I'll most likely be dropping this then, sry for the people involved
Hello! thank you very much for looking at this and somehow trying to find reasons to keep the veto on here by deciding you know better than the mapper themselves what they mapped to.Mao wrote:
Hello!
One of your beatmaps was recently referred to us for mediation following a Beatmap Nominator veto. The details of the veto can be found here.
After discussion amongst members of the Quality Assurance Team Disqualification Branch, we have decided to uphold the veto. The reasons for this decision are stated briefly below:The beatmap may not be re-nominated at this time until appropriate changes are made that remedy the issues present.
- 28% of the Normal difficulty are breaks even though there is a drumlayer starting at 01:00:209 - and 02:06:209 - . The large amount of downtime can feel very underwhelming for the player.
- 02:17:084 (1) - to 02:36:209 (1) - being a copy-paste of 01:11:084 (1) - 01:30:115 (12) on the highest difficulty is unfitting because both sections are significantly different which creates a severe lack of contrast. The first section is following a mixture of beat and vocals in the map (regarding rhythm and placement emphasis), while the second one only follows beat. But the copy-paste makes some of the patterns (those more impacted by vocals) not feel connected to the music in the second part. Examples:
- 01:21:584 (2,3,4,5,6,7,8) - the large amount of jumps here suddenly compared to the low spacing before only makes sense to emphasize the more articulated vocals, vs: I focused on instrumentals here, you can clearly hear a drum and really significant kick here which is why I made these "jumps".
- 02:27:584 (2,3,4,5,6,7,8) - in the later section which does not fit due to the beat still being the same as in the previous measures (and not following the new vocal layer either)
- 01:23:084 (3,4) - 1/1s like these clearly follow the vocals too, to emphasize the articulation again. yes, the vocal does stop here. did I choose to place a circle because of vocals ending? no not really actually, the strong kick sound here is what mainly made me do it, but yes I thought it'd be nice in combination with the vocal ending here, hence why I think it works perfectly fine in the second section. the beat also has a strong sound but it'd be better off represent with a slider similar to 01:20:084 (2) - , the sounds are completely different so I really don't know why you think it would be better off like that.
- 02:30:209 (1,2,3,4,5,6,7,1,2) -this, which is now neither emphasizing vocals nor beat properly
Since the instances where this issue applies are not limited to the above but rather to the whole section, we recommend a remap of the second section that follows both beat and vocals to fix this issue.
Once changes have been made to the beatmap, both the Nominator who performed the beatmap veto, as well as the QAT members upholding it, will recheck the beatmap and decide individually if the issues have been satisfactorily addressed.
haven't thought about that at all actually, I'm not good with """"complicated"""" (not so complicated) rhythm but I guess I'll try this outLasse wrote:
unrelated to the veto stuff, did you ever consider mapping 03:14:459 (5,6,7,8) - 03:15:959 (5,6,7,8) - etc as doubles instead of circle+triple? the song has some really clear blue tick emphasis and the red tick don't have anything "special" since the hihats are on each 1/4 tick
basically something like https://i.imgur.com/KmZhrjI.jpg
would be really simple to change and make the unique rhythm in the song stand out much more
thanks oko! e: will be updating after i get kaine's updateOkoratu wrote:
o_O this is surprising.
Are you open for opinions on this?
Or do you not reconsider under any circumstance (both parties)?
[normal]
01:22:334 (4,7) - 01:33:021 (7,1) - 02:28:334 (4,7) - 03:12:584 (6,1) - btw i think you can clean these up they're clean enough i think, barely noticable in gameplay
02:51:959 (6) - half of this thing is under the hp bar please come on what lol fixed
01:00:209 - and the other newly mapped part, i think you can easily mix in 3/2 reversing sliders to provide some variety among the note placement, i think that would also make the part more interesting because it's not just remember what this rhtyhm is and execute it 5 times just went with easy repetitive rhythm here since it's a calm section, but replaced everything with 3/2 instead of what i had before
[extra]overall idk what to think of this the main reasons for blocking this seem super nitpicky to me and considering the average map i looked at in recent times these diffs in question here aren't even all that stupid but uhhh fixed both
- 02:29:834 - did you accidentally delete something here?
- i dont know why this copy pasted section needs the contrast btw? it's still perfectly fitting to the backing instruments of the song and i didnt even notice that the first section that it's copied from is actually also mapping the vocals - i thought its just the backing sounds because that's what the mapper hitsounded
- the spacing issues brought up dont seem pressing enough to just stop the map over - like idk why these are so important and not like the spacing to 01:54:209 (1) - or whatever (hello 7x spacing can you please nerf this a bit)
[lukas]
- 01:36:771 (2,3) - clean this up maybe? it looks pretty lol as is fixed
- 02:45:209 (1) - this spinner is topkek levels of unfitting because it forces you to do something over the song literally fading out and isnt even silent or getting more silent its just like lul move your cursor as fast as you can on a fadeout removed
Okoratu wrote:
Cheesecake wrote:
kaine what the heck man
gonna be your problem when it gets DQ'd for that :^)Syph wrote:
it's not a ctb map that's not my problem lol