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Capi - Sekai Wa Koi ni Ochiteiru -acoustic version-

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Juiceys
woo came from discord

01:34:770 (5,6,7) - 5 could be moved to make a perfect triangle

02:19:770 (4,1) - Would look nice if the end of 1 was blanketed with 4

02:28:895 (6) - Remove this circle, it makes the map flow better imo

03:31:395 (4) - Since you're following the lyrics at this part this should be extended

03:38:270 (5) - Awkward slider, weird to play

05:08:395 (4) - Another unnecessary circle
Topic Starter
celerih

Juiceys wrote:

woo came from discord

01:34:770 (5,6,7) - 5 could be moved to make a perfect triangle Applied

02:19:770 (4,1) - Would look nice if the end of 1 was blanketed with 4 I'll keep as the way the parts after are mapped having the blanket here would look weird and not work well with the map

02:28:895 (6) - Remove this circle, it makes the map flow better imo I'll keep the circle, since having it removed would actually make flwo worse. Without it, you'd have a sudden and extreme decrease in spacing for no reason, and people would mistake the slider as having a 1/4 gap between them. Also the note is mapped to a subtle but present guitar sound, so it fits where it is

03:31:395 (4) - Since you're following the lyrics at this part this should be extended Even though the vocalist's note is indeed continuing, on 03:31:770 - is where there is a well defined note, and so where the slider should end. If I continued it, it wouldn't have anything to end on. I did the same thing here: 03:25:020 (1,1,1) -

03:38:270 (5) - Awkward slider, weird to play There are a bunch of sliders like this in the map, and this one isn't any different.

05:08:395 (4) - Another unnecessary circle There is a pretty important piano note there, so the circle here isn't unecessary
Thanks for the mod, every bit of modding helps a lot! 8-)
tatemae
2016-10-09 22:10 SherryCherry: hi
2016-10-09 22:10 SherryCherry: I can mod irc?
2016-10-09 22:10 celerih: hi
2016-10-09 22:10 SherryCherry: ACTION is editing [https://osu.ppy.sh/b/1065018 HoneyWorks feat. Capi - Sekai Wa Koi ni Ochiteiru -acoustic version- [Blossoming Love]]
2016-10-09 22:10 celerih: sure
2016-10-09 22:11 celerih: ready
2016-10-09 22:11 SherryCherry: 00:13:020 (1) - this shape :/ I think too ugly
2016-10-09 22:11 SherryCherry: you can better!
2016-10-09 22:12 SherryCherry: 00:17:770 (3,6,2,3) - too many overlaps
2016-10-09 22:12 SherryCherry: overlapping can be avoided
2016-10-09 22:13 SherryCherry: 00:32:020 (1,2,3,4,1) - try http://puu.sh/rDcRx/3944de68fc.png
2016-10-09 22:13 celerih: Fixed the overlaps, will rework slider
2016-10-09 22:14 SherryCherry: 00:43:395 (3,4) - blanket please
2016-10-09 22:14 SherryCherry: 00:48:770 (1,2) - ^
2016-10-09 22:15 SherryCherry: 01:11:270 (1) - it’s not a good idea to ignore snare sounds
2016-10-09 22:15 celerih: Fixed blankets
2016-10-09 22:16 celerih: But I mapped the snare??
2016-10-09 22:16 SherryCherry: if you want \:D/
2016-10-09 22:17 celerih: ok
2016-10-09 22:17 SherryCherry: 01:34:020 (4) - cntl+g
2016-10-09 22:17 celerih: done
2016-10-09 22:19 SherryCherry: 02:16:520 (4) - Its such a shame to let this go to waste under a slider end of a repeat slider D:
2016-10-09 22:19 SherryCherry: 02:20:520 (1) - ^
2016-10-09 22:20 SherryCherry: 02:34:520 (4) - curve it less
2016-10-09 22:20 celerih: done and done :)
2016-10-09 22:20 SherryCherry: 02:34:520 (4) - and fix overlap
2016-10-09 22:20 02:33:020 (1,4) - *
2016-10-09 22:21 SherryCherry: 02:33:520 (2) - slider end.
2016-10-09 22:21 celerih: ??
2016-10-09 22:21 SherryCherry: http://puu.sh/rDdl4/46cf158402.png
2016-10-09 22:21 celerih: Not sure what you want me to do?
2016-10-09 22:21 celerih: oh
2016-10-09 22:22 SherryCherry: 02:33:770 (2) - circle
2016-10-09 22:22 celerih: got it
2016-10-09 22:22 SherryCherry: 02:35:020 (1) - slider
2016-10-09 22:22 SherryCherry: 02:35:770 (3) - ^
2016-10-09 22:22 SherryCherry: 1/1 slider ^
2016-10-09 22:23 SherryCherry: 02:37:020 (1,2,3,4,5,6,7) - reduce spacing, its overmap
2016-10-09 22:24 celerih: fixed
2016-10-09 22:24 SherryCherry: 02:45:020 (5) - nc
2016-10-09 22:24 celerih: 02:35:770 (3,4) - I'll keep as is since guitar
2016-10-09 22:24 SherryCherry: 02:46:395 (1) - remove nc
2016-10-09 22:25 SherryCherry: 02:47:020 (3) - nc
2016-10-09 22:25 SherryCherry: 02:50:020 (4) - slider
2016-10-09 22:26 SherryCherry: 03:06:020 (3) - ^
2016-10-09 22:26 SherryCherry: 03:07:520 (1,2,3,1,2) - remove all nc
2016-10-09 22:26 celerih: fixed
2016-10-09 22:27 SherryCherry: 03:52:770 (1) - circle+slider
2016-10-09 22:27 SherryCherry: 03:54:270 (4) - improve shape
2016-10-09 22:28 celerih: fixed and fixed
2016-10-09 22:28 SherryCherry: 04:15:770 (3) - cicrcle + slider
2016-10-09 22:29 SherryCherry: 04:17:770 (6) - 2 circle
2016-10-09 22:29 SherryCherry: s
2016-10-09 22:30 SherryCherry: 04:35:020 (4) - nc and finish a slider on a red tic
2016-10-09 22:30 SherryCherry: 04:35:520 (5) - slider
2016-10-09 22:30 SherryCherry: 04:36:020 (7) - ^
2016-10-09 22:31 SherryCherry: 05:12:020 (2) - ^
2016-10-09 22:31 SherryCherry: 05:11:395 (1,4) - blanket
2016-10-09 22:31 SherryCherry: 05:32:770 (3) - remove
2016-10-09 22:32 SherryCherry: the sound is too silent
2016-10-09 22:32 SherryCherry: that's all
2016-10-09 22:32 celerih: Thanks
2016-10-09 22:32 SherryCherry: I wait for yours mod ;)
2016-10-09 22:32 celerih: <Post log, I'll go back some to some stuff and update soon
Shushan
from my reverse m4m queue! t/304087/start=150
[Blossoming Love]
00:05:520 (4) - i think this is too close to 00:05:020 (3) and it looks ugly, change it as the rest (like this 00:03:020 (5,1) )
00:07:020 (4,7) - overlap
00:15:520 (2,3,4) - nc all
00:19:020 (6,1) - swap nc
00:36:520 you are ignoring a very important vocal here
00:38:020 (1) - remove nc, not needed here
00:39:020 (1,2) - swap nc
00:44:270 as before, you are ignoring a big vocal here
00:48:770 (1,2) - swap nc
01:04:020 (2) - nc this
01:13:020 (2) - nc this, the kiai always starts with new combo!!!
01:15:020 (7) - 01:15:020 (7,1) - swap nc
01:27:520 (2,3,4) - nc all
01:30:770 (6,2) - stack?
02:01:020 (1,2) - there are very strong vocals here compared to the rest of the map's vocals, increase the spacing between them
02:03:020 (3) - nc MUST
02:17:020 (5,1) - swap nc
02:18:520 (1,2) - ^^
02:20:520 (1,2) - ^^
02:22:520 (1,2) - ^^
02:26:020 (3,1) - bad overlap here
02:35:020 (7) - nc
02:52:020 (2) - nc??
02:53:520 (2,3,4) - nc all
03:07:020 (1,3) - bad overlap
03:30:520 (2) - nc
03:35:020 (3) - nc
03:36:270 (1,3) - swap nc
03:38:270 (5) - too close to 03:37:770 (4)
03:43:020 (4) - nc
03:44:770 (7) - nc, and if you can make it two circles cause the real nc starts here 03:45:020
03:46:520 (1,2) - swap nc
03:48:520 (1,2) - swap nc, and again, try make the sliders as two circles
03:52:770 (1,2) - swap nc
03:54:270 (5) - nc
04:11:020 (2,3,4,5) - nc all and increase the spacing, strong vocals
04:16:020 (4,1) - swap nc
04:17:020 (4) - nc
04:23:020 (5) - nc
04:28:520 (2) - nc
04:39:020 (4) - nc for consistency
04:43:520 (2,3,4) - nc all
04:59:520 (2,3,4) - ^^
05:01:020 (1,4) - bad overlap
05:09:020 (6,1) - swap nc
05:28:520 (1,2) - swap nc
05:30:520 (1,3) - ^^
05:18:520 (1,3) - swap nc
general
i like the map, but there are a lot of inconsistent nc's and i hope my mod helped you a bit.
gl! i will send you my map in a message
defiance
shitty mod post

Blossoming Love

01:31:020 (1) - I feel like this is very under mapped even for a hard diff. I suggest a slider on 01:31:020 (1) - a circle on 01:31:520 (1) - and another slider on 01:32:020. Would feel a lot smoother rather than just a simple slider.

02:01:020 (1,2) - and 02:03:020 (3,4) - should either be stacked together or moved farther apart due to rhythmical difference.

02:51:520 (1,2) - I feel like the "aa aa a a aa a a" sound should be emphasized like you did with 02:52:520 (1)

02:52:520 (1) - I feel like the "oh" sound on the end of the slider should be represented by a circle, rather than with a slider end.

03:52:770 (1,2,3,4,5) - all of this feels messy to me? maybe move 3,4,5 farther away from 1 and 2 a little so it doesn't feel cluttery?

good map! good luck on getting this ranked!
Topic Starter
celerih

ohad1881 wrote:

from my reverse m4m queue! t/304087/start=150
[Blossoming Love]
00:05:520 (4) - i think this is too close to 00:05:020 (3) and it looks ugly, change it as the rest (like this 00:03:020 (5,1) ) done
00:07:020 (4,7) - overlap fixed
00:15:520 (2,3,4) - nc all I'll keep like it is right now, I don't think it needs to be all NC'ed and I prefer it when it's not
00:36:520 you are ignoring a very important vocal here Fixed
00:39:020 (1,2) - swap nc As it is right now the NC is on the downbeat so I'll keep
00:44:270 as before, you are ignoring a big vocal here Fixed
00:48:770 (1,2) - swap nc
01:04:020 (2) - nc this Why, a new combo isn't an indicator is downbeat, it's to start a new comb. This is in the same combo as the note right before, so why shoudl it be NC'ed? There is more to NCing than just oh downbeat, let's NC
01:15:020 (7) - 01:15:020 (7,1) - swap nc
01:27:520 (2,3,4) - nc all Once again I don't think I need to NC this and I won't for consistency
01:30:770 (6,2) - stack? Done
02:01:020 (1,2) - there are very strong vocals here compared to the rest of the map's vocals, increase the spacing between them For this part I was aiming to have the low spacing because of the 2 similar strong guitar notes, so I'll keep as is
02:03:020 (3) - nc MUST
02:26:020 (3,1) - bad overlap here Done
02:52:020 (2) - nc?? I removed NC to keep in consistency with it earlier
02:53:520 (2,3,4) - nc all ^^
03:07:020 (1,3) - bad overlap Fixed
03:35:020 (3) - nc I NC'ed 03:34:770 (1) - for the combo thing I talked about earlier
03:36:270 (1,3) - swap nc ^^
03:38:270 (5) - too close to 03:37:770 (4) Fixed
03:44:770 (7) - nc, and if you can make it two circles cause the real nc starts here 03:45:020 NC'ed but kept as slider
03:46:520 (1,2) - swap nc
03:48:520 (1,2) - swap nc, and again, try make the sliders as two circles
03:52:770 (1,2) - swap nc
Alright so the last four mods here kinda seem really mindless to me. NC is supposed to go on downbeats yes, but that's when the song actually follow that structure. here the vocals do not follow it, they are kinda all over the place, and so the NC doesn't necessarily go on every downbeat. Once again NC'ing takes more thought than just oh a downbeat, better NC, there are places where it is different, like when the song has a different structure
04:11:020 (2,3,4,5) - nc all and increase the spacing, strong vocals ^^ for NC, and there are no vocals here -_-
04:28:520 (2) - nc For all things like this in the map I didn't NC twice
04:43:520 (2,3,4) - nc all ^^
04:59:520 (2,3,4) - ^^ ^^
05:01:020 (1,4) - bad overlap Fixed
general
i like the map, but there are a lot of inconsistent nc's and i hope my mod helped you a bit.
gl! i will send you my map in a message
The NCs I applied were removed from the quote, because having a thousand green dones was dumb, so that's why it looks like I denied everything. What I applied was removed, don't worry. Thanks for the mod and helping with NC

osuskrub wrote:

shitty mod post

Blossoming Love

01:31:020 (1) - I feel like this is very under mapped even for a hard diff. I suggest a slider on 01:31:020 (1) - a circle on 01:31:520 (1) - and another slider on 01:32:020. Would feel a lot smoother rather than just a simple slider. Changed it like you proposed it

02:01:020 (1,2) - and 02:03:020 (3,4) - should either be stacked together or moved farther apart due to rhythmical difference. I stacked them more together

02:51:520 (1,2) - I feel like the "aa aa a a aa a a" sound should be emphasized like you did with 02:52:520 (1) Not sure what you mean, but I'll assume it's emphasizing by having the slider be squigly. I feel that this is already accomplished with the pattern as a whole. If my assumption was wrong and you meant something else message me and I'll change it

02:52:520 (1) - I feel like the "oh" sound on the end of the slider should be represented by a circle, rather than with a slider end. Changed to have a circle at the end

03:52:770 (1,2,3,4,5) - all of this feels messy to me? maybe move 3,4,5 farther away from 1 and 2 a little so it doesn't feel cluttery? Moved them more apart so that it was less overlapping

good map! good luck on getting this ranked! Thx bae
Thanks for the mod, really helps 8-)
Ultima Fox
hi~ w

[celerih's love for celery]

  1. You should probably decide whether you want to put ncs on downbeats or the beats before because its different all throughout the map and it's really weird
  2. 00:07:020 (4) - Also nc here
  3. 01:16:395 (4) - have this end on the red tick to follow vocal
  4. 01:17:645 (6,7,8,9) - This rhythm seems out of place compared to the song, maybe try something like this (or some variation of it)
  5. 01:31:020 (7) - Another thing here, split up long combos like this, especially because it fits based on the song
  6. 01:37:770 (2,3) - It would be more comfortable to play if these sliders were on downbeats, so maybe either remove the circle before or add one before
  7. 01:41:270 (2,3) - ^
  8. 01:42:520 (5) - Maybe make a 1/2 slider into a circle (i feel like that would fit with how you mapped the other parts)
  9. 01:48:020 (4) - Here i feel like you could put a circle on the blue tick before or after, but not where it is now lol
  10. 03:44:520 (3,1) - Ctrl G this rhythm
  11. 03:48:520 (1,2) - ^
  12. 04:40:520 (1,2,3,4,1) - This pattern that overlaps on itself doesn't really look that good, I think you should spread it out
  13. 04:42:520 (1) - 1/2 slider and make the downbeat clickable?
  14. 04:58:520 (1) - ^


well thats all from me
good luck!~
Topic Starter
celerih
Look at you all grown up with your qualified map and your squiggles. Thanks for letting me know you had a queue so I could snipe a spot 8-)

Ultima Fox wrote:

hi~ w

[celerih's love for celery] YOU BET YOUR ASS I LOVE CELERY <3

  1. You should probably decide whether you want to put ncs on downbeats or the beats before because its different all throughout the map and it's really weird I went back through the map and NC'ed correctly, I hate NC so much
  2. 00:07:020 (4) - Also nc here Done
  3. 01:16:395 (4) - have this end on the red tick to follow vocal This slipped through my checks, fixed
  4. 01:17:645 (6,7,8,9) - This rhythm seems out of place compared to the song, maybe try something like this (or some variation of it) Done
  5. 01:31:020 (7) - Another thing here, split up long combos like this, especially because it fits based on the song fixed
  6. 01:37:770 (2,3) - It would be more comfortable to play if these sliders were on downbeats, so maybe either remove the circle before or add one before Fixed
  7. 01:41:270 (2,3) - ^ ^
  8. 01:42:520 (5) - Maybe make a 1/2 slider into a circle (i feel like that would fit with how you mapped the other parts) Problem is there is no notes from the vocals or guitar on 01:42:770 - as both are held notes here, so I'll keep it as is to follow the song
  9. 01:48:020 (4) - Here i feel like you could put a circle on the blue tick before or after, but not where it is now lol I put a 1/4 slider on the blue tick, otherwise polarity becomes dumb
  10. 03:44:520 (3,1) - Ctrl G this rhythm I did it ma, proud of me?
  11. 03:48:520 (1,2) - ^ ^
  12. 04:40:520 (1,2,3,4,1) - This pattern that overlaps on itself doesn't really look that good, I think you should spread it out Done
  13. 04:42:520 (1) - 1/2 slider and make the downbeat clickable? Done
  14. 04:58:520 (1) - ^ ^


well thats all from me
good luck!~
Thanks a lot for the mod fam~
Saileach
Key
MUST FIX
Might be fine
Optional/Ideas



Sounds
SPOILER
Maybe use inherited points to emphasis the slider ticks on this slider 04:18:520 (1) -


Blankets
SPOILER
Maybe some blanketing on 00:08:270 (4,1) - or 00:09:020 (1,2) - could be nice.



Placement
SPOILER
00:23:020 (1,2,3) - Looks a little awkward, might look better with even spacing
00:24:020 (4) - I dont hear any sound this is mapped to, i could be just deaf tho
01:17:520 - Completely ignored a very audible strum sound here, maybe add another note onto the end or extend the current slider
I feel like 03:54:270 (1) - might be better as just a straight slider, this is mostly just design and my opinion, keep it if you wish


Sorry very short mod, map seems fine, gl getting ranked!
Yoshimaro
HI IM MODDER C:

CAPS MOD BECAUSE MEME, HOPE YOU'RE READY FOR SOME ENTHUSIASM (IM NOT YELLING I PROMISE)

BOX
I THINK THERE ARE PARTS OF THIS MAP THAT WOULD BE EASIER TO UNDERSTAND WITH A TOUCH OF HITSOUNDING, ILL PROVIDE EXAMPLES LATER IN THE MOD

00:51:020 (1,2) - WHY UNDER EMPHASIZED? COMPARE TO 00:50:020 (3,4) -

01:08:020 (3,4) - ALSO ITS A LITTLE AESTHETICALLY CONFUSING TO HAVE STACK DISTANCES VARY FOR LITTLE EXPLANATION, COMPARE THIS TO 00:41:020 (1,2) - .

01:13:020 (1,2,3,4,5) - THIS DOESN'T FOLLOW THE SONGS RHYTHM, THIS IS CREATED RHYTHM. WITHOUT HITSOUNDING, THIS IS A BIT CONFUSING. THE VOCAL BEATS START ON 01:13:020 - 01:13:395 - 01:13:770 - 01:14:020 - 01:14:395 - 01:14:770 - , THESE TIMESTAMPS INDICATE WHERE THERE SHOULD BE A CLICK FUNCTION, DISREGARDING 01:13:520 - SINCE THERE IS A VERY NICE AND AUDIBLE STRUM HERE WHICH I APPRECIATE YOU CAPTURING WITH A CIRCLE. (THIS IS ASSUMING YOU'RE MAPPING VOCALS, OTHERWISE WHEN I DELETE THE ENTIRE MAP AND PLAY ON VARYING SPEEDS I DONT KNOW WHAT YOU'RE MAPPING TO HERE OTHER THAN VOCALS)

01:16:270 (3,4) - THE STACK THING AGAIN, COMPARE TO 01:18:020 (4,5) - PERSONALLY, I LIKE THE SPACING OF THINGS LIKE 01:23:020 (1,2) - BEST

01:34:770 (5) - THIS IS A PRETTY EMPHASIZED NOTE IN TERMS OF SPACING, CONSIDER NERFING IT BECAUSE MUSICALLY THIS DOES NOT DESERVE AS MUCH EMPHASIS AS IT'S RECEIVING. (3.37 IN COMPARISON TO 01:33:770 (3) - WHICH ONLY GETS 1.98, AND 01:33:770 (3) - IS EQUALLY EMPHASIZED AS 01:34:770 (5) - )

OH HEY LOOK YOU EVEN DID IT NICELY HERE 02:39:020 - , USE THIS AS AN EXAMPLE FOR FIRST KIAI BECAUSE THIS IS AN ACCEPTABLE INSTANCE WHERE ITS NOT MAPPER RHYTHM AND FOLLOWS THE VOCALS NICELY

03:05:520 (2) - CONSIDER SHORTENING TO HAVE A CIRCLE ON 03:06:020 - , THIS WOULD CAPTURE ALL OF THE SYLLABLES IN VOCAL HERE

03:39:020 - WHY DOES THIS SECTION HAVE LARGER JUMPS THAN 00:30:520 - THO, THESE SHOULD BE SEDATE IN COMPARISON

04:18:520 (1) - DIVIDE INTO A SLIDER THAT ENDS ON 04:18:895 - SO YOU DONT AWKWARDLY CUT OFF THE ON BEAT OF 04:19:020 - , AND THEN YOU CAN DO YOUR SLIDER ART THING

04:31:020 (1,2) - THIS STACK REAPPEARED AFTER LIKE 3 MINUTES, LOL, MOST OF THE MAP IS USING 04:36:520 (3,1) - THIS KIND OF STACK, YOU SHOULD BE CONSISTENT WITH THESE PLZ

04:48:270 (4,5) - OR JUST DO REGULAR STACK LO

TBH WHEN I WATCHED THIS ANIME I KINDA FELT BAD FOR THE MAIN HEROINE BUT ALSO LOW KEY HATED THE GUY FOR BEING A DICK

ANYWAY GOOD LUCK!
Topic Starter
celerih

DakiniBrave wrote:

Key

Sounds
SPOILER
Maybe use inherited points to emphasis the slider ticks on this slider 04:18:520 (1) - I emphasized by separating the slider


Blankets
SPOILER
Maybe some blanketing on 00:08:270 (4,1) I did the blanket here - or 00:09:020 (1,2) - could be nice.



Placement
SPOILER
00:23:020 (1,2,3) - Looks a little awkward, might look better with even spacing Increased spacing
00:24:020 (4) - I dont hear any sound this is mapped to, i could be just deaf tho You're not deaf, there is indeed no sound there, fixed
01:17:520 - Completely ignored a very audible strum sound here, maybe add another note onto the end or extend the current slider made another slider to repalce the double I had and it the sound you mentioned
I feel like 03:54:270 (1) - might be better as just a straight slider, this is mostly just design and my opinion, keep it if you wish kept it as is since I like the shape of the slider right now


Sorry very short mod, map seems fine, gl getting ranked!
Thanks for the mod (:


- Yoshimaro - wrote:

HI IM MODDER C: HI I'M CELERY

CAPS MOD BECAUSE MEME, HOPE YOU'RE READY FOR SOME ENTHUSIASM (IM NOT YELLING I PROMISE) IT'S OKAY I'M HYPE TOO

BOX
I THINK THERE ARE PARTS OF THIS MAP THAT WOULD BE EASIER TO UNDERSTAND WITH A TOUCH OF HITSOUNDING, ILL PROVIDE EXAMPLES LATER IN THE MOD AT THE TIME OF YOUR MOD THERE WAS NO HITSOUNDING BUT NOW MO DID IT SO I WILL NOT BE REPLYING TO THOSE PARTS AS THEY NO LONGER APPLY

00:51:020 (1,2) - WHY UNDER EMPHASIZED? COMPARE TO 00:50:020 (3,4) - CUZ I'M DUMB, FIXED

01:08:020 (3,4) - ALSO ITS A LITTLE AESTHETICALLY CONFUSING TO HAVE STACK DISTANCES VARY FOR LITTLE EXPLANATION, COMPARE THIS TO 00:41:020 (1,2) - . FIXED, AND ALSO EMPHASIZED 01:09:020 (6) -

01:13:020 (1,2,3,4,5) - THIS DOESN'T FOLLOW THE SONGS RHYTHM, THIS IS CREATED RHYTHM. WITHOUT HITSOUNDING, THIS IS A BIT CONFUSING. THE VOCAL BEATS START ON 01:13:020 - 01:13:395 - 01:13:770 - 01:14:020 - 01:14:395 - 01:14:770 - , THESE TIMESTAMPS INDICATE WHERE THERE SHOULD BE A CLICK FUNCTION, DISREGARDING 01:13:520 - SINCE THERE IS A VERY NICE AND AUDIBLE STRUM HERE WHICH I APPRECIATE YOU CAPTURING WITH A CIRCLE. (THIS IS ASSUMING YOU'RE MAPPING VOCALS, OTHERWISE WHEN I DELETE THE ENTIRE MAP AND PLAY ON VARYING SPEEDS I DONT KNOW WHAT YOU'RE MAPPING TO HERE OTHER THAN VOCALS) I FIXED IT MUM, PROUD OF ME YET?

01:16:270 (3,4) - THE STACK THING AGAIN, COMPARE TO 01:18:020 (4,5) - PERSONALLY, I LIKE THE SPACING OF THINGS LIKE 01:23:020 (1,2) - BEST FIXED

01:34:770 (5) - THIS IS A PRETTY EMPHASIZED NOTE IN TERMS OF SPACING, CONSIDER NERFING IT BECAUSE MUSICALLY THIS DOES NOT DESERVE AS MUCH EMPHASIS AS IT'S RECEIVING. (3.37 IN COMPARISON TO 01:33:770 (3) - WHICH ONLY GETS 1.98, AND 01:33:770 (3) - IS EQUALLY EMPHASIZED AS 01:34:770 (5) - ) REDUCED SPACING IN ORDER TO BETTER EMPHASIZE THE CORRECT PARTS OF THE SONG

OH HEY LOOK YOU EVEN DID IT NICELY HERE 02:39:020 - , USE THIS AS AN EXAMPLE FOR FIRST KIAI BECAUSE THIS IS AN ACCEPTABLE INSTANCE WHERE ITS NOT MAPPER RHYTHM AND FOLLOWS THE VOCALS NICELY THIS IS WHAT HAPPENS WHEN YOU MAP SLOWLY, YOUR MAP GETS WAY BETTER AS IT GOES ALONG AND YOU FORGET TO REMAP THE START

03:05:520 (2) - CONSIDER SHORTENING TO HAVE A CIRCLE ON 03:06:020 - , THIS WOULD CAPTURE ALL OF THE SYLLABLES IN VOCAL HERE PROBLEM IS THERE IS NO GOOD PLACE TO END THE SLIDER AS THERE ARE NO SOUNDS BEFORE IT, SO IT FITS TO HAVE THE SLIDER END WHERE IT ENDS RIGHT NOW

03:39:020 - WHY DOES THIS SECTION HAVE LARGER JUMPS THAN 00:30:520 - THO, THESE SHOULD BE SEDATE IN COMPARISON REMAPPED IT AND MADE A NICER PATTERN CUZ THOSE SQUARES WERE EHHHHHH

04:18:520 (1) - DIVIDE INTO A SLIDER THAT ENDS ON 04:18:895 - SO YOU DONT AWKWARDLY CUT OFF THE ON BEAT OF 04:19:020 - , AND THEN YOU CAN DO YOUR SLIDER ART THING DIVIDING AT ONLY ONE PLACE WOULD BE WEIRD SINCE THERE ARE OTHER IMPORTANT PARTS LIKE 04:19:520 - AND 04:20:020 - SO I DIVIDED IT INTO 4. THIS ALSO WORKS WITH HOW I MAPPED OTHER SIMILAR PARTS OF THE MAP IN 4 SLIDERS

04:31:020 (1,2) - THIS STACK REAPPEARED AFTER LIKE 3 MINUTES, LOL, MOST OF THE MAP IS USING 04:36:520 (3,1) - THIS KIND OF STACK, YOU SHOULD BE CONSISTENT WITH THESE PLZ FIXED

04:48:270 (4,5) - OR JUST DO REGULAR STACK LO FIXED


TBH WHEN I WATCHED THIS ANIME I KINDA FELT BAD FOR THE MAIN HEROINE BUT ALSO LOW KEY HATED THE GUY FOR BEING A DICK I DIDN'T WATCH THE ANIME I JUST REALLY LIKE THE SONG LO

ANYWAY GOOD LUCK! THANKS I'LL PROBABLY NEED IT
Topic Starter
celerih
Ready for BNs? Let's see (:
Nuolong
00:02:020 (4) - Placement needs some flow, like this
00:06:395 (4) - Spacing should be consistent from 00:06:020 (3) - as it is previously (00:03:020 (1,2) - )
00:03:020 (1) - Make it more horizontal and adjust others
00:05:020 (1) - Awkward starting position of a NC, should be placed vertically symmetric from 00:04:020 (3) -
00:16:520 (4,1) - Don't make these two curve, keep them in a straight line with 00:15:520 (2,3) - should be like you do it here 01:27:020 (1,2,3,4) -
00:22:270 (5) - Do not make this slider end on a white tick, because it gets emphasized incorrectly. Sliders should almost always start on a white tick, unless the music stands out in a completely different way from the rest of the song. Just in case you don't understand, 01:34:020 (4) - is fine as it ends on a white tick because it began on one
00:23:395 (2) - Make the spacing between the two sliders equal
00:36:270 (4) - Delete the red anchor, it's unnecessary + doesn't look good
00:45:770 (4) - Delete the red anchor and adjust the other two anchors to make it look better:
I recommend that you find some efficient way to make notes stack on top of each other so that your map gains more aesthetic appeal and is much neater
00:59:770 (4,5) - Same as mentioned earlier, these sliders are incorrectly emphasized
01:23:520 (6) - The red anchor in this does not look at good, and the music has been pretty consistent so I don't think there should be an inconsistent slider like this one
01:29:770 (3) - emphasized incorrectly, I'll stop pointing this out from now on as it shows up quite often
01:46:145 (3) - here the blue tick doesn't have any corresponding sounds with it
01:47:895 (3) - here the white tick doesn't have any corresponding sounds with it
01:49:520 (2) - I recommend you don't skip this white tick because it has a pretty prominent sound here
Perhaps you can add some circles instead of the 1/4 sliders, to spice things up and make it more enjoyable to certain DT players :3 oh you listened to me, I see you started adding them right after I mentioned it ;w; (not that i affected your actions in any way lolz)
02:21:020 (1,2,3,4) - Start a 1/2 slider on the big white tick, ending on the red tick, then create a triple here 02:21:520 (2,3,4) -
02:49:770 (3) - Happens again, remove the red anchor; it seems unfitting
03:39:020 (1,2,3,4,5,6,7,8,1) - Nice, there needs to be more nice and consistently-spaced parts like these :3
03:42:020 (2) - spacing is too close to the slider 03:41:020 (1) -
03:48:520 (5) - fix blanket with 03:49:020 (1) -
04:05:020 (1) - Unusual to place this out of the mist
04:09:520 (5,6,1) - big spacing issue, these both end in the place that makes it pretty difficult for a player to hit the next note, flip them vertically (ctrl+j)
04:11:020 (2,3,4,5) - Same as mentioned earlier, don't make it curve
04:41:520 (3) - Red anchor bad
05:11:520 (2) - around here maybe you can change the rhythm up a bit so it follows that nice piano

Overall, the map has nice rhythm and hitsounding. The main two concerns I have are aesthetic (placement of notes and lack of nice sliders, because nice sliders are essential to any slower song), and incorrectly emphasized notes. So overall I think it needs a bit more work to it. Don't let this comment hinder your determination; if anything it should empower it. I wish you luck!
Hekireki
Hey, M4M as we agreed

03:06:767 (4) - Check aimod, this is unsnapped by like 2 ms
Your Kiais are pretty inconsistent, my suggestion would be kiai from 01:13:020 - to 01:27:020 - and then from 01:29:020 - to 01:43:020 - but whatever you do, make them consistent

uh i got a powercut when i was like 1 minute into the map but i'm gonna try to relist everything, might forget some, sorry


[Blossoming Love]

  1. 00:05:520 (1) - NC error?
  2. 00:06:020 (3,4) - Swap rhythm because right now you're skipping the piano 00:06:520 - here. It looks also pretty out of place to me right now since it's the only time you do it in the small intro
  3. 00:11:520 - Add a note here, the guitar is pretty strong
  4. 00:21:770 (3) - Turn this into a 1/4 to simulate a triple since there's a sound on each three ticks
  5. 00:24:270 (5) - The reverse slider here doesn't work imo, the sound on the white tick is much louder than the other two and yet it's on the reverse arrow, try something like https://osu.ppy.sh/ss/6392581 this. This way you get the strong sound clickable and the stack onto it gives it more impact
  6. 00:27:020 (1) - Shorten this by a 1/4 tick and add a note to create a triple
  7. 00:31:020 (1) - I feel like this needs more emphasis, the sound really stands out from the rest of the song, you could add a finish to emphasize it, works well imo
  8. 00:50:520 (1) - I can see why you'd NC here but for the sake of consistency i'd remove it
  9. 00:53:770 (3,1) - Pick one way of NCing between these and make them consistent
  10. 00:59:520 (3,4,5) - Not a fan of the rhythm here, mainly because of the slider end 01:00:020 - here on the strong vocals. http://puu.sh/rSQLa/d47a0e1be6.jpg feels better
  11. 01:09:020 (6) - NC here
  12. 01:14:020 (1) - Remove NC here, for consistency
  13. 01:17:020 (1) - This slidershape is a bit weird, not on it's own but i feel like it doesn't fit the rest of your map aesthetically wise, just a simple curve would be ok
  14. 01:18:020 (3,4) - You should swap rhythm here to make it consistent with 01:17:020 (1,2) - because it's basically the same sound
  15. 01:23:020 (5) - NC here, downbeat
  16. 01:23:520 (6) - Awkward rhythm imo, not sure of what you're following here, try something like this http://puu.sh/rSRdH/24c1fe0fe1.jpg instead, fits vocals better
  17. 01:29:770 (3,4) - Swap rhythm, the vocals are strong the white tick and it emphasizes them better
  18. 01:31:520 (2,3,4) - ^ http://puu.sh/rSRC8/4daa7c80ef.jpg making it like this would also fit the piano sounds at 01:32:020 - and 01:32:520 - too
  19. 01:42:520 (5) - Personal opinion, but i feel like http://puu.sh/rSRJQ/62ae74a18f.jpg doing this would emphasize the stop better
  20. 01:51:395 - You could add a note here
  21. 01:59:520 - Add a note here to avoid the unneccessary 3/4 gap between 01:59:020 (1,2) -
  22. 02:06:770 (6,1) - Weird overlap, as in unfitting with the rest of the map imo, 02:07:020 (1) - try moving this towards down right
  23. 02:09:020 (1,2) - Really not a fan of this rhythm, try http://puu.sh/rSS0Q/2516255e90.jpg instead, this is a lot more intuitive, you could also use it anywhere else in the map actually.
  24. 02:11:020 (1) - ^ Why did you ignore the vocals on the blue tick? Same suggestion. Actually i recommend http://puu.sh/rSS9U/bfb5c7f94b.jpg for the whole measure
  25. 02:23:895 (4) - Turn this into a 1/2 slider to avoid skipping the guitar sound 02:24:145 - here
  26. 02:41:020 (1,2) - same as my suggestion on the first chorus, the polarity change is really unnecessary and makes you skip a sound on the white tick
  27. 02:47:020 (1,2,3,4) - ^
  28. 02:49:770 (3,4) - Swap rhythm to have the vocal hold 02:50:020 - here being the 1/2 slider
  29. 02:52:520 (1) - Remove NC and put it 02:53:020 (2) - here instead for consistency with similar rhythms before
  30. 03:05:020 (1) - Shorten this by a 1/4 tick and add a note. Triples emphasize the last note and it would be cool to emphasize the vocal hold 03:05:520 (3) -
  31. 03:09:020 (6) - NC here
  32. 03:31:020 (2,3) - For a slow part i'd suggest a passive rhythm http://puu.sh/rSSL7/a0f0076383.jpg to fit the song's atmosphere better

    For the whole slow part i'd recommend using this passive rhythm
    And same for the slow part 04:29:020 - here
  33. 04:45:645 (2,3) - This is the only double with two circles through the whole map if i'm not mistaken, use this http://puu.sh/rSTbZ/1da3f1a966.jpg instead
  34. 05:05:770 (2,3) - Swap rhythm here

Welp i guess that's it, sorry i'm pretty uncomfortable modding lower diffs and bpm but i hope it helped, be careful and try to find any inconsistencies in your map since i probably missed some myself

Have a star for this awesome song :)
-Mo-
03:10:270 - tfw you left these timing points here when I was messing about.
Maybe you're baka after all.

Call me when you replied to mods, I feel like I can improve the hitsounds slightly.
Topic Starter
celerih
Back from the dead with maybe? a ctb diff on the way. Going for rank again
Nokashi
Mod on my own accord, I love this song

[ General]
  1. Hitsounds are yet to be applied so i obviously wont point out anything hitsound related :D
  2. Looking good otherwise!

[ Blossoming Love]
  1. 00:02:520 (2) - I confirmed from you that while some piano notes might be off for timing the guitar notes that are followed are correctly timed. Yet here you trying to place your beat on the piano, which is off by a lot if you 25% it. I Would suggest deleting this slider and placing a circle here 00:02:770 - where there is a guitar sound that is snapped to the red tick nicely, preferably stacked on top of the following slider
  2. 00:06:520 (2) - Even tho coincidentally this piano note isnt that off time-wise, in order to be consistent, i would advise keeping the focus on the guitar by moving the circle here 00:06:770 -
  3. 00:10:770 (2) - This might be a bit subjective but i feel like this should be stacked on the slider, i believe such a sharp 1/2 movement in a calm part like this is a bit sudden
  4. 00:17:895 (3) - Everyone dislikes blanket mods i know, but giving this a bit more of a curve will not only look nicer since it blanketing the 00:18:520 (4) - better but will also ensure a more circular movement that feels really natural
  5. 00:19:895 (3) - Curve it as well for consistency with 00:19:020 (1) - since they express a similar sound
  6. 00:22:520 (6,1) - This is a really noticeable spike in spacing. I Would reduce DS a bit here. I too agree that the jump is supported on a high string so it should be expressed by a distance, but i think it should be toned down a bit
  7. 00:23:770 - Why not make this a clickable beat. You could try this rhythm for example. This ensures the three similar strings are all clickable
  8. 00:32:520 (4) - Move to somewhere like x:344|y:133 so there is a smooth spacing transition in the 2 reverse sliders and the following slider
  9. 00:35:270 (2) - You could try for a triple here, so the usage of a 1/4 slider instead is contrasted, since you used it differently here 00:34:145 (4) - before
  10. 00:39:020 (1,2) - Really unfit spacing imo, since 00:39:020 (1) - this slider is based on a strong string, yet the second one is based on a weaker string making this spacing not bode well with what the song expresses. As an added point, 00:39:520 (2) - this slider has such a prominent string beat on its slider end, it offers mixed feedback to players since they clicked on a weaker sound than the on the sliderend
  11. 00:48:020 (4,5) - Although you follow the guitar here, the piano is playing parallel to the guitar, and the piano isnt timed exactly on the ticks that the guitar is. The problem is, players might switch the focus on the piano thinking you are following when in reality you arent. Try expressing this rhythm in a way that the fact that you are following the guitar is distinguished
  12. 00:53:020 (1) - I Would also curve for consistency, comes down to preference tho
  13. 00:56:520 (6) - move it down a bit so the slider body doesnt overlap 00:55:770 (3) - . I Think it kinda does
  14. 01:08:520 (5,6,1) - you could try moving this up a bit so the transition is smoother. Ding Ding! suggestion time: You could try This ! a placement like that is more expected to the players
  15. Feel free to ignore this suggestion completely, as i get the idea that its intruding to much to how you map things and im just the one modding. However 01:11:020 (1,2) - here something like this can make the movement less snappy since it is a calm part and also it would a nice gimmick for the (2) since its moving like the guitar is... left and right~~~. Also i would suggest turning the following slider into a triple along with 01:13:020 (1) - so its fully disconnected with the previous pattern and its apparent that the kiai is kicking in
  16. 01:14:520 (6) - This feels really disconnected from the whole structure cause it so far away from both previous and next object
  17. 01:26:270 (4) - this stack is off
  18. 01:28:270 (4) - This is out of sync with rhythm
  19. 01:46:270 (4) - line it up with the slider end or make it like that on the other side instead of this one
  20. 01:48:520 (4) - This could work as 2 circles as well, the song supports it
  21. 02:00:020 (4) - I would turn this into a 1/2 slider, mainly because of the fact that you switch instrument focus during this jump section, which might disorient players. I Would play it safe and put a slider there so the transition is smoother while stil keeping this strong piano sound clickable. Alternatively, you could go for a reverse slider with a reverse tick here 02:00:395 - , if you want to follow the piano
  22. 02:04:770 (3) - I Would make it a triple so its consistent with the the previous 1/2 circle patterns, since its the same pattern
  23. 02:16:395 - no beat here
  24. 02:18:020 (4) - Maybe im deaf but this isnt based on any beat in the song
  25. 02:31:020 (1) - You could place this somewhere above 02:30:520 (5) - so the flow is more natural between not only the previous but the next object as well
  26. 02:36:520 (5,1) - Not the nicest overlap tbh
  27. 03:08:770 - Adding more movement by incorporating a circle here as well might be nice
  28. 03:10:145 - thats some cuteness right there ~~
  29. 03:30:520 - A Circle should be here as well
  30. 03:38:770 - Also a circle here will fit nicely
  31. 03:40:520 (4) - This is a bit off rhythmically since its based on piano
  32. 03:59:895 (3) - Moving to somewhere along the lines of x:396|y:358 wil ensure a more natural movement
  33. 04:11:020 (1,2,3,4) - Make it so there is more polarity? Make the rhythm change more apparent
  34. 04:29:020 - extend the blue thing that extends drain to here so the break is neater
  35. 04:54:520 (7) - curve it to the other side so the next object's position is hinted
  36. 05:08:770 (7) - Pretty sharp jump, you should smooth it out
  37. 05:11:520 (3,4,5) - Spread them out tbh so its less cluttered
  38. 05:32:270 (4) - reduce this spacing, feels like its too much and doesnt reflect the music well

Dont get me wrong, this might look like a big mod but its not like i dont like this map. I Really like the concept you went for and the rhythms your used. I Definitely enjoyed modding this as much as you enjoyed mapping this. This is a nice change of song to mod for me and im glad i got the chance to look at it!
You can poke me anytime for help/questions/banter/whatever
Good Luck~
Topic Starter
celerih

Nokashi wrote:

Mod on my own accord, I love this song

[ General]
  1. Hitsounds are yet to be applied so i obviously wont point out anything hitsound related :D
  2. Looking good otherwise!

[ Blossoming Love]
  1. 00:02:520 (2) - I confirmed from you that while some piano notes might be off for timing the guitar notes that are followed are correctly timed. Yet here you trying to place your beat on the piano, which is off by a lot if you 25% it. I Would suggest deleting this slider and placing a circle here 00:02:770 - where there is a guitar sound that is snapped to the red tick nicely, preferably stacked on top of the following slider Done
  2. 00:06:520 (2) - Even tho coincidentally this piano note isnt that off time-wise, in order to be consistent, i would advise keeping the focus on the guitar by moving the circle here 00:06:770 - Done
  3. 00:10:770 (2) - This might be a bit subjective but i feel like this should be stacked on the slider, i believe such a sharp 1/2 movement in a calm part like this is a bit sudden I didn't stack it, but I did reduce the intensity but having the movement be much less sharper
  4. 00:17:895 (3) - Everyone dislikes blanket mods i know, but giving this a bit more of a curve will not only look nicer since it blanketing the 00:18:520 (4) - better but will also ensure a more circular movement that feels really natural done
  5. 00:19:895 (3) - Curve it as well for consistency with 00:19:020 (1) - since they express a similar sound The second slider is a different note both for the piano and guitar so I wanted to express this with a different slider
  6. 00:22:520 (6,1) - This is a really noticeable spike in spacing. I Would reduce DS a bit here. I too agree that the jump is supported on a high string so it should be expressed by a distance, but i think it should be toned down a bit Reduced spacing so it's similar to the other stronger notes
  7. 00:23:770 - Why not make this a clickable beat. You could try this rhythm for example. This ensures the three similar strings are all clickable done
  8. 00:32:520 (4) - Move to somewhere like x:344|y:133 so there is a smooth spacing transition in the 2 reverse sliders and the following slider I wanted to have the higher spacing to the NC'ed slider so it would stand out, as that is the start of the vocal, a strong piano note and a strong guitar sound too
  9. 00:35:270 (2) - You could try for a triple here, so the usage of a 1/4 slider instead is contrasted, since you used it differently here 00:34:145 (4) - before I ended up redoing the rhythms in this sections to use the tripe but also not use the 1/4 slider before
  10. 00:39:020 (1,2) - Really unfit spacing imo, since 00:39:020 (1) - this slider is based on a strong string, yet the second one is based on a weaker string making this spacing not bode well with what the song expresses. As an added point, 00:39:520 (2) - this slider has such a prominent string beat on its slider end, it offers mixed feedback to players since they clicked on a weaker sound than the on the sliderend I put a circle on the strong guitar sound and changed the slider into a single circle
  11. 00:48:020 (4,5) - Although you follow the guitar here, the piano is playing parallel to the guitar, and the piano isnt timed exactly on the ticks that the guitar is. The problem is, players might switch the focus on the piano thinking you are following when in reality you arent. Try expressing this rhythm in a way that the fact that you are following the guitar is distinguished There really isn't a way to have only the guitar stand out, since it goes a bit quiet. But the slider leniancy and the fact that only the guitar has been followed should be enough to make this play fine
  12. 00:53:020 (1) - I Would also curve for consistency, comes down to preference tho I prefer how the current slider is
  13. 00:56:520 (6) - move it down a bit so the slider body doesnt overlap 00:55:770 (3) - . I Think it kinda does I moved the body to avoid the very small overlap
  14. 01:08:520 (5,6,1) - you could try moving this up a bit so the transition is smoother. Ding Ding! suggestion time: You could try This ! a placement like that is more expected to the players The current flow of that section leads really well into the next slider. To me it actually feels less nice to have it were you suggested it to be. it's also the same kind of pattern I used here 01:06:020 (4,5) -
  15. Feel free to ignore this suggestion completely, as i get the idea that its intruding to much to how you map things and im just the one modding. However 01:11:020 (1,2) - here something like this can make the movement less snappy since it is a calm part and also it would a nice gimmick for the (2) since its moving like the guitar is... left and right~~~. Also i would suggest turning the following slider into a triple along with 01:13:020 (1) - so its fully disconnected with the previous pattern and its apparent that the kiai is kicking inI wnted to have the snappier rhythm due to the unique sound at that point. As for turning the slider into a triple I find the the current kickslider represents the kick of the guitar really well, so I'd prefer not to change it
  16. 01:14:520 (6) - This feels really disconnected from the whole structure cause it so far away from both previous and next object I apporached it from the other pattern so it's not so alone anymore
  17. 01:26:270 (4) - this stack is off Maybe I fixed it and didn't realise it but it's fine for me
  18. 01:28:270 (4) - This is out of sync with rhythm Made into 1/4 + circle. I also fixed it over 02:54:270 (4,5) -
  19. 01:46:270 (4) - line it up with the slider end or make it like that on the other side instead of this one Done but I also added a curve to the slider so it feels more natural to play
  20. 01:48:520 (4) - This could work as 2 circles as well, the song supports it done
  21. 02:00:020 (4) - I would turn this into a 1/2 slider, mainly because of the fact that you switch instrument focus during this jump section, which might disorient players. I Would play it safe and put a slider there so the transition is smoother while stil keeping this strong piano sound clickable. Alternatively, you could go for a reverse slider with a reverse tick here 02:00:395 - , if you want to follow the piano But I still keep the focus on the guitar the whole way. The switch is in the guitar, not what instrument I follow. In addition I don't want a slider since that would mean having a slider end on 02:00:270 -
  22. 02:04:770 (3) - I Would make it a triple so its consistent with the the previous 1/2 circle patterns, since its the same pattern I kept it the last pattern so I won't change it here either
  23. 02:16:395 - no beat here I am dumb, fixed
  24. 02:18:020 (4) - Maybe im deaf but this isnt based on any beat in the song It's extremely subtle, and in hindsight it's a bad idea to have something on it, I changed it to 1 long slider
  25. 02:31:020 (1) - You could place this somewhere above 02:30:520 (5) - so the flow is more natural between not only the previous but the next object as well done
  26. 02:36:520 (5,1) - Not the nicest overlap tbh woops
  27. 03:08:770 - Adding more movement by incorporating a circle here as well might be nice Problem is there is no beat on there
  28. 03:10:145 - thats some cuteness right there ~~ This song makes me so happy
  29. 03:30:520 - A Circle should be here as well no guitar no circle
  30. 03:38:770 - Also a circle here will fit nicely done
  31. 03:40:520 (4) - This is a bit off rhythmically since its based on piano This is one of two exceptions I made to my no piano rule. Otherwise this section and 05:11:395 (2,3,4,5) - would feel very empty and awkward
  32. 03:59:895 (3) - Moving to somewhere along the lines of x:396|y:358 wil ensure a more natural movement I didn't move it that low, but I did make it lower and gave it a bigger curve to have a more natural movement
  33. 04:11:020 (1,2,3,4) - Make it so there is more polarity? Make the rhythm change more apparent I think there is enough time between the notes that it's very apparent that the timing is different. Plus the use of stacks like this is completely new to the song so it indicates a change (also that's not what polarity is
  34. 04:29:020 - extend the blue thing that extends drain to here so the break is neater good catch
  35. 04:54:520 (7) - curve it to the other side so the next object's position is hinted THat would disrupt the current flow of the sliders since I'd have to lower things
  36. 05:08:770 (7) - Pretty sharp jump, you should smooth it out seems like a pretty standard triangle jump to me, I might just be dumb
  37. 05:11:520 (3,4,5) - Spread them out tbh so its less cluttered I spread them out a bit but I don't the spacing to be too high here
  38. 05:32:270 (4) - reduce this spacing, feels like its too much and doesnt reflect the music well done

Dont get me wrong, this might look like a big mod but its not like i dont like this map. I Really like the concept you went for and the rhythms your used. I Definitely enjoyed modding this as much as you enjoyed mapping this. This is a nice change of song to mod for me and im glad i got the chance to look at it!
You can poke me anytime for help/questions/banter/whatever
Good Luck~
Thanks a lot for the help. This mod helped out a lot for a bunch of things concerning emphasis I didn't catch while mapping, so it was very useful


I also added -Mo-'s hitsounding. Thanks a lot for redoing it!
Ultima Fox
hey dad

00:01:020 (1,2,1,1,2,1) - I dont know how i feel about your rhythm choice here, i feel like there should be a slider in between these to accompany the vocals (because right now all you have emphasis on is the note right before) or you can remove the circles i think
00:13:020 (3) - I think you could get away with an NC here for the emphasis, but that's your choice
01:21:520 (3) - I think could just be a triplet, because i dont really hear a sound to indicate the need for 4 repeats
01:42:020 (4,1) - I dont really like how you ignore the vocal here, i feel like you could carry out the rhythm with 2 1/2 sliders and still end on that circle, plus (at least i think) this is a part that should be emphasized a little
01:53:770 (2,3,4) - Im pretty sure this should be a triplet from the piano but im not really sure
02:54:520 (5,1) - Is this stack a little off or am i just blind
03:08:020 (4,1) - Kinda the same thing as before, except only the red tick after the long slider
04:18:020 (3) - I think at the very least you should put a circle after this, the random stop is weird considering the vocal (but i can understand if you dont because the instuments kinda stop there as well)
05:11:520 (3,4,5) - Why follow piano here when you didnt follow it at 04:59:020 (1,2,3,4,5) and vice versa

nice map !
good luck :)
KKipalt
mod
CELERI I THINK I MAPPD AN OLDER VERSION KILL ME :< gud thing is the version I mappd didn't seem very different
so yea some of these things might not exis anymore.

anyway gud song gud map I hope u rank it xd, heres the mod

  • 00:01:020 (1,2,1,1,2,1,2,3,1,2,1,2,3) - feels laik ur not mapping certain importnt sounds (i.e. the guitar on the 2nd red tick of the song isnt representd but in 00:10:770 (2,1) - u made it clickabl )
    00:01:020 (1,1) - these 2 slidrs cud b placed further or diffrntly cus these kinda looks weir imo
    00:06:520 (2) - should be slidr since 00:02:520 (2) - is a slider
    00:13:020 (3) - the slider shap seems weird imo (feels like this slidr dusnt interact with its surrounding objects enough)
    00:19:020 (1,2,3) - r u putting emphasis on the main melody or the othr sound
    00:27:020 (1,2,3,4,5) - the pattern feels squishd in
    00:32:020 (3,4) - gonna point out that u could choos to make the guitar sound playabl, this is fine too
    00:33:895 (3,4) - idk how i feel abou u skipping ovr the vocal sound+drum completely
    00:34:520 (5,2,3) - make this organized ina straight line maybe
    00:44:520 (4) - vocal is really loud on the red tick btw
    00:48:520 (5) - loud guitar here, feels laik it shud b clikable
    00:52:520 (5,6,1) - straighten
    00:57:895 (3) - skipped over a beat
    01:11:520 (2) - ,01:13:020 (1) - these look weird together
    01:11:520 (2) - sudden increase in volum represented by nothing
    01:13:020 (1) - maybe make the kiai a bit more spaced, cus it seems rly similarly spacd to the other less intense parts of th song (at least the 1/4s do)
    01:14:020 (5) - ,01:16:020 (5) - shud be 1/4 repeat since theres a decently strong beat in th middle of this, btw this happens quite a few times in th next kiais so i might not mention thm (didnt mention in the last kiai at leas)
    01:14:520 (6) - i hear 1/4 near after and b4 this, i guess i sorta kno y u didnt place notes there tho
    01:19:520 (2) - slider end feels under representd
    01:23:520 (3) - beat after this
    01:40:270 (3) - idk how i feel about this placement xd
    01:42:020 (4) - shud b slider > circl here instead of just a slider imo
    01:43:020 (1) - this is uh, a bit close?
    01:52:520 (5) - since the volum increases as it goes, i think this shud b a burst
    02:01:020 (1,2,1,2) - increas spacings between 1 and 2s? Cus the 2 sounds laik it shud b more emphasized
    02:04:770 (3,1,2,3,4,5,6,1) – spike here (not pp jus difficulty) since this one part seems to hav louder acsoustikkke ICANTSPELTHATWORD
    02:19:520 (2,5) - blanket nazi. Ignor this if u ment for it to b laik that
    02:21:520 (2,3,4) - theres 4 sounds not 3
    02:23:895 (3) - shorten slider and add circl mayb?
    02:24:520 (4,5,1) - just pointing out the piano sound on the slidrend
    02:26:020 (5) - sound in th middle
    02:31:020 (1) - possible triangul
    02:37:770 (2,3,4,5) - organize these a bit more mayb (overlaps, geometry, sym, etc.)
    02:46:270 (4) - not gonna ccare about th piano part at all?
    02:54:270 (4) - this placing feels weird
    02:59:895 (3,1) - spacing feels weird (too small or too larj)
    03:00:520 (2,3,1) - ^ya.
    03:08:020 (4,1) - spacing
    03:33:020 (2) - nc cus its the next bar of music lo, also the 3/4 happens enough that u cud probs try using other slider+circl combinations for this part
    03:36:770 (5) - i guess thers no instrument playing there but im stil gunna point it out
    03:38:770 (2) - k this time ur skipping over th instrumental :L
    03:40:020 (3,4) - u cud choose to vary this from the previous 2 as the music dus get a bit louder
    03:53:520 (2) - id do a jump instead of slider here sinc thers an incoming fast part
    03:58:645 (5) - 4 sounds not 3
    04:05:520 (2) - chanj into 1/4slider to triple to not only express the 1/4 but also th piano
    04:07:020 (1,2) - try a stream, also this part sounds more like a strim section (intensity wise) so keep that in mind
    04:11:020 (1,2,3,4) - u cud choose to map this as 4 slidrs which increas in sv btw
    04:18:020 (3) - agre with ultima
    04:59:020 (1,2,3,4,5) - u completely ignored th piano :<
    05:03:020 (1) - u skipped the ro is zero..
    05:05:020 (1) - and anotha one
    05:17:895 (3,4,1) - thes 3 look weird togethr
    05:19:020 (1,2,3) - place what r u mappin to
    05:20:770 (5) - possibl triangle
    05:24:020 (4,5) - i think a triple fits better here bcus of the loud sound on the red tick
    05:24:520 (6) - 2 1/4 sliders bcus the white and red tik sounds sound laik they shud b clickabl
    05:32:020 (3,4) - follow the concluding piano, u did it with 05:31:020 (1,2) -
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