Just commenting on how insanely terrifying the idea is on setting health loss to 5 on the easiest difficulty. Basically, if you miss one slider, you lose at least half of the health from your bar, and we have to keep in our minds that noobs are going to make waaaaay more misses and combo breaks than just a single one for the whole combo section, they are learning the basics of the game, for Lord's sake. Then HP on Normal is set to 3. What the hell happened there? All I wanted to do was to play some modern American pop map and then I noticed that in the qualified section...
BTW just a suggestion but why not just plain AR6.0 for Normal diff? I am sure it will fit just perfect + the difference from AR6 to AR8 to another difficulty is going to be nicer... and maybe lower OD on Easy, just because. xd