Finally you are ranking this
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General
Pls update SB
Apparently there isn't a file sb\particle.png even though something is storyboarded in with that file. Ya should either add the proper file or remove the code
Shiirn's diff is easier now than the special, making the special difficulty name (of shiirn's difficulty) unrankable
Easy
01:15:586 (1,1) - This overlap doesn't look good. I'd recommend flipping the latter slider just for the sake of that
01:37:344 (1,3) - Switch NCs? They kinda break the 2 measure new combos plus melodically it would be more correct if they were switched.
Normal
I'd recommend rechecking the NCing since you kinda switch between 2 measure combos and 1 measure combos time to time even though there isn't really melodically anything that would require that kind of changing like in this section 00:27:454 - . Plus there seems to be few other kind of mistakes such as not NCing this 01:15:586 (4) -
01:22:839 (1,2) - Mind explaining why these are mapped so broadly to the rhythm while the mapping right before and right after tries to replicate the song much much closer than a long slider. I'd just recommend mapping them normally unless there is a good reason to not
Hard
00:31:410 (1,3,4) - The way the stacked objects look with the slidertail is kinda awkward as the 3 is just sticking out there behind the slider. I'd recommend placing the stack so the 3 is near-perfectly under the tailpoint of 1
00:31:740 (2) - Shouldn't this be emphasized through spacing since it's head is placed on a snare and a ton of snares in this section get a notable amount of emphasis through spacing 00:31:081 (5) - 00:33:718 (4) - ect. Maybe like this
https://puu.sh/AfmwB/c70c536e92.png ?
00:37:674 (1) - I personally find this kind of an asymmetric slider kinda not that pleasing visually. Maybe something like
https://puu.sh/Afmz4/4cf95a4e49.png (or something symmetric in general) would work better
01:18:883 (1) - You could end this spinner on the white tick prior to the red tick as it would increase the recovery time to a beat (which is the least amount that spinners should have in hard diffs according to guidelines) plus it would land on an actually notable beat
C00L
00:07:591 (2) - 00:08:663 (5) - ect. It would make more sense imo to have a similar jump for these 1/4 gapped hitcircles as the sliders have for the sake of consistency + it would feel better while playing
00:40:311 (3) - 00:45:586 (3,5) - ect. It would be better to not leave this kind of 1/1 gaps at this level as they just feel so empty even though the song feels really intense D: throwing in a reverse 1/4 slider or a 1/2 slider there would feel much much better
Theaceae
00:03:388 (1) - The sound on the tailpoint is a lot more prominent than the one on the headpoint so mapping it with a slider is quite questionable. Would strongly recommend mapping them as two hitcircles so the latter hitcircle has notably more spacing emphasis
00:19:048 (1,1) - This pattern doesn't really feel to represent the sound on 00:19:212 - properly. Something closer to
https://puu.sh/AfoCC/8970d838ce.png would feel much more accurate
00:40:064 (4) - Slider is offscreen
00:49:624 (5,2) - This overlap is kinda notable and seems kinda easily avoidable without affecting the playability by moving the reverse slider a bit downwards
01:32:399 (3,4) - .. Most of these 1/4 sliders are really curved to a point it simply does not look good anymore at least considering the patterning they are used in. Like for example compare these 01:35:037 (3,4) - sliders which don't really lead to one another to this
https://puu.sh/AfpH5/51693f27d2.png kind of simple structure
Mir
QAT :joy: joy: joy: joy: joy: :joy: joy: joy: joy: :joy: joy: joy: joy: joy: :joy: joy: joy: joy: :joy: joy: joy: joy: joy: :joy: joy: joy: joy: :joy: joy: joy: joy: joy: :joy: joy: joy: joy: :joy: joy: joy: joy: joy: :joy: joy: joy: joy: :joy: joy: joy: joy: joy: :joy: joy: joy: joy: :joy: joy: joy: joy: joy: :joy: joy: joy: joy:01:26:630 (1,2) - You could space these out a bit more considering you use a lot more spacing for that sound here 01:21:355 (1,2) - . Alternatively lower the spacing on the first jump
01:48:553 (1,2,3,4) - These could be spaced quite a lot more as the spacing since the kicksliders prior to these have similar spacing (playing wise, since people most likely only click the heads). It kinda does not follow the song that accurately as the kicks are much more intense and frequent on the latter kicksliders while they feel relatively similar while playing
02:00:091 (2,2,2,2) - I'd strongly urge you to NC these or clearly differentiate the sliders from one another. They are barely sightreadable as there is basically nothing that would inform the player about the huge SV change
winber
I can not judge this kind of a difficulty properly since I can't play maps like this
Shiirn
00:16:575 (1,1) - The overlap would look nicer if you'd try to replicate the round slider with the latter slider a bit closer
00:34:542 (2,1) - This feels really out of place since basically everything else in this section is based around back and forth movement while this pattern breaks that concept as much as it can which doesn't really feel correct for me. If you want to contrast between the sounds (or something) you could try something like
https://puu.sh/AfuIr/9912bb74f0.png00:39:817 (1,2,3,4,5) - This could be visually nicer if the visual spacing between the sliders was equal
01:43:608 (1) - I'd recommend modifying the slidershape here by a tiny bit so the SV change would be much more readable. Maybe throw in some red anchors?
Special
00:30:091 (1,1) - Why are these sounds sometimes mapped with 3/4 sliders and sometimes with a bunch of 1/4 sliders 00:32:729 (1,2,3,4) - ? The sounds are basically the same but having two different kind of click patterns does not seem optimal to me
01:46:575 (1,2,1,2,1,2,1) - It would be a lot nicer for the player if you could build-up the spacing a bit more since having spacing as big as 01:46:905 (1,2) - right after this 01:41:300 (1,2,3,4,5,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1) - is quite a big change for the players even if the bigger spacing has been a normal thing before in the same difficulty. It would still be a lot nicer if there would be proper progression of the spacing throughout the pattern
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That's about it I guess