Ephemeral wrote:
MBomb wrote:
Ephemeral wrote:
there's no systemic demarcation between BNs of any given mode and making them adhere to different usage principles is shonky at best (aka: regular bns would be able to dw, other-mode ones would still have the button, but be expressly instructed not to use it, you can imagine the risk factor there...)
with all due respect to this point, a bn could easily face swift punishment for this, and any issues caused by the usage of it would be very short lasting, to the point of being nowhere near worth abusing, especially with maps having the same time until rank after a dq.
i think the chances of this being abused are just as low as someone spam popping (or even spam nominating) maps, which has happened so few times, at least within my time in the osu community, that it's a near negligible risk.
you're right, they *could*, but it's still a big introduction of systemic bloat for not a lot of actual gain all up. i can't really stress enough how closed-off retaining the current system would make the various other gamemodes - they're already really shuttered from the broad scope of their relatively small communities for the most part.
half of the beef of the new proposal we've floated is to open them up as much as possible, and i've slowly warmed up to the Loctav approach of treating all gamemodes under the same blanket over the years.
I simply cannot see how this logic works. People come and go all the time. How would you know that the modes would become "more open" by forcefully implanting a change that is not needed based on a series of issues another game mode has? Because it would make everything follow the osu!standard formula? If anything, that would maybe encourage one day players, but scare staying players away. Those players who wish to get to the mapping/modding scene require a stable environment they can grow in, and not to be forced out of it as soon as the next X mode encounters a major trouble that forces a rework again.