Ephemeral wrote:
i don't see this working at all, to be honest. the logistical overhead of maintaining multiple systems like this would be immense, not to mention the level of oversight required to ensure that minigame leadership circles didn't just become a closed-off cabal of community regulars.
there's no systemic demarcation between BNs of any given mode and making them adhere to different usage principles is shonky at best (aka: regular bns would be able to dw, other-mode ones would still have the button, but be expressly instructed not to use it, you can imagine the risk factor there...)
i'm floating a hard no on this one just out of the combination of logistical overhead and potential for leadership stagnation, unless anyone has any viable ways to address those two issues somehow.
the easy solution is to not give any bns the dq button xd
no but on a serious note, i don't see any basis of the concern that "minigame leadership circles didn't just become a closed-off cabal of community regulars." but more so than that, subjecting these smaller modes who, as raiden said, are much better at quality control that standard may be is absolutely a terrible idea. the issue with the relationship between QAT and BNG in the minigames is not in their role, but rather the people in those positions. they may be qualified but inactive, or rather vice versa-the work they do and the "clearness" of their role was never an issue present in taiko.
also, your point regarding the button being there and being instructed not to use it used to exist in the first probation test run and worked fine, and still exists for probationary bns if a full BN has not already nominated the map. this concern exists no matter what and has existed for a long time, but if people really want to be on the team they will follow the rules-that's what history has shown here. if you're okay with those systems going through-surely it wouldn't make a difference here.