Maybe make it so you can still get an S after like 1 or 2 misses? Like, every other game mode is just as forgiving :/ I have had this complaint from long time players before
I've never had any issues with my connection to Bancho that I'm aware ofSandy Hoey wrote:
There is no minimum accuracy required. However, if the map is easier then your top plays, you may not receive as much or any significant amount of pp. In your case though, because of your rank, you probably didn't receive the pp because of your connection to Bancho
To be fairly honest usually those 1 minute high pp play maps are usually played with mods and at least to me are super difficult to get high accuracy onPittigbaasje wrote:
It makes me sad to see people having a full list of top plays barely reaching over 1 minute in length. In most online games I know, when there is one thing that trumps every other form of play, they will nerf said method in a way. I would love to see something similar happen to osu!.
At the moment a lot of mappers know how to optimize their maps for maximum pp gains. This has both positive and negative effects. I personally believe we should take a closer look and define what a healthy meta should be. Before the optimisation of mapping, doubletime used to be somewhat healthy iirc. I noticed that nowadays, you will get looked down upon when you only have dubbeltime in your top plays.
Personally, my logic tells me that this meta can't be right. Hopefully we won't have to spam 1 minute maps in order to climb the rankings. (Sure, git gut may be a response for this. But climbing becomes really hard and demotivating if everybody around you only plays 1 minute maps for easy 500 pp plays). I'm not sure if I'm the only one that feels this way though.
I want to say that I do not mean to disrespect whatsoever.Fanboy wrote:
To be fairly honest usually those 1 minute high pp play maps are usually played with mods and at least to me are super difficult to get high accuracy onPittigbaasje wrote:
It makes me sad to see people having a full list of top plays barely reaching over 1 minute in length. In most online games I know, when there is one thing that trumps every other form of play, they will nerf said method in a way. I would love to see something similar happen to osu!.
At the moment a lot of mappers know how to optimize their maps for maximum pp gains. This has both positive and negative effects. I personally believe we should take a closer look and define what a healthy meta should be. Before the optimisation of mapping, doubletime used to be somewhat healthy iirc. I noticed that nowadays, you will get looked down upon when you only have dubbeltime in your top plays.
Personally, my logic tells me that this meta can't be right. Hopefully we won't have to spam 1 minute maps in order to climb the rankings. (Sure, git gut may be a response for this. But climbing becomes really hard and demotivating if everybody around you only plays 1 minute maps for easy 500 pp plays). I'm not sure if I'm the only one that feels this way though.
I agree that it is very hard. Impossible, perhaps. However, I don't think that it has to be perfect in order for it to be fun and inviting to climb. Players will find the best way again eventually, and when that time comes, a small tweak can yet again solve the new problem with ease. Leaving the formula almost unchanged for years just doesn't seem right to me.B1rd wrote:
It's very hard or impossible to balance the pp system to the point where there is no imbalanced mapping styles. The best solution would be to get rid of it altogether.
This is how ppv1 worked and it was shit.Tilt on English wrote:
I know it was changed before ppv2 was implemented but wouldn't it be good to have a percentage of the pp gained come from the actual rank achieved on leader board of a map? I see a couple of problems that my young brain can't find solutions for, like people constantly refreshing the new ranked maps page. I thought that maybe some sort of proportion could be set for players played and time the map has been out or something but then that would make people wait for everyone else to play it. If someone does find a solution to solve this issue, would this idea still be nice?
If you're not improving you shouldn't be ranking up over players who are.Hydrano wrote:
I played this game a lot in the past years and stopped playing it actively about a year ago. I found my skill cap I guess. The game gives no more reward for my plays. In the 4 digit ranks it's not enough to fc 5.4* maps with under 99.5% to get any pp.
Also the fact that you must full combo the maps AND get very high accuracy makes it even more unattractive in higher ranks. You can't play this game casual (1 hour max. per day) if you want some kind of positive feedback for playing it.
I just want this 'reward feeling' back when passing maps even with like 92% on long streaming maps etc. Or if I combo break just once in the middle of a map. Absolute no reward even with 99.90%. But all I get is a -1 rank after every map tho.
I just wanted to share my thoughts about this never ending topic even though I have no idea how to make it better or more rewarding. But I think many people get stuck and stop playing actively cause these reasons.
tell that to SyeruP who SSes all stream maps below 200bpm with HDHRKiciuk wrote:
ppv2 is also shit.
Only autistics who mindlessly play 99%+ always FC get pp.
rest is screwed.
Underrated postMomiji wrote:
tell that to SyeruP who SSes all stream maps below 200bpm with HDHR
tell that to Epiphany who gets 50 ur on everything
tell that to My Aim Trash who gets 60 ur on hardcore bursty 270~285bpm maps
tell that to KeigoClear who seemingly never gets 100s on 180-240bpm streams
tell that to XII who gets 80 ur on everything 290-320bpm doesn't matter how streamy it is.
tell that to all the people who had to get 70 ur on long ass OD7 marathons to SS them, for 2 more pp than some 100 ur 2x100 score.
tell that to fuckin Cookiezi who ssed this: https://osu.ppy.sh/b/102999?m=0
with 59 ur (od10.3 ss tier) just to receive some retarded 300 pp range score.
Overall, you began to imply that acc is overrated and I bet 310bpm stream maps and 420bpm alt maps are overrated too because they're DT
^Kiciuk wrote:
ppv2 is also shit.
Only autistics who mindlessly play 99%+ always FC get pp.
rest is screwed.
Why not make miss count stronger? Missing 4 times as much (8 miss vs 2 miss) will eat like 10% of the pp, while halving your combo will eat 50% of the aim pp.[Taiga] wrote:
^Kiciuk wrote:
ppv2 is also shit.
Only autistics who mindlessly play 99%+ always FC get pp.
rest is screwed.
One of reasons why I don't admit of being a polish citizen
Acc should always have highest value in pp formula, right after it combo.
AgreedKiciuk wrote:
ppv2 is also shit.
Only autistics who mindlessly play 99%+ always FC get pp.
rest is screwed.
So in 2-3 years every top score will be hdhrdt and anyone who can't read ar11 wont be able to compete. Shouldn't AR be a preference like it is in mania? You could just as easily give +30% pp for low AR because some people find it harder to aim there.Kynan wrote:
https://puu.sh/yXzIE/97309fb326.png 30% bonus aim PP so basically yes since AR11 is only used on the very balanced TV size "aim" maps out there, and we all know it's definitely not memorization so it's totally normal that it gives that much of a bonus XD. Not to mention the ridiculous bonus for OD11 too even on low acc but that's normal too right ?
Also it's basically the last thing Tom ever did with PP, 3 years ago. https://osu.ppy.sh/p/changelog?category=pp
Tom94 wrote:
Hello everyone,
please leave your feedback for the Standard mode performance ranking here. Every suggestion is appreciated!
Changes to the system are documented in the changelog.
Mec wrote:
Hello:) here is a old map, i just back this game want to Rank it.
I hope i can get some advise for rank. thanks.
https://osu.ppy.sh/beatmapsets/634927/#osu/1347057
This hasn't been the case for quite a while now. osu! saves all scores made with different mod combinations and the one that's worth the most pp is the one that gets used.Portall wrote:
It also blocks off people from setting higher pp scores on a map that they already have a FL score on.Unsurprisingly that's the case I'm in in fact.
Because score predates pp by about 7 years.Portall wrote:
Say you were to take 2 notes. Each note is hit for 300 score, then multiplied by each mod (and combo) to 1008 score. However the PP value they have could easily be drastically different, so why isn't the score as well? It makes setting better pp scores (for example, on a map that you really love to play) pretty hard if you want to mod it a bit.
Tom94 wrote:
Hello everyone,
please leave your feedback for the Standard mode performance ranking here. Every suggestion is appreciated!
Changes to the system are documented in the changelog.
PKrab wrote:
So ive been playing for quite a while but took a break from playing for a bit and when I just now came back my pp for standard has reset to 0. strange because im level 92 with tons of good plays on my account? some feedback would help, maybe there was an update and im just looking at things wrong
Salvage wrote:
What about calculating accuracy with unstable rate? Or is it that hard to calculate on every map played?.
Novalogic wrote:
Not sure if this was brought up earlier or not. I was wondering, why is it that loved maps can't give pp just like the ranked maps do? I'm not saying that we should just make all loved maps into ranked ones, but since they received a high recognition from the community, why can't they - while still remaining as the separate map category - award performance points just like the ranked ones do? I can't see any reason for maintaining that difference between both map types.
Psyhoren wrote:
Hello everyone!
I would like to suggest ranked multiplayer. What's ranked multiplayer you ask, well let me explain. For starters we all know that in multiplayer it is much harder to play, because of pressure and excitement of playing against other people and that enables us to do stupid mistakes, and not get the perfect play you were looking fore. So what if when you fool combo in ranked multiplayer instead of getting pp to your main score you would get pp to your total ranked multiplayer score.
This ranked multiplayer would go something like this. First you and other 8 players enter a lobby and you get a pool of songs of about 20 and they would be from most played songs from you and other players. Each player gets to ban 1 song from the pool, and you play best of 5. Winner is the one who gets most wins in the end, and pp is determined on how you did on all of the maps. so even if you win but you sucked you still get lover points, and if you came in last or fourth you loos points, the third plays gets out dry, 0 pints.
I just had this idea because i was tired of playing alone. I think something like this would drastically improve multiplayer and it would be more exciting to watch it played on twitch or other platforms. This is only my opinion tell me what do you people think what could be improved and if such a thing would be grate or not.
Best regards
Psyhoren
xScreaMzx wrote:
Psyhoren wrote:
Hello everyone!
I would like to suggest ranked multiplayer. What's ranked multiplayer you ask, well let me explain. For starters we all know that in multiplayer it is much harder to play, because of pressure and excitement of playing against other people and that enables us to do stupid mistakes, and not get the perfect play you were looking fore. So what if when you fool combo in ranked multiplayer instead of getting pp to your main score you would get pp to your total ranked multiplayer score.
This ranked multiplayer would go something like this. First you and other 8 players enter a lobby and you get a pool of songs of about 20 and they would be from most played songs from you and other players. Each player gets to ban 1 song from the pool, and you play best of 5. Winner is the one who gets most wins in the end, and pp is determined on how you did on all of the maps. so even if you win but you sucked you still get lover points, and if you came in last or fourth you loos points, the third plays gets out dry, 0 pints.
I just had this idea because i was tired of playing alone. I think something like this would drastically improve multiplayer and it would be more exciting to watch it played on twitch or other platforms. This is only my opinion tell me what do you people think what could be improved and if such a thing would be grate or not.
Best regards
Psyhoren
Really like the idea, but i think the mappool system is not necessary, it would be enough to just get a random map out of all the ranked maps to avoid farming maps only
xcakepiggie wrote:
remove hd pp bonus
parallaxia wrote:
The first of which is the valuing of combo at all. I understand that combo is an important concept in regards to score in many rhythm games, but why should it have a say in how "skillful" or how good the performance of a player in regards to any one play was. A play that gets one miss on the last note, is worth almost as much as an FC, but a play that gets a miss in the middle of the map is worth comparatively little. There is no reason that this should happen, since a miss in the middle does not imply it was a "worse" miss than one at the end, but it is punished more harshly regardless.
abraker wrote:
parallaxia wrote:
The first of which is the valuing of combo at all. I understand that combo is an important concept in regards to score in many rhythm games, but why should it have a say in how "skillful" or how good the performance of a player in regards to any one play was. A play that gets one miss on the last note, is worth almost as much as an FC, but a play that gets a miss in the middle of the map is worth comparatively little. There is no reason that this should happen, since a miss in the middle does not imply it was a "worse" miss than one at the end, but it is punished more harshly regardless.
Ah, welcome to the acc > combo club. Here at this club we spend years and years trying to convince std players that combo is poor mechanic and has issues. Please enjoy your stay!
Although it has nothing to do with pp and is more of a scoring issue...