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Kagamine Rin - Meltdown (Ryu Remix)

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Total Posts
63
Topic Starter
banvi
This beatmap was submitted using in-game submission on 2011年3月7日 at 13:28:41

Artist: Kagamine Rin
Title: Meltdown (Ryu Remix)
Source: Vocaloid
Tags: iroha sasaki Ryutaro Nakahara Vocaloid2
BPM: 177
Filesize: 6434kb
Play Time: 03:26
Difficulties Available:
  1. Hard (4.85 stars, 451 notes)
  2. Insane (5 stars, 587 notes)
  3. Normal (2.79 stars, 209 notes)
Download: Kagamine Rin - Meltdown (Ryu Remix)
Information: Scores/Beatmap Listing
---------------
I seem this is Vocaloid song & Ryu mix vol.2 in osu!
vol1 is this http://osu.ppy.sh/s/14984
hmm , I hope you enjoy it.

19/02 add hitcle skins
skin help by Sandpig , thank you very much!

Thanks for mod :)
MathiasXII(Timing help in irc) , valuable(irc) , senaya , KSHR , Leorda , Nivails , Sandplg
Colin Hou . Lesjuh
James2250
S o r d a
1ban 8-)
Cyde
2nd~ :)
Muya
oh 3ban

awesome map.
MathiasXII
Very fun map !!!!!!!! :D

Now that the timing has been taken care of, I can't find anything not to love.

STARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR * <3
Topic Starter
banvi
MathiasXII >
Thanks for timing help & star~ :)

s o r d a , Cyde , Muya >
Thanks for quick star~ :)
DeadAlready
star~ :D
Rigeru_old
:?
valuable_old
:P
April_old
star~ ;)
MathiasXII
Hmmm... I'll suggest that you change your offset to 1514... because of MY MISTAKE !!!!

I noticed my global offset was off by -2 when I timed your song :o sorry :P . haha

I know it sounds elite like change (I mean it's just 2ms)... well it's up to you haha. There will not be much audible difference.

No kudos for this message please :).
Thite
:oops:
senaya
[Normal]
I had a hard time hearing soft-hitnormal here. Other hitsounds blend with the song great, but this one was too quiet imo.

[Hard]
01:30:158 (x) - add circle here?
01:58:124 (1) - finish at start? or distinguish it in some other way?
03:13:547 (8,9) - whistle both or clap both?

[Insane]
00:54:395 (1) - finish at start?
03:21:513 (1,2,3,4,5,6,7,8) - why not use normal hitsounds instead of soft here?

Great job with the hitsounds, they fit this song well.
Topic Starter
banvi

senaya wrote:

[Normal]
I had a hard time hearing soft-hitnormal here. Other hitsounds blend with the song great, but this one was too quiet imo.hmm

[Hard]
01:30:158 (x) - add circle here?no
01:58:124 (1) - finish at start? or distinguish it in some other way? no , Whwther I add finish is decicded by music.
03:13:547 (8,9) - whistle both or clap both?clap

[Insane]
00:54:395 (1) - finish at start?no
03:21:513 (1,2,3,4,5,6,7,8) - why not use normal hitsounds instead of soft here?I think this is better so I wanna keep this. :?

Great job with the hitsounds, they fit this song well.
Thank you~
KSHR
modding ;)

[Overall]
osbファイルの削除

[Normal]
00:49:141(T) - 緑線不要?

[Hard]
Fine!!

[Insane]
00:59:480 (1) - 2grid 上
01:20:836 (2) - 1grid 下
01:26:768 (2) - 1grid 上
02:28:971 (7) - 1grid 左
02:45:073 (4,5) - 1grid 左、下
03:20:497 (1,2) - 1grid 左


見るとこ少なすぎて焦りました!w
これは神譜面の予感...ッ!
star~ヽ(*´∀`)ノ
Topic Starter
banvi

KSHR wrote:

modding ;)

[Overall]
osbファイルの削除 deleted & fullsubmitted

[Normal]
00:49:141(T) - 緑線不要? 不要ですね.removed

[Hard]
Fine!!

[Insane]
00:59:480 (1) - 2grid 上 moved 2 grid up 00:59:141 (1,2,3,1)
01:20:836 (2) - 1grid 下 ok
01:26:768 (2) - 1grid 上 ok
02:28:971 (7) - 1grid 左 moved 0.5 grid up 02:28:463 (4,5,6)
02:45:073 (4,5) - 1grid 左、下 ok
03:20:497 (1,2) - 1grid 左 ok


見るとこ少なすぎて焦りました!w
これは神譜面の予感...ッ! いえいえそんなことないですorz
star~ヽ(*´∀`)ノ
Thanks for mod & star~ ヽ(*´∀`)ノ
Suzully
;)
Topic Starter
banvi
Thx for star~
Leorda
Koooooooniiiiiiiichiiiiiiiiwaaaaaaaaaaa

Normal
00:43:884 (4) - Move 1 grid up? Ugh, stupid nazi
01:30:834 (2,3,4) - I don't know, if the beginner player play this object at first time, it could be confusing. Most beginner player are following beat, not vocal, maybe?
01:37:105 (4) - Move 1 grid down? Ugh, stupid nazi, again
02:04:901 (3) - I really dislike if this overlapped by previous object. Try move up until this object are not overlapped anymore
02:06:257 (7) - Move 1 grid up and right?
03:22:189 (1,2,3,4,1) - IMO, flower pattern will be good for this objects

Hard
AR +1?

00:47:613 (1) - You shoud new combo this, to prevent any spinner bug
02:46:427 (2) - Move further away from 02:45:240 (5,6) to not mixing the pattern


Insane
00:46:768 (1,2,3) - You must unstack with 00:46:259 (5), it's ugly when see at test/play this beatmap
01:42:530 (1) - You shoud new combo this, to prevent any spinner bug
02:59:819 (1) - ^


Fuck yeah
Topic Starter
banvi

Leorda wrote:

Koooooooniiiiiiiichiiiiiiiiwaaaaaaaaaaa

Normal
00:43:884 (4) - Move 1 grid up? Ugh, stupid nazi no
01:30:834 (2,3,4) - I don't know, if the beginner player play this object at first time, it could be confusing. Most beginner player are following beat, not vocal, maybe?hmm , this is within expectations imo...
01:37:105 (4) - Move 1 grid down? Ugh, stupid nazi, again ok
02:04:901 (3) - I really dislike if this overlapped by previous object. Try move up until this object are not overlapped anymore ok
02:06:257 (7) - Move 1 grid up and right?
03:22:189 (1,2,3,4,1) - IMO, flower pattern will be good for this objects ok

Hard
AR +1? ok

00:47:613 (1) - You shoud new combo this, to prevent any spinner bug
02:46:427 (2) - Move further away from 02:45:240 (5,6) to not mixing the pattern[/color] I think this is ok

Insane
00:46:768 (1,2,3) - You must unstack with 00:46:259 (5), it's ugly when see at test/play this beatmap
01:42:530 (1) - You shoud new combo this, to prevent any spinner bug ok
02:59:819 (1) - ^[/color]

Fuck yeah XD
Thank you~ :)
Niva
RYUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU*

[General]
-> Add "Ryutaro Nakahara" to the tags?
-> I think clap hitsounds also fit well in the opening, so don't be afraid to use it.

[Normal]
00:23:208 (1),... - Like this maybe?
01:14:734 (3) - Curve this?
01:26:937 (1,2) - You can create something like this:
01:31:175 (3) - Add whistle?
03:17:107 (1) - Move this a bit so this doesn't touch 03:19:141 (3)?

[Hard]
-> AR+1?
00:54:395 (1) - Add whistle at start?
01:34:056 (6) - I think you dragged the endpoint way too far to the left...
01:49:988 (1) - Curve this slider?
03:25:581 (1,2) - I think you should move these two upper, so you can form a pentagon between 03:24:903 (1), 03:24:225 (5), 03:24:564 (7), 03:25:242 (2), and 03:25:581 (1,2)

[Insane]
00:44:225 (1,2,3) - This jump is readable, but very weird in my opinion
02:37:107 (4) - Copy-paste (3) and place it here after rotated, or curve this more

Another nice map (:

SanDarB
8-)
Topic Starter
banvi

Nivalis wrote:

RYUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU*

[General]
-> Add "Ryutaro Nakahara" to the tags? ok
-> I think clap hitsounds also fit well in the opening, so don't be afraid to use it. oh , I didn't notice. certainly fit.

[Normal]
00:23:208 (1),... - Like this maybe? I can't do because of difficulty rate._.
01:14:734 (3) - Curve this? ok
01:26:937 (1,2) - You can create something like this nice!
01:31:175 (3) - Add whistle? no
03:17:107 (1) - Move this a bit so this doesn't touch 03:19:141 (3)? hmm, I can't

[Hard]
-> AR+1? no , too high o.o
00:54:395 (1) - Add whistle at start? no
01:34:056 (6) - I think you dragged the endpoint way too far to the left... fixed
01:49:988 (1) - Curve this slider? ...no
03:25:581 (1,2) - I think you should move these two upper, so you can form a pentagon between 03:24:903 (1), 03:24:225 (5), 03:24:564 (7), 03:25:242 (2), and 03:25:581 (1,2) ok

[Insane]
00:44:225 (1,2,3) - This jump is readable, but very weird in my opinion removed jump
02:37:107 (4) - Copy-paste (3) and place it here after rotated, or curve this more ok

Another nice map (:
Thanks for mod & star~ :)

SanDarB -> Thax for star
Cyril Scarlet
(ノ゚ω゚)ノ
AYAPAN
すごくイイ譜面です!これは楽しい!

Venus
banviさんの譜面楽しい!!!

お星さま~
m i z u k i
:oops:
MathiasXII
What impresses me with this map is how hard it looks to play on hard difficulty and up, but it is so well done that it plays extremely well !!!!

Seriously this map is in my favorites hehe. I wish I could have your mapping skillz :P.

Have a Kudosu Star ~ :).
Fraolinch
~v~
Topic Starter
banvi
MathiasXII -> Thx kds star!! I love you <3

Thanks for star , all~
Sandpig
hi :D

(>'(oo)')> my mod <('(oo)'<)


Insane

01:32:361 (4,5,6,7,8) - the rhythm here seems not to match the music and plays a little weird imo :< try this


others are fine to me. nice diff, fun to play ;D


Hard

02:48:293 (4,5) - try reversing them(repeat slider first, then circle). 3 stacked circles(the last one is on red tick) play little awkward :<


Normal

fine to me

good map, have a star (~ ̄▽ ̄)~☆
Topic Starter
banvi

Sandpig wrote:

hi :D

(>'(oo)')> my mod <('(oo)'<)

Insane

01:32:361 (4,5,6,7,8) - the rhythm here seems not to match the music and plays a little weird imo :< try this fixed

others are fine to me. nice diff, fun to play ;D

Hard

02:48:293 (4,5) - try reversing them(repeat slider first, then circle). 3 stacked circles(the last one is on red tick) play little awkward :< fixed


Normal

fine to me

good map, have a star (~ ̄▽ ̄)~☆
Thanks for mod & star~
Frill
fuo
James2250
Two 20+ second breaks isn't a great idea, try and cut both of them down to something smaller

Normal:
A few overlaps you could fix like 01:26:259 (4,1) and 02:34:734 (3,4) if you wanted to but looks pretty solid

Hard:
Looks good

Insane:
00:45:581 (3,4,5,1) - odd spacing here..could confuse players

Main concern I have is the break length, it is generally recommended to stay under 15 seconds when possible. Other than that the maps are really nicely done
Deserves a star~
Topic Starter
banvi

James2250 wrote:

Two 20+ second breaks isn't a great idea, try and cut both of them down to something smaller
reduced (I have no idea ... so I used copy and paste & arrenged a bit)

Normal:

A few overlaps you could fix like 01:26:259 (4,1) and 02:34:734 (3,4) if you wanted to but looks pretty solid
fixed

Hard:
Looks good

Insane:
00:45:581 (3,4,5,1) - odd spacing here..could confuse players
apart (1,2,3,4,5)-(1,2,3)

Main concern I have is the break length, it is generally recommended to stay under 15 seconds when possible. Other than that the maps are really nicely done
Deserves a star~
Thank you very much! :)
val0108
woo!
Gamu
good map~

star~ :)

☆Pending map☆
http://osu.ppy.sh/s/24599
show more
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