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Horie Yui - True truly love

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Topic Starter
Riana

Left wrote:

00:12:584 (1) - 솔직히 상위 세개 난이도에서 여기 스트림 왜들어가있는지 모르겠음. 전혀 근거가 없고 노래에 비해 과도하게 어렵고 강조되어있음

혹시 멜로디매핑한거면 그거 1/2임
뭔가 원래 속도로 재생하면 1/4처럼 들렸네요.. 일단 제 난도들은 고쳤어요
Topic Starter
Riana
난도 추가한김에 BG 따로 해놨는데 겟난해주신분들도 혹시 BG 따로 하고싶으신거 있으면 주세요
Affirmation
Q

[Kizuna]
  1. 00:05:231 (5,1) - 스택해야 할 이유가 있나요? 이런 형태의 스택은 잘 보지도 못했고 이런 형태의 스택은 리딩이 조금 더 어려워 질 수 있을 것 같아서 개인적으로 추천드리고 싶진 않은 형태의 패턴입니다.
  2. 00:05:967 (4) - 사실 여기를 들어보면 00:05:525 (1,2,3) - 보다 확실히 더 강한 음이 실려 있어요. 그런데 그만한 표현은 하지 않으신 게 조금 아쉽네요. 점프를 넣는게 대표적인 강조의 예인데 이런 강한 음에 점프를 넣지 않으신게 조금 어색했습니다.
  3. 00:12:584 (1,2,1,2) - 여기가 00:13:761 (1,2,1,2,1,2,1,2) - 보다 좀 더 강한 음 같은데 전혀 강하다는 표현을 해주지 않았다는 게 조금 아쉬웠습니다.
  4. 00:15:525 (3,4) - 00:17:878 (3,1) - 여기가 비슷한 음으로 들리는데 한쪽은 3/4고 한쪽은 1/2네요...? 조금 통일된 리듬을 써주시는게 좋을 것 같습니다. 그리고 00:18:172 (1) - 필요없는 뉴콤 제거.
  5. 00:27:584 (6) - 앞쪽에 리듬들, 00:25:525 (1,2,3,4,5,6) - 이런거나 00:26:702 (1,2,3,4) - 이런걸 보시면 조용한 파트라도 보컬비트에는 클릭을 할 수 있도록 해두셨는데 00:27:584 - 여기에는 아무 보컬도 없거든요. 개인적인 생각이지만 00:27:290 (5) - 를 1.1로 바꿔주시고 00:27:731 - 여기 비트는 아무것도 없도록 하는게 보컬 표현에 조금 더 좋다고 봅니다. 같은 이유로 00:28:172 (3,4) - 여기도 그냥 슬라이더 하나로 처리해 주시는 게 좋다고 보구요.
  6. 00:33:319 (2,1) - 이거 눈으로 볼떄 거리가 00:33:172 (1,2) - 랑 똑같거든요. 그러면 플레이어 입장에서는 저게 1/2이라고 읽을 수가 없습니다. 딱히 1/1이라고 어떻게 경고해 둔 패턴 같은 것도 안보이고 00:32:584 (1,1,1) - 여기 뉴콤 앞에는 전부 1/2니깐 당연히 00:33:614 (1) - 도 1/2라고 인식을 하겠죠. 1/1간격이라는 걸 조금 보여 줄 수 있는 패턴을 생각 해 보시는게 좋을 것 같습니다.
  7. 01:08:761 (5) - ctrl G를 하시면 조금 더 나은 형태의 흐름이 될 수 있을 갓 같습니다. 01:08:320 (4) - 가 시계 방향으로 흘러가니깐요. 그리고 01:07:878 (3,4) - 처럼 모든 노트의 간격을 조금 씩 띄워주는 데도 좋을 것 같다고 생각합니다.
  8. 01:24:349 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - 이 패턴이 이렇게 뉴콤을 스팸해도 될 정도로 강조가 큰 음들은 아니라고 생각하거든요, 제가 보기에 이런 형태의 패턴은 음에 맞는 패턴은 아니라고 봅니다. 차라리 00:12:584 (1,2,1,2,1,2,1,2,1,2,1,2) - 랑 같은 음이니 비슷한 리듬으로 표현해주세요.
[Moa's Extra]
  1. 00:07:143 (2,3,4) - 이 음이 00:06:702 (1) - 랑 비슷하게 보이는데 그냥 00:06:702 (1) - 를 복사해서 00:07:143 - 다 붙이세요. 음 표현이 좀 더 깔끔해집니다.
  2. 00:08:172 (2,3) - 다른 똑같은 음들인 00:05:525 (1,2,3) - 00:10:231 (1,2,3) - 를 보시면 그냥 배경음? 을 따라가셨는데 여기는 드럼을 따라갔잖아요. 일관성에 어긋나서 어색하거든요. 비슷하게 맞워주시는게 일관성에 더 좋다고 봅니다.
  3. 00:09:349 (2,3,4,5,6) - 갑자기 점프 왜사라짐. 다른데 보시면 전부 점프가 잘 들어가 있는데 여기만 이상하게 오각형 맞춰져 있고 점프가 안되어 있네요, 00:09:349 (2,3) - 특히 이런거 보면 강조점이 다른 음들 보다 더 강해야 한다고 봅니다.
  4. 00:12:584 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8) -

    Left wrote:

    00:12:584 (1) - 솔직히 상위 세개 난이도에서 여기 스트림 왜들어가있는지 모르겠음. 전혀 근거가 없고 노래에 비해 과도하게 어렵고 강조되어있음

    혹시 멜로디매핑한거면 그거 1/2임
  5. 00:21:996 (1,3) - 슬라이더 꼬리끼리 진짜 끝부분만 오버랩 되어있는거 보면 좀 이상한데 꼬리오버랩 떼주실 수 있나여.
  6. 00:38:467 (1,1,1) - 진~~~~~~~짜 쓰잘데기 없는 개소린데 블랭킷 의도하신거면 조금 어긋나 있습니다.
  7. 00:54:937 (1,3) - 슬라이더 블랭킷 하신건 진짜 좋다고 보는데 님 이런 형태의 오버랩을 다른 패턴에는 안쓰셨잖아요. 조금 랜덤하게 보이네요. 굳이 이런 데에서만 쓸 정도로 여기가 그렇게 강조점이 큰 것도 아니고요.
  8. 01:07:878 (1,1,1,1) - 음 분위기가 점점 고조되고 있는데 슬라이더 속도는 왜 들쑥날쑥인가요. 일관적으로 조금씩 올려주는 패턴이 조금 더 좋다고 봅니다.
  9. 01:17:437 - 다른 음들이랑 비교했을때 유일하게 이 음만 무시되어 있네요. 똑같이 1/2로 표현을 해 주시는게 일관적이고 좋다고 생각합니다.
  10. 01:21:114 (2,3,4,5,6,7) - 앞과 같은 이유, 조금 더 강조가 될 수 있는 음들입니다.
  11. 01:26:702 (1,2,3,4,5,6,7,8) - 이런 아무 배경음도 없는 구간에 크게 간격을 설정했어야 할까요...조금만 줄여주시면 좋을것 같습니다.
[Left's Insane]
  1. 00:08:320 (2) - 이거 컨쥐해서 00:05:967 (1,2) - 랑 비슷한 패턴 만들어주시면 흐름 일관성에 조금 도움이 될것 같습니다,
  2. 00:29:643 (5,6,7,8) - 이거 간격 조금만 늘려줘도 괜찮지 않을까요? 00:12:584 (1,2,3,4,5,6,7,8) - 이렇게 음의 강조점에 맞춰서 간격을 설정해 주시면 좋을 것 같아요.
  3. 01:08:320 (4) - 스택에러 조금만 맞춰주세용/.
  4. 01:25:379 (8,1) - 이거 00:13:614 (8,1) - 처럼 간격 작게 해주세요. 스택이 갑자기 나오니깐 조금 어색하네요 .
[Kawa's Hard]
  1. 00:07:143 (3,4) - 다른음들 보면 전부 배경음에 맞춰서 매핑했는데 여기만 드럼사운드를 따라가신 이유가 있나요? 딱히 큰 이유가 없다면 그냥 다른것처럼 배경음을 따라가는게 낫지 않을까요?
  2. 00:14:937 - ~ 여기부터 너무 뉴콤 주기가 길어지네요. 그냥 그대로 1다운비트로 끊어 주시는게 좋을 것 같습니다.
  3. 00:51:408 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,1,2,3) - 01:00:820 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1) - 복붙을 하실거면 티가 안나게.....
  4. 01:13:320 - 필요한 음인가요? 단순 보컬만 따라가신것 같은데 이부분은, 그러면 여기 소리는 크게 필요하다고 느껴지지 않네요. 01:15:525 (3) - 처럼요.
  5. 01:17:290 (1) - 여기부터도 복붙 티 안나게 조금씩 수정해주세요.
GL
Topic Starter
Riana

Neoskylove wrote:

Q

[Kizuna]
  1. 00:05:231 (5,1) - 스택해야 할 이유가 있나요? 이런 형태의 스택은 잘 보지도 못했고 이런 형태의 스택은 리딩이 조금 더 어려워 질 수 있을 것 같아서 개인적으로 추천드리고 싶진 않은 형태의 패턴입니다. - 조금 이동했습니다.
  2. 00:05:967 (4) - 사실 여기를 들어보면 00:05:525 (1,2,3) - 보다 확실히 더 강한 음이 실려 있어요. 그런데 그만한 표현은 하지 않으신 게 조금 아쉽네요. 점프를 넣는게 대표적인 강조의 예인데 이런 강한 음에 점프를 넣지 않으신게 조금 어색했습니다. - 디스턴스 조절했습니다.
  3. 00:12:584 (1,2,1,2) - 여기가 00:13:761 (1,2,1,2,1,2,1,2) - 보다 좀 더 강한 음 같은데 전혀 강하다는 표현을 해주지 않았다는 게 조금 아쉬웠습니다. - 슬라랑 노트패턴 나오는 순서를 바꿨습니다.
  4. 00:15:525 (3,4) - 00:17:878 (3,1) - 여기가 비슷한 음으로 들리는데 한쪽은 3/4고 한쪽은 1/2네요...? 조금 통일된 리듬을 써주시는게 좋을 것 같습니다. 그리고 00:18:172 (1) - 필요없는 뉴콤 제거. - 3/4 리듬으로 통일하고 뉴콤 삭제했습니다.
  5. 00:27:584 (6) - 앞쪽에 리듬들, 00:25:525 (1,2,3,4,5,6) - 이런거나 00:26:702 (1,2,3,4) - 이런걸 보시면 조용한 파트라도 보컬비트에는 클릭을 할 수 있도록 해두셨는데 00:27:584 - 여기에는 아무 보컬도 없거든요. 개인적인 생각이지만 00:27:290 (5) - 를 1.1로 바꿔주시고 00:27:731 - 여기 비트는 아무것도 없도록 하는게 보컬 표현에 조금 더 좋다고 봅니다. 같은 이유로 00:28:172 (3,4) - 여기도 그냥 슬라이더 하나로 처리해 주시는 게 좋다고 보구요. -
    보컬이 없다해도 00:27:584 (6) - 슬라 머리 자리에는 어느정도 강한 음이 있어서 1/2 슬라를 이어두는게 나은거같네요.. 변속은 반영했습니다. 00:28:172 (3) - 고쳤습니다!
  6. 00:33:319 (2,1) - 이거 눈으로 볼떄 거리가 00:33:172 (1,2) - 랑 똑같거든요. 그러면 플레이어 입장에서는 저게 1/2이라고 읽을 수가 없습니다. 딱히 1/1이라고 어떻게 경고해 둔 패턴 같은 것도 안보이고 00:32:584 (1,1,1) - 여기 뉴콤 앞에는 전부 1/2니깐 당연히 00:33:614 (1) - 도 1/2라고 인식을 하겠죠. 1/1간격이라는 걸 조금 보여 줄 수 있는 패턴을 생각 해 보시는게 좋을 것 같습니다. - 00:33:320 (2) - 를 1/4 슬라이더로 처리했습니다. 중간에
    끊긴부분도 어느정도 표현하면서 1/1구분이 더 될거같네요.
  7. 01:08:761 (5) - ctrl G를 하시면 조금 더 나은 형태의 흐름이 될 수 있을 갓 같습니다. 01:08:320 (4) - 가 시계 방향으로 흘러가니깐요. 그리고 01:07:878 (3,4) - 처럼 모든 노트의 간격을 조금 씩 띄워주는 데도 좋을 것 같다고 생각합니다. - 01:08:761 (5) - 를 적당히 회전시켜서 간격이 좀 떨어지게 했습니다. 흐름도 더 낫게(아마?) 고쳤습니다.
  8. 01:24:349 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - 이 패턴이 이렇게 뉴콤을 스팸해도 될 정도로 강조가 큰 음들은 아니라고 생각하거든요, 제가 보기에 이런 형태의 패턴은 음에 맞는 패턴은 아니라고 봅니다. 차라리 00:12:584 (1,2,1,2,1,2,1,2,1,2,1,2) - 랑 같은 음이니 비슷한 리듬으로 표현해주세요. -
    앞의 같은부분도 1-2로 바꾸기도 했고 뉴콤은 있지만 디스턴스가 작은거로 약한것은 표현이 됐다고 생각하네요.. 그래도 디스턴스는 더 줄였습니다
모딩 감사합니다~
Affirmation

Zisa wrote:

updated moa's diff
he said to skip feedback this time
모아님 피드백 스킵하면 맵랭할때 조금 불편할겁니다. 나중에 몰아서 하겠다는건지 저 모딩을 건너뛰겠다는건진 모르겠는데 답변은 반드시 해줘야 한다는걸로 알고 있어요. 저도 네피지님 겟난받을때 제가 네피지님한테 모딩 답변 받아서 하나하나 전부 제가 업로드 했었습니다. 귀찮으시면 OX 표시만이라도 해두시는걸 권장합니당
Topic Starter
Riana

Neoskylove wrote:

Zisa wrote:

updated moa's diff
he said to skip feedback this time
모아님 피드백 스킵하면 맵랭할때 조금 불편할겁니다. 나중에 몰아서 하겠다는건지 저 모딩을 건너뛰겠다는건진 모르겠는데 답변은 반드시 해줘야 한다는걸로 알고 있어요. 저도 네피지님 겟난받을때 제가 네피지님한테 모딩 답변 받아서 하나하나 전부 제가 업로드 했었습니다. 귀찮으시면 OX 표시만이라도 해두시는걸 권장합니당
모딩 반영은 하셨는데 답변은 생략하신다했네요.. 이미 고쳐놓은 상태라 뭐 반영하셨는지 기억하실지 모르겠는..
Affirmation
랭킹크레테리아였나? 정확히 기억은 안나는데 무시되는 모딩이 없도록 해야 한다는 글을 본적이 있습니다. 본인맵 보면서 비교하면 충분히 체크 가능할거라고 봐요 저는.
Topic Starter
Riana

Neoskylove wrote:

랭킹크레테리아였나? 정확히 기억은 안나는데 무시되는 모딩이 없도록 해야 한다는 글을 본적이 있습니다. 본인맵 보면서 비교하면 충분히 체크 가능할거라고 봐요 저는.
음.. 그럼 그냥 제가 확인해보고 반영/미반영이라도 적어놔야겠네요
Affirmation
Make sure no mod posts in the map thread have been ignored before qualifying or bubbling a map. Posts without a sufficient reply may count as ignored. When in doubt, double check if the Code of Conduct for Mapping and Modding has been violated on the mapthread and act accordingly.
넵 화이팅하세용~
Topic Starter
Riana

Neoskylove wrote:

Make sure no mod posts in the map thread have been ignored before qualifying or bubbling a map. Posts without a sufficient reply may count as ignored. When in doubt, double check if the Code of Conduct for Mapping and Modding has been violated on the mapthread and act accordingly.
넵 화이팅하세용~
규정이 있군요.. ㄷㄷ 알려주셔서 감사합니다~
Kawashiro

Neoskylove wrote:

[Kawa's Hard]
  1. 00:07:143 (3,4) - 다른음들 보면 전부 배경음에 맞춰서 매핑했는데 여기만 드럼사운드를 따라가신 이유가 있나요? 딱히 큰 이유가 없다면 그냥 다른것처럼 배경음을 따라가는게 낫지 않을까요? - 00:07:143 (3,4) - , 00:09:496 (3,4) - , 00:11:849 (3,4) - 이 세 부분의 오르간 소리만을 비교해서 들어보시면 마지막 구역에만 3번째 레드틱, 00:12:437 - 여기에 오르간 소리가 있다는 것을 알게 되실겁니다. 이 박자 변화는 이 소리를 표현해주기 위한 거라
    문제 없을 것 같네요
  2. 00:14:937 - ~ 여기부터 너무 뉴콤 주기가 길어지네요. 그냥 그대로 1다운비트로 끊어 주시는게 좋을 것 같습니다. - 보컬이 두 마디마다
    끊어져서 이대로 가는게 더 노래랑 잘 맞는 것 같네요
  3. 00:51:408 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,1,2,3) - 01:00:820 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1) - 복붙을 하실거면 티가 안나게..... - 키아이 북마크로 나눠둔거 보셨겠지만 저는 키아이 1번 마디랑 3번 마디가 매우 비슷하다고 생각하기에 복붙을 이용해서 "어, 아까랑 똑같네?"하는 느낌을 주는 것이 좋은 아이디어라고 생각해요.
  4. 01:13:320 - 필요한 음인가요? 단순 보컬만 따라가신것 같은데 이부분은, 그러면 여기 소리는 크게 필요하다고 느껴지지 않네요. 01:15:525 (3) - 처럼요.
  5. 01:17:290 (1) - 여기부터도 복붙 티 안나게 조금씩 수정해주세요. - 인트로랑 아웃트로가 완전히 똑같다고 생각하기 때문에 위에서 말한
    거랑 같은 이유로 거절합니다.
GL
no comment = fixed

thanks

?
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404,208,55084,1,0,0:0:0:0:
487,191,55231,2,0,P|488:224|476:254,1,65,8|2,0:0|0:1,0:0:0:0:
404,296,55525,2,0,B|372:312|340:296|340:296|304:280|279:294,1,130,0|10,1:0|0:0,0:0:0:0:
116,340,56114,6,0,P|168:296|112:256,1,130,4|8,1:1|0:0,0:0:0:0:
61,217,56555,2,0,P|51:248|55:280,1,65,2|0,0:0|1:0,0:0:0:0:
116,340,56849,1,0,1:0:0:0:
196,364,56996,2,0,L|284:352,1,65,10|0,0:0|0:0,0:0:0:0:
324,300,57290,6,0,P|332:256|316:216,2,65,2|0|8,1:0|0:0|0:0,0:0:0:0:
376,368,57731,2,0,B|464:380|464:380|504:370,1,130,2|0,1:1|0:0,0:0:0:0:
460,296,58172,1,10,0:0:0:0:
460,296,58467,6,0,L|468:216,2,65,2|0|0,3:2|0:0|0:0,0:0:0:0:
380,268,58908,2,0,L|372:188,2,65,2|0|0,3:2|0:0|0:0,0:0:0:0:
311,319,59349,2,0,P|283:304|251:299,1,65,8|0,0:0|0:0,0:0:0:0:
172,328,59643,1,12,0:1:0:0:
256,180,59937,1,12,0:1:0:0:
120,84,60231,1,0,1:0:0:0:
68,148,60378,2,0,B|48:184|48:184|61:271,1,130,14|2,0:1|1:1,0:0:0:0:
37,352,60820,6,0,P|69:356|100:346,1,65,4|0,1:0|0:0,0:0:0:0:
180,316,61114,1,10,0:0:0:0:
264,336,61261,1,0,0:0:0:0:
348,356,61408,2,0,P|380:355|411:345,2,65,2|0|8,1:2|0:0|0:0,0:0:0:0:
264,335,61849,2,0,B|248:303|264:271|264:271|280:235|266:210,1,130,2|0,0:1|0:0,0:0:0:0:
208,148,62290,1,10,0:1:0:0:
122,129,62437,2,0,B|132:196|132:196|184:232,1,130,0|2,0:0|1:2,0:0:0:0:
265,209,62878,2,0,P|285:183|292:151,1,65,10|0,0:1|0:0,0:0:0:0:
332,76,63172,6,0,L|192:80,1,130,2|8,1:2|0:0,0:0:0:0:
133,132,63613,2,0,P|88:94|124:48,1,130,2|2,0:0|1:2,0:0:0:0:
203,79,64055,2,0,P|218:107|220:139,1,65,8|0,0:0|0:0,0:0:0:0:
192,220,64349,1,2,1:1:0:0:
108,208,64496,1,0,0:0:0:0:
24,191,64643,2,0,P|23:224|35:254,1,65,8|2,0:0|0:1,0:0:0:0:
108,296,64937,2,0,B|140:312|172:296|172:296|208:280|233:294,1,130,0|10,1:0|0:0,0:0:0:0:
396,340,65525,6,0,P|344:296|400:256,1,130,6|10,1:2|0:0,0:0:0:0:
450,217,65966,2,0,P|460:248|456:280,1,65,0|0,0:0|1:0,0:0:0:0:
396,340,66260,1,2,1:2:0:0:
316,364,66407,2,0,L|228:352,1,65,0|0,0:0|0:0,0:0:0:0:
192,296,66702,6,0,P|201:252|267:291,1,130,2|8,1:2|0:0,0:0:0:0:
251,355,67143,1,2,0:0:0:0:
168,376,67290,2,0,B|80:364|80:364|40:378,1,130,0|10,1:0|0:0,0:0:0:0:
0,304,67731,1,8,0:3:0:0:
20,224,67878,5,2,3:0:0:0:
258,308,68320,1,2,3:0:0:0:
0,304,68761,1,2,3:0:0:0:
242,224,69203,1,2,3:0:0:0:
480,308,69643,6,0,P|488:339|479:370,1,65,2|0,3:0|0:0,0:0:0:0:
404,336,69937,1,8,0:0:0:0:
492,192,70231,1,4,1:0:0:0:
256,192,70378,12,2,71996,0:0:0:0:
256,260,72584,5,14,0:0:0:0:
296,8,73025,1,0,1:0:0:0:
212,8,73172,1,10,0:0:0:0:
492,192,73761,1,2,1:2:0:0:
476,276,73908,1,0,0:0:0:0:
424,344,74055,1,2,1:2:0:0:
340,364,74202,1,0,0:0:0:0:
256,348,74349,1,10,0:0:0:0:
256,180,74643,2,0,L|256:128,3,32.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
256,104,74937,5,14,0:0:0:0:
216,356,75378,1,0,1:0:0:0:
300,356,75525,1,10,0:0:0:0:
8,188,76114,1,2,1:2:0:0:
28,104,76261,1,0,0:0:0:0:
88,44,76408,1,2,1:2:0:0:
172,20,76555,1,0,0:0:0:0:
256,36,76702,6,0,L|252:92,3,32.5,4|0|0|4,1:2|0:0|1:0|0:3,0:0:0:0:
280,100,76996,2,0,L|277:132,3,32.5,8|8|8|8,0:3|0:0|0:0|0:0,0:0:0:0:
275,176,77290,6,0,P|253:198|216:208,1,65,12|0,1:0|0:0,0:0:0:0:
136,208,77585,1,8,0:0:0:0:
56,184,77732,2,0,B|42:209|58:245|58:245|74:277|58:309,1,130,2|0,0:0|0:0,0:0:0:0:
137,343,78173,2,0,P|165:325|197:322,1,65,8|0,0:0|0:0,0:0:0:0:
276,340,78467,6,0,L|368:344,1,65,2|0,1:2|0:0,0:0:0:0:
424,348,78761,1,8,0:0:0:0:
484,287,78908,2,0,P|459:267|427:262,1,65,2|0,0:0|1:0,0:0:0:0:
344,256,79202,2,0,L|344:126,1,130,0|0,1:0|0:0,0:0:0:0:
372,47,79643,6,0,P|341:40|310:50,1,65,2|0,1:2|0:0,0:0:0:0:
244,104,79937,1,8,0:0:0:0:
176,52,80085,2,0,B|128:12|128:12|75:53,1,130,2|0,0:0|0:0,0:0:0:0:
13,112,80526,2,0,P|37:133|68:141,1,65,8|0,0:0|0:0,0:0:0:0:
120,204,80820,6,0,L|116:284,1,65,2|0,1:2|0:0,0:0:0:0:
172,332,81114,1,10,0:0:0:0:
228,268,81261,2,0,L|225:203,1,65,0|2,0:0|1:2,0:0:0:0:
300,164,81555,2,0,L|312:316,1,130,0|0,1:0|0:0,0:0:0:0:
320,376,81996,6,0,P|352:368|375:346,1,65,6|0,1:2|0:0,0:0:0:0:
388,264,82290,1,8,0:0:0:0:
452,320,82437,2,0,B|480:332|480:332|480:208,1,130,2|2,0:0|1:2,0:0:0:0:
508,148,82879,2,0,P|477:142|446:150,1,65,8|0,0:0|0:0,0:0:0:0:
376,196,83172,6,0,P|345:202|313:195,1,65,2|0,1:2|0:0,0:0:0:0:
248,140,83466,1,8,0:0:0:0:
168,168,83613,2,0,B|148:204|148:204|161:291,1,130,2|0,0:0|1:0,0:0:0:0:
160,376,84054,2,0,P|192:373|219:356,1,65,10|0,0:0|0:0,0:0:0:0:
304,368,84348,6,0,L|304:228,1,130,2|10,1:2|0:0,0:0:0:0:
304,152,84789,1,0,0:0:0:0:
304,68,84936,2,0,L|152:68,1,130,2|10,1:2|0:0,0:0:0:0:
88,68,85378,1,0,0:0:0:0:
88,152,85525,6,0,L|88:224,1,65,2|0,1:2|0:0,0:0:0:0:
173,217,85819,2,0,L|269:217,1,65,10|0,0:0|0:0,0:0:0:0:
323,217,86113,2,0,L|323:121,1,65,2|0,1:2|1:0,0:0:0:0:
408,152,86407,2,0,L|504:152,1,65,10|0,0:0|0:0,0:0:0:0:
473,237,86702,5,8,0:0:0:0:
473,237,86996,1,8,0:0:0:0:
473,237,87290,1,8,0:0:0:0:
473,237,87584,1,8,0:0:0:0:
473,237,87878,6,0,L|473:309,1,65,2|0,1:2|0:0,0:0:0:0:
388,302,88172,2,0,L|292:302,1,65,10|0,0:0|0:0,0:0:0:0:
238,302,88466,2,0,L|238:206,1,65,2|0,1:2|1:0,0:0:0:0:
153,237,88760,2,0,L|57:237,1,65,10|2,0:0|0:0,0:0:0:0:
2,237,89055,5,4,0:1:0:0:
256,192,89202,12,0,91408,0:0:0:0:
nisenoji
[Kizuna Difficulty]

00:24:202 - 00:25:231 ~ I would recommend decreasing the spacing a little bit on this stream, since the BPM is over 200. (This isn't a big deal it's just that this part of the song doesn't sound like it should be that difficult)

00:28:467 - 00:28:614 ~ These three notes have different spacing, they should all be the same.

00:41:996 - 00:43:614 ~ These notes have some big shifts in spacing, which is fine, but I would make them a little bit closer.


Sorry if there isn't that much, I'm still a little new to modding and such so yeah >~<
Topic Starter
Riana

Geminous wrote:

[Kizuna Difficulty]

00:24:202 - 00:25:231 ~ I would recommend decreasing the spacing a little bit on this stream, since the BPM is over 200. (This isn't a big deal it's just that this part of the song doesn't sound like it should be that difficult) - sounds at that time has high pitch. and tho it's spaced, many test players played that part without problem. so I'd leave it yet.

00:28:467 - 00:28:614 ~ These three notes have different spacing, they should all be the same. - oh that's my mistake.. fixed!

00:41:996 - 00:43:614 ~ These notes have some big shifts in spacing, which is fine, but I would make them a little bit closer. - I think those spacing change is fine as it emphasize sounds well.


Sorry if there isn't that much, I'm still a little new to modding and such so yeah >~<
thanks for modding~ :3
M o c h a
I didn't notice much while playing this other than its kinda hard..

Kizuna

HP might be too low? You can kinda survive even if you miss half the streams. Maybe change to 6+
maybe raise the OD too <-- just my preference, you can ignore this if you want

00:24:202 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - NC somewhere? maybe on 00:24:937 (11) -
00:35:820 (4) - stack this properly with 00:34:937 (1) - , same with 00:35:525 (3) - and 00:37:290 (1) - I see it everywhere so it might be intentional? (it's like slightly off)
00:50:231 (1,2) - the distance between these are too small ( I know you wanted to overlap 00:50:378 (2) - with 00:49:202 (2,1) - )
00:51:702 (6,7,8) - maybe more consistent spacing like 00:52:731 (2,3,4) -
01:01:261 (3) - it would be cool if you can somehow blanket this
01:09:937 (2,3,4,5,6) - I don't think this flows off well from the previous slider

That's all! I hope you find this useful! :>
Topic Starter
Riana

M o c h a wrote:

I didn't notice much while playing this other than its kinda hard..

Kizuna

HP might be too low? You can kinda survive even if you miss half the streams. Maybe change to 6+
maybe raise the OD too <-- just my preference, you can ignore this if you want - changed hp to 6, but raising od would make it too high,
so I didn't change


00:24:202 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - NC somewhere? maybe on 00:24:937 (11) - NCed on 00:24:937 (1) -
00:35:820 (4) - stack this properly with 00:34:937 (1) - , same with 00:35:525 (3) - and 00:37:290 (1) - I see it everywhere so it might be intentional? (it's like slightly off) - I didn't notice or maybe just mistake when I changed stack leniency or smth.. fixed!
00:50:231 (1,2) - the distance between these are too small ( I know you wanted to overlap 00:50:378 (2) - with 00:49:202 (2,1) - ) - 00:49:055 (1,2,3,1,2,3,1,2) - have stronger sound, so I wanted to make contrast. also 00:50:231 (1,2,1,2,1,2,1) - have increasing spacing as their pitch do
00:51:702 (6,7,8) - maybe more consistent spacing like 00:52:731 (2,3,4) - fixed!
01:01:261 (3) - it would be cool if you can somehow blanket this - I think distance between slider and circle would be too large if I try to blanket it.. and I think current one is ok. moved position a bit but not blanketed
01:09:937 (2,3,4,5,6) - I don't think this flows off well from the previous slider - I think it's fine

That's all! I hope you find this useful! :>
your modding was useful! tho I didn't accept some. thanks for modding~
Atomosphere
Kizuna

owo

00:07:437 (4,5) - this is less prominent than 00:07:878 (1,2,3) - so i think you should lower spacing for 4 and 5, increase spacing for 1,2 and 3
00:09:790 (4,5,6,1,2,3) - inconsistent spacing aswell
00:28:467 (4,5,6) - overmap?
00:32:584 (1,2,1,2,1) - uncomfortable
00:39:643 (3,4,5,6) - this is a bit sudden comparing it to the other jumps in this section
00:41:702 (4,5,1) - uncomfortable movement imo
00:42:143 (1,2,3,1) - ^^
00:42:731 (1,2,3,1) - ^^
00:58:172 (4,1) - pause so make the spacing between these 2 larger
00:59:055 (2,3,1,2) - just a weird flowing pattern, it flows pretty bad imo
01:21:114 (2,3,4,5) - tbh this part should just be 2 sliders, like this maybe?: https://osu.ppy.sh/ss/9904042
01:24:349 (1,2,1,2,1,2,1,2,1,2) - this pattern just looks like a jumble of circles maybe fix the flow and aesthetics of it

I personally just think the flow in some sections and patterns are bad but overall the map is fun to play and i love me some horie yui <3
Topic Starter
Riana

Atomosphere wrote:

Kizuna

owo

00:07:437 (4,5) - this is less prominent than 00:07:878 (1,2,3) - so i think you should lower spacing for 4 and 5, increase spacing for 1,2 and 3 - fixed
00:09:790 (4,5,6,1,2,3) - inconsistent spacing aswell 4,5,6 is higher pitch so high spacing and gave 1 some emphasis as it's strongest one from 1,2,3
00:28:467 (4,5,6) - overmap? - vocal
00:32:584 (1,2,1,2,1) - uncomfortable - a bit fixed but I think it's fine to play
00:39:643 (3,4,5,6) - this is a bit sudden comparing it to the other jumps in this section - strong vocal
00:41:702 (4,5,1) - uncomfortable movement imo - I think it's not that uncomfortable to play.. but a bit fixed
00:42:143 (1,2,3,1) - ^^ - same
00:42:731 (1,2,3,1) - ^^ - same
00:58:172 (4,1) - pause so make the spacing between these 2 larger- fixed
00:59:055 (2,3,1,2) - just a weird flowing pattern, it flows pretty bad imo - fixed along with problem mentioned above. my mistake
01:21:114 (2,3,4,5) - tbh this part should just be 2 sliders, like this maybe?: https://osu.ppy.sh/ss/9904042 - this part has more prominent sound than 01:18:761 (2,3,4) - so I chose to use circles there.
01:24:349 (1,2,1,2,1,2,1,2,1,2) - this pattern just looks like a jumble of circles maybe fix the flow and aesthetics of it - fixed to the same pattern as 00:12:584 (1,2,1,2,1,2,1,2) -

I personally just think the flow in some sections and patterns are bad but overall the map is fun to play and i love me some horie yui <3
thanks for modding~
Topic Starter
Riana

Neoskylove wrote:

Q

[Moa's Extra]
  1. 00:07:143 (2,3,4) - 이 음이 00:06:702 (1) - 랑 비슷하게 보이는데 그냥 00:06:702 (1) - 를 복사해서 00:07:143 - 다 붙이세요. 음 표현이 좀 더 깔끔해집니다. - 00:06:702 (1) 이 음을 온음표라 치면 00:07:143 (2,3,4) 이건 2분음표와 4분음표로 나뉜 음이기 때문에 차별을 줬습니다
  2. 00:08:172 (2,3) - 다른 똑같은 음들인 00:05:525 (1,2,3) - 00:10:231 (1,2,3) - 를 보시면 그냥 배경음? 을 따라가셨는데 여기는 드럼을 따라갔잖아요. 일관성에 어긋나서 어색하거든요. 비슷하게 맞워주시는게 일관성에 더 좋다고 봅니다. - 수정했습니다
  3. 00:09:349 (2,3,4,5,6) - 갑자기 점프 왜사라짐. 다른데 보시면 전부 점프가 잘 들어가 있는데 여기만 이상하게 오각형 맞춰져 있고 점프가 안되어 있네요, 00:09:349 (2,3) - 특히 이런거 보면 강조점이 다른 음들 보다 더 강해야 한다고 봅니다. - 뒤에 차임소리에 맞춰 안티점프를 주고싶었습니다 뒤에 나오는 같은 부분도 같은 이유입니다
  4. 00:12:584 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8) -

    Left wrote:

    00:12:584 (1) - 솔직히 상위 세개 난이도에서 여기 스트림 왜들어가있는지 모르겠음. 전혀 근거가 없고 노래에 비해 과도하게 어렵고 강조되어있음

    혹시 멜로디매핑한거면 그거 1/2임
    - 악보로는 1/2 인건 아는데 바이올린 특성상 뒷부분에 여운음이 남습니다 그리고 윗 난이도들과 차별을 주기위해 여운음에 매핑을 하여 1/4로 찍었습니다 딱히 문제될것 같지는 않네요
  5. 00:21:996 (1,3) - 슬라이더 꼬리끼리 진짜 끝부분만 오버랩 되어있는거 보면 좀 이상한데 꼬리오버랩 떼주실 수 있나여. - 저는 마음에 드네요
  6. 00:38:467 (1,1,1) - 진~~~~~~~짜 쓰잘데기 없는 개소린데 블랭킷 의도하신거면 조금 어긋나 있습니다. - 수정했습니다
  7. 00:54:937 (1,3) - 슬라이더 블랭킷 하신건 진짜 좋다고 보는데 님 이런 형태의 오버랩을 다른 패턴에는 안쓰셨잖아요. 조금 랜덤하게 보이네요. 굳이 이런 데에서만 쓸 정도로 여기가 그렇게 강조점이 큰 것도 아니고요. - 1,2,3 서클이 있을때 2번에서 3번서클로 갈때 1번서클 자리로 다시 되돌아가는 흐름은 많이 썻기때문에 딱히 랜덤하게 보이진 않네요
  8. 01:07:878 (1,1,1,1) - 음 분위기가 점점 고조되고 있는데 슬라이더 속도는 왜 들쑥날쑥인가요. 일관적으로 조금씩 올려주는 패턴이 조금 더 좋다고 봅니다. - 일관적으로 0.1 씩 올려주었습니다
  9. 01:17:437 - 다른 음들이랑 비교했을때 유일하게 이 음만 무시되어 있네요. 똑같이 1/2로 표현을 해 주시는게 일관적이고 좋다고 생각합니다.- 01:18:467 (1) - 이부분이랑 소리가 같습니다 1/2 표현은 딱히 안해도 될거같아요
  10. 01:21:114 (2,3,4,5,6,7) - 앞과 같은 이유, 조금 더 강조가 될 수 있는 음들입니다. - 앞과 같은이유로 고치지 않겠습니다 안티점프로 강조를 해주고싶네요
  11. 01:26:702 (1,2,3,4,5,6,7,8) - 이런 아무 배경음도 없는 구간에 크게 간격을 설정했어야 할까요...조금만 줄여주시면 좋을것 같습니다. - 일단 좀더 생각해보겠습니다
GL
피드백 받아서 색깔만 추가했습니다!
Civil oath
irc modding (diff Kizuna)
18:24 Civil oath: 00:05:525 (1,2,3) - 00:07:878 (1,2,3) - 00:10:231 (1,2,3) -
18:24 Civil oath: 똑같은 음정 다른 DS
18:24 Civil oath: 그냥 알아만 두세여
18:25 Civil oath: 제가 그렇게 맵을 잘 보는 것도 아니고 모딩도 잘하는 것도 아니라서
18:25 Civil oath: "의견" 이라고만 생각해주세여
18:25 Civil oath: 00:09:937 (5,6) - 흐름 상 Ctrl + G 하시는 건 어떻게 생각하시나요
18:26 Zisa: 아 저기 말하신거면
18:26 Zisa: 저정도 DS차이는 상관없을거에요 엑라는
18:26 Civil oath: 엑라 만들어 본 적이 없어서
18:26 Civil oath: ㅇㅅㅇ
18:26 Civil oath: 솔직히 높은 난이도에 가면 갈 수록 제한이 많이 풀린다고 들었으니
18:27 Civil oath: 00:12:584 (1,2,1,2,1,2,1,2) - 이거 가면 갈 수록 음정이 밑으로 내려가는 걸 확인 하실 수 있을 건데
18:27 Civil oath: 00:12:584 (1,2) - 이거 다음에 00:12:878 (1,2) - 여기에서 위로 올라가는 걸 볼 수 있져
18:28 Civil oath: 살짝 밑으로 내림으로써 표현을 풍부하게 할 수 있을 거 같아요
18:29 Civil oath: 00:16:261 (2) - 요거 테일 00:15:820 (4) - 여기에 스택 더 정갈하게 할 수 있어 보이는데 ..
18:29 Zisa: 왼쪽 1-2들 좀 내리는게 나을거같네요 읭
18:29 Civil oath: 리딩 편하게 하려고 저렇게 놔두신거면
18:29 Zisa: 아 스냅 안돼있었네요
18:29 Civil oath: 오히려 좋은 초이스라고 생각돼요
18:29 Zisa: 고치다보면 제대로 안해둔거 은근 많아서요 ㅁㄴㅇㄹ..
18:29 Civil oath: 00:17:878 (3,4) -
18:29 Civil oath: 이것도 마찬가지
18:29 Civil oath: 00:18:908 (3,3) - 여기도 그러신가요 ?
18:30 Zisa: 그냥 스택하려다가
18:30 Zisa: 옮길때 뭔가 실수하거나 그런거에요 보통
18:30 Zisa: 살짝 스택한건 잘 안쓰는편이라서요..
18:30 Civil oath: ㅇㅎ..
18:30 Civil oath: 00:24:202 (1,2) - 여기 드럼소리 안나는거 같은데 어떻게 생각하시나여
18:31 Zisa: 다른 악기 소리 있어요
18:31 Zisa: 그래서 뒤 연타랑 다르게 스택된거에요
18:31 Civil oath: 00:28:761 (7,1,2) - 요거 블랭킷 의도 하신거라면 조금 더 예쁘게 만들 수 있을 것 같은데
18:31 Civil oath: 아아.. 알겠습니당
18:33 Zisa: 아 정확히 블랭킷 잘 안보는편이긴한뎁
18:33 Zisa: 저건 좀 글킨하네요
18:33 Zisa: 고쳤어요
18:33 Civil oath: 00:49:055 (1,2,3,1,2,3,1,2) - 점프 너무 좌우로만 놔두셨는데
18:34 Civil oath: 상하로도 넣어주시는 게 더 괜찮아 보여요
18:34 Zisa: 3개 단위 소리 비슷해서
18:34 Civil oath: 예를 들어 다각형 점프라던가 그런거 이용해서
18:34 Zisa: 일부로 패턴 비슷한 모양 맞추려고 저리해뒀네요
18:34 Civil oath: 음.. 넵 알겠습니당 .
18:35 Zisa: 좀 치기 불편할 수도 있긴한뎁
18:35 Zisa: 생각해볼게요 저부분은
18:35 Civil oath: 00:54:496 (3,1) - 블랭킷 의도 하신거에요 ?
18:36 Civil oath: ^블랭킷 이야기 계속 꺼내서 죄송합니당 (___)
18:36 Zisa: 저건 딱히 맞추려고는 안했네요
18:36 Zisa: 너무 먼거리는 블랭킷 맞춰도 이상해서 잘 안해요
18:36 Civil oath: 엑라 경험 전무해서 ㅁㄴㅇㄹ..
18:36 Zisa: 그냥 3번은 1번슬라 중간에 걸쳐둔거에요
18:37 Civil oath: 글쿤여
18:37 Zisa: 근데 저도 다른분맵 봐도 딱히 무슨의도인지 모를때 많아서요..
18:39 Civil oath: 00:59:349 (1,1,2,1) - 이 점프 에서 00:59:937 (2,1) - 이 부분 살짝 각도 틀어보는 건 어떻게 생각하나요 ?
23:16 Zisa: 아마 지금은 고쳤을거에요
23:16 Zisa: 다른분 모딩에서도 지적들어와서
23:17 Civil oath: 이거 말한건뎀
23:18 Civil oath: 00:59:643 (1,2) - 이거 음이랑 01:00:231 (1,2) - 이거 음이랑 다른거 같아서 말했던거
23:18 Zisa: 아 저걸 틀라하셨군요
23:18 Civil oath: 근데 똑같은 위치에 스택 되어있..
23:19 Zisa: 음 다르긴한데
23:19 Zisa: 스택해도 상관은 없을거같아요
23:19 Civil oath: 넵
23:19 Zisa: 꼭 다르게 하진 않아도 될듯해서요..
23:19 Civil oath: 제생각엔 저거 살짝만 틀려도 스타레이팅 변동 생길거 같아서요 ㅋㅋ
23:20 Zisa: 아마 시간 간격있어서
23:20 Zisa: 스타레이팅은 그리 안다를거에요
23:20 Zisa: 많이 가깝게 바꾸니 0.02내려가네요
23:20 Zisa: ㅁㄴㅇㄹ 그래도 꽤 차이있긴하군요
23:20 Civil oath: 가깝게가 아니고 그냥
23:21 Civil oath: http://osu.ppy.sh/ss/9912741
23:21 Civil oath: 이런 쪽으로 말한 거 였는뎀
23:21 Civil oath: 스타레이팅 변동이 없네요
23:22 Zisa: 아 각도 돌리는건
23:22 Zisa: 영향 안주죠 읭
23:22 Civil oath: -20 도 정도
23:22 Civil oath: 돌렸어요
23:22 Civil oath: 어느정도 음이 다르니까 ㅇㅅㅇ
23:22 Civil oath: 뭐 내키는대로 하세요 이건 진짜 제안일 뿐이니까 ㅋㅋ
23:22 Civil oath: 저거가지고 뭐라 할 사람 없을거 같고
23:23 Zisa: 돌려도 스타레이팅은
23:23 Zisa: 차이 안주니까요
23:23 Zisa: ㅁㄴㅇ
23:23 Zisa: ㅁㄴㅇㄹ..
23:23 Zisa: 전 스택하는게 예쁜듯해서요
23:23 Zisa: 읭
23:23 Civil oath: ~
23:23 Civil oath: 그럼 어제 적은 그대로 올릴게요
23:23 Zisa: 넵

아직 엑스트라 난이도 모딩이라던가 매핑은 익숙하지 않아서 많은 도움이 되진 않았을 것 같지만.. 파이팅 하세여 :3
Moa
오늘 언밴되었으니 이제부터 피드백 작성은 제가 하겠습니다~
milr_
Star ;)
Topic Starter
Riana

[ White Music ] wrote:

Star ;)
오.. 스타 감사합니다!
Shohei Ohtani
God I love modding v1 because I can post stupid shit on my post lmfao with modding v2 there's no option for "make a random comment about the map or something completely unrelated" so nice

K I Z U N A:
What's this thing that every fucking mapper is doing "lmfao let me get a different background but just for one diff" lmfao all or nothing man.
00:11:849 (3) - "We have given you all of this space to make nice looking patterns that flow well what will you do" "i will overlap" please do not do this.
00:33:025 (2) - explain to me why you decided to do it and then change it anyway because whatever reasoning you have is not a very good reason.
00:34:643 (5) - https://imgur.com/sOlIac7 this is essentially what you did.
00:41:996 (1,1,2,3,1,1,2,3,1,1,2,3) - I guess I kind of understand what you're doing with the comboing here but it's very silly and you'd be better off just grouping this in 4. I also kind of disagree with how you're structuring this because it's sort of implying a 1 + 3 kind of thing but like I get ideologically where you're coming from since you're trying to emphasize the drum hits and de-emphasize the words so like ehhhhh
00:58:467 (1,2,3,1,2,3,1,2,1,2) - This might benefit from a horizontal flip or a little restructuring. The first note is kind of close to the previous pattern so the flow kinda gets fucked up here since I'm not anticipating so much space to be in between these two notes.
01:11:996 (1,2) - are you proud of this pattern

Guest Extra:
00:05:525 (1) - oh jeez rick are you sure this doesn't feel super jarring since the previous slider is so slow i honestly don't know it's not like i play this game like idk
00:09:349 (2,3,4,5,6) - this is super underwhelming since you've set me up to do some nice jumps and then you're like "okay let's T O N E I T D O W N" like you could even do a star pattern and it'd be fine. I don't care that much about overmapping but if you're gonna do it, do it consistently.
01:21:114 (2,3,4,5,6,7) - try again james

The original Extra:
i don't really get some of these jumps but like ehhh lmao that's the thing with stylistic shit I really only comment on stuff that I think would probably get fixed.

Insane:
00:27:290 (1,2,3) - let's talk about this, why did you do this. Running out of room isn't an answer, you have the entire rest of the board lmao.
00:59:643 (1,2) - Some people might get mad that this is unreadable since it's identical to the previous pattern. And they'd be right but idk if it's unrankable, just be aware that someone might say it is.

Hard:
nice

Normal:
00:09:055 (1,2,3,4,1) - One of the things I try to get people to not do in normals is to do like this really dense slider-train stuff, especially when you dump stacks in there too. Normal level players are expected to be able to read a little better, but patterns like this are SUPER dense to sightread and it makes the map look cluttered.
01:24:349 (1) - I remember in 2013 people lost their shit about shit like this because it's like "omg the NORMAL PLAYER WON'T KNOW!!!" but 2018 is a crazy time so if this is okay then I guess it's okay but be aware that some people may say that that's unrankable because normal players may not be able to read this slider because its formation is TECHNICALLY hidden.

Easy:
OKAY WHY DID YOU DO A DIFFERENT BACKGROUND FOR EASY lmao boy it's like you made a loli sandwich "hello welcome to Burger King" "get me a quarter pounder with sfw anime backgrounds" "nice" like ahhahah either do all the same or every diff different.
oh man this is like horrifically boring lmao like in a technical sense it works but oh man instead of creating a condensed rhythm you were just like "BEAT ON 1 AND 3" like man.
This might actually screw up your spread if this is the easy you're going to go for, because there's a LOT of rhythm happening in normal, and this is honestly more like a beginner difficulty. Sooo uh be aware of that. I know a lot of BNs don't really give a shit about this kind of stuff but in the odd chance that you run into one, then yeah. You heard it from me first.

It's an okay map even if i really don't get a lot of the extra diffs but yeah that spread between Easy and Normal is a little more than concerning.
Topic Starter
Riana

CDFA wrote:

K I Z U N A:
What's this thing that every fucking mapper is doing "lmfao let me get a different background but just for one diff" lmfao all or nothing man. - I love more anime girls xd thx, I may ask gder for new bg.
00:11:849 (3) - "We have given you all of this space to make nice looking patterns that flow well what will you do" "i will overlap" please do not do this. - I think using overlap itself is ok but this one may look not good. fixed it
00:33:025 (2) - explain to me why you decided to do it and then change it anyway because whatever reasoning you have is not a very good reason. - just changed position of 00:32:878 (1,2) . I think previous one is not that odd tho
00:34:643 (5) - https://imgur.com/sOlIac7 this is essentially what you did. - it looks good and players playing diff like this would read that well. no one confused it
00:41:996 (1,1,2,3,1,1,2,3,1,1,2,3) - I guess I kind of understand what you're doing with the comboing here but it's very silly and you'd be better off just grouping this in 4. I also kind of disagree with how you're structuring this because it's sort of implying a 1 + 3 kind of thing but like I get ideologically where you're coming from since you're trying to emphasize the drum hits and de-emphasize the words so like ehhhhh - I think following points look bad when I group them in 4. and those drums are intense, so I decided to emphasize more on them
00:58:467 (1,2,3,1,2,3,1,2,1,2) - This might benefit from a horizontal flip or a little restructuring. The first note is kind of close to the previous pattern so the flow kinda gets fucked up here since I'm not anticipating so much space to be in between these two notes. - fixed order of those 1,2,3s.
01:11:996 (1,2) - are you proud of this pattern - fixed it to be symmetric.

The original Extra:
i don't really get some of these jumps but like ehhh lmao that's the thing with stylistic shit I really only comment on stuff that I think would probably get fixed. - it's been a while since I fixed it. so I'll review this diff so I can see anything can be better

Easy:
OKAY WHY DID YOU DO A DIFFERENT BACKGROUND FOR EASY lmao boy it's like you made a loli sandwich "hello welcome to Burger King" "get me a quarter pounder with sfw anime backgrounds" "nice" like ahhahah either do all the same or every diff different. - lol I may just ask for custom bg for all gds too then
oh man this is like horrifically boring lmao like in a technical sense it works but oh man instead of creating a condensed rhythm you were just like "BEAT ON 1 AND 3" like man. - it's easy and I have no idea how to make it easy but to use condensed rhythm xd
This might actually screw up your spread if this is the easy you're going to go for, because there's a LOT of rhythm happening in normal, and this is honestly more like a beginner difficulty. Sooo uh be aware of that. I know a lot of BNs don't really give a shit about this kind of stuff but in the odd chance that you run into one, then yeah. You heard it from me first. I'll try to fix it then, if it's needed

It's an okay map even if i really don't get a lot of the extra diffs but yeah that spread between Easy and Normal is a little more than concerning.
thanks for modding!

pretty fun modding style btw xd
Left
아아 ㄱㄷㄱㄷ
Left

Neoskylove wrote:

Q

[Left's Insane]
  1. 00:08:320 (2) - 이거 컨쥐해서 00:05:967 (1,2) - 랑 비슷한 패턴 만들어주시면 흐름 일관성에 조금 도움이 될것 같습니다,흠..그방향으론
    의도가 없어요..
  2. 00:29:643 (5,6,7,8) - 이거 간격 조금만 늘려줘도 괜찮지 않을까요? 00:12:584 (1,2,3,4,5,6,7,8) - 이렇게 음의 강조점에 맞춰서 간격을 설정해 주시면 좋을 것 같아요.네 패턴을 바꿔버렸어요
  3. 01:08:320 (4) - 스택에러 조금만 맞춰주세용/. dz
  4. 01:25:379 (8,1) - 이거 00:13:614 (8,1) - 처럼 간격 작게 해주세요. 스택이 갑자기 나오니깐 조금 어색하네요 .그렇네요
GL
모딩 ㄳㄳ!


@CDFA it's rankable, 00:59:643 (1,2) - readable and 00:27:290 (1,2,3) - showing no vocal+melody sound. thx for mod!

osu file format v14

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TitleUnicode:True truly love
Artist:Horie Yui
ArtistUnicode:堀江由衣
Creator:Zisa
Version:Left's Insane
Source:DIVINA
Tags:divina online Left Moa Kawashiro
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249,100,65231,1,10,0:0:0:0:
324,133,65378,1,0,0:0:0:0:
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334,224,65820,2,0,P|248:214|200:289,1,179.999994506836,10|0,0:0|1:0,0:0:0:0:
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174,109,66555,1,0,0:0:0:0:
85,84,66702,6,0,B|132:100|166:75|166:75|211:40|271:69,1,179.999994506836,2|8,1:2|0:0,0:0:0:0:
324,113,67143,1,2,0:0:0:0:
236,220,67290,2,0,P|213:175|226:125,1,89.9999972534181,0|0,1:0|1:0,0:0:0:0:
255,62,67584,1,10,0:0:0:0:
153,242,67731,5,8,0:3:0:0:
153,242,67805,1,4,0:3:0:0:
153,242,67878,2,0,P|99:242|73:199,1,89.9999972534181,2|0,3:0|0:0,0:0:0:0:
31,152,68320,2,0,P|74:183|70:233,1,89.9999972534181,2|0,3:0|0:0,0:0:0:0:
77,296,68761,2,0,P|60:244|93:206,1,89.9999972534181,2|0,3:0|0:0,0:0:0:0:
123,151,69202,2,0,P|106:202|57:213,1,89.9999972534181,2|0,3:0|0:0,0:0:0:0:
1,240,69643,2,0,P|44:208|90:227,1,89.9999972534181,2|8,3:0|0:0,0:0:0:0:
142,265,70011,5,8,0:3:0:0:
137,287,70084,1,4,0:3:0:0:
133,309,70158,1,0,1:0:0:0:
129,331,70231,2,0,P|313:334|140:192,1,539.999983520508,4|2,1:0|0:0,0:0:0:0:
416,49,72584,5,14,0:0:0:0:
416,49,73025,5,0,1:0:0:0:
335,75,73172,1,10,0:0:0:0:
335,75,73761,5,2,1:2:0:0:
416,49,73908,1,0,0:0:0:0:
465,117,74055,1,2,1:2:0:0:
416,186,74202,1,0,0:0:0:0:
335,159,74349,1,10,0:0:0:0:
335,159,74643,5,8,0:0:0:0:
333,174,74716,1,8,0:0:0:0:
331,190,74790,1,8,0:0:0:0:
329,206,74863,1,8,0:0:0:0:
327,222,74937,1,14,0:0:0:0:
327,222,75378,5,0,1:0:0:0:
246,196,75525,1,10,0:0:0:0:
246,196,76114,5,2,1:2:0:0:
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327,306,76408,1,2,1:2:0:0:
246,333,76555,1,0,0:0:0:0:
197,264,76702,1,4,1:2:0:0:
190,243,76775,1,0,0:0:0:0:
189,222,76849,1,0,1:0:0:0:
193,202,76922,1,4,0:3:0:0:
201,183,76996,1,8,0:3:0:0:
212,164,77069,1,8,0:0:0:0:
217,144,77143,1,8,0:0:0:0:
216,123,77216,1,8,0:0:0:0:
211,103,77290,5,12,1:0:0:0:
131,138,77437,1,0,0:0:0:0:
286,69,77584,1,8,0:0:0:0:
131,138,77731,2,0,P|68:132|49:108,1,86.2500016450882,2|0,0:0|1:0,0:0:0:0:
256,223,78025,2,0,P|294:195|341:202,1,86.2500016450882,2|8,1:2|0:0,0:0:0:0:
399,245,78320,1,0,0:0:0:0:
464,140,78467,6,0,B|419:154|379:127|379:127|338:98|285:127,1,172.500003290176,2|8,1:2|0:0,0:0:0:0:
299,119,78908,2,0,L|318:28,1,86.2500016450882,2|0,0:0|1:0,0:0:0:0:
145,188,79202,1,0,1:0:0:0:
145,188,79349,2,0,P|102:191|66:168,1,86.2500016450882,10|0,0:0|0:0,0:0:0:0:
207,130,79643,6,0,P|229:172|220:221,1,86.2500016450882,2|0,1:2|0:0,0:0:0:0:
128,302,79937,1,8,0:0:0:0:
208,343,80084,2,0,L|303:332,1,86.2500016450882,2|0,0:0|1:0,0:0:0:0:
379,296,80378,2,0,L|362:406,1,86.2500016450882,2|8,1:2|0:0,0:0:0:0:
304,242,80672,1,0,0:0:0:0:
395,95,80820,6,0,P|445:106|468:149,1,86.2500016450882,2|0,1:2|0:0,0:0:0:0:
380,183,81114,1,10,0:0:0:0:
325,40,81261,1,0,0:0:0:0:
394,94,81408,5,2,1:2:0:0:
313,125,81555,1,0,1:0:0:0:
230,105,81702,1,10,0:0:0:0:
181,37,81849,1,0,0:0:0:0:
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170,122,82437,2,0,L|181:36,1,86.2500016450882,2|0,0:0|1:0,0:0:0:0:
20,143,82731,2,0,P|92:170|111:158,1,86.2500016450882,2|8,1:2|0:0,0:0:0:0:
170,122,83025,1,0,0:0:0:0:
242,255,83172,6,0,B|287:269|327:242|327:242|368:213|421:242,1,172.500003290176,2|8,1:2|0:0,0:0:0:0:
242,255,83614,2,0,P|203:278|186:335,1,86.2500016450882,2|0,0:0|1:0,0:0:0:0:
269,335,83908,1,0,1:0:0:0:
179,192,84055,2,0,L|190:97,1,86.2500016450882,10|0,0:0|0:0,0:0:0:0:
105,83,84349,5,2,1:2:0:0:
166,23,84496,1,0,0:0:0:0:
241,40,84643,1,10,0:0:0:0:
275,83,84790,1,0,0:0:0:0:
315,102,84937,1,2,1:2:0:0:
351,100,85085,1,0,1:0:0:0:
375,88,85232,1,10,0:0:0:0:
387,73,85379,1,0,0:0:0:0:
393,60,85525,6,0,L|376:181,1,86.2500016450882,2|0,1:2|0:0,0:0:0:0:
306,275,85820,2,0,L|289:154,1,86.2500016450882,10|0,0:0|0:0,0:0:0:0:
199,25,86114,2,0,L|182:146,1,86.2500016450882,2|0,1:2|1:0,0:0:0:0:
91,321,86408,2,0,L|74:200,1,86.2500016450882,10|0,0:0|0:0,0:0:0:0:
37,162,86702,5,8,0:0:0:0:
63,147,86849,1,0,0:0:0:0:
89,162,86996,1,8,0:0:0:0:
115,147,87143,1,0,0:0:0:0:
141,162,87290,1,8,0:0:0:0:
167,147,87437,1,0,0:0:0:0:
193,162,87584,1,8,0:0:0:0:
219,147,87731,1,0,0:0:0:0:
290,195,87878,6,0,P|314:239|300:284,1,86.2500016450882,2|0,1:2|0:0,0:0:0:0:
149,98,88172,2,0,P|143:56|166:20,1,86.2500016450882,10|0,0:0|0:0,0:0:0:0:
219,147,88467,5,2,1:2:0:0:
189,226,88614,1,0,1:0:0:0:
103,228,88761,1,10,0:0:0:0:
79,147,88908,1,2,0:0:0:0:
149,98,89055,1,4,0:1:0:0:
256,192,89128,12,0,91408,0:0:0:0:
Anze
7
Topic Starter
Riana

Anze wrote:

7
의미는 없지만 36 달성 ㄳ요
Moa

CDFA wrote:

God I love modding v1 because I can post stupid shit on my post lmfao with modding v2 there's no option for "make a random comment about the map or something completely unrelated" so nice


Guest Extra:
00:05:525 (1) - oh jeez rick are you sure this doesn't feel super jarring since the previous slider is so slow i honestly don't know it's not like i play this game like idk - i put NC in there because i changed slider speed so it's ok
00:09:349 (2,3,4,5,6) - this is super underwhelming since you've set me up to do some nice jumps and then you're like "okay let's T O N E I T D O W N" like you could even do a star pattern and it'd be fine. I don't care that much about overmapping but if you're gonna do it, do it consistently. - i want mapped background chime sound so i used some anti jump
01:21:114 (2,3,4,5,6,7) - try again james - fixed pattern


Normal:
00:09:055 (1,2,3,4,1) - One of the things I try to get people to not do in normals is to do like this really dense slider-train stuff, especially when you dump stacks in there too. Normal level players are expected to be able to read a little better, but patterns like this are SUPER dense to sightread and it makes the map look cluttered. - but in guide line i can put circle like that in normal so it's ok
01:24:349 (1) - I remember in 2013 people lost their shit about shit like this because it's like "omg the NORMAL PLAYER WON'T KNOW!!!" but 2018 is a crazy time so if this is okay then I guess it's okay but be aware that some people may say that that's unrankable because normal players may not be able to read this slider because its formation is TECHNICALLY hidden. - i used that pattern in easy diff too and that mapset is ranked so it's fine


It's an okay map even if i really don't get a lot of the extra diffs but yeah that spread between Easy and Normal is a little more than concerning.
fixed
http://puu.sh/z9elS/919562ac5e.zip
Nevo
Kizuna
The map has some emphasis issues that I would like to point out so probably not going to be a full mod sorry
00:10:084 (6) - the jump to this feels super big compared to 00:07:584 (5,6) - which is basically the same thing so maybe make them more consista
00:24:202 (1,2,3,4,5,6,7,8,9,10,1,2,3,4) - this stream to me feels super spaced for such a calm part granted thats kinda subjective
00:33:320 (2) - maybe make this a 1/1 slider to reflect the vocal hold better and of course delete 00:33:614 (1) - as there isnt really a beat on this that needs to be clicked
00:40:820 (1) - this is offscreen
00:50:231 (1) - maybe with the jumps after this you could change them to vertical so it reflects the intensity and instrument change
the whole spike to me feels really overdone since the kiai after it feels super weak compared to it (basically I think nerf the spike so the kiai is more emphasized)
00:52:437 (1) - spacing to this could be a lot more to reflect the new combo and vocal maybe make it more comparable to 00:52:878 (3,4) -

My only gripe with this map is basically the fact that the kiai feels really under-emphasized in comparison to the start of the song and that the diff seems like a bunch of different ideas just mashed together (not trying to be rude) but I think you should trying to make the map overall more consistent and focus on matching the song intensity through spacing.

good luck~~
Topic Starter
Riana

Nevo wrote:

Kizuna
The map has some emphasis issues that I would like to point out so probably not going to be a full mod sorry
00:10:084 (6) - the jump to this feels super big compared to 00:07:584 (5,6) - which is basically the same thing so maybe make them more consista - 00:10:084 (6) - has much higher pitch. I wanted to emphasize that.
00:24:202 (1,2,3,4,5,6,7,8,9,10,1,2,3,4) - this stream to me feels super spaced for such a calm part granted thats kinda subjective - its sound has high pitch. so I emphasized like similar logic to above one.
00:33:320 (2) - maybe make this a 1/1 slider to reflect the vocal hold better and of course delete 00:33:614 (1) - as there isnt really a beat on this that needs to be clicked - there's slight sound in 00:33:320 (2) - but I think what you said seems good so fixed
00:40:820 (1) - this is offscreen - fixed
00:50:231 (1) - maybe with the jumps after this you could change them to vertical so it reflects the intensity and instrument change the whole spike to me feels really overdone since the kiai after it feels super weak compared to it (basically I think nerf the spike so the kiai is more emphasized) [color=#FF0000'>- I think that part is actually "super intense" so spike is ok. I'll fix if I think of better way to represent it without that distance.
00:52:437 (1) - spacing to this could be a lot more to reflect the new combo and vocal maybe make it more comparable to 00:52:878 (3,4) - increased spacing for that

My only gripe with this map is basically the fact that the kiai feels really under-emphasized in comparison to the start of the song and that the diff seems like a bunch of different ideas just mashed together (not trying to be rude) but I think you should trying to make the map overall more consistent and focus on matching the song intensity through spacing.

good luck~~
I think kiai is quite more spaced than the start already.. I'll try to find some more things to fix.
thanks for modding!
Topic Starter
Riana
fixed some emphasis things and etc
UndeadCapulet
check:
moa
rly think you should do something to separate 01:24:937 (3,4,5,6,1,2,3,4,5,6,7,8) - and 01:26:702 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - , rn they're all blurred into 1 jump arrange which feels kinda lame and unfitting of the instrumental imo

00:38:467 (1) - unsnapped

other moa
00:12:584 (1) - think you should end this spinner at the 00:13:761 - downbeat since that's the better musical cue, nothing rly prominent at its current ending spot

00:23:172 (1,2,3,1) - seems like a pretty big reading trap for normal-level players, can you find a better spot for 3 that isn't right between 00:23:172 (1,2) - ?

01:08:761 (1) - dont think this nc is needed, kinda spammy. same for 01:11:408 (1) - , 01:13:761 (1) - , etc.
call me back
Moa

UndeadCapulet wrote:

check:
moa
rly think you should do something to separate 01:24:937 (3,4,5,6,1,2,3,4,5,6,7,8) - and 01:26:702 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - , rn they're all blurred into 1 jump arrange which feels kinda lame and unfitting of the instrumental imo - fixed some patterns
00:38:467 (1) - unsnapped - fixed

other moa
00:12:584 (1) - think you should end this spinner at the 00:13:761 - downbeat since that's the better musical cue, nothing rly prominent at its current ending spot - it's right so i changed spinner's ending spot

00:23:172 (1,2,3,1) - seems like a pretty big reading trap for normal-level players, can you find a better spot for 3 that isn't right between 00:23:172 (1,2) - ? - it's right i changed pattern

01:08:761 (1) - dont think this nc is needed, kinda spammy. same for 01:11:408 (1) - , 01:13:761 (1) - , etc. - removed NCs
call me back
http://puu.sh/ztZhm/1878baf17e.zip
http://puu.sh/ztZhm/1878baf17e.zip
http://puu.sh/ztZhm/1878baf17e.zip
http://puu.sh/ztZhm/1878baf17e.zip
http://puu.sh/ztZhm/1878baf17e.zip
http://puu.sh/ztZhm/1878baf17e.zip
http://puu.sh/ztZhm/1878baf17e.zip
http://puu.sh/ztZhm/1878baf17e.zip
http://puu.sh/ztZhm/1878baf17e.zip
Kawashiro
I'm glad this is still alive and UC is caring XD
Topic Starter
Riana

Kawashiro wrote:

I'm glad this is still alive and UC is caring XD
6 months and keep going w
UndeadCapulet
Abelia
버블추
Topic Starter
Riana
Thanks UndeadCapulet!!
Enon
오 버블 축하드려요!
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