an Taiko diff lol
Snowy Dream
所以说wmf是大好人。
wmfchris
我大部分都是挑BMS做的 =w=

http://osu.ppy.sh/s/25491

前幾天做這個 Artist一樣 BG一樣啊 looool
Topic Starter
_Kiva

wmfchris wrote:

我大部分都是挑BMS做的 =w=

http://osu.ppy.sh/s/25491

前幾天做這個 Artist一樣 BG一樣啊 looool
> < 就是因为很一样所以才会撞BG的
Roddie
Hi

Just want to say this before I get right to it. I played three of those Insane difficulties and their quite fun.
But I liked Snowy Koi the most! :D Almost got an SS on the first go. :(

Anyway, here is my mod.

General:
  1. Three Insane difficulties...:( Good luck trying to get your map ranked with three Insane difficulties. ._.
  2. Both Haku's Easy and Gatsu have five combo colors. And all of those difficulties have different color schemes. :| Try and keep the combo colors all the same for the all difficulties.
  3. Those five difficulties needs some more hitsound work.
Easy:
  1. 00:34:566 (1)-Fix the spacing on this by using the distance snap. Keep the spacing consistent. This is an Easy difficulty after all. :P
  2. 01:16:802 (4)-Fix the spacing on this by using the distance snap. Oh, and extend the end of that slider onto 01:17:630. It would fit better that way. And fix the spacing on the notes afterwards.
  3. 01:10:177 (4)-Fix the spacing on this by using the distance snap.
  4. 01:11:626 (1)-^
  5. 01:23:220 (1)-^
  6. 01:26:533 (1)-^
  7. 01:43:348 (2)-^But do something like this. And fix the spacing on the notes afterwards.
Gatsu:
  1. 00:52:781 (1)-Add a finish.
  2. 01:25:076 (1)-Remove new combo.
    01:25:904 (1)-^
Snowy Koi:
  1. -Some timing points (green line) start off kiai time randomly and some start of at the wrong time. Fix this.
Other then that, nice job on the map concept. ^^

Insane:
  1. Same thing I mentioned on the Snowy Koi difficulty.
Yumeko's Ouka:

Nothing I can point out.

Meh. Have my star. Looks like I didn't properly mod this. ._.

If you think my mod post wasn't really useful, then don't kudosu this post.
show more
Please sign in to reply.

New reply