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Ripple(CV.Numakura Manami)xTop Speed(CV.Uchiyam...

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Topic Starter
Yuuya_ke
This beatmap was submitted using in-game submission on Sunday, August 16, 2020 at 1:26:49 AM

Artist: Ripple(CV.Numakura Manami)xTop Speed(CV.Uchiyama Yumi)
Title: DESTRUCTION
Source: 魔法少女育成計画
Tags: shogunmoon shunao -Laura- akitoshi corinn _kotachi_ mahou shoujo ikusei keikaku magical girl raising project まほいく mahoiku musica magica character song キャラソン キャラクターソング集 篠崎あやと shinozaki ayato
BPM: 195
Filesize: 4034kb
Play Time: 01:21
Difficulties Available:
  1. Corinn's Normal (2.36 stars, 148 notes)
  2. Easy (1.73 stars, 89 notes)
  3. Extreme (2020 ver) (6.22 stars, 387 notes)
  4. Insane (4.55 stars, 289 notes)
  5. kotachi's Insane (4.85 stars, 353 notes)
  6. Shunao's Hard (3.63 stars, 234 notes)
Download: Ripple(CV.Numakura Manami)xTop Speed(CV.Uchiyama Yumi) - DESTRUCTION
Information: Scores/Beatmap Listing
---------------
apologies to the gders :c

insane by _kotachi_
normie by super lewd dude who is actually now a no-name mapper
hard by shogunate mün

we're back, bois
rdl july 4 2018 bc i accidentally deleted shunao's bg rip
Akitoshi
Azinlen
k
Azinlen
I think about you not req this GD. But.
I like to be in this mapset. o/
YashaPlay's Easy
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 46370
Countdown: 0
SampleSet: None
StackLeniency: 0.7
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[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:DESTRUCTION
TitleUnicode:DESTRUCTION
Artist:Ripple(CV.Numakura Manami)xTop Speed(CV.Uchiyama Yumi)
ArtistUnicode:リップル(CV.沼倉愛美)×トップスピード(CV.内山夕実)
Creator:Yuuya_ke
Version:YashaPlay's Easy
Source:魔法少女育成計画
Tags:akitoshi corinn _kotachi_ mahou shoujo ikusei keikaku magical girl raising project まほいく mahoiku musica magica character song キャラソン キャラクターソング集 篠崎あやと shinozaki ayato
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//Break Periods
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Awlex
I see a big inconsistency when it comes to slider shapes in your difficulties

[Hard]
00:05:370 (1,2,3,1,2,1,2) - I would use only one shape in this part
00:16:139 (5,1) - Move these a bit higher, for a smoother transaction
00:16:139 (5,1,4) - Round this one slightly more, again, for a smoother transaction
00:28:754 (1,2,3,4,5) - Hardly playable, because of inconsistent spacing. Consider removing 2
00:59:677 (2,4,5) - again, inconsistent slider shapes


[Insane]
00:11:985 (2) - Feels out of context
00:14:600 (1) - Again, the shape
Topic Starter
Yuuya_ke
1

Awlex wrote:

I see a big inconsistency when it comes to slider shapes in your difficulties o0f

[Hard]
00:05:370 (1,2,3,1,2,1,2) - I would use only one shape in this part ok_hand
00:16:139 (5,1) - Move these a bit higher, for a smoother transaction the transition is fine since it follows the previous slider's circular path directly
00:16:139 (5,1,4) - Round this one slightly more, again, for a smoother transaction same here; the next object (assuming that I'm looking at the right one(s))
follow the same idea

00:28:754 (1,2,3,4,5) - Hardly playable, because of inconsistent spacing. Consider removing 2 I mean, based on what I have placed right now, you can tell that it's a 1/4 and that the repeat sliders are played as they are. simply removing 2 would ruin the stream imo
00:59:677 (2,4,5) - again, inconsistent slider shapes when you say that there's an inconsistency within my diffs I assume that you must be referring to stuff like what you mentioned in my insane. they're sliders that stand out. idk how to respond to this specific point, though, like, I'm taking this as an implication that my entire diff has too much variety in terms of slider shaping? with more feedback I'll remap the entire thing, which is what's probably gonna happen


[Insane]
00:11:985 (2) - Feels out of context b
00:14:600 (1) - Again, the shape this sharp-angle slider is used as a sort of indication that the m0sic gonna shift gears
Syns_old_1
Hi! NM from my queue.

[Insane]


  1. 00:19:062 (2) - I feel like this current spacing underwhelming. Considering the vocal the note it on I think it would be nice if you spaced it out more to emphasize it
  2. 00:42:293 (1) - Same as above. The singer gets really loud on this one circle but it uses the same spacing as notes where the singer is much more quiet (ex. 00:38:293 (4) -) I think it'd be nice to have around the same spacing as 00:44:139 (1) -
  3. 00:25:062 (1) - feels kinda awkward being stacked under 00:24:985 (8) -
  4. 00:54:447 (1) - The singer gets really loud on this one note and stacking it makes it play so underwhelming imo. 00:54:139 (2) - is even spaced out more even though it seems to be mapped on a much weaker vocal. pls fix :(
  5. 00:47:831 (3,4,1) - spacing these out equally would look nicer :p

[kotachi's Insane]


  1. The sv at the beginning feels really fast considering how calm the song is
  2. 00:06:447 (4) - pls make this follow the implied curve of 00:06:139 (3) - https://puu.sh/z25R6/6c5df21076.png
  3. 00:16:293 (1) - you could probably move 00:15:216 (1,2,3,4,5,1) - down a bit so that 00:16:293 (1) - isn't directly at the edge
  4. 00:20:139 (1) - I feel like since this is on the same sound as 00:17:677 (1) - they should probably has the same distance between them
  5. 00:25:677 (3,4) - - same here 3 has a lot less spacing than 4 even though they are nearly the same sounds. Also the kick on 00:25:985 (5) - is one of the least spaced even though it's a louder sound. I feel it'd be more appropriate if you did what you did on 01:13:677 (3,4,5) -

I didn't really have anything worth mentioning on the normal and hard so that's really it. Nice map and song :) gl! (Also sorry for short mod)
Topic Starter
Yuuya_ke

HeyItsSins wrote:

Hi! NM from my queue.

[Insane]


  1. 00:19:062 (2) - I feel like this current spacing underwhelming. Considering the vocal the note it on I think it would be nice if you spaced it out more to emphasize it I used visuals to imply that the vocal note was louder since I focused spacing on the snare-snare-kick parts
  2. 00:42:293 (1) - Same as above. The singer gets really loud on this one circle but it uses the same spacing as notes where the singer is much more quiet (ex. 00:38:293 (4) -) I think it'd be nice to have around the same spacing as 00:44:139 (1) - this is more meant to be a sort of "hype" section; the concept of building up the tension in the song is used here, and I didn't wanna just throw Extra-type jumps in there so I went with something basic and I think it works fine
  3. 00:25:062 (1) - feels kinda awkward being stacked under 00:24:985 (8) - idk if you played the difficulty itself but that stack is kind of meant to be a break in momentum to increase the emphasis on the slider it stacks on top of, if that makes any sense?
  4. 00:54:447 (1) - The singer gets really loud on this one note and stacking it makes it play so underwhelming imo. 00:54:139 (2) - is even spaced out more even though it seems to be mapped on a much weaker vocal. pls fix :( k
  5. 00:47:831 (3,4,1) - spacing these out equally would look nicer :p k
thanks for service!
_kotachi_

HeyItsSins wrote:

Hi! NM from my queue.

[kotachi's Insane]


  1. The sv at the beginning feels really fast considering how calm the song is this song is not calm song i think and also the sv is not so fast.
  2. 00:06:447 (4) - pls make this follow the implied curve of 00:06:139 (3) - https://puu.sh/z25R6/6c5df21076.png ok
  3. 00:16:293 (1) - you could probably move 00:15:216 (1,2,3,4,5,1) - down a bit so that 00:16:293 (1) - isn't directly at the edge could not find a good arrangement sry :(
  4. 00:20:139 (1) - I feel like since this is on the same sound as 00:17:677 (1) - they should probably has the same distance between them i put with copy-paste this pattern...
  5. 00:25:677 (3,4) - - same here 3 has a lot less spacing than 4 even though they are nearly the same sounds. Also the kick on 00:25:985 (5) - is one of the least spaced even though it's a louder sound. I feel it'd be more appropriate if you did what you did on 01:13:677 (3,4,5) - could not find a good arrangement and i think It is better to emphasize flow than to change spacing by volume.

I didn't really have anything worth mentioning on the normal and hard so that's really it. Nice map and song :) gl! (Also sorry for short mod)
thank you for mod~! :)

updateお願いします~!
code
osu file format v14

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TitleUnicode:DESTRUCTION
Artist:Ripple(CV.Numakura Manami)xTop Speed(CV.Uchiyama Yumi)
ArtistUnicode:リップル(CV.沼倉愛美)×トップスピード(CV.内山夕実)
Creator:Yuuya_ke
Version:kotachi's Insane
Source:魔法少女育成計画
Tags:akitoshi corinn _kotachi_ mahou shoujo ikusei keikaku magical girl raising project まほいく mahoiku musica magica character song キャラソン キャラクターソング集 篠崎あやと shinozaki ayato
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Topic Starter
Yuuya_ke
間違えて押しちゃった。。。whoops
アップデートしました。どうもありがとうございmass
mancuso_JM_
Hi there! Modding from my queue!

[General]

  1. I personally think you need an Easy difficulty in this set because the BPM is pretty high and Normal is a bit difficult to be the easiest difficulty in this set. You should reconsider that if you want to make this map rankable, I wouldn't nominate this set without an Easy :c. In addition, reducing the level in Normal won't help to make a good spread with Hard.
  2. Combo Colours: What about adding a New Combo colour here? I usually recommend that in maps that only have 2 colours because I find it quite repetitive during the map. I'd like to recommend you a pale pink, so you can represent his "colour face" in the background, this is my idea.
    Take a look

    Combo3 : 186,10,94
[Corinn's Normal]

General

  1. Don't you want to change this difficulty name to Akitoshi's Normal? I've seen you did that in your latest guest difficulties, that's why I didn't understood your old username here.
Mapping

  1. 00:21:370 (3) - A bit minor, but I'm pretty sure you can improve a bit more the shape of this slider by doing something like this. A slider shape can make a beatmap better in term of aesthetic.
  2. 00:43:523 (4,5,6) - This pattern sounded a bit weird when I testplayed the map, it's not bad but I would focus a bit more in vocals instead of drums. I think you will find a better emphasis in this pattern by using this rhythm. Give it a try and tell me your opinions.
- I liked this difficulty in general, great job. Still, as I said in "General" I don't think this fit as the easiest difficulty in the set.

[Hard]

  1. 00:14:908 (4) - This 3/4 slider doesn't work at all here, in addition you didn't use this technique in your Insane for example, so I don't know why you added it here. If I were you, I'd just add a note in 00:14:908 - to cover this little sound in the instrumental, try to unstack it from (3) because it doesn't play really well either.
  2. 00:21:062 (5,1) - Is really necessary to have these objects stacked? Different combos, the pitch of the song change, I'd prefer to have these object unstacked due these reasons.
  3. 00:26:754 (3,4) - This stack is not really necessary either, try to unstack it. A lot of stacks in songs with this BPM breaks a bit the flow.
  4. 00:42:293 (1,2) - 00:48:447 (1,2) - 00:58:293 (1,2) - I don't see all those 3/4 really necessary here because vocals goes in a simple 1/1. As an additional proof, if you compare these timing points with your Insane and kotachi's one both of you didn't represent that in the music and this is a contradiction in the whole set. Would be better if in all those spots, you increase all slider's length in 1/4 and add a single note over the red tick.
- In general, this is not a bad difficulty but some things didn't like it really much. You have a lot of stacked notes in this difficulties that breaks the flow sometimes (some of them works well with the music such as 00:49:676 (1,2,3,4) - and basically almost all in kiai section). I tried to mention some of them in my mod but maybe you can find other stacks that doesn't work with the music.
The usage of 3/4 sliders is not really correct (I tried to mention all of them in my mod) and sometimes this difficulty works a bit harder than your Insane in term of rhythm, for example in 00:48:447 (1) - (Insane) vs. 00:48:447 (1,2) - (Hard), even if I recommended you to remove this 3/4 in Hard, this pattern is harder rhythmically. Would be better if you check both difficulties by yourself and see what things are useful in Hard and apply them in Insane and try to remove useless rhythm in Hard that you follow simpler in Insane.
I personally think you can work a bit more in this difficulty, try finding more mods.


[Insane]

  1. 00:00:447 (1) - This 1/4 slider is not really necessary if you listen properly to the song. I'd only use a single note as you did in Hard because the end of the actual slider is not covering anything.
  2. 00:15:216 (1,2,3) - 00:17:677 (1,2,3) - 00:22:600 (1,2,3) - I'd use increase a bit more the spacing between (1,2) in all these patterns because I think an extra emphasize is needed here to represent better drums, I agree that the spacing between (2,3) must be higher but increasing a bit more the spacing between (1,2) will give a better experience during the gameplay. Btw.. I'm not mentioning similar patterns such as 00:20:139 (1,2,3) - because vocals are acting here as well, so something different can provide a better effect during the gameplay.
  3. 00:20:447 (3,4) - I don't really agree with this stack because you used a 1/2 jump before and then a 1/1 stack that generally breaks the flow (you know, jump vs. antijump). In addition, this pattern can cover much better the song if you use a rhythm like this one. You'll need to do some changes here and there but this will definitely help you to make the map better in term of rhythm and flow.
  4. 00:24:985 (8,1) - I wouldn't stack these objects, you used a compressed stream in the same combo but you decided to stack when you change the combo pattern. I'd increase a bit the spacing between them instead, if you don't like so, just continue with the compressed stream but don't keep this stack because it doesn't makes a lot of sense with the current pattern.
  5. 00:44:754 - Map this break. You did so in Hard, in addition this break doesn't make a lot of sense because the the instrumental is still acting there.
  6. 00:45:985 (1) - I'd use notes instead of this 1/4 slider, this is actually the same pattern you used in Hard, at least you can make this a bit different.
  7. 00:57:062 (1) - Remove one repetition in this slider and map the following beats: 00:57:831 - & 00:57:985 - . You're not taking advantage of these nice rhythms in this song and this is an Insane after all.
  8. 01:10:600 (2) - I was a lot of time looking at this kick slider, I can understand your idea in some way but it doesn't work 100% correct if you ask me because there is not a proper sound you can emphasize there (that's why you decided to use a green line with 5% volume). If I were you, I'd use a single note or a longer slider, ending it on 01:10:908 - , because the instrumental you wanted to emphasized with the kick slider ends there.
- I'd say this difficulty needs some more work, but I have to say it has potential. With some more mods, this difficulty should be ready.

[kotachi's Insane]

  1. 00:22:139 (3) - I'd personally reduce this slider length by 1/2 and add a single note in 00:22:447 - because the long section in vocals starts there, but you decided to follow drums after that and this 1/1 slider is not covering all sounds in the song.
  2. 00:26:139 (1,2,3,4) - You can follow vocals in a better way by replacing these objects in the timeline because I'm pretty sure you're trying to follow that, there is no need to make drums clickable in this section. Try something like this instead, please.
  3. 00:31:831 (3) - I think this kick slider is not really necessary here, I tried to find some logic here but I couldn't find it :c. If you listen this at 25% playback rate you won't listen any sound, so would be better if you use a single note instead.
  4. 00:34:908 (1,2) - I think the spacing between these objects can be a bit higher. What about using a ctrl+g in (2)?
  5. 01:13:062 (1,2) - 01:17:985 (1,2) - There is no sound in the music that justify those 3/4 sliders, I think you decided to use them looking for some variety because the music is pretty similar and constant but I think you can only use 1/2 and 1/1 sliders in this section.
  6. 01:21:677 (1) - This sound doesn't justify a 3/4 sliders either, try using a simple 1/2 here. If you listen to the music here is the same sound as it appears in 01:21:985 (1) - . Btw.. it's ok if you want to reduce the volume at the end of this slider when you change it into 1/2 slider.
- I've to say, I liked this difficulty! In term of flow, it generally works, things are well emphasized. That's why I only recommended some rhythms, anyway I think they are pretty necessary to be changed.

That's all!
In general, I think you can work a bit more in your difficulties to make them much more consistent, a self-mod would be good here. As I said before, this set has potential but make sure to find more mods c:
I hope my mod can helps you!
Best of luck!

PD: Removed Kotachi's kudosu because he isn't modding your map, he only fixed things in his difficulty.
Topic Starter
Yuuya_ke
lowkey wanted someone to fix my accidental kudosu-thing so I sorta expected a moderator to fix that up within a day but uh thanks; will reply soon. thank!
_kotachi_

mancuso_JM_ wrote:

Hi there! Modding from my queue!

[kotachi's Insane]

  1. 00:22:139 (3) - I'd personally reduce this slider length by 1/2 and add a single note in 00:22:447 - because the long section in vocals starts there, but you decided to follow drums after that and this 1/1 slider is not covering all sounds in the song. fixed
  2. 00:26:139 (1,2,3,4) - You can follow vocals in a better way by replacing these objects in the timeline because I'm pretty sure you're trying to follow that, there is no need to make drums clickable in this section. Try something like this instead, please. Until before I put emphasis on the drum, but I don't like to become emphasis a vocal here suddenly very much
  3. 00:31:831 (3) - I think this kick slider is not really necessary here, I tried to find some logic here but I couldn't find it :c. If you listen this at 25% playback rate you won't listen any sound, so would be better if you use a single note instead. fixed
  4. 00:34:908 (1,2) - I think the spacing between these objects can be a bit higher. What about using a ctrl+g in (2)? ok
  5. 01:13:062 (1,2) - 01:17:985 (1,2) - There is no sound in the music that justify those 3/4 sliders, I think you decided to use them looking for some variety because the music is pretty similar and constant but I think you can only use 1/2 and 1/1 sliders in this section. I have not used 4/3 here. However, it was very single and thought that it was boring, it became like this.
  6. 01:21:677 (1) - This sound doesn't justify a 3/4 sliders either, try using a simple 1/2 here. If you listen to the music here is the same sound as it appears in 01:21:985 (1) - . Btw.. it's ok if you want to reduce the volume at the end of this slider when you change it into 1/2 slider. then it become boring too... please let me keep
- I've to say, I liked this difficulty! In term of flow, it generally works, things are well emphasized. That's why I only recommended some rhythms, anyway I think they are pretty necessary to be changed.

That's all!
In general, I think you can work a bit more in your difficulties to make them much more consistent, a self-mod would be good here. As I said before, this set has potential but make sure to find more mods c:
I hope my mod can helps you!
Best of luck!

PD: Removed Kotachi's kudosu because he isn't modding your map, he only fixed things in his difficulty. ( ゚д゚ )!?
thank you for mod~! :)
code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 46370
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.599999

[Metadata]
Title:DESTRUCTION
TitleUnicode:DESTRUCTION
Artist:Ripple(CV.Numakura Manami)xTop Speed(CV.Uchiyama Yumi)
ArtistUnicode:リップル(CV.沼倉愛美)×トップスピード(CV.内山夕実)
Creator:Yuuya_ke
Version:kotachi's Insane
Source:魔法少女育成計画
Tags:akitoshi corinn _kotachi_ mahou shoujo ikusei keikaku magical girl raising project まほいく mahoiku musica magica character song キャラソン キャラクターソング集 篠崎あやと shinozaki ayato
BeatmapID:1369669
BeatmapSetID:646022

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:8
ApproachRate:9.1
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"myangelripple.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
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Combo2 : 135,63,254
SliderTrackOverride : 58,12,54
SliderBorder : 255,240,253

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Akitoshi

mancuso_JM_ wrote:

[Corinn's Normal]

General

  1. Don't you want to change this difficulty name to Akitoshi's Normal? I've seen you did that in your latest guest difficulties, that's why I didn't understood your old username here. Using Akitoshi's Normal everywhere makes me want to shoot myself personal preference, I ranked own set as Corinn so ye
Mapping

  1. 00:21:370 (3) - A bit minor, but I'm pretty sure you can improve a bit more the shape of this slider by doing something like this. A slider shape can make a beatmap better in term of aesthetic.ok
  2. 00:43:523 (4,5,6) - This pattern sounded a bit weird when I testplayed the map, it's not bad but I would focus a bit more in vocals instead of drums. I think you will find a better emphasis in this pattern by using this rhythm. Give it a try and tell me your opinions. i still find prioritizing vocals here feels weird for me as there's many 1/2 based drums, i changed the rhythm in own way though.
- I liked this difficulty in general, great job. Still, as I said in "General" I don't think this fit as the easiest difficulty in the set. mapsets can be ranked without easy nowadays even the lowest diff has over 2*, as long as lowest diff is mapped as a normal (tho i still agree this map needs easy lol)
thank you!

sukebe
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 46370
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:DESTRUCTION
TitleUnicode:DESTRUCTION
Artist:Ripple(CV.Numakura Manami)xTop Speed(CV.Uchiyama Yumi)
ArtistUnicode:リップル(CV.沼倉愛美)×トップスピード(CV.内山夕実)
Creator:Yuuya_ke
Version:Corinn's Normal
Source:魔法少女育成計画
Tags:akitoshi corinn _kotachi_ mahou shoujo ikusei keikaku magical girl raising project まほいく mahoiku musica magica character song キャラソン キャラクターソング集 篠崎あやと shinozaki ayato
BeatmapID:1409177
BeatmapSetID:646022

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"myangelripple.png",0,0
//Break Periods
2,5570,14016
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Yuuya_ke
jesus crusty big hiatus
spring break is prob when I can get back into osu; I just got free time but I have a fever + hedache rip
stay tuned
Topic Starter
Yuuya_ke
guys i'm ded

mancuso_JM_ wrote:

Hi there! Modding from my queue!

[General]

  1. I personally think you need an Easy difficulty in this set because the BPM is pretty high and Normal is a bit difficult to be the easiest difficulty in this set. You should reconsider that if you want to make this map rankable, I wouldn't nominate this set without an Easy :c. In addition, reducing the level in Normal won't help to make a good spread with Hard. you got it
  2. Combo Colours: What about adding a New Combo colour here? I usually recommend that in maps that only have 2 colours because I find it quite repetitive during the map. I'd like to recommend you a pale pink, so you can represent his "colour face" in the background, this is my idea.
    [box=Take a look] I made my own pink color; thanks for the recommendation
    Combo3 : 186,10,94
[Hard] i'll just remap it lol; thanks for putting time and effort into it though

[Insane]

  1. 00:00:447 (1) - This 1/4 slider is not really necessary if you listen properly to the song. I'd only use a single note as you did in Hard because the end of the actual slider is not covering anything. the two 1/4 rhythm issues you addressed are completely fine to me. justification would be that an extended slider, which in this case, is 1/4, is emphasizing distinct sounds in the music. they play as if it was just a circle so *shrug*
  2. 00:15:216 (1,2,3) - 00:17:677 (1,2,3) - 00:22:600 (1,2,3) - I'd use increase a bit more the spacing between (1,2) in all these patterns because I think an extra emphasize is needed here to represent better drums, I agree that the spacing between (2,3) must be higher but increasing a bit more the spacing between (1,2) will give a better experience during the gameplay. Btw.. I'm not mentioning similar patterns such as 00:20:139 (1,2,3) - because vocals are acting here as well, so something different can provide a better effect during the gameplay. I honestly like the simplicity of the spacing I have at the moment, where only snares are focused on.
  3. 00:20:447 (3,4) - I don't really agree with this stack because you used a 1/2 jump before and then a 1/1 stack that generally breaks the flow (you know, jump vs. antijump). In addition, this pattern can cover much better the song if you use a rhythm like this one. You'll need to do some changes here and there but this will definitely help you to make the map better in term of rhythm and flow. I changed it like a month ago and I forgot so hopefully what I have now matches what you had an issue with
  4. 00:24:985 (8,1) - I wouldn't stack these objects, you used a compressed stream in the same combo but you decided to stack when you change the combo pattern. I'd increase a bit the spacing between them instead, if you don't like so, just continue with the compressed stream but don't keep this stack because it doesn't makes a lot of sense with the current pattern. relative change in momentum helps emphasize certain sounds. in this case, the stream stops at one point and forces the player to then accelerate back into the slider, which is the beginning of the more exciting part of the song.
  5. 00:44:754 - Map this break. You did so in Hard, in addition this break doesn't make a lot of sense because the the instrumental is still acting there. done
  6. 00:45:985 (1) - I'd use notes instead of this 1/4 slider, this is actually the same pattern you used in Hard, at least you can make this a bit different.
  7. 00:57:062 (1) - Remove one repetition in this slider and map the following beats: 00:57:831 - & 00:57:985 - . You're not taking advantage of these nice rhythms in this song and this is an Insane after all. remapped
  8. 01:10:600 (2) - I was a lot of time looking at this kick slider, I can understand your idea in some way but it doesn't work 100% correct if you ask me because there is not a proper sound you can emphasize there (that's why you decided to use a green line with 5% volume). If I were you, I'd use a single note or a longer slider, ending it on 01:10:908 - , because the instrumental you wanted to emphasized with the kick slider ends there.
- I'd say this difficulty needs some more work, but I have to say it has potential. With some more mods, this difficulty should be ready.

That's all!
In general, I think you can work a bit more in your difficulties to make them much more consistent, a self-mod would be good here. As I said before, this set has potential but make sure to find more mods c:
I hope my mod can helps you!
Best of luck! gratzie!

@kotachi @akidad
おまたせしました!updateしまーしゅ
ピンクのコンボ色を足しますけど、もしほしくなかったらpmして下さい
Ayaice
simple mod on the sleepy head
_k's Insane
01:17:985 (1) - can be CTRL + J? so it will be more convenient for me
Insane
00:24:985 (8,1) - slider and circle in one area, of course not critical, but I would have changed since. it seems to me that with my accuracy I'll click on the circle but lose the combo on the slider.
;) gl rank and mods!
maybe later update since modding and sleepy head is such a thing
Topic Starter
Yuuya_ke

Ayaice wrote:

simple mod on the sleepy head
_k's Insane
01:17:985 (1) - can be CTRL + J? so it will be more convenient for me
Insane
00:24:985 (8,1) - slider and circle in one area, of course not critical, but I would have changed since. it seems to me that with my accuracy I'll click on the circle but lose the combo on the slider. meh
;) gl rank and mods!
maybe later update since modding and sleepy head is such a thing
39
_kotachi_

Ayaice wrote:

simple mod on the sleepy head
_k's Insane
01:17:985 (1) - can be CTRL + J? so it will be more convenient for me ummm i dont think so :(
;) gl rank and mods!
maybe later update since modding and sleepy head is such a thing
thank you for mod!


V2にするには一旦マップセット消してReuploadするしかないですねー...w
tux1230
alright cool
Insane
00:55:523 (4,5,6,7) - curve stream wold fit better into the slider
00:56:293 (2,3,4) - stack these on the next slider
Topic Starter
Yuuya_ke

_kotachi_ wrote:

V2にするには一旦マップセット消してReuploadするしかないですねー...w    ええええーーーーーーー

Hyorinmaru wrote:

alright cool

Insane
00:55:523 (4,5,6,7) - curve stream wold fit better into the slider I prefer how it is now since it works out fine for me bc of sldier leniency heh

00:56:293 (2,3,4) - stack these on the next slider I'm not entire sure what you mean ... they're already stacced
thanks for checking up on me I'm still a piece of garbage
tux1230

Yuuya_ke wrote:

_kotachi_ wrote:

V2にするには一旦マップセット消してReuploadするしかないですねー...w    ええええーーーーーーー

Hyorinmaru wrote:

alright cool

Insane
00:55:523 (4,5,6,7) - curve stream wold fit better into the slider I prefer how it is now since it works out fine for me bc of sldier leniency heh

00:56:293 (2,3,4) - stack these on the next slider I'm not entire sure what you mean ... they're already stacced I mean stack them with 00:57:062 (1) -
also, did you forget hitsound here? 00:50:447 (4) -


thanks for checking up on me I'm still a piece of garbage
Topic Starter
Yuuya_ke

Hyorinmaru wrote:

alright cool
00:56:293 (2,3,4) - stack these on the next slider I'm not entire sure what you mean ... they're already stacced I mean stack them with 00:57:062 (1) - new section of music so I think it's fine

also, did you forget hitsound here? 00:50:447 (4) - I don't really hear anything, might be my ears. the other section where I do similar patterning had like a snare
39!"
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