If they're only allowed for the higher difficulties, then the fact that you have to look at them for a bit to process them isn't a problem. There are already patterns today that could be intentionally misleading (such as a loop) which just gets removed during the modding process, so players expect that sliders will follow their natural pathing (how else would you read something like notch hell? You could technically make sliders go in all kinds of directions without actually making a burai slider, but we do accept the most logical path. For burai's to be allowed all they have to do is to be unambiguous, which can be achieved in the same way we keep complex sliders unambiguous; to require them to follow whatever is the logical path.Ephemeral wrote:
gut response here is no, followed by no followed again by NO
monstrata's cited examples don't look that bad upon a cursory appraisal of more than a few seconds, but when faced with that kind of pattern or placement in an actual track, it essentially almost forces an automatic drop in a large percentage of people
slider paths need to be clear and not ambiguous because ambiguous ones are absolutely awful to play almost universally. at least from my perspective anyway
i could see some relaxation of this rule with concessions given to readability and concept (also similar to what monstrata expressed), but i'm not sure i trust mappers enough to do this properly at the moment generally speaking
I wrote a thingamathing a few years ago about burai sliders that kinda just got lost to time (t/369339), but I still stand by that any burai slider that does not cross itself more than once on the same spot are fine and completely readable by any player who's at a high enough level, given enough time to get used to the concept of burai sliders in general .