orz, why didn't I give a star for this song?Hitoshirenu Shourai wrote:
Ninja!
Enjoy your approved status! Have fun failing, everyone~
Enyway, good job :3
orz, why didn't I give a star for this song?Hitoshirenu Shourai wrote:
Ninja!
Enjoy your approved status! Have fun failing, everyone~
osuplayer111 wrote:
Bubble #1~
Huh? Bubble #2?Hitoshirenu Shourai wrote:
Anjoy your approved status! Have fun failing, everyone~
Reverted to a 2nd bubbleHitoshirenu Shourai wrote:
Ninja!
Anjoy your approved status! Have fun failing, everyone~
I also fixed what Derekku asked to.Jarby wrote:
A few sections are lacking hitsounds entirely, perhaps you could add some more in? - I prefer to leave some of the parts without hitsounds. Actually I tried placing some of them there, but all just started sounding worse and repetitive
00:51:910 (1,2,3,4) - How are you supposed to read speed changes like this? There aren't any slider ticks and they're effectively random. - ^_^' That's a good question haha. I don't really know how can it be read from the first try, but I think it's not that critical.
01:26:662 (1,2,3,1,2) - These sliders should be snapped to 1/3 - Remapped this part a bit
03:20:009 (1,2) - Failed symmetry here could be fixed up to make this cleaner, same with the following bit. - Tried my best to make them more cute
08:42:406 (3,4) - Yeah, these could be improved quite a bit. - Same
Let's not rush thingsSubmitted: Apr 14, 2010
00:54:425 (1) - shouldn't this be on the blue tick?- Found two more
- Well, not really. Kiai time is to be used in a highlight moment of a map. Because there are many maps made as one, there are also much more kiai times. But you're right. I deleted some kiai times.~Derekku wrote:
Taiko
*Isn't kiai supposed to only start/end on the downbeats of measures? Regardless, many kiai sections start/end at weird spots like blue ticks, so I highly suggest fixing those.
*Almost 3000 combo? Holy...
Derekku wrote:
Marathon
*Just noticed that you have more than three slider speeds (didn't think about it when I suggested that you use a slower speed at 03:20:009). You'll need to either change 03:20:009's 0.75x speed (which I still think is too fast here and suggest trying 0.5x again) or remove the 2x from 02:40:603 (1). - Changed that 2x to 1x
*I wasn't going to complain about there being too much kiai, but using multiple fountains like at 06:48:774 and 06:49:681 is a bit excessive, especially since you didn't add them at 06:58:451 and 06:59:359. I suggest removing these two fountains. - Removed
*But, I wouldn't mind if you added one at 07:03:290 since I expected it here. - Added
*00:50:192 (3,1,2) - The slider speed changes around here are confusing enough with a 1/4th repeating slider that goes directly into more 1/4th notes. I think this would flow much better if you removed one repeat. - Remapped this part
*02:12:073 (1) - I keep expecting this to be 1/3 earlier due to the really close distance spacing. How about vertically flipping it (and rotating it like 30 degrees with ctrl-shift-r) like this? http://puu.sh/rhv - Remapped this part
*04:51:625 (1,2) - The 1/8th sliders here and at 04:53:032 (1,2) sound pretty bad imo. If you really have to use them, then perhaps try 1/6th snapping or something like that? - Remapped this part with 1/4 sliders
*06:22:161 (8) - perhaps add a note here? - It sounds strange for me, because I feel that part of the song already ends on the existing note before.
Timing
Changed and resnapped everything and added an inheriting section at the very end
02:19:853 ~ 02:27:637 - Seems little random ;_;I just didn't follow this, it's fine.~ Otherwise, thank you really much arien!
Sprite,Foreground,Centre,"luckystar-fourgirlsshock.jpg",320,240
F,0,73819,78865,0,1
M,0,73819,85351,366,240,417,265
S,0,73819,85351,1,1.14336
F,0,78865,85351,1
F,0,85351,,1
S,0,85351,86000,1.14336,0.8054401
M,0,85364,86013,417,265,319,247
F,0,107440,,1
F,0,107440,108744,1,0.6
F,0,108744,110048,0.625,0.3
F,0,110048,111353,0.325,0
Thank you really much for mod~!Derekku wrote:
Unranked ~2 months ago. It's ridiculous that this hasn't been re-approved yet. Unfortunately, I'm gonna have to pop again for a missing uninherited section and some concerns I have with Taiko.
[Taiko]
*Not really a big deal, but perhaps put Overall Difficulty back into the middle since Taiko diffs usually use the default settings? - Taiko diff's can also have higher or lower OD's.
*And I suppose remove the breaks since Taiko diffs don't need them. - It's okay, player need breaks.
00:56:374 - Kiai should start here on the white tick. - changed
01:10:920 - and end here. - changed
03:52:745 (5,6) - I think this would sound better being on the red/blue ticks than the blue/white ticks. - changed
03:53:451 (9,10) - ^ - changed
03:54:156 (13,14) - ^ - changed
04:34:743 - Kiai shouldn't end on a random tick, so either place it here (on the downbeat), or at 04:34:391. - changed
04:46:004 (3,4,1,1,2,3,4,1,2,3,1) - This pattern (and the similar ones after it) doesn't sound right no matter how many times I listen to it. - changed
The mapping does seem to match Miaso, but it sounds really awkward with the music. How about changing http://puu.sh/GEd to http://puu.sh/GEf? Thus, you would keep the first/second groups of notes the same but moving the third/fourth to the white tick. Then, repeat for the following measures until the end of Butterfly. (I won't be mad if you disagree, but it sounds really strange) - Still post for this last issue?(04:46:004 (3,4,1,1,2,3,4,1,2,3,1))
05:36:739 (1,2,1,1,1) - Kinda strange to start using streams of 5 notes when the same musical pattern only had four back at 05:00:034, but it's up to you. - denidet, it's okay.
05:49:445 - Perhaps end kiai on the downbeat (here) instead? - changed
07:03:290 - Expected kiai to end here, but it's up to you. - changed
Beuchi-chan wrote:
>w<!
Everything is allright for me now, let's go re-rank this!!
BUBBLE #1
Wasn't there allready the first bubble? xDDerekku wrote:
Love the newly fixed storyboard. <3
Bubble #1!
Gah, I always forget about this... ;_; Thanks to the one who added it.Colin Hou wrote:
Genre?