By the way, you can still call me back for a recheck. PM me again when you're done with all mods.
http://puu.sh/1BmIoPhilippines wrote:
Hard
- Okay now I've finally realized you didn't map the first part of the song. Map it instead? The rest of the diff except Taiko have circles on this part. Music instruments starts here, so then I started to map out where the guitar starts.
- 00:28:885 (1) - Move the 2nd point of this slider 2 grids left because this slider together with the two previous circles don't make a straight line at all. So fix this one to make it straight. Ok
- 00:43:441 (2) - This slider would be more readable if you unstack it and use .7 DS instead. Used .5 DS
- 00:46:529 (3) - Mark a new combo here because it's the start of the kiai. Ok
- 01:25:345 - Perhaps you didn't see my suggestions in [General]. I think you should add a circle here instead to emphasize the last beat the occurred in the song. So basically you're gonna have to move the spinner on 01:25:566 if you followed this one. Yeah i missed that sorry, fixed. But, i moved the spinner to 01:25:455.
- Regarding the spinner in the last part, why not add a descending volume in it like what PainSinger did in all his diff? Ok
All fixedPhilippines wrote:
HardFix this and I'll bubble XD loljk o.o
- 01:21:596 (6) - This slider is actually breaking the flow of the new combo because it's tail is in the downbeat part. What I can suggest for this one is you replace this slider with two circles instead. So if you followed this suggestion, you basically have to put a new combo on the circle in 01:21:816 to maintain the consistency in your new combo.
- 01:25:345 (1) - A new combo here is not necessary and is the only circle that has a new combo in all the difficulties of this map. Remove it please.
- 01:25:455 (1) - This spinner is appearing too early. Please move it on 01:25:566 instead so that players won't be shocked with the appearance of this spinner.
Ty for the mod ^^Philippines wrote:
I'm back again for my 4th mod for this map ^^V
GeneralEasy
- 01:28:433 - Tone down this spinner's soft volume to 5%. I think 5% enough to be heard. fixed
Normal
- 00:58:879 (3) - I think it would be better if this slider will follow the vocals. So basically this should end on 00:59:541 if you agree with this suggestion. Also, If you happen to follow my suggestion, I would also suggest that you add a 1/2 slider on 00:59:982. But it's up to you. You could leave it like that or you could remove the circle and add a 1/2 slider instead. fixed
Insane
- 00:35:060 (3) - Okay, now I don't feel like this slider's in place. I think you should just remove it and replace it with circles. Try this: fixed
- 00:35:942 - Oh btw if you followed my suggestion above, add a new combo here because there's a change in rhythm and to maintain combo count consistency. ^
- 00:59:320 (4) - Add a clap on this slider's head to maintain hit sound consistencies. This suggestion also applies in the slider's tail in 00:59:982. ^
Fix this and I'll bubble XD loljk xD
- 00:26:238 - I think the triplet should be here instead not in 00:26:459. Try to listen to the music closely. You'll get my point. fixed
208,272,7712,38,0,B|168:227|181:168,1,110.000000596046,4|8,0:0|0:0,0:0:0
316,88,4183,6,0,B|372:144,1,80.000000298023
356,224,4624,2,0,B|299:280,1,80.000000298023,8|0,0:0|0:0,0:0:0
212,280,5065,2,0,B|156:224,1,80.000000298023,2|0,0:0|0:0,0:0:0
139,144,5507,2,0,B|196:88,1,80.000000298023,8|0,0:0|0:0,0:0:0
Thx for the thorough mod and starkosiga wrote:
Hi~ PainSinger
from my queue~
here my mod~
[General][Taiko Oni]
- Song Setup - Title - 「Loop (TV size)」 - You know that this is not the true name. yep. 「∞ Loop 」 is correct. but 「∞」 This word can not be used TvT
「∞」 How to read this, Japanese:Mugen(無限) English:Infinite
So I suggest the change of the name to it. 「Mugen Loop」 or 「Infinite Loop」 and (Tv size) ⇒change to (Tv Size)
If you change it, Please do not forget to also change the Taiko BG. well I'll try to figure out how to change the name, fixed the Size part- Timing - Timing Points - do not put a note in front of the timing points. ( Easy,Normal,Insane) If you really want to use this rhythm, It is necessary to add timingpoint. for ex: http://puu.sh/1Hcb1 ( sorry, I'm not good at finding the offset ) fixed
- Mapset - If you want to include taikodiff, at least two diff is necessary. ughh didn't know that, I guess I'll have to think of something
Rule is hereA mapset cannot have a single Taiko difficulty if you decide to include Taiko in your map, make sure you have at least 2 Taiko mode difficulties and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty.[Easy]
- from AIBat;
Unsnapped inherited (green) sections at:
00:18:260 - snap to 00:18:298 fixed
00:46:491 - snap to 00:46:529 ^
01:11:192 - snap to 01:11:230 ^
Because these are kiaitime, you must change itokay, thanks ^^
- 00:01:978 (3) - add NC and 00:02:419 (1) - remove NC. it is better to follow the vocal here~ fixed
- 00:11:241 (1,2,1,2,1,2) - i suggest keep the same rhythm as before ( 00:04:183 (1,2,1) - ) so 00:12:564 (2,2,2) - I think this is unnecessary It improves the rhythm of one pattern from here. if you chage it, plz adjusting the combo color and 00:14:770 (1) - delete unnecessary finish of this >_< the combos were made to change according to the video. removed the finish
- 00:20:063 (3) - remove finish to end of the slider. do not have a finish sound here. it feel excessive finishsound to be noisy fixed
- 00:44:764 (2) - You put clap in start of the slider. This idea is not bad. but i suggest use only sampleset Normal hit sound ( no clap ). i think this makes sounds sharper than a soft-clap. ^
- 00:47:852 (2) - add clap. same as other similar places ^
- 01:01:967(x) - add note. 01:00:644 (1) ~ It is the part that is highlighted in the same way as the beginning of the kiai. so I think that it is not necessary to reduce rhythm I suggested that it should be the same as the beginning of the kiai 00:46:529 (1,2,3) ^
- 01:07:701 (1,3) - add whistle instead to clap to end of the slider. I feel that these consecutive clap does not match constant whistle is enough here. ^
- 01:12:994 - green line. I cannot recommend the sudden volume change from here. 80⇒50% This difference is too large. If you change volume, 01:11:340 - add green line from here. and I thought that 50% were too low. so i suggest use 60% is better imo. ^
- 01:23:140 (2) - add clap ^
- 01:25:676 (1) - As for the spinner from a blue line after finish, an opening is too slow. start is 01:25:566 is better. ^
There is almost no bad rhythm. but design and flow variations are a little few >_< I recommend that you use a straight slider, wave slider etc. Sometimes.
and The form of the slider does not have unity. sometimes copy it and use it and make symmetry, and change an angle... you can create various variations~ You must try to it on the next time
[Normal][Insane]
- 00:05:948 (3) - add clap to repeat of the slider. and also 00:07:271 (4) - add clap. Constant clap. It does not have the meaning not to put. fixed
- 00:07:712 (1) - I do not recommend overlap with 00:05:948 (3) for normal. This is usable in normal. but only this point used it, so i thought that balance was bad. and the flow is not so good, too =~=; for ex: http://puu.sh/1Hq91 ^, also nice sliderball :3
208,272,7712,38,0,B|168:227|181:168,1,110.000000596046,4|8,0:0|0:0,0:0:0- 00:13:005 (1) - remove NC. ( same as pattern 00:04:183 (1,2,3,4) - same as easy
- 00:16:534 (1) - ^ ^
- 00:30:208 (4,5,6,1,2,1,2,3) - Why is hitsound different from easy? The hitsound that easydiff has better fixed
- 00:39:471 (3) - add NC. and remove whistle to end of the slider. ^
- 00:44:323 (4) - add NC. and 00:44:323 (4,5,6) - hitsound same reason as 00:30:208 (4,5,6,1,2,1,2,3) ^
- 01:12:112 - green line. same as Easy diff 01:12:994. ^
The rhythm that this is very simple. it is not bad but there is not the problem even if you added more rhythm. It is like the rhythm used here 00:02:860 (4,5). for ex: 01:00:423 It more fits a vocal to put rhythm here. It is not necessary to change this, of the next time, please refer to itRhythm is very good. It becomes more better if you fix the form
- 00:04:183 (1,2,3,4) - I suggest perfect symmetry form: http://puu.sh/1HsTn fixed
SPOILER316,88,4183,6,0,B|372:144,1,80.000000298023
356,224,4624,2,0,B|299:280,1,80.000000298023,8|0,0:0|0:0,0:0:0
212,280,5065,2,0,B|156:224,1,80.000000298023,2|0,0:0|0:0,0:0:0
139,144,5507,2,0,B|196:88,1,80.000000298023,8|0,0:0|0:0,0:0:0- 00:05:948 (1,2,3,4) - ^ same as ^
- 00:18:409 (2) - remove note. Since this is a distinction with the rhythm of the previous. I thought it was better to reduce the rhythm here ^
- 00:22:379 (2) - remove note. Rhythm a little excessive for vocal ^
- 00:28:664 (9) - remove whistle. fit is not complete, so better to keep a constant whistle. ^
- 00:30:649 (9) - add finish and also 00:31:090 (2) - add finish to start of the slider. This fits well with the finish of the previous part i think ^
- 00:35:942 (7) - add NC and 00:36:824 (1) - remove NC is better. ^
- 00:40:794 (1,2,3,4,5,6,7,8) - Suggestion of the rhythm: http://puu.sh/1Httu 00:41:346 (2) - Rhythm a little excessive for vocal, so i suggest rhythm to replace it. ^
- 00:45:205 (3,4) - remove finish. do not have a finish sound similar to 00:44:764 (2) here. so I feel it to be slightly noisy. ^
- 00:50:498 (2) - how about ctrl+G form? http://puu.sh/1HtCX ^
- 00:53:586 (1,2,3,4) - It is a little crowded. i suggest replacement of the order to avoid congestion http://puu.sh/1HtFW ^
- 01:03:290 (1,2,3,4) - hmm...There is no problem to use the jump. but I felt that it was slightly too wider than others =~=; I don't really see a problem with the width
- 01:05:716 (7) - add NC and 01:05:937 (1) - remove NC. better to appearance fixed
- 01:11:671 - green line. same as Easy diff 01:12:994. ^
Good luck~
ah >.< i see.Philippines wrote:
You're wrong about adding a new Taiko diff kosiga. This mapset has been made before that rule was set so this map has an excemption to that rule. But you still have a choice PainSinger if you want to add a new taiko. Call me back again, if you guys are done with kosiga's mod. I'll have another look.
On the other hand, Taiko-specific backgrounds are now unrankable. Please do not use any of it now.
Okay, I'll delete it thenPhilippines wrote:
On the other hand, Taiko-specific backgrounds are now unrankable. Please do not use any of it now.
http://puu.sh/1UHOKkosiga wrote:
[Sawa's Hard]
- 00:45:867 (1,2) - hm... I want to slow this part like 00:44:764 (1). because quiet part still here. so i suggest continue sv0.6x or change to these to circle == No will destroy my current pattern and i think puta a note here will create a huge jump
- 00:51:822 (7) ~ Suggestion of the combo color: http://puu.sh/1HrV8 Fixed
- 00:53:586 (5) - Why do you put finish only here o.o? You do not put it in other emphasized parts. so I think this not to be necessary , too. or You should put it on other emphasized parts if you put this finish @_@ Ok removed
- 00:57:115~01:03:952 - During this time, DS has a different from other. Is this intentional? 00:57:115 (1,2,3,4,5,6,7,8,9,1,2,3) - For this part i can understand to use it. but 01:00:644 (1,2,3,4,5,6,1,2,3) - For this part, rhythm is the same as the beginning of the kiai, to emphasize certain parts. so I did not find a reason to narrow the DS Orz my mistake i think, i don't remember to change the DS here...but ok fixed
- 01:03:290 (1) - remove NC and 01:04:172 (4) - add NC and 01:05:055 (1) - remove NC. Ok
Thx for taking your time to checkKuroneko-sHerald wrote:
My osu! went randomly on that song, so I decided to do a quick check, and I found that my mod just gone away
Most of the combo colours you changed to fit the video are messy again ughh.. sorry I guess I unintenionally messed it up a bit with the other mods :/SPOILER[Easy]
01:14:759 (1) - Combo Color 3 (red)
01:16:523 (2,3) - New combo on (2) + Combo Color 1 (purple)
01:18:287 (1) - Combo Color 4 (blue)
01:20:052 (2,3) - New combo on (2) + Combo Color 3 or 1 (red or purple)
01:21:816 (1,2,3,4,5) - Combo Color 2 (yellow)
[Normal]
01:14:759 (1,2) - Combo Color 3 (red)
01:16:523 (1,2,3) - Combo Color 1 (purple)
01:18:287 (1,2,3) - Combo Color 4 (blue)
01:20:493 (1,2,3) - Combo Color 3 or 1 (red or purple)
[Insane]
01:14:759 (1,2,3,4,5,6,7) - Combo Color 3 (red)
01:16:523 (1,2,3,4,5,6) - Combo Color 1 (purple)
01:18:287 (1,2,3,4) - Combo Color 4 (blue)
01:20:052 (1,2,3,4,5,6,7) - Leave red combo or Combo Color 1 (purple) (depending to what color you choose in other diffs).
01:21:816 (1,2,3,4,5,6,7,8) - Combo Color 2 (yellow) or another one.
Fixed
Everything else besides what I mentioned was fixedByakugan249 wrote:
[General]
00:41:235 - can you get rid of this hissing sound on the mp3. it really bothers me and it may bother other players as well during gameplay. either replace the mp3 or find a way to get rid of that hissing sound. fixed, I think since I can't really hear any hissing sound :/
[Easy]
01:16:523 (1) - remove the NC on this note. it'll be consistent with 01:12:994 (2) - since the phrase in this part is the same. these NC's are there because of the video
01:20:052 (1) - ^ ^
http://puu.sh/2IxmL.rarByakugan249 wrote:
[Sawa's Hard]
00:07:712 (1) - why don't you curve this slider so that it'll be consistent with (6,7,8)? i find that this slider breaks the flow in this pattern during gameplay.
00:23:040 (3,4) - align this to (3), and space it out so that it'll be consistent with 00:19:181 (3,4,5,6) - since it's spaced out. i'm suggesting the pattern to be like this so that it'll be consistent and similar to the previous pattern during gameplay. I can't see the image...but i think i understand what you means here, plays fine to me so i'm not changing
00:28:885 (1) - you can hear the cymbals at the beginning of this slider, so add a finish at the beginning to go along with it.
00:32:413 - not a big problem, but consider re-snapping this note for consistency with the other timing points. don't have a note here
00:46:529 (1) - consider adding a finish at the beginning because it starts at the kiai and it shows that the kiai begins during gameplay IMO.
00:53:586 (8) - i can hear cymbals here, so add a finish here to go along with it.
01:00:644 (1) - same as 00:46:529.
01:07:701 (3) - same as 00:53:586, but to be consistent with that note if you apply it.
[
Ty for the modSetsurei wrote:
sorry for the late mod, holiday can make myself lazy to mod
some suggestions, seems too short and all about minor positions change (sasuga BAT, I can't find mistakes)
[Easy]
00:39:030 (2) - x 168 y 188 fixed
00:42:118 (2) - x 76 y 228 ^
00:44:764 (2) - perfect blanket tail point x 412 y 152 ^
00:56:233 (4) - x 256 y 132 ^
[Normal]
00:02:860 (4) - not sure if normal diff can make stacks hmm no one complained about it so I'll just leave it for now
00:05:948 (3) - center point x 128 y 264, tail point x 176 y 280 fixed
00:07:712 (1) - x 292 y 288, center point x 340 y 248, tail point x 340 y 184 ^
00:14:770 (1) - center point x 160 y 288, tail point x 188 y 344 ^
00:16:534 (1) - x 440 y 144, center point x 396 y 104, tail point x 336 y 116 ^
00:17:416 (2) - x 240 y 64 ^
00:17:857 (3) - x 144 y 120 ^
00:21:827 (1) - x 248 y 252, center point x 300 y 280, tail point x 356 y 252 ^
00:23:150 (3) - x 272 y 56, center point x 208 y 80, tail point x 200 y 132 ^
00:24:033 (4) - x 148 y 228 ^
00:25:356 (1) - center point x 408 y 192, tail point x 388 y 136 ^
00:27:120 (4) - tail point x 148 y 184 ^
00:51:822 (4) - center point x 100 y 168, tail point x 88 y 228 ^
00:52:704 (5) - x 148 y 316 ^
01:07:260 (1) - not sure if normal diff can make stacks 00:02:860 (4)
01:08:142 (3) - ^ 00:02:860 (4)
[Insane]
00:28:113 (5) - x 172 y 236
00:31:531 (3,4,5,6,7) - fix curve00:59:541 (6,7,8,9,1) - fix curve
- 00:31:531 (3) - x 156 y 348
00:31:642 (4) - x 124 y 324
00:31:752 (5) - x 100 y 292
00:31:862 (6) - x 92 y 252
00:31:972 (7) - x 96 y 21201:00:423 (2) - spacing following ^ x 144 y 152
- 00:59:541 (6) - x 116 y 308
00:59:651 (7) - x 80 y 292
00:59:761 (8) - x 52 y 264
00:59:872 (9) - x 40 y 224
00:59:982 (1) - x 44 y 184
all fixed
good luck with ranked!