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Horie Yui - True truly love

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Affirmation
랭킹크레테리아였나? 정확히 기억은 안나는데 무시되는 모딩이 없도록 해야 한다는 글을 본적이 있습니다. 본인맵 보면서 비교하면 충분히 체크 가능할거라고 봐요 저는.
Topic Starter
Riana

Neoskylove wrote:

랭킹크레테리아였나? 정확히 기억은 안나는데 무시되는 모딩이 없도록 해야 한다는 글을 본적이 있습니다. 본인맵 보면서 비교하면 충분히 체크 가능할거라고 봐요 저는.
음.. 그럼 그냥 제가 확인해보고 반영/미반영이라도 적어놔야겠네요
Affirmation
Make sure no mod posts in the map thread have been ignored before qualifying or bubbling a map. Posts without a sufficient reply may count as ignored. When in doubt, double check if the Code of Conduct for Mapping and Modding has been violated on the mapthread and act accordingly.
넵 화이팅하세용~
Topic Starter
Riana

Neoskylove wrote:

Make sure no mod posts in the map thread have been ignored before qualifying or bubbling a map. Posts without a sufficient reply may count as ignored. When in doubt, double check if the Code of Conduct for Mapping and Modding has been violated on the mapthread and act accordingly.
넵 화이팅하세용~
규정이 있군요.. ㄷㄷ 알려주셔서 감사합니다~
Kawashiro

Neoskylove wrote:

[Kawa's Hard]
  1. 00:07:143 (3,4) - 다른음들 보면 전부 배경음에 맞춰서 매핑했는데 여기만 드럼사운드를 따라가신 이유가 있나요? 딱히 큰 이유가 없다면 그냥 다른것처럼 배경음을 따라가는게 낫지 않을까요? - 00:07:143 (3,4) - , 00:09:496 (3,4) - , 00:11:849 (3,4) - 이 세 부분의 오르간 소리만을 비교해서 들어보시면 마지막 구역에만 3번째 레드틱, 00:12:437 - 여기에 오르간 소리가 있다는 것을 알게 되실겁니다. 이 박자 변화는 이 소리를 표현해주기 위한 거라
    문제 없을 것 같네요
  2. 00:14:937 - ~ 여기부터 너무 뉴콤 주기가 길어지네요. 그냥 그대로 1다운비트로 끊어 주시는게 좋을 것 같습니다. - 보컬이 두 마디마다
    끊어져서 이대로 가는게 더 노래랑 잘 맞는 것 같네요
  3. 00:51:408 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,1,2,3) - 01:00:820 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1) - 복붙을 하실거면 티가 안나게..... - 키아이 북마크로 나눠둔거 보셨겠지만 저는 키아이 1번 마디랑 3번 마디가 매우 비슷하다고 생각하기에 복붙을 이용해서 "어, 아까랑 똑같네?"하는 느낌을 주는 것이 좋은 아이디어라고 생각해요.
  4. 01:13:320 - 필요한 음인가요? 단순 보컬만 따라가신것 같은데 이부분은, 그러면 여기 소리는 크게 필요하다고 느껴지지 않네요. 01:15:525 (3) - 처럼요.
  5. 01:17:290 (1) - 여기부터도 복붙 티 안나게 조금씩 수정해주세요. - 인트로랑 아웃트로가 완전히 똑같다고 생각하기 때문에 위에서 말한
    거랑 같은 이유로 거절합니다.
GL
no comment = fixed

thanks

?
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Title:True truly love
TitleUnicode:True truly love
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ArtistUnicode:堀江由衣
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453,270,51261,1,0,0:0:0:0:
475,352,51408,6,0,P|443:356|412:346,1,65,4|0,1:0|0:0,0:0:0:0:
332,316,51702,1,8,0:0:0:0:
248,336,51849,1,0,0:0:0:0:
163,356,51996,2,0,P|131:355|100:345,2,65,2|0|10,1:2|1:0|0:0,0:0:0:0:
248,335,52437,2,0,B|264:303|248:271|248:271|232:235|246:210,1,130,2|2,0:1|0:0,0:0:0:0:
304,148,52878,1,10,0:1:0:0:
389,129,53025,2,0,B|380:196|380:196|328:232,1,130,0|0,0:0|1:0,0:0:0:0:
246,209,53467,2,0,P|226:183|219:151,1,65,10|0,0:1|0:0,0:0:0:0:
180,76,53761,6,0,L|309:79,1,130,2|8,1:2|0:0,0:0:0:0:
379,132,54202,2,0,P|424:94|388:48,1,130,2|2,0:0|1:2,0:0:0:0:
309,79,54643,2,0,P|294:107|292:139,1,65,8|0,0:0|0:0,0:0:0:0:
320,220,54937,1,2,1:1:0:0:
404,208,55084,1,0,0:0:0:0:
487,191,55231,2,0,P|488:224|476:254,1,65,8|2,0:0|0:1,0:0:0:0:
404,296,55525,2,0,B|372:312|340:296|340:296|304:280|279:294,1,130,0|10,1:0|0:0,0:0:0:0:
116,340,56114,6,0,P|168:296|112:256,1,130,4|8,1:1|0:0,0:0:0:0:
61,217,56555,2,0,P|51:248|55:280,1,65,2|0,0:0|1:0,0:0:0:0:
116,340,56849,1,0,1:0:0:0:
196,364,56996,2,0,L|284:352,1,65,10|0,0:0|0:0,0:0:0:0:
324,300,57290,6,0,P|332:256|316:216,2,65,2|0|8,1:0|0:0|0:0,0:0:0:0:
376,368,57731,2,0,B|464:380|464:380|504:370,1,130,2|0,1:1|0:0,0:0:0:0:
460,296,58172,1,10,0:0:0:0:
460,296,58467,6,0,L|468:216,2,65,2|0|0,3:2|0:0|0:0,0:0:0:0:
380,268,58908,2,0,L|372:188,2,65,2|0|0,3:2|0:0|0:0,0:0:0:0:
311,319,59349,2,0,P|283:304|251:299,1,65,8|0,0:0|0:0,0:0:0:0:
172,328,59643,1,12,0:1:0:0:
256,180,59937,1,12,0:1:0:0:
120,84,60231,1,0,1:0:0:0:
68,148,60378,2,0,B|48:184|48:184|61:271,1,130,14|2,0:1|1:1,0:0:0:0:
37,352,60820,6,0,P|69:356|100:346,1,65,4|0,1:0|0:0,0:0:0:0:
180,316,61114,1,10,0:0:0:0:
264,336,61261,1,0,0:0:0:0:
348,356,61408,2,0,P|380:355|411:345,2,65,2|0|8,1:2|0:0|0:0,0:0:0:0:
264,335,61849,2,0,B|248:303|264:271|264:271|280:235|266:210,1,130,2|0,0:1|0:0,0:0:0:0:
208,148,62290,1,10,0:1:0:0:
122,129,62437,2,0,B|132:196|132:196|184:232,1,130,0|2,0:0|1:2,0:0:0:0:
265,209,62878,2,0,P|285:183|292:151,1,65,10|0,0:1|0:0,0:0:0:0:
332,76,63172,6,0,L|192:80,1,130,2|8,1:2|0:0,0:0:0:0:
133,132,63613,2,0,P|88:94|124:48,1,130,2|2,0:0|1:2,0:0:0:0:
203,79,64055,2,0,P|218:107|220:139,1,65,8|0,0:0|0:0,0:0:0:0:
192,220,64349,1,2,1:1:0:0:
108,208,64496,1,0,0:0:0:0:
24,191,64643,2,0,P|23:224|35:254,1,65,8|2,0:0|0:1,0:0:0:0:
108,296,64937,2,0,B|140:312|172:296|172:296|208:280|233:294,1,130,0|10,1:0|0:0,0:0:0:0:
396,340,65525,6,0,P|344:296|400:256,1,130,6|10,1:2|0:0,0:0:0:0:
450,217,65966,2,0,P|460:248|456:280,1,65,0|0,0:0|1:0,0:0:0:0:
396,340,66260,1,2,1:2:0:0:
316,364,66407,2,0,L|228:352,1,65,0|0,0:0|0:0,0:0:0:0:
192,296,66702,6,0,P|201:252|267:291,1,130,2|8,1:2|0:0,0:0:0:0:
251,355,67143,1,2,0:0:0:0:
168,376,67290,2,0,B|80:364|80:364|40:378,1,130,0|10,1:0|0:0,0:0:0:0:
0,304,67731,1,8,0:3:0:0:
20,224,67878,5,2,3:0:0:0:
258,308,68320,1,2,3:0:0:0:
0,304,68761,1,2,3:0:0:0:
242,224,69203,1,2,3:0:0:0:
480,308,69643,6,0,P|488:339|479:370,1,65,2|0,3:0|0:0,0:0:0:0:
404,336,69937,1,8,0:0:0:0:
492,192,70231,1,4,1:0:0:0:
256,192,70378,12,2,71996,0:0:0:0:
256,260,72584,5,14,0:0:0:0:
296,8,73025,1,0,1:0:0:0:
212,8,73172,1,10,0:0:0:0:
492,192,73761,1,2,1:2:0:0:
476,276,73908,1,0,0:0:0:0:
424,344,74055,1,2,1:2:0:0:
340,364,74202,1,0,0:0:0:0:
256,348,74349,1,10,0:0:0:0:
256,180,74643,2,0,L|256:128,3,32.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
256,104,74937,5,14,0:0:0:0:
216,356,75378,1,0,1:0:0:0:
300,356,75525,1,10,0:0:0:0:
8,188,76114,1,2,1:2:0:0:
28,104,76261,1,0,0:0:0:0:
88,44,76408,1,2,1:2:0:0:
172,20,76555,1,0,0:0:0:0:
256,36,76702,6,0,L|252:92,3,32.5,4|0|0|4,1:2|0:0|1:0|0:3,0:0:0:0:
280,100,76996,2,0,L|277:132,3,32.5,8|8|8|8,0:3|0:0|0:0|0:0,0:0:0:0:
275,176,77290,6,0,P|253:198|216:208,1,65,12|0,1:0|0:0,0:0:0:0:
136,208,77585,1,8,0:0:0:0:
56,184,77732,2,0,B|42:209|58:245|58:245|74:277|58:309,1,130,2|0,0:0|0:0,0:0:0:0:
137,343,78173,2,0,P|165:325|197:322,1,65,8|0,0:0|0:0,0:0:0:0:
276,340,78467,6,0,L|368:344,1,65,2|0,1:2|0:0,0:0:0:0:
424,348,78761,1,8,0:0:0:0:
484,287,78908,2,0,P|459:267|427:262,1,65,2|0,0:0|1:0,0:0:0:0:
344,256,79202,2,0,L|344:126,1,130,0|0,1:0|0:0,0:0:0:0:
372,47,79643,6,0,P|341:40|310:50,1,65,2|0,1:2|0:0,0:0:0:0:
244,104,79937,1,8,0:0:0:0:
176,52,80085,2,0,B|128:12|128:12|75:53,1,130,2|0,0:0|0:0,0:0:0:0:
13,112,80526,2,0,P|37:133|68:141,1,65,8|0,0:0|0:0,0:0:0:0:
120,204,80820,6,0,L|116:284,1,65,2|0,1:2|0:0,0:0:0:0:
172,332,81114,1,10,0:0:0:0:
228,268,81261,2,0,L|225:203,1,65,0|2,0:0|1:2,0:0:0:0:
300,164,81555,2,0,L|312:316,1,130,0|0,1:0|0:0,0:0:0:0:
320,376,81996,6,0,P|352:368|375:346,1,65,6|0,1:2|0:0,0:0:0:0:
388,264,82290,1,8,0:0:0:0:
452,320,82437,2,0,B|480:332|480:332|480:208,1,130,2|2,0:0|1:2,0:0:0:0:
508,148,82879,2,0,P|477:142|446:150,1,65,8|0,0:0|0:0,0:0:0:0:
376,196,83172,6,0,P|345:202|313:195,1,65,2|0,1:2|0:0,0:0:0:0:
248,140,83466,1,8,0:0:0:0:
168,168,83613,2,0,B|148:204|148:204|161:291,1,130,2|0,0:0|1:0,0:0:0:0:
160,376,84054,2,0,P|192:373|219:356,1,65,10|0,0:0|0:0,0:0:0:0:
304,368,84348,6,0,L|304:228,1,130,2|10,1:2|0:0,0:0:0:0:
304,152,84789,1,0,0:0:0:0:
304,68,84936,2,0,L|152:68,1,130,2|10,1:2|0:0,0:0:0:0:
88,68,85378,1,0,0:0:0:0:
88,152,85525,6,0,L|88:224,1,65,2|0,1:2|0:0,0:0:0:0:
173,217,85819,2,0,L|269:217,1,65,10|0,0:0|0:0,0:0:0:0:
323,217,86113,2,0,L|323:121,1,65,2|0,1:2|1:0,0:0:0:0:
408,152,86407,2,0,L|504:152,1,65,10|0,0:0|0:0,0:0:0:0:
473,237,86702,5,8,0:0:0:0:
473,237,86996,1,8,0:0:0:0:
473,237,87290,1,8,0:0:0:0:
473,237,87584,1,8,0:0:0:0:
473,237,87878,6,0,L|473:309,1,65,2|0,1:2|0:0,0:0:0:0:
388,302,88172,2,0,L|292:302,1,65,10|0,0:0|0:0,0:0:0:0:
238,302,88466,2,0,L|238:206,1,65,2|0,1:2|1:0,0:0:0:0:
153,237,88760,2,0,L|57:237,1,65,10|2,0:0|0:0,0:0:0:0:
2,237,89055,5,4,0:1:0:0:
256,192,89202,12,0,91408,0:0:0:0:
nisenoji
[Kizuna Difficulty]

00:24:202 - 00:25:231 ~ I would recommend decreasing the spacing a little bit on this stream, since the BPM is over 200. (This isn't a big deal it's just that this part of the song doesn't sound like it should be that difficult)

00:28:467 - 00:28:614 ~ These three notes have different spacing, they should all be the same.

00:41:996 - 00:43:614 ~ These notes have some big shifts in spacing, which is fine, but I would make them a little bit closer.


Sorry if there isn't that much, I'm still a little new to modding and such so yeah >~<
Topic Starter
Riana

Geminous wrote:

[Kizuna Difficulty]

00:24:202 - 00:25:231 ~ I would recommend decreasing the spacing a little bit on this stream, since the BPM is over 200. (This isn't a big deal it's just that this part of the song doesn't sound like it should be that difficult) - sounds at that time has high pitch. and tho it's spaced, many test players played that part without problem. so I'd leave it yet.

00:28:467 - 00:28:614 ~ These three notes have different spacing, they should all be the same. - oh that's my mistake.. fixed!

00:41:996 - 00:43:614 ~ These notes have some big shifts in spacing, which is fine, but I would make them a little bit closer. - I think those spacing change is fine as it emphasize sounds well.


Sorry if there isn't that much, I'm still a little new to modding and such so yeah >~<
thanks for modding~ :3
M o c h a
I didn't notice much while playing this other than its kinda hard..

Kizuna

HP might be too low? You can kinda survive even if you miss half the streams. Maybe change to 6+
maybe raise the OD too <-- just my preference, you can ignore this if you want

00:24:202 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - NC somewhere? maybe on 00:24:937 (11) -
00:35:820 (4) - stack this properly with 00:34:937 (1) - , same with 00:35:525 (3) - and 00:37:290 (1) - I see it everywhere so it might be intentional? (it's like slightly off)
00:50:231 (1,2) - the distance between these are too small ( I know you wanted to overlap 00:50:378 (2) - with 00:49:202 (2,1) - )
00:51:702 (6,7,8) - maybe more consistent spacing like 00:52:731 (2,3,4) -
01:01:261 (3) - it would be cool if you can somehow blanket this
01:09:937 (2,3,4,5,6) - I don't think this flows off well from the previous slider

That's all! I hope you find this useful! :>
Topic Starter
Riana

M o c h a wrote:

I didn't notice much while playing this other than its kinda hard..

Kizuna

HP might be too low? You can kinda survive even if you miss half the streams. Maybe change to 6+
maybe raise the OD too <-- just my preference, you can ignore this if you want - changed hp to 6, but raising od would make it too high,
so I didn't change


00:24:202 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - NC somewhere? maybe on 00:24:937 (11) - NCed on 00:24:937 (1) -
00:35:820 (4) - stack this properly with 00:34:937 (1) - , same with 00:35:525 (3) - and 00:37:290 (1) - I see it everywhere so it might be intentional? (it's like slightly off) - I didn't notice or maybe just mistake when I changed stack leniency or smth.. fixed!
00:50:231 (1,2) - the distance between these are too small ( I know you wanted to overlap 00:50:378 (2) - with 00:49:202 (2,1) - ) - 00:49:055 (1,2,3,1,2,3,1,2) - have stronger sound, so I wanted to make contrast. also 00:50:231 (1,2,1,2,1,2,1) - have increasing spacing as their pitch do
00:51:702 (6,7,8) - maybe more consistent spacing like 00:52:731 (2,3,4) - fixed!
01:01:261 (3) - it would be cool if you can somehow blanket this - I think distance between slider and circle would be too large if I try to blanket it.. and I think current one is ok. moved position a bit but not blanketed
01:09:937 (2,3,4,5,6) - I don't think this flows off well from the previous slider - I think it's fine

That's all! I hope you find this useful! :>
your modding was useful! tho I didn't accept some. thanks for modding~
Atomosphere
Kizuna

owo

00:07:437 (4,5) - this is less prominent than 00:07:878 (1,2,3) - so i think you should lower spacing for 4 and 5, increase spacing for 1,2 and 3
00:09:790 (4,5,6,1,2,3) - inconsistent spacing aswell
00:28:467 (4,5,6) - overmap?
00:32:584 (1,2,1,2,1) - uncomfortable
00:39:643 (3,4,5,6) - this is a bit sudden comparing it to the other jumps in this section
00:41:702 (4,5,1) - uncomfortable movement imo
00:42:143 (1,2,3,1) - ^^
00:42:731 (1,2,3,1) - ^^
00:58:172 (4,1) - pause so make the spacing between these 2 larger
00:59:055 (2,3,1,2) - just a weird flowing pattern, it flows pretty bad imo
01:21:114 (2,3,4,5) - tbh this part should just be 2 sliders, like this maybe?: https://osu.ppy.sh/ss/9904042
01:24:349 (1,2,1,2,1,2,1,2,1,2) - this pattern just looks like a jumble of circles maybe fix the flow and aesthetics of it

I personally just think the flow in some sections and patterns are bad but overall the map is fun to play and i love me some horie yui <3
Topic Starter
Riana

Atomosphere wrote:

Kizuna

owo

00:07:437 (4,5) - this is less prominent than 00:07:878 (1,2,3) - so i think you should lower spacing for 4 and 5, increase spacing for 1,2 and 3 - fixed
00:09:790 (4,5,6,1,2,3) - inconsistent spacing aswell 4,5,6 is higher pitch so high spacing and gave 1 some emphasis as it's strongest one from 1,2,3
00:28:467 (4,5,6) - overmap? - vocal
00:32:584 (1,2,1,2,1) - uncomfortable - a bit fixed but I think it's fine to play
00:39:643 (3,4,5,6) - this is a bit sudden comparing it to the other jumps in this section - strong vocal
00:41:702 (4,5,1) - uncomfortable movement imo - I think it's not that uncomfortable to play.. but a bit fixed
00:42:143 (1,2,3,1) - ^^ - same
00:42:731 (1,2,3,1) - ^^ - same
00:58:172 (4,1) - pause so make the spacing between these 2 larger- fixed
00:59:055 (2,3,1,2) - just a weird flowing pattern, it flows pretty bad imo - fixed along with problem mentioned above. my mistake
01:21:114 (2,3,4,5) - tbh this part should just be 2 sliders, like this maybe?: https://osu.ppy.sh/ss/9904042 - this part has more prominent sound than 01:18:761 (2,3,4) - so I chose to use circles there.
01:24:349 (1,2,1,2,1,2,1,2,1,2) - this pattern just looks like a jumble of circles maybe fix the flow and aesthetics of it - fixed to the same pattern as 00:12:584 (1,2,1,2,1,2,1,2) -

I personally just think the flow in some sections and patterns are bad but overall the map is fun to play and i love me some horie yui <3
thanks for modding~
Topic Starter
Riana

Neoskylove wrote:

Q

[Moa's Extra]
  1. 00:07:143 (2,3,4) - 이 음이 00:06:702 (1) - 랑 비슷하게 보이는데 그냥 00:06:702 (1) - 를 복사해서 00:07:143 - 다 붙이세요. 음 표현이 좀 더 깔끔해집니다. - 00:06:702 (1) 이 음을 온음표라 치면 00:07:143 (2,3,4) 이건 2분음표와 4분음표로 나뉜 음이기 때문에 차별을 줬습니다
  2. 00:08:172 (2,3) - 다른 똑같은 음들인 00:05:525 (1,2,3) - 00:10:231 (1,2,3) - 를 보시면 그냥 배경음? 을 따라가셨는데 여기는 드럼을 따라갔잖아요. 일관성에 어긋나서 어색하거든요. 비슷하게 맞워주시는게 일관성에 더 좋다고 봅니다. - 수정했습니다
  3. 00:09:349 (2,3,4,5,6) - 갑자기 점프 왜사라짐. 다른데 보시면 전부 점프가 잘 들어가 있는데 여기만 이상하게 오각형 맞춰져 있고 점프가 안되어 있네요, 00:09:349 (2,3) - 특히 이런거 보면 강조점이 다른 음들 보다 더 강해야 한다고 봅니다. - 뒤에 차임소리에 맞춰 안티점프를 주고싶었습니다 뒤에 나오는 같은 부분도 같은 이유입니다
  4. 00:12:584 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8) -

    Left wrote:

    00:12:584 (1) - 솔직히 상위 세개 난이도에서 여기 스트림 왜들어가있는지 모르겠음. 전혀 근거가 없고 노래에 비해 과도하게 어렵고 강조되어있음

    혹시 멜로디매핑한거면 그거 1/2임
    - 악보로는 1/2 인건 아는데 바이올린 특성상 뒷부분에 여운음이 남습니다 그리고 윗 난이도들과 차별을 주기위해 여운음에 매핑을 하여 1/4로 찍었습니다 딱히 문제될것 같지는 않네요
  5. 00:21:996 (1,3) - 슬라이더 꼬리끼리 진짜 끝부분만 오버랩 되어있는거 보면 좀 이상한데 꼬리오버랩 떼주실 수 있나여. - 저는 마음에 드네요
  6. 00:38:467 (1,1,1) - 진~~~~~~~짜 쓰잘데기 없는 개소린데 블랭킷 의도하신거면 조금 어긋나 있습니다. - 수정했습니다
  7. 00:54:937 (1,3) - 슬라이더 블랭킷 하신건 진짜 좋다고 보는데 님 이런 형태의 오버랩을 다른 패턴에는 안쓰셨잖아요. 조금 랜덤하게 보이네요. 굳이 이런 데에서만 쓸 정도로 여기가 그렇게 강조점이 큰 것도 아니고요. - 1,2,3 서클이 있을때 2번에서 3번서클로 갈때 1번서클 자리로 다시 되돌아가는 흐름은 많이 썻기때문에 딱히 랜덤하게 보이진 않네요
  8. 01:07:878 (1,1,1,1) - 음 분위기가 점점 고조되고 있는데 슬라이더 속도는 왜 들쑥날쑥인가요. 일관적으로 조금씩 올려주는 패턴이 조금 더 좋다고 봅니다. - 일관적으로 0.1 씩 올려주었습니다
  9. 01:17:437 - 다른 음들이랑 비교했을때 유일하게 이 음만 무시되어 있네요. 똑같이 1/2로 표현을 해 주시는게 일관적이고 좋다고 생각합니다.- 01:18:467 (1) - 이부분이랑 소리가 같습니다 1/2 표현은 딱히 안해도 될거같아요
  10. 01:21:114 (2,3,4,5,6,7) - 앞과 같은 이유, 조금 더 강조가 될 수 있는 음들입니다. - 앞과 같은이유로 고치지 않겠습니다 안티점프로 강조를 해주고싶네요
  11. 01:26:702 (1,2,3,4,5,6,7,8) - 이런 아무 배경음도 없는 구간에 크게 간격을 설정했어야 할까요...조금만 줄여주시면 좋을것 같습니다. - 일단 좀더 생각해보겠습니다
GL
피드백 받아서 색깔만 추가했습니다!
Civil oath
irc modding (diff Kizuna)
18:24 Civil oath: 00:05:525 (1,2,3) - 00:07:878 (1,2,3) - 00:10:231 (1,2,3) -
18:24 Civil oath: 똑같은 음정 다른 DS
18:24 Civil oath: 그냥 알아만 두세여
18:25 Civil oath: 제가 그렇게 맵을 잘 보는 것도 아니고 모딩도 잘하는 것도 아니라서
18:25 Civil oath: "의견" 이라고만 생각해주세여
18:25 Civil oath: 00:09:937 (5,6) - 흐름 상 Ctrl + G 하시는 건 어떻게 생각하시나요
18:26 Zisa: 아 저기 말하신거면
18:26 Zisa: 저정도 DS차이는 상관없을거에요 엑라는
18:26 Civil oath: 엑라 만들어 본 적이 없어서
18:26 Civil oath: ㅇㅅㅇ
18:26 Civil oath: 솔직히 높은 난이도에 가면 갈 수록 제한이 많이 풀린다고 들었으니
18:27 Civil oath: 00:12:584 (1,2,1,2,1,2,1,2) - 이거 가면 갈 수록 음정이 밑으로 내려가는 걸 확인 하실 수 있을 건데
18:27 Civil oath: 00:12:584 (1,2) - 이거 다음에 00:12:878 (1,2) - 여기에서 위로 올라가는 걸 볼 수 있져
18:28 Civil oath: 살짝 밑으로 내림으로써 표현을 풍부하게 할 수 있을 거 같아요
18:29 Civil oath: 00:16:261 (2) - 요거 테일 00:15:820 (4) - 여기에 스택 더 정갈하게 할 수 있어 보이는데 ..
18:29 Zisa: 왼쪽 1-2들 좀 내리는게 나을거같네요 읭
18:29 Civil oath: 리딩 편하게 하려고 저렇게 놔두신거면
18:29 Zisa: 아 스냅 안돼있었네요
18:29 Civil oath: 오히려 좋은 초이스라고 생각돼요
18:29 Zisa: 고치다보면 제대로 안해둔거 은근 많아서요 ㅁㄴㅇㄹ..
18:29 Civil oath: 00:17:878 (3,4) -
18:29 Civil oath: 이것도 마찬가지
18:29 Civil oath: 00:18:908 (3,3) - 여기도 그러신가요 ?
18:30 Zisa: 그냥 스택하려다가
18:30 Zisa: 옮길때 뭔가 실수하거나 그런거에요 보통
18:30 Zisa: 살짝 스택한건 잘 안쓰는편이라서요..
18:30 Civil oath: ㅇㅎ..
18:30 Civil oath: 00:24:202 (1,2) - 여기 드럼소리 안나는거 같은데 어떻게 생각하시나여
18:31 Zisa: 다른 악기 소리 있어요
18:31 Zisa: 그래서 뒤 연타랑 다르게 스택된거에요
18:31 Civil oath: 00:28:761 (7,1,2) - 요거 블랭킷 의도 하신거라면 조금 더 예쁘게 만들 수 있을 것 같은데
18:31 Civil oath: 아아.. 알겠습니당
18:33 Zisa: 아 정확히 블랭킷 잘 안보는편이긴한뎁
18:33 Zisa: 저건 좀 글킨하네요
18:33 Zisa: 고쳤어요
18:33 Civil oath: 00:49:055 (1,2,3,1,2,3,1,2) - 점프 너무 좌우로만 놔두셨는데
18:34 Civil oath: 상하로도 넣어주시는 게 더 괜찮아 보여요
18:34 Zisa: 3개 단위 소리 비슷해서
18:34 Civil oath: 예를 들어 다각형 점프라던가 그런거 이용해서
18:34 Zisa: 일부로 패턴 비슷한 모양 맞추려고 저리해뒀네요
18:34 Civil oath: 음.. 넵 알겠습니당 .
18:35 Zisa: 좀 치기 불편할 수도 있긴한뎁
18:35 Zisa: 생각해볼게요 저부분은
18:35 Civil oath: 00:54:496 (3,1) - 블랭킷 의도 하신거에요 ?
18:36 Civil oath: ^블랭킷 이야기 계속 꺼내서 죄송합니당 (___)
18:36 Zisa: 저건 딱히 맞추려고는 안했네요
18:36 Zisa: 너무 먼거리는 블랭킷 맞춰도 이상해서 잘 안해요
18:36 Civil oath: 엑라 경험 전무해서 ㅁㄴㅇㄹ..
18:36 Zisa: 그냥 3번은 1번슬라 중간에 걸쳐둔거에요
18:37 Civil oath: 글쿤여
18:37 Zisa: 근데 저도 다른분맵 봐도 딱히 무슨의도인지 모를때 많아서요..
18:39 Civil oath: 00:59:349 (1,1,2,1) - 이 점프 에서 00:59:937 (2,1) - 이 부분 살짝 각도 틀어보는 건 어떻게 생각하나요 ?
23:16 Zisa: 아마 지금은 고쳤을거에요
23:16 Zisa: 다른분 모딩에서도 지적들어와서
23:17 Civil oath: 이거 말한건뎀
23:18 Civil oath: 00:59:643 (1,2) - 이거 음이랑 01:00:231 (1,2) - 이거 음이랑 다른거 같아서 말했던거
23:18 Zisa: 아 저걸 틀라하셨군요
23:18 Civil oath: 근데 똑같은 위치에 스택 되어있..
23:19 Zisa: 음 다르긴한데
23:19 Zisa: 스택해도 상관은 없을거같아요
23:19 Civil oath: 넵
23:19 Zisa: 꼭 다르게 하진 않아도 될듯해서요..
23:19 Civil oath: 제생각엔 저거 살짝만 틀려도 스타레이팅 변동 생길거 같아서요 ㅋㅋ
23:20 Zisa: 아마 시간 간격있어서
23:20 Zisa: 스타레이팅은 그리 안다를거에요
23:20 Zisa: 많이 가깝게 바꾸니 0.02내려가네요
23:20 Zisa: ㅁㄴㅇㄹ 그래도 꽤 차이있긴하군요
23:20 Civil oath: 가깝게가 아니고 그냥
23:21 Civil oath: http://osu.ppy.sh/ss/9912741
23:21 Civil oath: 이런 쪽으로 말한 거 였는뎀
23:21 Civil oath: 스타레이팅 변동이 없네요
23:22 Zisa: 아 각도 돌리는건
23:22 Zisa: 영향 안주죠 읭
23:22 Civil oath: -20 도 정도
23:22 Civil oath: 돌렸어요
23:22 Civil oath: 어느정도 음이 다르니까 ㅇㅅㅇ
23:22 Civil oath: 뭐 내키는대로 하세요 이건 진짜 제안일 뿐이니까 ㅋㅋ
23:22 Civil oath: 저거가지고 뭐라 할 사람 없을거 같고
23:23 Zisa: 돌려도 스타레이팅은
23:23 Zisa: 차이 안주니까요
23:23 Zisa: ㅁㄴㅇ
23:23 Zisa: ㅁㄴㅇㄹ..
23:23 Zisa: 전 스택하는게 예쁜듯해서요
23:23 Zisa: 읭
23:23 Civil oath: ~
23:23 Civil oath: 그럼 어제 적은 그대로 올릴게요
23:23 Zisa: 넵

아직 엑스트라 난이도 모딩이라던가 매핑은 익숙하지 않아서 많은 도움이 되진 않았을 것 같지만.. 파이팅 하세여 :3
Moa
오늘 언밴되었으니 이제부터 피드백 작성은 제가 하겠습니다~
milr_
Star ;)
Topic Starter
Riana

[ White Music ] wrote:

Star ;)
오.. 스타 감사합니다!
Shohei Ohtani
God I love modding v1 because I can post stupid shit on my post lmfao with modding v2 there's no option for "make a random comment about the map or something completely unrelated" so nice

K I Z U N A:
What's this thing that every fucking mapper is doing "lmfao let me get a different background but just for one diff" lmfao all or nothing man.
00:11:849 (3) - "We have given you all of this space to make nice looking patterns that flow well what will you do" "i will overlap" please do not do this.
00:33:025 (2) - explain to me why you decided to do it and then change it anyway because whatever reasoning you have is not a very good reason.
00:34:643 (5) - https://imgur.com/sOlIac7 this is essentially what you did.
00:41:996 (1,1,2,3,1,1,2,3,1,1,2,3) - I guess I kind of understand what you're doing with the comboing here but it's very silly and you'd be better off just grouping this in 4. I also kind of disagree with how you're structuring this because it's sort of implying a 1 + 3 kind of thing but like I get ideologically where you're coming from since you're trying to emphasize the drum hits and de-emphasize the words so like ehhhhh
00:58:467 (1,2,3,1,2,3,1,2,1,2) - This might benefit from a horizontal flip or a little restructuring. The first note is kind of close to the previous pattern so the flow kinda gets fucked up here since I'm not anticipating so much space to be in between these two notes.
01:11:996 (1,2) - are you proud of this pattern

Guest Extra:
00:05:525 (1) - oh jeez rick are you sure this doesn't feel super jarring since the previous slider is so slow i honestly don't know it's not like i play this game like idk
00:09:349 (2,3,4,5,6) - this is super underwhelming since you've set me up to do some nice jumps and then you're like "okay let's T O N E I T D O W N" like you could even do a star pattern and it'd be fine. I don't care that much about overmapping but if you're gonna do it, do it consistently.
01:21:114 (2,3,4,5,6,7) - try again james

The original Extra:
i don't really get some of these jumps but like ehhh lmao that's the thing with stylistic shit I really only comment on stuff that I think would probably get fixed.

Insane:
00:27:290 (1,2,3) - let's talk about this, why did you do this. Running out of room isn't an answer, you have the entire rest of the board lmao.
00:59:643 (1,2) - Some people might get mad that this is unreadable since it's identical to the previous pattern. And they'd be right but idk if it's unrankable, just be aware that someone might say it is.

Hard:
nice

Normal:
00:09:055 (1,2,3,4,1) - One of the things I try to get people to not do in normals is to do like this really dense slider-train stuff, especially when you dump stacks in there too. Normal level players are expected to be able to read a little better, but patterns like this are SUPER dense to sightread and it makes the map look cluttered.
01:24:349 (1) - I remember in 2013 people lost their shit about shit like this because it's like "omg the NORMAL PLAYER WON'T KNOW!!!" but 2018 is a crazy time so if this is okay then I guess it's okay but be aware that some people may say that that's unrankable because normal players may not be able to read this slider because its formation is TECHNICALLY hidden.

Easy:
OKAY WHY DID YOU DO A DIFFERENT BACKGROUND FOR EASY lmao boy it's like you made a loli sandwich "hello welcome to Burger King" "get me a quarter pounder with sfw anime backgrounds" "nice" like ahhahah either do all the same or every diff different.
oh man this is like horrifically boring lmao like in a technical sense it works but oh man instead of creating a condensed rhythm you were just like "BEAT ON 1 AND 3" like man.
This might actually screw up your spread if this is the easy you're going to go for, because there's a LOT of rhythm happening in normal, and this is honestly more like a beginner difficulty. Sooo uh be aware of that. I know a lot of BNs don't really give a shit about this kind of stuff but in the odd chance that you run into one, then yeah. You heard it from me first.

It's an okay map even if i really don't get a lot of the extra diffs but yeah that spread between Easy and Normal is a little more than concerning.
Topic Starter
Riana

CDFA wrote:

K I Z U N A:
What's this thing that every fucking mapper is doing "lmfao let me get a different background but just for one diff" lmfao all or nothing man. - I love more anime girls xd thx, I may ask gder for new bg.
00:11:849 (3) - "We have given you all of this space to make nice looking patterns that flow well what will you do" "i will overlap" please do not do this. - I think using overlap itself is ok but this one may look not good. fixed it
00:33:025 (2) - explain to me why you decided to do it and then change it anyway because whatever reasoning you have is not a very good reason. - just changed position of 00:32:878 (1,2) . I think previous one is not that odd tho
00:34:643 (5) - https://imgur.com/sOlIac7 this is essentially what you did. - it looks good and players playing diff like this would read that well. no one confused it
00:41:996 (1,1,2,3,1,1,2,3,1,1,2,3) - I guess I kind of understand what you're doing with the comboing here but it's very silly and you'd be better off just grouping this in 4. I also kind of disagree with how you're structuring this because it's sort of implying a 1 + 3 kind of thing but like I get ideologically where you're coming from since you're trying to emphasize the drum hits and de-emphasize the words so like ehhhhh - I think following points look bad when I group them in 4. and those drums are intense, so I decided to emphasize more on them
00:58:467 (1,2,3,1,2,3,1,2,1,2) - This might benefit from a horizontal flip or a little restructuring. The first note is kind of close to the previous pattern so the flow kinda gets fucked up here since I'm not anticipating so much space to be in between these two notes. - fixed order of those 1,2,3s.
01:11:996 (1,2) - are you proud of this pattern - fixed it to be symmetric.

The original Extra:
i don't really get some of these jumps but like ehhh lmao that's the thing with stylistic shit I really only comment on stuff that I think would probably get fixed. - it's been a while since I fixed it. so I'll review this diff so I can see anything can be better

Easy:
OKAY WHY DID YOU DO A DIFFERENT BACKGROUND FOR EASY lmao boy it's like you made a loli sandwich "hello welcome to Burger King" "get me a quarter pounder with sfw anime backgrounds" "nice" like ahhahah either do all the same or every diff different. - lol I may just ask for custom bg for all gds too then
oh man this is like horrifically boring lmao like in a technical sense it works but oh man instead of creating a condensed rhythm you were just like "BEAT ON 1 AND 3" like man. - it's easy and I have no idea how to make it easy but to use condensed rhythm xd
This might actually screw up your spread if this is the easy you're going to go for, because there's a LOT of rhythm happening in normal, and this is honestly more like a beginner difficulty. Sooo uh be aware of that. I know a lot of BNs don't really give a shit about this kind of stuff but in the odd chance that you run into one, then yeah. You heard it from me first. I'll try to fix it then, if it's needed

It's an okay map even if i really don't get a lot of the extra diffs but yeah that spread between Easy and Normal is a little more than concerning.
thanks for modding!

pretty fun modding style btw xd
Left
아아 ㄱㄷㄱㄷ
Left

Neoskylove wrote:

Q

[Left's Insane]
  1. 00:08:320 (2) - 이거 컨쥐해서 00:05:967 (1,2) - 랑 비슷한 패턴 만들어주시면 흐름 일관성에 조금 도움이 될것 같습니다,흠..그방향으론
    의도가 없어요..
  2. 00:29:643 (5,6,7,8) - 이거 간격 조금만 늘려줘도 괜찮지 않을까요? 00:12:584 (1,2,3,4,5,6,7,8) - 이렇게 음의 강조점에 맞춰서 간격을 설정해 주시면 좋을 것 같아요.네 패턴을 바꿔버렸어요
  3. 01:08:320 (4) - 스택에러 조금만 맞춰주세용/. dz
  4. 01:25:379 (8,1) - 이거 00:13:614 (8,1) - 처럼 간격 작게 해주세요. 스택이 갑자기 나오니깐 조금 어색하네요 .그렇네요
GL
모딩 ㄳㄳ!


@CDFA it's rankable, 00:59:643 (1,2) - readable and 00:27:290 (1,2,3) - showing no vocal+melody sound. thx for mod!

osu file format v14

[General]
AudioFilename: audio (2).mp3
AudioLeadIn: 0
PreviewTime: 51408
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.8

[Metadata]
Title:True truly love
TitleUnicode:True truly love
Artist:Horie Yui
ArtistUnicode:堀江由衣
Creator:Zisa
Version:Left's Insane
Source:DIVINA
Tags:divina online Left Moa Kawashiro
BeatmapID:1397191
BeatmapSetID:659776

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"haruka.jpg",0,0
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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275,194,59937,2,0,B|250:176|221:206|242:237|242:237|266:263|256:304,1,127.50000243187,12|0,0:1|0:0,0:0:0:0:
118,367,60231,5,0,1:0:0:0:
118,367,60378,2,2,P|76:328|154:252,1,194.999991073609,14|2,0:1|1:1,0:1:0:0:
161,264,60746,1,0,1:0:0:0:
166,277,60820,5,4,1:0:0:0:
131,133,60967,1,0,0:0:0:0:
236,228,61114,5,10,0:0:0:0:
214,151,61261,1,0,0:0:0:0:
296,168,61408,6,0,B|343:152|377:177|377:177|422:212|482:183,1,179.999994506836,2|8,1:2|0:0,0:0:0:0:
453,35,61849,2,0,P|426:95|444:129,1,89.9999972534181,2|0,0:1|1:0,0:0:0:0:
296,168,62143,1,0,0:0:0:0:
296,168,62290,2,2,P|232:107|144:158,1,179.999994506836,10|0,0:1|1:0,0:1:0:0:
225,344,62731,1,2,1:2:0:0:
272,272,62878,2,0,P|327:247|361:256,1,89.9999972534181,10|0,0:1|0:0,0:0:0:0:
442,293,63172,6,0,B|395:309|361:284|361:284|316:249|256:278,1,179.999994506836,2|8,1:2|0:0,0:0:0:0:
70,289,63614,2,0,B|111:268|119:217|119:217|136:266|213:271,1,179.999994506836,2|2,0:0|1:2,0:0:0:0:
187,267,64055,2,0,L|201:169,1,89.9999972534181,8|0,0:0|0:0,0:0:0:0:
115,21,64349,6,2,B|127:142|127:142|141:109|193:96,1,179.999994506836,2|8,1:1|0:0,0:1:0:0:
279,202,64790,2,0,P|222:173|194:180,1,89.9999972534181,2|0,0:1|1:0,0:0:0:0:
126,224,65084,1,2,1:0:0:0:
249,100,65231,1,10,0:0:0:0:
324,133,65378,1,0,0:0:0:0:
389,83,65525,6,0,P|445:82|480:132,1,89.9999972534181,6|0,1:2|0:0,0:0:0:0:
334,224,65820,2,0,P|248:214|200:289,1,179.999994506836,10|0,0:0|1:0,0:0:0:0:
200,283,66261,2,0,L|187:169,1,89.9999972534181,2|8,1:2|0:0,0:0:0:0:
174,109,66555,1,0,0:0:0:0:
85,84,66702,6,0,B|132:100|166:75|166:75|211:40|271:69,1,179.999994506836,2|8,1:2|0:0,0:0:0:0:
324,113,67143,1,2,0:0:0:0:
236,220,67290,2,0,P|213:175|226:125,1,89.9999972534181,0|0,1:0|1:0,0:0:0:0:
255,62,67584,1,10,0:0:0:0:
153,242,67731,5,8,0:3:0:0:
153,242,67805,1,4,0:3:0:0:
153,242,67878,2,0,P|99:242|73:199,1,89.9999972534181,2|0,3:0|0:0,0:0:0:0:
31,152,68320,2,0,P|74:183|70:233,1,89.9999972534181,2|0,3:0|0:0,0:0:0:0:
77,296,68761,2,0,P|60:244|93:206,1,89.9999972534181,2|0,3:0|0:0,0:0:0:0:
123,151,69202,2,0,P|106:202|57:213,1,89.9999972534181,2|0,3:0|0:0,0:0:0:0:
1,240,69643,2,0,P|44:208|90:227,1,89.9999972534181,2|8,3:0|0:0,0:0:0:0:
142,265,70011,5,8,0:3:0:0:
137,287,70084,1,4,0:3:0:0:
133,309,70158,1,0,1:0:0:0:
129,331,70231,2,0,P|313:334|140:192,1,539.999983520508,4|2,1:0|0:0,0:0:0:0:
416,49,72584,5,14,0:0:0:0:
416,49,73025,5,0,1:0:0:0:
335,75,73172,1,10,0:0:0:0:
335,75,73761,5,2,1:2:0:0:
416,49,73908,1,0,0:0:0:0:
465,117,74055,1,2,1:2:0:0:
416,186,74202,1,0,0:0:0:0:
335,159,74349,1,10,0:0:0:0:
335,159,74643,5,8,0:0:0:0:
333,174,74716,1,8,0:0:0:0:
331,190,74790,1,8,0:0:0:0:
329,206,74863,1,8,0:0:0:0:
327,222,74937,1,14,0:0:0:0:
327,222,75378,5,0,1:0:0:0:
246,196,75525,1,10,0:0:0:0:
246,196,76114,5,2,1:2:0:0:
327,222,76261,1,0,0:0:0:0:
327,306,76408,1,2,1:2:0:0:
246,333,76555,1,0,0:0:0:0:
197,264,76702,1,4,1:2:0:0:
190,243,76775,1,0,0:0:0:0:
189,222,76849,1,0,1:0:0:0:
193,202,76922,1,4,0:3:0:0:
201,183,76996,1,8,0:3:0:0:
212,164,77069,1,8,0:0:0:0:
217,144,77143,1,8,0:0:0:0:
216,123,77216,1,8,0:0:0:0:
211,103,77290,5,12,1:0:0:0:
131,138,77437,1,0,0:0:0:0:
286,69,77584,1,8,0:0:0:0:
131,138,77731,2,0,P|68:132|49:108,1,86.2500016450882,2|0,0:0|1:0,0:0:0:0:
256,223,78025,2,0,P|294:195|341:202,1,86.2500016450882,2|8,1:2|0:0,0:0:0:0:
399,245,78320,1,0,0:0:0:0:
464,140,78467,6,0,B|419:154|379:127|379:127|338:98|285:127,1,172.500003290176,2|8,1:2|0:0,0:0:0:0:
299,119,78908,2,0,L|318:28,1,86.2500016450882,2|0,0:0|1:0,0:0:0:0:
145,188,79202,1,0,1:0:0:0:
145,188,79349,2,0,P|102:191|66:168,1,86.2500016450882,10|0,0:0|0:0,0:0:0:0:
207,130,79643,6,0,P|229:172|220:221,1,86.2500016450882,2|0,1:2|0:0,0:0:0:0:
128,302,79937,1,8,0:0:0:0:
208,343,80084,2,0,L|303:332,1,86.2500016450882,2|0,0:0|1:0,0:0:0:0:
379,296,80378,2,0,L|362:406,1,86.2500016450882,2|8,1:2|0:0,0:0:0:0:
304,242,80672,1,0,0:0:0:0:
395,95,80820,6,0,P|445:106|468:149,1,86.2500016450882,2|0,1:2|0:0,0:0:0:0:
380,183,81114,1,10,0:0:0:0:
325,40,81261,1,0,0:0:0:0:
394,94,81408,5,2,1:2:0:0:
313,125,81555,1,0,1:0:0:0:
230,105,81702,1,10,0:0:0:0:
181,37,81849,1,0,0:0:0:0:
94,170,81996,6,0,L|116:359,1,172.500003290176,4|8,1:2|0:0,0:0:0:0:
170,122,82437,2,0,L|181:36,1,86.2500016450882,2|0,0:0|1:0,0:0:0:0:
20,143,82731,2,0,P|92:170|111:158,1,86.2500016450882,2|8,1:2|0:0,0:0:0:0:
170,122,83025,1,0,0:0:0:0:
242,255,83172,6,0,B|287:269|327:242|327:242|368:213|421:242,1,172.500003290176,2|8,1:2|0:0,0:0:0:0:
242,255,83614,2,0,P|203:278|186:335,1,86.2500016450882,2|0,0:0|1:0,0:0:0:0:
269,335,83908,1,0,1:0:0:0:
179,192,84055,2,0,L|190:97,1,86.2500016450882,10|0,0:0|0:0,0:0:0:0:
105,83,84349,5,2,1:2:0:0:
166,23,84496,1,0,0:0:0:0:
241,40,84643,1,10,0:0:0:0:
275,83,84790,1,0,0:0:0:0:
315,102,84937,1,2,1:2:0:0:
351,100,85085,1,0,1:0:0:0:
375,88,85232,1,10,0:0:0:0:
387,73,85379,1,0,0:0:0:0:
393,60,85525,6,0,L|376:181,1,86.2500016450882,2|0,1:2|0:0,0:0:0:0:
306,275,85820,2,0,L|289:154,1,86.2500016450882,10|0,0:0|0:0,0:0:0:0:
199,25,86114,2,0,L|182:146,1,86.2500016450882,2|0,1:2|1:0,0:0:0:0:
91,321,86408,2,0,L|74:200,1,86.2500016450882,10|0,0:0|0:0,0:0:0:0:
37,162,86702,5,8,0:0:0:0:
63,147,86849,1,0,0:0:0:0:
89,162,86996,1,8,0:0:0:0:
115,147,87143,1,0,0:0:0:0:
141,162,87290,1,8,0:0:0:0:
167,147,87437,1,0,0:0:0:0:
193,162,87584,1,8,0:0:0:0:
219,147,87731,1,0,0:0:0:0:
290,195,87878,6,0,P|314:239|300:284,1,86.2500016450882,2|0,1:2|0:0,0:0:0:0:
149,98,88172,2,0,P|143:56|166:20,1,86.2500016450882,10|0,0:0|0:0,0:0:0:0:
219,147,88467,5,2,1:2:0:0:
189,226,88614,1,0,1:0:0:0:
103,228,88761,1,10,0:0:0:0:
79,147,88908,1,2,0:0:0:0:
149,98,89055,1,4,0:1:0:0:
256,192,89128,12,0,91408,0:0:0:0:
Anze
7
Topic Starter
Riana

Anze wrote:

7
의미는 없지만 36 달성 ㄳ요
Moa

CDFA wrote:

God I love modding v1 because I can post stupid shit on my post lmfao with modding v2 there's no option for "make a random comment about the map or something completely unrelated" so nice


Guest Extra:
00:05:525 (1) - oh jeez rick are you sure this doesn't feel super jarring since the previous slider is so slow i honestly don't know it's not like i play this game like idk - i put NC in there because i changed slider speed so it's ok
00:09:349 (2,3,4,5,6) - this is super underwhelming since you've set me up to do some nice jumps and then you're like "okay let's T O N E I T D O W N" like you could even do a star pattern and it'd be fine. I don't care that much about overmapping but if you're gonna do it, do it consistently. - i want mapped background chime sound so i used some anti jump
01:21:114 (2,3,4,5,6,7) - try again james - fixed pattern


Normal:
00:09:055 (1,2,3,4,1) - One of the things I try to get people to not do in normals is to do like this really dense slider-train stuff, especially when you dump stacks in there too. Normal level players are expected to be able to read a little better, but patterns like this are SUPER dense to sightread and it makes the map look cluttered. - but in guide line i can put circle like that in normal so it's ok
01:24:349 (1) - I remember in 2013 people lost their shit about shit like this because it's like "omg the NORMAL PLAYER WON'T KNOW!!!" but 2018 is a crazy time so if this is okay then I guess it's okay but be aware that some people may say that that's unrankable because normal players may not be able to read this slider because its formation is TECHNICALLY hidden. - i used that pattern in easy diff too and that mapset is ranked so it's fine


It's an okay map even if i really don't get a lot of the extra diffs but yeah that spread between Easy and Normal is a little more than concerning.
fixed
http://puu.sh/z9elS/919562ac5e.zip
Nevo
Kizuna
The map has some emphasis issues that I would like to point out so probably not going to be a full mod sorry
00:10:084 (6) - the jump to this feels super big compared to 00:07:584 (5,6) - which is basically the same thing so maybe make them more consista
00:24:202 (1,2,3,4,5,6,7,8,9,10,1,2,3,4) - this stream to me feels super spaced for such a calm part granted thats kinda subjective
00:33:320 (2) - maybe make this a 1/1 slider to reflect the vocal hold better and of course delete 00:33:614 (1) - as there isnt really a beat on this that needs to be clicked
00:40:820 (1) - this is offscreen
00:50:231 (1) - maybe with the jumps after this you could change them to vertical so it reflects the intensity and instrument change
the whole spike to me feels really overdone since the kiai after it feels super weak compared to it (basically I think nerf the spike so the kiai is more emphasized)
00:52:437 (1) - spacing to this could be a lot more to reflect the new combo and vocal maybe make it more comparable to 00:52:878 (3,4) -

My only gripe with this map is basically the fact that the kiai feels really under-emphasized in comparison to the start of the song and that the diff seems like a bunch of different ideas just mashed together (not trying to be rude) but I think you should trying to make the map overall more consistent and focus on matching the song intensity through spacing.

good luck~~
Topic Starter
Riana

Nevo wrote:

Kizuna
The map has some emphasis issues that I would like to point out so probably not going to be a full mod sorry
00:10:084 (6) - the jump to this feels super big compared to 00:07:584 (5,6) - which is basically the same thing so maybe make them more consista - 00:10:084 (6) - has much higher pitch. I wanted to emphasize that.
00:24:202 (1,2,3,4,5,6,7,8,9,10,1,2,3,4) - this stream to me feels super spaced for such a calm part granted thats kinda subjective - its sound has high pitch. so I emphasized like similar logic to above one.
00:33:320 (2) - maybe make this a 1/1 slider to reflect the vocal hold better and of course delete 00:33:614 (1) - as there isnt really a beat on this that needs to be clicked - there's slight sound in 00:33:320 (2) - but I think what you said seems good so fixed
00:40:820 (1) - this is offscreen - fixed
00:50:231 (1) - maybe with the jumps after this you could change them to vertical so it reflects the intensity and instrument change the whole spike to me feels really overdone since the kiai after it feels super weak compared to it (basically I think nerf the spike so the kiai is more emphasized) [color=#FF0000'>- I think that part is actually "super intense" so spike is ok. I'll fix if I think of better way to represent it without that distance.
00:52:437 (1) - spacing to this could be a lot more to reflect the new combo and vocal maybe make it more comparable to 00:52:878 (3,4) - increased spacing for that

My only gripe with this map is basically the fact that the kiai feels really under-emphasized in comparison to the start of the song and that the diff seems like a bunch of different ideas just mashed together (not trying to be rude) but I think you should trying to make the map overall more consistent and focus on matching the song intensity through spacing.

good luck~~
I think kiai is quite more spaced than the start already.. I'll try to find some more things to fix.
thanks for modding!
Topic Starter
Riana
fixed some emphasis things and etc
UndeadCapulet
check:
moa
rly think you should do something to separate 01:24:937 (3,4,5,6,1,2,3,4,5,6,7,8) - and 01:26:702 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - , rn they're all blurred into 1 jump arrange which feels kinda lame and unfitting of the instrumental imo

00:38:467 (1) - unsnapped

other moa
00:12:584 (1) - think you should end this spinner at the 00:13:761 - downbeat since that's the better musical cue, nothing rly prominent at its current ending spot

00:23:172 (1,2,3,1) - seems like a pretty big reading trap for normal-level players, can you find a better spot for 3 that isn't right between 00:23:172 (1,2) - ?

01:08:761 (1) - dont think this nc is needed, kinda spammy. same for 01:11:408 (1) - , 01:13:761 (1) - , etc.
call me back
Moa

UndeadCapulet wrote:

check:
moa
rly think you should do something to separate 01:24:937 (3,4,5,6,1,2,3,4,5,6,7,8) - and 01:26:702 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - , rn they're all blurred into 1 jump arrange which feels kinda lame and unfitting of the instrumental imo - fixed some patterns
00:38:467 (1) - unsnapped - fixed

other moa
00:12:584 (1) - think you should end this spinner at the 00:13:761 - downbeat since that's the better musical cue, nothing rly prominent at its current ending spot - it's right so i changed spinner's ending spot

00:23:172 (1,2,3,1) - seems like a pretty big reading trap for normal-level players, can you find a better spot for 3 that isn't right between 00:23:172 (1,2) - ? - it's right i changed pattern

01:08:761 (1) - dont think this nc is needed, kinda spammy. same for 01:11:408 (1) - , 01:13:761 (1) - , etc. - removed NCs
call me back
http://puu.sh/ztZhm/1878baf17e.zip
http://puu.sh/ztZhm/1878baf17e.zip
http://puu.sh/ztZhm/1878baf17e.zip
http://puu.sh/ztZhm/1878baf17e.zip
http://puu.sh/ztZhm/1878baf17e.zip
http://puu.sh/ztZhm/1878baf17e.zip
http://puu.sh/ztZhm/1878baf17e.zip
http://puu.sh/ztZhm/1878baf17e.zip
http://puu.sh/ztZhm/1878baf17e.zip
Kawashiro
I'm glad this is still alive and UC is caring XD
Topic Starter
Riana

Kawashiro wrote:

I'm glad this is still alive and UC is caring XD
6 months and keep going w
UndeadCapulet
Abelia
버블추
Topic Starter
Riana
Thanks UndeadCapulet!!
Enon
오 버블 축하드려요!
Topic Starter
Riana

Moly wrote:

버블추

Enon wrote:

오 버블 축하드려요!
감사합니다! 랭매퍼 센빠이(?)분들!
Moa
버블 축하!! 드디어 첫랭!?
Topic Starter
Riana

Moa wrote:

버블 축하!! 드디어 첫랭!?
감사요! 이대로 바로 갔으면..
Dailycare
축하드립니다 저 군대 가기전에 랭크되는거 봤으면 좋겠네요......
Topic Starter
Riana

Morinaga wrote:

축하드립니다 저 군대 가기전에 랭크되는거 봤으면 좋겠네요......
감사합니다!
근데 벌써 그럴때가 되신건가요 ㄷ;.. 저도 빨리 랭크 보내고싶네요..
DeRandom Otaku
v1 lul
[easy]
  1. 01:29:055 - the sound here is pretty strong, could add a circle here and start spinner 1/1 beat later
[normal]
  1. 00:12:584 (1) - Highly recommend you to map this with circles/sliders instead of spinner because right now, even in easy, there are sliders so having a spinner in this difficulty is kinda bad for spread stuff
[hard]
  1. 00:08:761 (4) - the sound at slider end is much more intense than the sound at slider head so try making it clickable
  2. Recheck all your NC patterns here because they are really inconsistent through out the whole difficulty such as 00:05:525 - here you NC after every downbeat but at 00:14:937 - you started NC'ing every 2 downbeats instead and then you switched again at 00:25:525 - and so on. Especially in kiai where the song doesn't change much at all but you kept switching between 1 and 2 downbeats NC'ing, just stick to one pattern
[extra]
  1. 00:12:584 (1,2,3,4,1,2,1,2) - This whole section is missing hitsounsd
  2. 00:31:996 (4,5) - The flow here is weird and plays awkwardly tbh, First the spacing is just lowered here randomly and secondly the transition between both sliders doesn't feel natural at all to play
[Moa's extra]
  1. 00:00:820 - change the volume of red timing point here to 35% as well to stay consistent with the green timing point
  2. 00:08:761 (5) - PLays a lot better as 2 circles and emphasizes the song properly too because the sound at 00:08:908 - is really intense, atleast a lot more intense than 00:08:761 - so yeah
  3. 01:29:055 (9) - NC
[kizuna]
  1. 00:03:761 (3) - NC for consistency with previous notes
Don't really like how structure is executed in ex difficulties tbh, you can call UC for rebub
good luck
Topic Starter
Riana

DeRandom Otaku wrote:

v1 lul trying to rank for 6 months lul
[easy]
  1. 01:29:055 - the sound here is pretty strong, could add a circle here and start spinner 1/1 beat later - fixed
[extra]
  1. 00:12:584 (1,2,3,4,1,2,1,2) - This whole section is missing hitsounsd - added hitsound
  2. 00:31:996 (4,5) - The flow here is weird and plays awkwardly tbh, First the spacing is just lowered here randomly and secondly the transition between both sliders doesn't feel natural at all to play - fixed shape and distance
[kizuna]
  1. 00:03:761 (3) - NC for consistency with previous notes it's not NCed to make star shape more obvious
Don't really like how structure is executed in ex difficulties tbh, you can call UC for rebub
good luck
thanks for modding~
I'll try to work better on structure then..

+fixed name on Beatmap Creator as I changed nickname and bg on kizuna
Moa

DeRandom Otaku wrote:

v1 lul

[normal]
  1. 00:12:584 (1) - Highly recommend you to map this with circles/sliders instead of spinner because right now, even in easy, there are sliders so having a spinner in this difficulty is kinda bad for spread stuff - ok fixed
[Moa's extra]
  1. 00:00:820 - change the volume of red timing point here to 35% as well to stay consistent with the green timing point - fixed
  2. 00:08:761 (5) - PLays a lot better as 2 circles and emphasizes the song properly too because the sound at 00:08:908 - is really intense, atleast a lot more intense than 00:08:761 - so yeah - sry i followed drum line in there so i don't mapped that violin sound in others too
  3. 01:29:055 (9) - NC - fixed
Don't really like how structure is executed in ex difficulties tbh, you can call UC for rebub
good luck
Topic Starter
Riana
kawashiro said no fix he'll probably write explanation
Xinnoh
00:24:349 (3) - This is 1/3.
Even if it sounds like there are occasional violins on 1/4 sounds, if you count the number of violin sounds and perfectly snap them, you get this https://puu.sh/zVnLH/9ea4be8a72.png which is exactly 3 sounds per beat. Hence it's not an option for it to be snapped to 1/4.

General
01:26:702 (1) - Some volume changes could be used here

Kizuna
00:58:172 (4,1) - Spacing here is almost identical to the other jumps at 00:58:467 (1,1,2) - , changing 00:58:172 (4) - to a slider would show there's a change in difference better
00:58:467 (1,2,3,1,2,3,1,2,1) - Considering there's only vocal and small chords every 1.5/1, I don't think it's too appropriate to have large jumps everywhere regardless of vocal intensity.
01:24:349 (1,2,1,2,1,2,1,2) - Previously at 00:12:878 (1) - , the spacing was decreasing each time for violin pitch. Would like to see the same thing here for consistency.
01:25:525 (1) - In addition, it would be cool if the spacing for the crescendo started small and slowly got larger, since right now it's just all the same distances and doesn't have any changes.

Moa's Extra
00:12:584 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - The repeating 1/4s on the violins really doesn't start until 00:13:761 (1) - , it feels really overmapped to have the whole thing mapped as a stream.
00:41:996 (1,2,1,2,1,2,1,2) - The song is not increasing intensity so I'm not sure why the jumps are, keep the same spacing on these since there's no change of intensity
01:26:702 (1) - I don't think it's that appropriate to still keep using 1/2 circles here because there is no drop of intensity on this section. It is much weaker than the other sections but rhythm density is identical, which makes this part more stressful than it really should be.

Extra
Not sure why rhythm density is higher than the top diff for most of the streams of violin sounds
00:55:231 (2) - check ur hitsounds
01:24:349 (1,2,1,2) - The violin is decreasing intensity so why is spacing increasing lol

ok computer battery is about to die gl
not really a fan of some of the choices made xd
Topic Starter
Riana

Sinnoh wrote:

00:24:349 (3) - This is 1/3.
Even if it sounds like there are occasional violins on 1/4 sounds, if you count the number of violin sounds and perfectly snap them, you get this https://puu.sh/zVnLH/9ea4be8a72.png which is exactly 3 sounds per beat. Hence it's not an option for it to be snapped to 1/4. fixed on my diffs

General
01:26:702 (1) - Some volume changes could be used here added some volume change on my diffs

Kizuna
00:58:172 (4,1) - Spacing here is almost identical to the other jumps at 00:58:467 (1,1,2) - , changing 00:58:172 (4) - to a slider would show there's a change in difference better ok
00:58:467 (1,2,3,1,2,3,1,2,1) - Considering there's only vocal and small chords every 1.5/1, I don't think it's too appropriate to have large jumps everywhere regardless of vocal intensity. made it have similar pattern to extra
01:24:349 (1,2,1,2,1,2,1,2) - Previously at 00:12:878 (1) - , the spacing was decreasing each time for violin pitch. Would like to see the same thing here for consistency. made some different pattern
01:25:525 (1) - In addition, it would be cool if the spacing for the crescendo started small and slowly got larger, since right now it's just all the same distances and doesn't have any changes. made pattern continuing from 01:24:349

Extra
Not sure why rhythm density is higher than the top diff for most of the streams of violin sounds added stream on top diff
00:55:231 (2) - check ur hitsounds recopied hs
01:24:349 (1,2,1,2) - The violin is decreasing intensity so why is spacing increasing lol ok fixed lol

ok computer battery is about to die gl
not really a fan of some of the choices made xd
thanks for modding~
Nao Tomori
[kizuna]
00:03:172 (1,2,3,4) - i dont really see why jump structure and nc changed since its same sound as before

00:06:408 (5,1) - that rhythm and spacing takes emphasis off this 1, why not something like http://osu.ppy.sh/ss/10834755

00:10:084 (6) - no sound there, so slider works better

00:14:349 (1,2) - would be good to continue reducing spacing and maybe lower sv too for the violin pitch going down

00:20:231 (4,5) - slider for vocal

00:25:231 (4) - nc?

00:30:231 (1,2,3,4,5,6,1) - check hs around here, sounds off

00:32:584 (1,2,1,2,1) - i highly highly suggest following the instrument here, mapping 1/2 spam when the instrument layer stops is pretty awkward.

00:35:820 (4) - 2 circl 4 vocal

00:39:055 (1,3) - swap nc works well

00:43:761 (1) - that slider feels awful cuz u are putting big jumps for that sound right before

00:50:967 (2,1,2) - i think that flow is really uncomfortable, can you try and make it more comfortable? making the stream go upwards instead of down and right works well.

00:51:408 (5) - nc

00:51:996 (8) - 2 circles for vcals tbh. and that spacing to 9 is really small cuz of slider leniency lol

01:17:290 - this part completely different concept frm 00:05:525 - .... try and make it more similar in patterning and density


[moa's extra]
00:07:143 (2,3) - slider since you follow violin

00:09:496 (3,4) - same...

00:19:790 - that red tick vocal is really prominent, better to follow it imo

00:24:349 (1,2,3,4,5,6,7,8,9,10,11,12) - 1/3 snap yea

00:25:525 (1) - use that rhythm: https://osu.ppy.sh/ss/10834855 since it follows the vocal way better. or something like tht

00:32:584 (1,2,3,4) - it feels way better to follow only the instrument with a pause here. constant 1/2 feels too forced to me

00:50:231 (1,2,3,1,2,3) - its a nice pattern but the comboing doesnt make sense, song stucture suggests 1234-1234 so do a pattern and combo like that instead of 123 123

00:52:290 (5,1) - ctrl g that to follow the actual vocal

00:52:878 (3,4) - same.

all through kiai you ignore red tick vocals, the rhythm is really bad cuz of that. rework those so that it actually follows it instead of just white tick spam

[extra]
00:06:702 (1,2) - that spacing is super low, it feels so weird to play.

00:09:496 (2) - 01:18:908 (2) - etc

00:16:996 (4) - nice bezier

00:32:584 (1,2,3,4,5) - guess what i say here

00:50:525 (1) - i think remove nc makes sense

01:06:407 (5,6,1) - that line jump plays so awkward tbh

01:21:555 (3,4,5) - that feels too overspaced for filler rhythm

i prefer if you delete the diffs above this one tbh

[left]
00:09:643 (1,2) - i think moving nc and new pattern to 2 works better since piano comes in there

00:52:878 (4,5) - ctrl g for that really strong offbeat vocal i think..
01:02:290 (4,5) - same

01:26:702 (1,2,3,4,5,6,7,8) - would be cool if spacing slowly goes up vertically each time

[kawashiro]
00:24:275 - put triple here plz

00:27:878 (1,2,3,4,5,6) - that rhythm is pretty bad, try to focus vocal clearly so it isnt all 1/2 spam. also the pattern is confusing with the stacks, spread it out

[moa's normal]
nc half as often, constant 2 and3 object combo is kind of dumb for easy.

there needs to be way more circles in kiai, atm the rhythm density is significantly lower than outside. make kiai denser and nerf other parts

00:09:937 (4) - this makes too long of a string of 1/2 gaps. make this a circle.

00:13:172 (2,1,2,1) - this looks really bad, can you try to clean it up? make blankets and avoid overlap and so on

01:21:702 (4) - same issue as above

01:23:172 (1,1) - dont do that perfect stack on normal please. do something else

[easy]
randomly different bg lmao

add some 1/1 circle to kiai for better spread to normal, which needs to be buffed in kiai a bit as well
Topic Starter
Riana

Nao Tomori wrote:

[kizuna]
00:03:172 (1,2,3,4) - i dont really see why jump structure and nc changed since its same sound as before - I think changing pattern a bit as transition part is fine

00:06:408 (5,1) - that rhythm and spacing takes emphasis off this 1, why not something like http://osu.ppy.sh/ss/10834755 - 00:06:408 (5) - has some intense sound on it, so current rhythm feels better imo, but I agree with more emphasis so increased distance between 5-1 for emphasis

00:10:084 (6) - no sound there, so slider works better - I wanted to express melody (high pitched sound?) there

00:14:349 (1,2) - would be good to continue reducing spacing and maybe lower sv too for the violin pitch going down - sure!

00:20:231 (4,5) - slider for vocal - fixed

00:25:231 (4) - nc? - added nc!

00:30:231 (1,2,3,4,5,6,1) - check hs around here, sounds off - fixed I guess

00:32:584 (1,2,1,2,1) - i highly highly suggest following the instrument here, mapping 1/2 spam when the instrument layer stops is pretty awkward. - fixed

00:35:820 (4) - 2 circl 4 vocal - sure!

00:39:055 (1,3) - swap nc works well - I was trying to 1-2 nc on sliders at first but that works well so changed

00:43:761 (1) - that slider feels awful cuz u are putting big jumps for that sound right before - fixed

00:50:967 (2,1,2) - i think that flow is really uncomfortable, can you try and make it more comfortable? making the stream go upwards instead of down and right works well. - somehow I was just trying to make stream go downwards and didn't think otherwise uh.. fixed!

00:51:408 (5) - nc - ok

00:51:996 (8) - 2 circles for vcals tbh. and that spacing to 9 is really small cuz of slider leniency lol 00:51:702 (2,3,4,5) - becomes too dense with it imo. but increased spacing on 9 (5 after nc)

01:17:290 - this part completely different concept frm 00:05:525 - .... try and make it more similar in patterning and density - fixed some too different parts.

[extra]
00:06:702 (1,2) - that spacing is super low, it feels so weird to play. - fixed

00:09:496 (2) - 01:18:908 (2) - etc - etc

00:16:996 (4) - nice bezier - fixed, what happened there..

00:32:584 (1,2,3,4,5) - guess what i say here - uh.. probably emphasis on 5? if correct fixed

00:50:525 (1) - i think remove nc makes sense - I think follow point between 2-3 doesn't look good and those are parrelel 1-2 so current one seems ok

01:06:407 (5,6,1) - that line jump plays so awkward tbh - fixed.

01:21:555 (3,4,5) - that feels too overspaced for filler rhythm - reduced distance to 5.

i prefer if you delete the diffs above this one tbh - one is not even what I made so.. hardest diff if necessary

[easy]
randomly different bg lmao - fine as it's cute I guess w

add some 1/1 circle to kiai for better spread to normal, which needs to be buffed in kiai a bit as well - to prevent overlap, I think I need remap, so I'll do it while waiting for gd fixes
todo: easy remap, I'll do it soon

thanks for modding~
_xyliac
how is this not ranked yet
Topic Starter
Riana

_xyliac wrote:

how is this not ranked yet
can't update kawa's diff now..
and gders are quite busy recently

I'll try again with new easy diff later when they have time
_xyliac
I really wanna see this ranked tbh
if you want a free mod, you can pm me once you've got every diff and I'll mod a few maps if you'd like.
Topic Starter
Riana
I'll ask you if I need mod for new diff~ thanks!
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