PP calculation seems to be coded using the actual algorhythm rather than getting the current official numbers off any API or however this could work. Guess Sync has to update old PP calculation with the new ones and we will have to redownload.
ChartreuxWestia wrote:
update new version for new pp calculated plz!!!!!
Siobhand wrote:
Does it support the new PP changes? (speed buff, new angle calculation, ...)
Gerwazus wrote:
update when :pray:
Maybe just replace oppai.dll file XD_Kanbu wrote:
PP calculation seems to be coded using the actual algorhythm rather than getting the current official numbers off any API or however this could work. Guess Sync has to update old PP calculation with the new ones and we will have to redownload.
Sonzai no muda wrote:
what day is waiting for the update?
ChartreuxWestia wrote:
update new version for new pp calculated plz!!!!!
Siobhand wrote:
Does it support the new PP changes? (speed buff, new angle calculation, ...)
Gerwazus wrote:
update when :pray:
Now RTPP plugin had tempopary updated. you can check main post_Kanbu wrote:
PP calculation seems to be coded using the actual algorhythm rather than getting the current official numbers off any API or however this could work. Guess Sync has to update old PP calculation with the new ones and we will have to redownload.
yep we have noticed too, but it's little error and that's reason why we said it is temporary updated.cyperdark wrote:
Incorrectly considers pp: https://i.imgur.com/Gmrzrv6.jpg
https://i.imgur.com/oKFYlB7.jpg
DarkProjector wrote:
yep we have noticed too, but it's little error and that's reason why we said it is temporary updated.
And we saw oppai-ng had been updated and tomorrow we updated RTPP plugin again.
yes! you make rtpp plugin output to mmf(memorymapfile) ,then it's could show ingame in osu!fullscreen by ImageOverlay plugin and obs-plugin:James- wrote:
Is there any way to use the plugin for fullscreen streamers with SlOBS?
不是我写的,主要是KedamaOvO这个大佬,我负责测试和维护而已Koyaiba wrote:
三次拉伸新寶島草(中國語)
謝謝大佬寫出來了個好的東西
I couldnt figure out the process to make it work with stream labs obs, is there any guide for that specifically? Because plugin integration for SLobs is kind of badDarkProjector wrote:
yes! you make rtpp plugin output to mmf(memorymapfile) ,then it's could show ingame in osu!fullscreen by ImageOverlay plugin and obs-plugin:James- wrote:
Is there any way to use the plugin for fullscreen streamers with SlOBS?
https://osu.ppy.sh/forum/t/773429
https://github.com/OsuSync/RealTimePPDisplayer/wiki/How-to-setup-obs-plugins-when-you-are-playing-osu!-fullscrren
Currently we didnt fully support stream labs because there is no one would like to use in our members xD , I suggest you use OBSJames- wrote:
I couldnt figure out the process to make it work with stream labs obs, is there any guide for that specifically? Because plugin integration for SLobs is kind of bad
DarkProjector wrote:
RealtimePPDisplayer is a Sync plugin which able to calculate and show pp while you are playing osu!std/taiko/ctb/mania. It depends on another plugin named Osu!RTDP and you can show them where you want.
For new pp algorithm tempopary update:
there is little error which calculating star rating with sliders:issue
There is new version RTPP plugin for tempopary use , and updated/build oppai.dll file from unofficial release. We will release new RTPP plugin again after oppai-ng official released. If you got any trouble please tell me
Sync 7z file
RealTimePPDisplayer release(just extract to Sync folder)
Now you can use ODDR plugin and show your realtime pp at any where!
ODDR Video Tutorial
Show realtime pp on your phone in LAN
Now you can show your realtime pp on Streamlabs OBS
Now you can use IngameOverlayPlugin and show your realtime pp in your game!
Ingame Video Simple Tutorial
AvaliableStatus:Workable
osu! version:20190207.2
ORTDP version:1.5.0
if you notice your displayer doesn't work,please check their version and update.
Feature:
- 1.0.0.0:
- Automatic to show/hide with the change of game status.
- Support Tourney Mode.
- Provide GUI-Window and Text file, you can choose how to show them.
- Show realtime datas ,such as PP/100_count/300_count/200_count/miss_count and more.
1.0.1.0:- Support window topmost.
- Support I18n.
1.0.2.0:- Support transparency(but it can catched by OBS until it's no transparency).
- Add shadow effect switch.
(1.0.1.2):- Automatic to get song folder.
1.0.2.1(1.0.1.4):- Support log file
(1.0.1.6)- Add beatmap path searching pattern "*{title}*"
1.1.1.0(1.1.1.0)- Add debug mode.If you meet trouble please set DebugMode=True and got details info.
- NOW IS SUPPORT OBS-PLUGIN!!! live streamers can able to show PP displayer when they are playing with fullscreen.Details.
- Support more method output at same time. Details
- Support Install/Update in Sync program.Detail
1.2.1(1.1.2)- Support customize output content.Details
- Improve beatmap searching.Now it is able to display beatmaps which custom path.
- Support customize RoundDigits in config.ini
- Dispalyer Interface is public ,now you can make a displayer by yourself.
- Support output "speed_pp"/"aim_pp"/"acc_pp"/'if_fc_pp"/"max_pp"/"combo" and more.
1.2.2 | 2018/1/22- Support change font in WPF,please modify FontName in config.ini.(Default:Segoe UI,Recommend:Consolas);
- Implement reload setting
- fixed some bugs,and add more bugs. XD
1.2.4(1.2.2) | 2018/1/31- Support Taiko mode.
- Add ForceOsuSongsDirectory option in config.ini.(ForceOsuSongsDirectory forces ORTDP to use this path.)
- Add GetCurrentData method(Developers can get all data without event invoking)
1.3.0(1.3.1)- Support Mania Mode.(BETA)
- Support output with expression.for example "total obj:$(n300+n100+n50+nmiss}"
- Add more bugs
- PPY,Please update .NET target version
- - (Sync2.17)- Support auto update.
(1.3.4)- Add more log info for debugging&check
(1.3.5)- Add GameMode option(Available options: Auto,Osu,CatchTheBeat,Mania,Taiko)
(1.3.5 2018/5/15)- Update oppai.dll for HD adjustment.
1.4.0(1.4.0 2018/6/27)- Add "DisableProcessNotFoundInformation","EnableModsChangedAtListening","IgnoreTouchScreenDecrease " option in config.ini.
- Add "Send pp to chat on Ranking" via IRC chat(recommand PublicBotTransferPlugin) Preview Tutorial
- Support config GUI.you can type "config" and modify config conveniently.
- Add mmf-split and text-split out method
- Mania pp update
- sorry ,because of bugs , restart command is unusable ,you can close and then open Sync if it needs restart.
1.5.0(1.4.3 2018/8/19)- Support expression and provide lots of functions for formatting,Details
- Support CTB
1.6.0(1.4.4 2018/11/1)- Output hardware information in debug mode.
- Support logical expression and new functions. like "if(condition, true_expression, false_expression)"
1.6.3(2018/12/3)(Sync2.18.2)
Notice:
- If it not work,try to run Sync.exe as Administrator.
- If you notice ortdp catch wrong(or not exist) Song path.Please modify ForceOsuSongsDirectory to your real Songs path and retry.
- Please read FAQ and Usage carefully.I won't reply any thing what I wrote.
- If you feel lag when you are using.You can modify config.ini and set "ListenInterval" value(ms) as you want.(suggest 132,best 33).We will optimize it.
- If you got these messages when you are play ctb beatmap:
Please close Sync and modify "GameMode=CatchTheBeat" or use config command:- Realtime PP Displayer is automatic to start when you open Sync.exe so you needn't input anything command else.(You may have to play once for taking effect)
Usage and Download
Manual Operation:
- Download Sync and unzip to a folder which you like.
- Open Sync,type "plugins install displayer" and press enter key.
- Restart and enjoy
You can download these for skiping above steps (Suggest).
Download Sync&other plugins for integration:
Download Sync with RealtimePPPlugin + PublicBotTransferPlugin + OsuLiveStatusPanelPlugin + IngameDisplayerPluginSync with RealtimePPPlugin + PublicBotTransferPlugin + OsuLiveStatusPanelPlugin + IngameDisplayerPlugin
virus check
If you want display pp in game, just type "o i" in Sync before you start osu! program.And then play/replay once to make sure all plugin are working.
Ingame Plugin Page
Screenshots:
FAQ:
- Will I be banned if i use this plugin? - No,because it's approved by peppy,of course you have to obey the rules and dont use them for bad behaviors.
- Why it not show anything when I playing? - Maybe osu!RTDP not support your osu! version,please check update.
- Why it arise 0x8007007E crazily? - have you installed Visual C++ Redistributable for Visual Studio 2015 or later
- Why obs can't update realtime PP GUI-Window when I was playing osu! with fullscreen? - I think it about OS rendering mechanism. You can modify config.ini and set "UseText=True" , so plugin will output to text file (Default output to {SyncFolderPath}\Plugins\rtpp.txt)
- Why I can't count PP all/some beatmaps? - Please read this and check yourself
- Why it always arise 0x80131515 for each plugin loading? - Please view this or this2.
- How to change program language to English/Others? - Please view this
- Anti-virus(Defender) software stop me from using program and warn me there are virus/trojran? - Well,in fact there is no any problem because these are open source and build from them.Please ask google how to let to trust(add white-list), or you can get source code and build by yourself.
- Could I show them with osu! fullsceen/ingame? - https://osu.ppy.sh/forum/t/773429[/color]
- Why did it always arise "Init ModeFinder Failed! ...."? - Please update OsuRTDataProvider plugin and set "GameMode" value to Auto/Osu/CatchTheBeat/Mania/Taiko ,take a try!
- How to customize my pp displayer window? - See this and this2
RTPP plugins only support standard mania beatmap :pTheMysticLynx wrote:
I've been having a lot of trouble getting this to work with mania, rtpp isn't updated during mania maps only standard maps, even after doing things like setting the game mode in configDarkProjector wrote:
RealtimePPDisplayer is a Sync plugin which able to calculate and show pp while you are playing osu!std/taiko/ctb/mania. It depends on another plugin named Osu!RTDP and you can show them where you want.
For new pp algorithm tempopary update:
there is little error which calculating star rating with sliders:issue
There is new version RTPP plugin for tempopary use , and updated/build oppai.dll file from unofficial release. We will release new RTPP plugin again after oppai-ng official released. If you got any trouble please tell me
Sync 7z file
RealTimePPDisplayer release(just extract to Sync folder)
Now you can use ODDR plugin and show your realtime pp at any where!
ODDR Video Tutorial
Show realtime pp on your phone in LAN
Now you can show your realtime pp on Streamlabs OBS
Now you can use IngameOverlayPlugin and show your realtime pp in your game!
Ingame Video Simple Tutorial
AvaliableStatus:Workable
osu! version:20190207.2
ORTDP version:1.5.0
if you notice your displayer doesn't work,please check their version and update.
Feature:
- 1.0.0.0:
Notice:
- Automatic to show/hide with the change of game status.
- Support Tourney Mode.
- Provide GUI-Window and Text file, you can choose how to show them.
- Show realtime datas ,such as PP/100_count/300_count/200_count/miss_count and more.
1.0.1.0:- Support window topmost.
- Support I18n.
1.0.2.0:- Support transparency(but it can catched by OBS until it's no transparency).
- Add shadow effect switch.
(1.0.1.2):- Automatic to get song folder.
1.0.2.1(1.0.1.4):- Support log file
(1.0.1.6)- Add beatmap path searching pattern "*{title}*"
1.1.1.0(1.1.1.0)- Add debug mode.If you meet trouble please set DebugMode=True and got details info.
- NOW IS SUPPORT OBS-PLUGIN!!! live streamers can able to show PP displayer when they are playing with fullscreen.Details.
- Support more method output at same time. Details
- Support Install/Update in Sync program.Detail
1.2.1(1.1.2)- Support customize output content.Details
- Improve beatmap searching.Now it is able to display beatmaps which custom path.
- Support customize RoundDigits in config.ini
- Dispalyer Interface is public ,now you can make a displayer by yourself.
- Support output "speed_pp"/"aim_pp"/"acc_pp"/'if_fc_pp"/"max_pp"/"combo" and more.
1.2.2 | 2018/1/22- Support change font in WPF,please modify FontName in config.ini.(Default:Segoe UI,Recommend:Consolas);
- Implement reload setting
- fixed some bugs,and add more bugs. XD
1.2.4(1.2.2) | 2018/1/31- Support Taiko mode.
- Add ForceOsuSongsDirectory option in config.ini.(ForceOsuSongsDirectory forces ORTDP to use this path.)
- Add GetCurrentData method(Developers can get all data without event invoking)
1.3.0(1.3.1)- Support Mania Mode.(BETA)
- Support output with expression.for example "total obj:$(n300+n100+n50+nmiss}"
- Add more bugs
- PPY,Please update .NET target version
- - (Sync2.17)- Support auto update.
(1.3.4)- Add more log info for debugging&check
(1.3.5)- Add GameMode option(Available options: Auto,Osu,CatchTheBeat,Mania,Taiko)
(1.3.5 2018/5/15)- Update oppai.dll for HD adjustment.
1.4.0(1.4.0 2018/6/27)- Add "DisableProcessNotFoundInformation","EnableModsChangedAtListening","IgnoreTouchScreenDecrease " option in config.ini.
- Add "Send pp to chat on Ranking" via IRC chat(recommand PublicBotTransferPlugin) Preview Tutorial
- Support config GUI.you can type "config" and modify config conveniently.
- Add mmf-split and text-split out method
- Mania pp update
- sorry ,because of bugs , restart command is unusable ,you can close and then open Sync if it needs restart.
1.5.0(1.4.3 2018/8/19)- Support expression and provide lots of functions for formatting,Details
- Support CTB
1.6.0(1.4.4 2018/11/1)- Output hardware information in debug mode.
- Support logical expression and new functions. like "if(condition, true_expression, false_expression)"
1.6.3(2018/12/3)(Sync2.18.2)Usage and Download
- If it not work,try to run Sync.exe as Administrator.
- If you notice ortdp catch wrong(or not exist) Song path.Please modify ForceOsuSongsDirectory to your real Songs path and retry.
- Please read FAQ and Usage carefully.I won't reply any thing what I wrote.
- If you feel lag when you are using.You can modify config.ini and set "ListenInterval" value(ms) as you want.(suggest 132,best 33).We will optimize it.
- If you got these messages when you are play ctb beatmap:
Please close Sync and modify "GameMode=CatchTheBeat" or use config command:- Realtime PP Displayer is automatic to start when you open Sync.exe so you needn't input anything command else.(You may have to play once for taking effect)
Manual Operation:You can download these for skiping above steps (Suggest).
- Download Sync and unzip to a folder which you like.
- Open Sync,type "plugins install displayer" and press enter key.
- Restart and enjoy
Download Sync&other plugins for integration:Download Sync with RealtimePPPlugin + PublicBotTransferPlugin + OsuLiveStatusPanelPlugin + IngameDisplayerPluginSync with RealtimePPPlugin + PublicBotTransferPlugin + OsuLiveStatusPanelPlugin + IngameDisplayerPlugin
virus check
If you want display pp in game, just type "o i" in Sync before you start osu! program.And then play/replay once to make sure all plugin are working.
Ingame Plugin Page
Screenshots:
FAQ:
- Will I be banned if i use this plugin? - No,because it's approved by peppy,of course you have to obey the rules and dont use them for bad behaviors.
- Why it not show anything when I playing? - Maybe osu!RTDP not support your osu! version,please check update.
- Why it arise 0x8007007E crazily? - have you installed Visual C++ Redistributable for Visual Studio 2015 or later
- Why obs can't update realtime PP GUI-Window when I was playing osu! with fullscreen? - I think it about OS rendering mechanism. You can modify config.ini and set "UseText=True" , so plugin will output to text file (Default output to {SyncFolderPath}\Plugins\rtpp.txt)
- Why I can't count PP all/some beatmaps? - Please read this and check yourself
- Why it always arise 0x80131515 for each plugin loading? - Please view this or this2.
- How to change program language to English/Others? - Please view this
- Anti-virus(Defender) software stop me from using program and warn me there are virus/trojran? - Well,in fact there is no any problem because these are open source and build from them.Please ask google how to let to trust(add white-list), or you can get source code and build by yourself.
- Could I show them with osu! fullsceen/ingame? - https://osu.ppy.sh/forum/t/773429[/color]
- Why did it always arise "Init ModeFinder Failed! ...."? - Please update OsuRTDataProvider plugin and set "GameMode" value to Auto/Osu/CatchTheBeat/Mania/Taiko ,take a try!
- How to customize my pp displayer window? - See this and this2
The only error/warning that shows is
`[4:26:32 PM] [RTPP:Expression]No Variable found (return zero). Variable name: lt
[4:26:32 PM] [RTPP:Expression]No Variable found (return zero). Variable name: ct
[4:26:32 PM] [RTPP:Expression]No Variable found (return zero). Variable name: last_rtpp
[4:26:32 PM] [RTPP:Expression]No Variable found (return zero). Variable name: llrtpp
[4:26:32 PM] [RTPP:Expression]No Variable found (return zero). Variable name: llrtpp
[4:26:32 PM] [RTPP:Expression]No Variable found (return zero). Variable name: last_rtpp
[4:26:32 PM] [RTPP:Expression]No Variable found (return zero). Variable name: last_rtpp
[4:26:32 PM] [RTPP:Expression]No Variable found (return zero). Variable name: ct`
I think this issue are about dependencies and I suggest you try to find dependency you missing by dependency walker.MikomyZnikomy wrote:
When I try to open Sync.exe this displays:
"This application was unable to start correctly 0xc00007b"
How to fix it?
It seems Sync havent enough system IO permission for updating. please delete cache folderXenonTW wrote:
Uh Please Help!
[19:58:28] Initial File Logger failed!!
[19:58:28] Loading....
Opps! You seem occur a error! We was captured this error and repoting to developers
Ohanterat undantag: System.IO.FileNotFoundException: Det gick inte att hitta filen C:\Users\XenonTW\Desktop\pp counter\Sync\cache\cache_13a3a1da.
vid System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
vid System.IO.Directory.InternalCreateDirectory(String fullPath, String path, Object dirSecurityObj, Boolean checkHost)
vid System.IO.Directory.InternalCreateDirectoryHelper(String path, Boolean checkHost)
vid System.IO.Directory.CreateDirectory(String path)
vid Sync.Plugins.PluginManager.LoadPlugins()
vid Sync.SyncHost.Load()
vid Sync.Tools.StartupHelper.InitSync()
vid Sync.Tools.StartupHelper.Start()
vid Sync.Program.Main(String[] args)
If you get any trouble please show your screenshots and logs file so that I could help youbossatron1011 wrote:
can anyone help me get the mania version working?
we will try , but it maybe break our whole implement of output formatting and hard to refactory , dont hold much hopeKaionacho wrote:
Not sure if someone asked this already(this threat is very long (didn't read most of it), but
is it possible to have different layouts saved for the different gamemodes where the program automatically switches layout depending on the current mode?
For example:
STD layout:
${rtpp}pp
${n300}x300 ${n100}x100 ${n50}x50 ${nmiss}xMiss
Mania Layout:
${rtpp}pp
${n300g}xMAX
${n300}x300
${n200}x200
${n100}x100
${n50}x50
${nmiss}xMiss
Edit: Maybe it's possible with the added logical expression and new functions like idk
if(mode=mania){[[Mania layout]]}
else if(mode=taiko){[[Taiko layout]]}
etc
but not sure how to use these need to try a bit
DarkProjector wrote:
Kaionacho wrote:
Not sure if someone asked this already(this threat is very long (didn't read most of it), but
is it possible to have different layouts saved for the different gamemodes where the program automatically switches layout depending on the current mode?
For example:
STD layout:
${rtpp}pp
${n300}x300 ${n100}x100 ${n50}x50 ${nmiss}xMiss
Mania Layout:
${rtpp}pp
${n300g}xMAX
${n300}x300
${n200}x200
${n100}x100
${n50}x50
${nmiss}xMiss
Edit: Maybe it's possible with the added logical expression and new functions like idk
if(mode=mania){[[Mania layout]]}
else if(mode=taiko){[[Taiko layout]]}
etc
but not sure how to use these need to try a bit
we will try , but it maybe break our whole implement of output formatting and hard to refactory , dont hold much hope
bossatron1011 wrote:
DarkProjector wrote:
Kaionacho wrote:
Not sure if someone asked this already(this threat is very long (didn't read most of it), but
is it possible to have different layouts saved for the different gamemodes where the program automatically switches layout depending on the current mode?
For example:
STD layout:
${rtpp}pp
${n300}x300 ${n100}x100 ${n50}x50 ${nmiss}xMiss
Mania Layout:
${rtpp}pp
${n300g}xMAX
${n300}x300
${n200}x200
${n100}x100
${n50}x50
${nmiss}xMiss
Edit: Maybe it's possible with the added logical expression and new functions like idk
if(mode=mania){[[Mania layout]]}
else if(mode=taiko){[[Taiko layout]]}
etc
but not sure how to use these need to try a bit
we will try , but it maybe break our whole implement of output formatting and hard to refactory , dont hold much hope
i think it might be the ppformat that messing up and not working but im not really sure is there a specific ppformat for mania that might fix my problem
screenshot ingame: https://imgur.com/a/FjniEOw
DarkProjector wrote:
bossatron1011 wrote:
DarkProjector wrote:
Kaionacho wrote:
Not sure if someone asked this already(this threat is very long (didn't read most of it), but
is it possible to have different layouts saved for the different gamemodes where the program automatically switches layout depending on the current mode?
For example:
STD layout:
${rtpp}pp
${n300}x300 ${n100}x100 ${n50}x50 ${nmiss}xMiss
Mania Layout:
${rtpp}pp
${n300g}xMAX
${n300}x300
${n200}x200
${n100}x100
${n50}x50
${nmiss}xMiss
Edit: Maybe it's possible with the added logical expression and new functions like idk
if(mode=mania){[[Mania layout]]}
else if(mode=taiko){[[Taiko layout]]}
etc
but not sure how to use these need to try a bit
we will try , but it maybe break our whole implement of output formatting and hard to refactory , dont hold much hope
i think it might be the ppformat that messing up and not working but im not really sure is there a specific ppformat for mania that might fix my problem
screenshot ingame: https://imgur.com/a/FjniEOw
please make sure your Sync not output any error message about RTPP/ORTDP plugins and set GameMode=Mania in config.ini
bossatron1011 wrote:
DarkProjector wrote:
bossatron1011 wrote:
DarkProjector wrote:
Kaionacho wrote:
Not sure if someone asked this already(this threat is very long (didn't read most of it), but
is it possible to have different layouts saved for the different gamemodes where the program automatically switches layout depending on the current mode?
For example:
STD layout:
${rtpp}pp
${n300}x300 ${n100}x100 ${n50}x50 ${nmiss}xMiss
Mania Layout:
${rtpp}pp
${n300g}xMAX
${n300}x300
${n200}x200
${n100}x100
${n50}x50
${nmiss}xMiss
Edit: Maybe it's possible with the added logical expression and new functions like idk
if(mode=mania){[[Mania layout]]}
else if(mode=taiko){[[Taiko layout]]}
etc
but not sure how to use these need to try a bit
we will try , but it maybe break our whole implement of output formatting and hard to refactory , dont hold much hope
i think it might be the ppformat that messing up and not working but im not really sure is there a specific ppformat for mania that might fix my problem
screenshot ingame: https://imgur.com/a/FjniEOw
please make sure your Sync not output any error message about RTPP/ORTDP plugins and set GameMode=Mania in config.ini
https://imgur.com/arXKPt6
https://imgur.com/RLVru0w
https://imgur.com/FnQvUWx
tried it this way but it still doesn't work
DarkProjector wrote:
bossatron1011 wrote:
DarkProjector wrote:
bossatron1011 wrote:
DarkProjector wrote:
Kaionacho wrote:
Not sure if someone asked this already(this threat is very long (didn't read most of it), but
is it possible to have different layouts saved for the different gamemodes where the program automatically switches layout depending on the current mode?
For example:
STD layout:
${rtpp}pp
${n300}x300 ${n100}x100 ${n50}x50 ${nmiss}xMiss
Mania Layout:
${rtpp}pp
${n300g}xMAX
${n300}x300
${n200}x200
${n100}x100
${n50}x50
${nmiss}xMiss
Edit: Maybe it's possible with the added logical expression and new functions like idk
if(mode=mania){[[Mania layout]]}
else if(mode=taiko){[[Taiko layout]]}
etc
but not sure how to use these need to try a bit
we will try , but it maybe break our whole implement of output formatting and hard to refactory , dont hold much hope
i think it might be the ppformat that messing up and not working but im not really sure is there a specific ppformat for mania that might fix my problem
screenshot ingame: https://imgur.com/a/FjniEOw
please make sure your Sync not output any error message about RTPP/ORTDP plugins and set GameMode=Mania in config.ini
https://imgur.com/arXKPt6
https://imgur.com/RLVru0w
https://imgur.com/FnQvUWx
tried it this way but it still doesn't work
please download rtpp latest version(and extract to Sync folder directly) and retry. > <
DecayingEagle wrote:
pp is not being calculated for me in mania, pls help
yep it contains bug what you said.bossatron1011 wrote:
tried it still does not work
DarkProjector wrote:
DecayingEagle wrote:
pp is not being calculated for me in mania, pls help
bossatron1011 wrote:
tried it still does not work
yep it contains bug what you said.
we will found issue and tell you after we fix.
of cause you could use RTPP previous version. https://puu.sh/Cc7fj/e9020e8229.7z