forum

Tamura Yukari - Cordless*Tere*PHONE

posted
Total Posts
38
Topic Starter
Asagi
This beatmap was submitted using in-game submission on Monday, August 25, 2014 at 10:36:20 PM

Artist: Tamura Yukari
Title: Cordless*Tere*PHONE
Source: のうりん
Tags: no-rin nourin kawaii moe ringo kinoshita 木下 林檎 unitedwesin
BPM: 168
Filesize: 5730kb
Play Time: 04:47
Difficulties Available:
  1. Hard (3.23 stars, 815 notes)
  2. Insane (4.73 stars, 1208 notes)
  3. UWS's Normal (1.66 stars, 342 notes)
Download: Tamura Yukari - Cordless*Tere*PHONE
Information: Scores/Beatmap Listing
---------------
(  ・ω・)
Normal by : UnitedWeSin
Andrea


Way too good :3
Topic Starter
Asagi

Andrea wrote:



Way too good :3
too pro...
and dat back
happy623
:roll:
S h i i i n

Andrea wrote:



Way too good :3
How2bepro? :D
TheWantedOne
Excuse me. Is this the Ranked beatmaps section? hue
GitahMuttan

TheWantedOne wrote:

Excuse me. Is this the Ranked beatmaps section? hue
Yoshiko
2moe4me
Tari
New pro mapper wwwwwwww
Topic Starter
Asagi

Tari wrote:

New pro mapper wwwwwwww
imma lazy noob mapper _(:3 」∠)_
Hinsvar
how2be pro quickly

I'm a failure ;___; /slapped

Anyway, star for moe song and map \o\
xtrem3x
Insane:

03:56:444 / 03:57:783 - if this is going to be a challenge for the taiko mode, that stream will be a headache for taiko players

in general this map contains challenge with Big Dons and Big kats and streams really goods....


@Andrea or @AnyBAT ... This beatmap is Auto-Rankeable D:
Ringating
from my bg modding queue:

through some high level googling I managed to find an hd version of your bg. I then went ahead and modded that, since it's kind of compression heavy. I gave it a smoothing filter to get rid of most of the compression artifacts, then did some slight color/contrast adjustments. I then resized it to fit osu's standards. Here is the final product:
Topic Starter
Asagi
Thanks for the BG <3
Rizia
graveyarded
very sad ;w;
Topic Starter
Asagi
revived :D
10nya
(≧◡≦)
happy623
(≧◡≦)
Topic Starter
Asagi
(≧◡≦)
xtrem3x
Can make a taiko diff? .-.
Topic Starter
Asagi

xtrem3x wrote:

Can make a taiko diff? .-.
I dont wanna put taiko diff on this set, Sorry ;w;
Jkr
I like your work and this beatmap a lot,there are only some things I'd like to notice!

Normal
I'd suggest to change this slider 01:07:872 (1) - to be a bit wider!

Hard
00:20:551 (1,2) - maybe dont start 2 where 1 ends?
01:45:908 (4) - Could be removed and replaced by the slider
03:18:765 (4) - Same^
04:20:194 (3) - Same^

Insane
01:45:908 (3) - Same as last notice on hard ^
03:18:765 (3) - Same^
03:21:801 (1) - Maybe move this note to a small jump?
04:20:194 (3) - Could be removed and replaced by the slider

Those note-slider cover I wrote,just dosent feel good to me,maybe Its only me though :P

*Consider adding some kiai time!

Thats All!

p.s: RANK THIS MAP ASAP! :)
riffy
As requested. / We did a little IRC mod.

Changes:
  1. Rhythm improvemments and fixes (mostly about the 1/4s and 3/4s)
  2. Flow improved in a few patterns
  3. Metadata changes
  4. A couple of hitsounding suggestions
IRC log
13:46 *-Bakari- is editing [http://osu.ppy.sh/b/390905 Tamura Yukari - Cordless*Tere*PHONE [Hard]]
13:46 -Bakari-: How about an IRC mod?
13:46 -Asagi: sure sure
13:48 -Bakari-: okay, let's start
13:49 -Asagi: okay okay
13:49 -Bakari-: 04:37:962 (1) - you know, this is kinda too long
13:49 -Asagi: wait
13:49 -Asagi: hard?
13:49 -Bakari-: it's the spinner
13:50 -Bakari-: you use it in every diff
13:50 -Asagi: its too long, but
13:50 -Asagi: dunno, it follows the instru well
13:50 -Asagi: until the end
13:50 -Bakari-: try to finish it somewhere like 04:40:729 - the sound gets quite and finishing the spinner here will make sense
13:51 -Asagi: i love long spinner, but some players hated it
13:52 -Bakari-: AiBat says it should be shorter than 7500~ ms
13:52 -Bakari-: it's like 10 seconds long now and this is way too tiring
13:53 -Bakari-: 04:43:587 - if you want it to be really long, you can try to finish it there. I think there's some music changes, so it won't be off
13:54 -Asagi: maybe i kinda agree on the 2nd one
13:56 -Asagi: but it feels lacking for some reason
13:56 -Bakari-: adding more tags would be nice, players will look for it and anything that'd help them to find it - should be added to the tags
13:56 -Asagi: ah yeah
13:56 -Asagi: i forgot about the tags
13:56 -Bakari-: well, are you sure that you need this spinner, anyway?
13:57 -Bakari-: you have enough spinners and can remove the last one, it won't hurt your map too much
13:57 -Asagi: not totally sure but
13:57 -Asagi: ill take more suggestion on palyers and mappers
13:57 -Asagi: specially on HR plays
13:58 -Asagi: if its passable or not
13:58 -Asagi: if not, then ill change it
13:58 -Bakari-: [http://puu.sh/aaDhE.jpg you type really fast ;_;]
13:58 -Asagi: HAHAHAHA
13:58 -Asagi: ninja'd
13:59 -Bakari-: Why do you have those bright green and blu colours? tbh, they look kinda unfitting with the BG
14:01 -Asagi: there is a little green on the BG LOL
14:01 -Asagi: and blue is kinda close to purple
14:01 -Bakari-: http://puu.sh/aaDqu.png
14:01 -Bakari-: I'd use different shades of the main colours, so they would give you some variety and look suitable
14:02 -Asagi: hmmmmm
14:02 -Asagi: other suggestion on the color?
14:02 -Asagi: i mean, its too similar to each other
14:03 -Bakari-: http://puu.sh/aaDwE.png
14:05 -Asagi: maybe ill try to do it myself, i dont use too much like
14:05 -Asagi: darkish color or something
14:05 -Asagi: how should i say it lol
14:05 -Bakari-: I got it, yeah
14:06 -Asagi: what do you think about the set?
14:06 -Asagi: it feels my hard diff is hurting the spread
14:06 -Bakari-: 1,6 / 3,5 / 4,7
14:07 -Asagi: rip
14:07 -Bakari-: Settings are reasonable
14:07 -Bakari-: And it feels balanced
14:07 -Bakari-: shouldn't be a problem
14:07 -Asagi: kinda worry about it ;w;
14:07 -Bakari-: Just a few things like 00:13:676 (1,1) -
14:08 -Bakari-: make your Hard kinda "too agressive" or something like that
14:08 -Asagi: i need more help on hard diff lol
14:08 -Asagi: nerf it for a bit at least
14:09 -Asagi: spinner on blue tick?
14:09 -Bakari-: 00:14:658 - on the white
14:09 -Bakari-: there're some vocals, so it should be fine
14:09 -Asagi: ah yeah
14:10 -Asagi: i fixed the end of spinner
14:10 -Bakari-: same happens a few more times, you'll spot such patterns, I'll link them later
14:11 -Bakari-: 00:23:944 (3,5) - we've already discussed this, haven't we?
14:12 -Bakari-: those 3/4s are overmapped and they don't really fit here. interesting patterns are cool, but they should fit with the song :(
14:12 -Asagi: dunno, not yet
14:13 -Asagi: the guitar follows the 3/4 well, but there is something on the red tick
14:13 -Asagi: not sure if im gonna make it 1/2 slider +add a note between them
14:13 -Bakari-: It's hard to hear those 3/4s while 1/2s are clearly audible
14:14 -Bakari-: + if you make them shorter, it'll drop your star rating and make the spread better balanced
14:14 -Bakari-: though it'll hurt your pattern, and it may make you sad :(
14:14 -Asagi: ah yeah
14:14 -Asagi: how bout this? http://puu.sh/aaE0z.jpg
14:14 -Asagi: if not, ill go with 1/2 1/2
14:16 -Bakari-: seems okay to me
14:17 -Bakari-: 00:29:301 - poor downbeat, nobody mapped him and now he's all alone and ignored by everyone
14:17 -Asagi: ;w;
14:17 -Asagi: but i mostly follow the vocals on my hards ;w;
14:17 -Asagi: poor downbeat ;w;
14:18 -Bakari-: It just kinda bugs to hear that beat while holding this slider
14:19 -Asagi: can you suggest something?
14:19 -Asagi: im sure if i change that
14:19 -Asagi: itll be 1/2 slider or something
14:19 -Bakari-: http://puu.sh/aaEfq.jpg
14:19 -Asagi: + itll add star diff
14:20 -Asagi: OHHHHH
14:20 -Bakari-: Still easy to play
14:20 -Asagi: yeah
14:20 -Asagi: super agree
14:20 -Asagi: but some parts will be change
14:20 -Asagi: mostly
14:21 -Asagi: im not really good when to put repeat slider
14:21 -Asagi: RIP me
14:22 -Bakari-: 01:09:212 (1) - players move really fast at the spinner, then they rush to 01:10:729 (1) - since it appears so suddenly
14:22 -Bakari-: ....
14:23 -Bakari-: ....and they rage because they move too fast
14:23 -Asagi: yeah
14:23 -Asagi: so white tick spinner?
14:23 -Asagi: end
14:23 -Bakari-: yeah, that'd work
14:24 -Asagi: ah damn, ill try to consider the repeat slider
14:24 -Asagi: major changes will happen if i follow that, ill get more suggestion
14:24 -Bakari-: 01:16:087 (4) - either I'm deaf or the 3/4 sounds off again :(
14:24 -Bakari-: set playback rate to 25% and listen to this part without the slider
14:24 -Bakari-: I can hear nothing at all :V
14:25 -Asagi: so on that part
14:25 -Asagi: all 3/4 must be 1/2?
14:26 -Bakari-: yeah
14:26 -Bakari-: it'll drop star rating, btw \w/
14:27 -Asagi: shortening the slider doesnt hurt too much on the style
14:27 -Asagi: oh wait, maybe i should make it tick 2?
14:27 -Asagi: slider tick rate 2
14:27 -Bakari-: 01:20:551 (6,1) - a jump here would fit PERFECTLY / while 01:21:265 (3,4) - this one doesn't feels that much necessary
14:27 -Bakari-: And yeah, STR2 would help, too
14:28 -Asagi: so that downbeat is kinda hear-able because of the tick
14:28 -Asagi: or ill add hitsound on the tick?
14:29 -Bakari-: It's better to make such ticks louder
14:29 -Bakari-: the slidertick sound is reqally quite, so if you want to emphasize something, make it louder
14:30 -Asagi: 01:13:229 (4) - 01:16:087 (4) - 01:24:658 (4) - and so on
14:30 -Asagi: this needs to be a 1/2 right?
14:31 -Bakari-: yup, that's right
14:31 -Asagi: okayyyy
14:33 -Bakari-: 01:34:301 (2,3,4,5) - that'd be awesome to point these beats out with jumps. [https://osu.ppy.sh/ss/1816218 ~]
14:33 -Bakari-: that 1/1 stack doesn't really correspond with the track, imo :(
14:34 -Asagi: oh wait
14:34 -Asagi: it looks like its too hard
14:34 -Asagi: or it fits on that part? LOL
14:34 -Bakari-: It's ~1.7 DS and it fits perfectly to me
14:35 -Bakari-: we've also just removed a few tricky 3/4s, so adding this will be playable and won't afect your star rating
14:35 -Asagi: okay, ill change it same as the other parts
14:36 -Bakari-: 01:43:587 (1,2,1) - try to map to the music here
14:36 -Asagi: yeah
14:36 -Bakari-: beat [http://puu.sh/aaEXE.jpg changes]
14:36 -Asagi: on the chorus
14:37 -Asagi: so
14:37 -Asagi: ill do it
14:37 -Asagi: similar to the insane?
14:37 -Asagi: check it
14:38 -Bakari-: Exactly!
14:38 -Asagi: loool
14:38 -Asagi: okay hahaha
14:40 -Bakari-: 02:15:015 (1,2,1,2,3,4) - minor - try to use more variety? Curving a couple of these sliders to make them look more enjoyable would be great
14:41 -Bakari-: 02:42:069 (1,1) - I bet you've already changed that :P
14:41 -Asagi: okay chaged
14:41 -Asagi: changed*
14:42 -Asagi: yeah hahaha
14:42 -Asagi: 03:43:765 (1) - maybe this one will be different
14:43 -Bakari-: 02:51:979 (1) - minor - moving it down a bit would make your flow softer and more logical. asdasdas
14:43 -Bakari-: it's kinda hard to tell
14:43 -Bakari-: just see if [http://puu.sh/aaFea.jpg this] looks better to you
14:44 -Asagi: maybe like this http://puu.sh/aaFhg.jpg lol
14:44 -Asagi: my usual style on insane
14:45 -Bakari-: Yeah, it'd fit, too :)
14:46 -Bakari-: 03:06:444 - I tried to make it match better with the music since, y'know, the downbeat
14:46 -Bakari-: https://osu.ppy.sh/ss/1816242
14:46 -Bakari-: this is what I got
14:47 -Asagi: maybe star again? hahaha
14:47 -Asagi: oh wait
14:48 -Asagi: oh it fits
14:48 -Asagi: on the piano sound
14:49 -Bakari-: yeah, since the piano is vry strong here, I felt like it should be mapped
14:50 -Asagi: yeah fixed ;3
14:50 -Bakari-: 03:16:444 - you know, just like you did it on the Insane
14:51 -Asagi: yeah hahaha
14:51 -Asagi: still fixing the previous mod
14:52 -Bakari-: 04:18:408 - and the same />.<\
14:52 -Bakari-: And that's pretty much it for the Hard
14:52 -Asagi: RIP ;w;
14:52 -Asagi: i love that slider, but nvm ;w;
14:53 -Bakari-: The diff is pretty nice
14:53 -Bakari-: BUT
14:53 -Asagi: dat BUT is scary
14:53 -Bakari-: are you sure that players need no breaks? '_'
14:53 -Asagi: '_'
14:53 -Asagi: yeah hahahahaha
14:53 -Bakari-: \○_○/ 4+ minutes of non-stop playing
14:54 -Bakari-: and this is not even the hardest diff
14:54 -Asagi: somewhat, like other laurier's map
14:54 -Asagi: 4mins no break
14:54 -Bakari-: placing a couple of short gaps (4/1 or something)
14:54 -Bakari-: so, players will be able to pause the map and have a rest
14:54 -Bakari-: would be good
14:55 -Asagi: not sure where lol
14:56 -Bakari-: instead of the spinners? ○_○ since you have 7 of them, you can replace 2-3 of them
14:58 -Asagi: like here? 01:09:212 (1) -
14:59 -Bakari-: Yeah, it may fit quite good
14:59 -Asagi: feels empty for some reason LOL
15:01 -Bakari-: well, leave it for now, someone (or even I) can come up with a better idea sooner or later
15:01 -Bakari-: sometimes I get random and pretty cool ideas some time after I finish mods
15:01 -Asagi: hope so hahaha
15:02 *-Bakari- is editing [http://osu.ppy.sh/b/388638 Tamura Yukari - Cordless*Tere*PHONE [Insane]]
15:02 -Bakari-: 00:00:730 (1,2,3,4) - starting with the jumps is not the best idea. Players need to get used to your DS/SV and jumps can make them confused
15:03 -Bakari-: try tto keep the DS consistent at least for these 4 objects?
15:05 -Asagi: fixed
15:05 -Asagi: im sure youll point out some overmap part lol
15:05 -Asagi: like on the kiai
15:06 -Bakari-: do I have to do it? if it's overmapped and you know it you probably can fix it yourself
15:07 -Bakari-: anyway, we'll see what to do about them
15:07 -Asagi: but they said i used too much of these 01:13:229 (5,6,1) -
15:07 -Asagi: dunno how to call that
15:08 -Asagi: and triples 01:14:837 (5,6,1) -
15:10 -Bakari-: Well, I'm not okay with the overmapped ones
15:10 -Bakari-: the diff is interesting and neat
15:11 -Bakari-: you don't have to add any extra beats to make it "more enjoyable"
15:12 -Asagi: for somewhat, it really fits lol
15:12 -Asagi: but some really complaining about it
15:14 -Bakari-: okay, now I knda like those 1/4s after checking them so many times
15:15 -Asagi: what 1/4s?
15:15 -Bakari-: 01:13:229 (5,6,1) - but your flow still worries me a bit. [http://puu.sh/aaGyP.jpg something softer]
15:16 -Asagi: wait, wrong link?
15:16 -Asagi: on the notes i mean
15:17 -Bakari-: yup, wrong link
15:17 -Bakari-: 00:09:122 (1,2,3) -
15:18 -Asagi: ah yeah, that one is kidna weird HAHA
15:18 -Asagi: i got the idea, but i did it on my own style :3
15:19 -Bakari-: since you've changed the spinners like 00:13:676 (1) - this, you probably have to make them shorter here, too
15:19 -Bakari-: keeping consistency would be nice
15:21 -Asagi: wait wait, its kinda different topic on the hard diff lol
15:21 -Asagi: and someone suggested me
15:21 -Asagi: that spinner was ended on the blue tick (brutal)
15:21 -Bakari-: 00:14:747 - here?
15:23 -Asagi: no
15:23 -Asagi: the other one
15:23 -Asagi: 00:14:926 -
15:23 -Asagi: LOL
15:23 -Bakari-: D:
15:23 -Bakari-: Please, don't do that
15:24 -Asagi: yeah
15:24 -Asagi: i did that
15:24 -Asagi: but i change it right away
15:24 -Bakari-: No breaks, long map
15:24 -Bakari-: that'd be too much to have those short gaps :(
15:24 -Asagi: yeah D:
15:25 -Bakari-: 00:34:658 (3,4,5,6) - you can slightly reduce their volume since they sound tooloud as they are now
15:25 -Bakari-: making them ~10-15% lower would be perfect
15:27 -Asagi: okay okay
15:27 -Asagi: maybe only the 3
15:27 -Asagi: i mean 3 notes
15:27 -Asagi: the 4 5 6
15:27 -Asagi: since the (3 ) have clap
15:30 -Bakari-: 00:46:801 (4,5,6,7,8) - and the same
15:31 -Bakari-: 00:55:283 (2,3) - I'd unstack (3) since it kinda stops your flow and looks a bit confusing
15:32 -Asagi: i thought so too lol
15:32 -Asagi: fixed
15:35 -Bakari-: 01:41:801 (6) - maybe one more triplet or simply an 1/2 slider
15:36 -Asagi: maybe 3ples with do
15:37 -Bakari-: 02:11:354 (8,1) - is this DS change reasonable?
15:37 -Bakari-: it kinda buged me and I though that there was somerhythm change, at first :(
15:38 -Asagi: for some reason, the rhythm change a bit
15:38 -Asagi: and i increase the DS a bit to make it more interesting
15:38 -Asagi: but... maybe its not LOL
15:39 -Bakari-: well, I think that the NC is enough
15:40 -Bakari-: and DS shouldn't be changed there
15:40 -Bakari-: anyway, see for yourself, maybe it's just me
15:41 -Asagi: if i remove the DS and ill keep the NC
15:41 -Asagi: then i should remove them both LOL
15:42 -Bakari-: 02:20:729 (1) - minor - http://puu.sh/aaHDi.jpg / since the first half of the slider looks rather untidy and messy
15:43 -Asagi: yeah
15:44 -Asagi: i cant think any slider art on that
15:44 -Asagi: lol
15:44 -Bakari-: 02:25:551 (4,5) - and maybe a little jump between these two to emphasize the vocals
15:45 -Bakari-: simple sliders are the best \w/
15:45 -Asagi: straight and curve best sliders owob
15:46 -Bakari-: 02:43:587 (1,1,1,1,1) -
15:46 -Bakari-: nothing really wrong there, just pointing out that I love them <3
15:46 -Asagi: LOOOL HAHAHA
15:46 -Asagi: not sure if the slider is too soft
15:46 -Asagi: 5% lol
15:47 -Asagi: 02:44:658 (1,1,2,3,4,5,6,1,2,3,4) - idk why, but im inlove with this pattern
15:47 -Bakari-: Well, you can go with 20% to make sure that it's possible to hear then
15:47 -Asagi: same on other parts
15:48 -Bakari-: the rule says that objects should be audible
15:48 -Asagi: yeah
15:48 -Bakari-: but music also gets quit here, and it's possible to hear the sound
15:48 -Asagi: i make it 20%
15:49 -Bakari-: cool :)
15:50 -Asagi: idk why i cant do the same pattern on other maps lol
15:50 -Asagi: or maybe its just the music
15:50 -Bakari-: it's the music
15:50 -Bakari-: and that's it for the Insane
15:50 -Bakari-: cool as always <3

Just as good as always, although the Hard probably needs more attention, the mapset was impressive!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Asagi
Thanks for the mod guys :)
All fixed

Updated
pregnant_man
Hello
Please, add silenced sliderslide for your second custom sampleset
[Insane]
Kiai suggestion: 02:45:015 (1) - 03:16:444 (1) -
03:57:872 (1) - 04:09:301 (4) -

00:09:569 (2,3) - stack them better
00:28:229 (3,4) - cntrl + g for better flow
00:39:122 (6) - try to add your custom finish
00:44:479 (5) - (nazi) move this to 215|193
00:44:837 (7) - nazi again 145|99
01:38:229 (1,2,3,4) - make this pattern look please
02:14:479 (1,2,3,1) - try to move it like:
02:17:158 (4,5,6,7) - well something like this looks way better immo
03:11:622 (3) - move this to 145|200 and 03:11:979 (5,6,1) - this to 238|163 for making better star pattern
03:22:694 (3,4,5,6,7) - try something like this

Rest fine, good luck
happy623
pr did some irc for hard

loggu
01:52 -Asagi: prprprprpro ;w;
01:53 happy623: pr ;-;
02:13 happy623: if you think the gap is big between hard and normal
02:13 happy623: you MAY increase the CS with aboout 0.5
02:14 happy623: reduce the AR 0.x sth
02:14 -Asagi: oh
02:14 -Asagi: OH
02:14 -Asagi: you got a point
02:14 happy623: idk, just like p3n did
02:14 happy623: xD
02:14 happy623: p/3259006
02:14 happy623: in Xinely's diffu
02:14 happy623: her diff is now CS 3.5, AR 7.7
02:15 -Asagi: maybe you can mod hard diff ;w;
02:15 happy623: but yeah, you may need to recheck hard, just make sure bigger CS doesnt break the pattern
02:15 happy623: I think its okay overall ;w;
02:16 -Asagi: at least few suggestions and clean ups ;w;
02:16 happy623: ahh
02:16 -Asagi: the CS thingy is already helpful ;w;
02:16 happy623: 03:07:158 (3) -
02:16 -Asagi: damn, bakabakari suggested that XD
02:16 happy623: IF you increase CS, this might become difficult in reading
02:16 happy623: x(
02:17 -Asagi: maybe i should increase the spacing or something?
02:17 -Asagi: well i changed the cs into 3.5
02:17 -Asagi: them maybe i should change, then mod
02:17 -Asagi: maybe you can spot odd patterns as the cs change
02:18 happy623: hmm
02:18 happy623: irc okay?
02:18 happy623: xD
02:18 -Asagi: no problem :D
02:18 -Asagi: oh wait, the DS changed too?
02:19 happy623: ?!
02:19 happy623: why ;;
02:19 -Asagi: no no nvm
02:19 happy623: ds is fine (?
02:19 happy623: just need to make sure some jumps are readable
02:19 -Asagi: okay, hope you can spot something :3
02:20 happy623: but idk if is it good to keep the same AR
02:20 -Asagi: maybe 3.5 is kinda big?
02:20 -Asagi: or lets make it 3.2-3.3 or something?
02:20 happy623: your choice
02:20 happy623: xD
02:21 happy623: let see which you prefer
02:21 -Asagi: well ill keep 3.5 for now
02:21 -Asagi: 00:16:444 (1) - is this 3/4 on your editor?
02:21 -Asagi: dis mistake lol
02:21 happy623: yes
02:21 happy623: xD
02:22 -Asagi: wtf lol
02:22 happy623: well, CS 3.7 maybe?
02:22 happy623: not too big, not too small, maybe
02:22 -Asagi: maybe haha
02:22 happy623: Dx
02:23 -Asagi: okay changed to 3.7
02:23 happy623: ok
02:23 -Asagi: oh, check some jumps too
02:23 -Asagi: some of them are wtf omg so hard
02:23 happy623: you may ask UWS too
02:23 happy623: not much experience in diff spread orz
02:24 happy623: if you use 3.7, I think AR is fine to keep the same
02:24 happy623: just remain AR8
02:24 -Asagi: big circle + high AR
02:24 -Asagi: is kinda weird
02:25 happy623: just scare the jumps are hard in reading x(
02:25 -Asagi: ;w;
02:26 happy623: 03:07:158 (3) -
02:26 happy623: still ;w;
02:26 happy623: better change another pattern
02:26 -Asagi: increase spacing?
02:27 happy623: or just simply stack them
02:27 -Asagi: cant think any idea on jump patternn
02:27 -Asagi: ohhhh
02:27 -Asagi: ah yeah
02:27 -Asagi: 2 by 2
02:27 -Asagi: but the spacing is kinda large
02:28 happy623: http://osu.ppy.sh/ss/1866968
02:28 happy623: this one? not sure
02:29 -Asagi: mine is too hard HAHAHAHAHAHAHA http://puu.sh/auO7d.jpg
02:29 happy623: xD
02:29 happy623: keep the gap small
02:29 -Asagi: so if that
02:29 happy623: 03:39:122 (1,2,3) -
02:29 -Asagi: is too hard to read
02:29 -Asagi: the same as this? 01:34:301 (2,3,4,5) -
02:30 happy623: I think its okay if you dont overlap anything
02:30 happy623: yes
02:30 -Asagi: hmmmm
02:30 happy623: 03:39:122 (1,2,3) - for here, I may swap NC with 03:39:122 (1,2) -
02:30 -Asagi: not sure if im gonna change them, ill keep it, unless someone rant so much about it
02:31 happy623: so it will keep the same NC pattern in 03:40:194 (1) - and 03:40:908 (1) -
02:32 -Asagi: http://puu.sh/auOke.jpg
02:32 -Asagi: this is what you talking about right?
02:32 happy623: yesu
02:33 happy623: 04:04:837 (4) - http://osu.ppy.sh/ss/1866983 just try to reduce some overlap to make it easier in reading
02:34 -Asagi: "some"
02:34 -Asagi: LOL
02:34 happy623: xD
02:34 happy623: sleepy
02:34 -Asagi: hahahaha
02:34 -Asagi: kinda intentional on that overlap
02:34 -Asagi: lets say, its a trap? hahah
02:35 happy623: yeah, but I saw there are more in the last part, sooo, just make it easier here
02:35 -Asagi: hmmmm
02:35 -Asagi: maybe? lol
02:35 happy623: as u like o/
02:37 happy623: 04:08:587 (3) - these jumps are nice so keep it
02:37 happy623: xD
02:38 -Asagi: yeah hahaha
02:38 happy623: rest are fine I gues
02:38 happy623: s
02:38 -Asagi: yayayay
Topic Starter
Asagi
Thanks for the mod :3
Mostly fixed

and thanks bakabaka623 for the star!! baka :roll:
Rirakusu
From my queue.

You still don't have Kiai time.

1. 00:16:444 - start kiai. 00:27:872 - end kiai.
2. 01:12:158 - kiai burst (just start and end kiai at the same time)
3. 01:35:372 - start kiai. 01:49:301 - end kiai.
4. 02:45:015 - burst!
5. 03:08:229 - start kiai. 03:22:158 - end kiai.
6. 03:57:872 - burst!
7. 04:09:658 - start kiai. 04:22:158 - end.
8. 04:23:587 - final burst!

Please note that these are only my suggestions. First time working with kiai timing.

Normal
1. 00:55:372 (3,1) - Please don't overlap them.

2. 01:05:729 (2,3) - I see no reason to overlap them. Please note that if you want to avoid overlaps you have to change the position of 01:05:015 (1) too.

3. 02:00:729 (1,2) - same as 1. But please keep it if this is your mapping style because I don't want to change any mapper's style in my mod.

Hard
1. Basically just some not-so-perfect blankets. I'll list them out and you try to fix them okay? :)

  • 1. 00:03:944 (2,1) - The tail is a little off.
    2. 00:21:444 (3,4) - Well this is awkward. I'm not sure if this is a blanket or not.
    3. 01:15:729 (3,4) - Same as 2.
    4. 02:01:265 (3,4) - Trick - use the approach circle to help you.
    5. 02:30:729 (1,2) - They don't really fit.
    6. 02:52:515 (3,4) - Same as 2.
    7. 03:33:587 (1,2) - Same as 6.

Sorry I don't mod insane...(unless you have only one diff - insane, then i will try) <-- worst insane modder ever.

Feedback for my mod please :D
Milan-
Hi! for m4m <3

[General]
  1. Why didn't you use Kiai? o.o
  2. I think you should consider other setting on all the diffs. Since there's a big gap between Normal and Hard, and almost none between Hard and Insane.
[UWS's Normal]
  1. You can improve some blankets like: 00:17:515 (2,3) - ; 00:48:587 (2,3) - ; 00:59:301 (1,2) - ; 01:07:515 (4,1) - ; 01:20:372 (4,1) - ; 02:08:587 (4,1) - ; 02:42:158 (1,2) - ; 02:49:301 (4,1) - ; 04:19:658 (2,1) -
  2. 00:16:087 (3) - Since it's the easiest diff, I'd change it to just a circle
  3. 00:18:229 (3) - Fix the DS around this slider
  4. I'm guessing a bit here. 00:26:444 (1) - try rotating it a bit, because it's almost out of the screen and some new players may think that the slider hasn't ended yet.
  5. 00:33:587 (1,2,3) - I think is better the other way around, so the vocals get a bit more emphasis >http://puu.sh/ayumj/c9943cb5b1.jpg
  6. 00:40:015 (2) - can you move the tail a bit up?
  7. 00:50:729 (1) - Fix DS of the next object
  8. 00:57:872 (2,3) - Try this in this part >http://puu.sh/ayuJZ/9425f0dee1.jpg or make 00:58:944 (3) - just a circle if you want to keep it
  9. 01:01:801 (4) - x170 y149 is the correct position to stack it with 00:59:301 (1) -
  10. 01:01:801 (4,2) - stack them?
  11. 01:06:444 (3,1) - can you move them a bit up? They are almost out of the screen
  12. 01:05:729 (2,3) - try this maybe? >http://puu.sh/ayv2l/0c116f5dd2.jpg
  13. 01:07:872 (1,2) - are you sure about leaving the space between them in blank?
  14. 01:15:729 (2,3) - make it just a slider? also for constancy with the previous combo
  15. 01:24:658 (3,1) - I really dislike when this is almost out of the screen xd
  16. 01:34:658 (5,1) - ^^
  17. 01:30:372 (2,3) - I think this works better >http://puu.sh/ayvxH/912488a775.jpg
  18. 01:40:372 (3) - same as before, make it a single circle
  19. 01:47:515 (2) - ^^
  20. 01:43:587 (1,1,1) - I don't think it's necessary to NC every slider, just one is enough. Since it's the same voice and rhythm
  21. 01:45:194 (1,2) - It's too hard imo, Try something different, or just leave the space http://puu.sh/aywTl/95137af92c.jpg
  22. 02:02:872 (3) - two circles instead would work better in my opinion
  23. 02:06:087 (4,2) - stack them?
  24. 02:12:158 (1,2,3,4) - I don't like this combo very much, try something like this maybe >http://puu.sh/ayw7L/c456568d76.jpg
  25. 02:36:087 - add note?
  26. 02:40:729 (1,2) - this instead? http://puu.sh/aywnC/0d753501bf.jpg
  27. 02:42:158 (1) - delete NC, since you are using them every 2 measures
  28. 03:07:872 (5) - Start NC here or can even be an independent combo
  29. 03:10:729 (4) - ^^
  30. 03:16:087 (5) - NC here
  31. 03:16:444 (1,1,1) - same as before, not necessary in every slider in my opinion
  32. 03:18:051 (1,2) - same as b4
  33. 03:20:372 (2) - Make it just a circle
  34. 03:37:872 (2,3) - I think it's better just to avoid this overlap. Mostly because new players may not recognize it clearly
  35. 03:56:444 (1,2) - Try this >http://puu.sh/ayxgZ/339a8a7e9c.jpg. Also, I'm not sure if NC this or not, it should be fine tho
  36. 04:09:301 (5) - same as before, Start NC here or can even be an independent combo
  37. 04:13:587 (2,3,4,5) - I think it's a bit too hard, try just placing them away one of another
  38. 04:17:872 (1,1,1,1,2) - all the same as i said before
  39. 04:25:372 (2,3,4) - try to place them around 04:24:301 (1) - head. to make it looks better
  40. 04:26:087 (4,3) - I don't think it matters that much, but stack them if you want
  41. 04:31:087 (2,3,4,1) - same. Too hard, place them away one of another
  42. 04:33:229 (2,4,1) - try to avoid these overlap
  43. 04:36:444 (1,1) - 1/1 away of each other? http://puu.sh/ayxQJ/5b3f643bb5.jpg
[Hard]
  1. Good diff, but sometimes it's too hard and since you only have 3 diff and no easy. You should take care of that in my opinion.
  2. I don't if you like blankets but you can improve some like: 00:03:944 (2,1) - ; 00:05:729 (3,1) - ; 00:08:587 (3,4) - ; 00:19:301 (1,2) - ; 00:29:122 (1,3) - ; 00:31:444 (3,1) - ; 00:36:265 (1,2) - ; 00:43:408 (1,2) - ; 00:45:551 (2,3) - ; 00:55:372 (2,1) - ; 00:59:301 (1,2) - ; 01:06:265 (1,2) - ; 01:17:872 (1,3) - ; 01:22:694 (3,4) - ; 02:01:265 (3,4) - ; 02:04:301 (3,1) - ; 02:06:086 (4,1) - ; 02:09:122 (1,2) - ; 02:17:515 (4,1) - ; 02:28:765 (4,1) - ; 02:30:729 (1,2) - ;02:51:444 (3,1) - ; 03:11:622 (3,1) - ; 03:12:694 (2,3) - ; 03:24:837 (1,2) - ; 03:30:551 (1,2) - ;03:42:158 (1,2) - ; 03:56:979 (3,4) - ;04:05:015 (1,2) - ; 04:06:265 (5,1) - ; 04:34:658 (1,3) -
  3. 00:09:122 (4) - NC for constancy?
  4. 00:10:194 (1) - I guess you can delete this note and even 00:10:372 (2) - . Since you didn't map spots like here 00:03:408, 00:06:265 etc
  5. 00:11:265 (2) - I think it's better as a slider > http://puu.sh/ay74D/c3e01c0491.jpg
  6. 00:12:158 (5) - NC?
  7. 00:27:158 (1,2,3) - I feel it a bit weird, try deleting 00:27:515 (3) - maybe
  8. 00:35:372 (6,8) - I don't know if it was the editor, anyways try to fix it
  9. 00:56:979 (2,3) - ^^
  10. 00:37:158 (3,4,5) - This part can be done easier to read imo, try moving (5) maybe
  11. 00:45:551 (2,3,1) - This can be done easier i think, like rotating 00:46:087 (3) - by 60° and moving 00:46:444 (1) - to the head of (2) like this maybe >http://osu.ppy.sh/ss/1874865
  12. 01:01:087 (2,3) - I think it is not a good idea overlpa here, but it's up to you
  13. 01:05:729 (3,4,5) - Can you avoid these many overlap? I think It will make the player not see what actually is happening. moving (5) around the head of 01:06:265 (1) - would be better i think
  14. 01:18:408 (2) - I don't think this jump is even needed. try using 1.2x for next object too
  15. 01:27:872 (1) - I think that the current position is not too good for gameplay, try moving it to the left, or rotating 01:27:515 (4) - a bit
  16. 01:34:301 (2,3,4,5) - I don't usually play hard, but here the jumps might be too big and looks more like a light insane or something
  17. 03:07:158 (3,4,5,6,1) - ^^
  18. 04:08:587 (3,4,5) - ^^
  19. 01:51:801 (5,2) - stack them? if you do so, you may want to rotate 01:52:158 (1) -
  20. 01:56:801 (3,4,5,6,7,1) - You may want reconsider to use this kind of 1/4 stuffs i think. As I said early, you don't have a easy to make the spread better.
  21. 02:00:194 (1) - Delete NC
  22. 02:14:479 (4) - I think this overlap doesn't follow the rhythm correctly, try not doing so
  23. 02:22:158 (1,2) - stack them? Sounds better imo
  24. 02:31:801 (3,1) - align these
  25. 02:37:158 (3) - try not stacking this note, It'd be better in other place like x292 y320 or around the other side
  26. 02:38:586 (3,4) - can you unstack (4)? So many overlap/stacks is not a very good idea in my personal opinion
  27. 02:51:265 (2) - This stack is not necessary, try moving it around
  28. 02:52:694 (4,6) - stack them correctly
  29. 03:04:658 (4,5) - try moving one note, or swapping them if you want to keep the stack
  30. 03:14:122 (3,4) - stack correctly
  31. 03:22:515 (1,2,3,1,2,3,4,5) - I don't like this part very much, maybe try something like this >http://puu.sh/aynHD/aeb44e7a18.jpg
  32. 03:29:122 (1,3) - You can just copy one of these to make it looks better
  33. 03:34:837 (1,4) - stack correctly
  34. 03:47:515 (4,4) - They work pretty well ending on the red tick imo
  35. 03:52:158 (1,3) - make them symmetrical
  36. 04:04:837 (4) - this stack doesn't feel very good imo, try moving it
  37. 04:10:551 (1,2) - I think this isn't a good rhythm try something different, maybe like this or this or even this one
  38. 04:20:372 (4) - i don't see the point of the jump here. try to put them closer
  39. 04:25:194 (2) - I don't like how this stack plays, consider moving this away from here, you can try to make it symetrical with 04:24:301 (2,3) -
  40. 04:31:444 (4) - extend this to the blue tick?
  41. 04:35:372 (1,1) - I'd extend these, and delete the SVs changes. Doesnt make too much sense to me how it's now.
  42. 04:36:444 (1,2,1,2) - I don't why these big jumps, since they are basically the rhythm of 04:17:872 (1,2) - ,etc. Consider making them closer

[Insane]
  1. Can you look for a soft-hitfinish a bit less anoying? Should be just my opinion though xd
  2. I don't know if you like blankets but here you can improve them: 00:03:587 (1,3) - ; 00:18:587 (5,1) - ; 00:30:729 (1,2) - ; 00:33:587 (1,2) - ; 00:55:729 (6,1) -; 01:17:872 (1,3) - ; 01:27:872 (1,2) - ; 01:32:515 (2,5) - ; 01:31:265 (3,5) - ; 02:06:444 (1,2) - ; 02:08:586 (3,1) - ; 02:09:122 (1,2,3) - ; 02:20:729 (1,3) - ; 02:30:729 (1,2) - ; 02:31:265 (2,3) - ; 03:04:122 (3,5) - ; 03:15:015 (1,2) - ; 03:42:158 (1,2) - ; 03:42:694 (2,3) - ; 03:51:979 (5,1) - also (1) doesn't look like the others it's a bit ugly imo ; 04:11:265 (3,4) - ; 04:26:087 (6,1) - ; 04:34:479 (4,1) -
  3. 00:10:194 (1,2,3) - align them correctly
  4. 00:16:087 (13) - I guess you can extend this for gameplay, also wouldn't be too out of place
  5. 01:23:229 (13) - ^^
  6. 01:48:944 (13) - ^^
  7. 02:56:086 (13) - ^^
  8. 00:33:229 (4,5) - I'd swap them because of the previous sliders, but it's ok tho
  9. 00:37:515 (4,5) - ^^
  10. 00:49:301 (1,2) - I'd stack these instead, to follow better the rhythm
  11. 00:53:944 (2) - I think this should be closer of 00:54:122 (3) - than 00:53:587 (1) - Because of the change of voice
  12. 01:10:729 (1,1,1,1) - I don't think it's needed to NC every slider since it's almost the same rhythm and it's easy to know that you are increasing them. But it's ok i guess xd
  13. 02:43:587 (1,1,1,1) - ^^ i still think the same, maybe remove NC for 02:43:944 (1,1) -
  14. 01:30:729 (1,3) - Can you make something similar with these 2 what you did here 01:29:301 (1,3) - ? ex. https://osu.ppy.sh/ss/1874657 Would be cool imo and will follow the vocals better
  15. 02:05:015 (1,3) - - Dont know if you made it intencionally xd, but should be better if you stack them
  16. 02:10:015 (3,5) - don't know if it is the editor, anyways can you fix it?
  17. 02:11:354 (8,1) - they are somehow too away imo. When i was playing I thought that there was a pause or something since there following the same line, can you change it a bit?
  18. 02:32:515 (2,5) - stack them correctly
  19. 02:36:801 (2) - I think that making this 2 circles would be better
  20. 02:47:694 (5,6,1) - can you flip it? I don't think that place is the best despite of the vocal change
  21. 02:50:194 (4,3) - stack them?
  22. 03:16:444 (1) - i dislike a lot this linear combo, it doesn't fit with the rest of the map in my opinion
  23. 03:44:658 (13) - this part the same as before
  24. 03:50:372 (4) - I think this placement break the flow, i guess you can also rotate it by like +60°
  25. 03:57:515 (4) - extend it
  26. 04:35:372 (1,1) - I'd extend these, and delete the SVs changes. Doesnt make too much sense to me how it's now.
  27. 04:37:158 (1,2) - Pretty big jump if you compare it with the others. Should be fine with like 4.3x or lower like you did before imo
  28. 00:10:194 (1) - I'm not quite sure about NC this
  29. 00:27:158 (1) - ^^
  30. 00:41:622 (1) - Delete NC
  31. 01:34:479 (1,2,3) - are you sure about NC these? This still being the same rhytm i think. I'd NC 01:35:015 (4) - instead if you really want to
  32. 00:38:587 (1) - It doesn't really need NC imo
  33. 02:11:444 (1) - ^^
  34. 02:14:479 (1) - Delete NC
  35. 03:07:336 (1) - delete NC and NC here 03:07:872 (4) - ?
  36. 03:21:801 (1) - Delete NC?
  37. 04:08:765 (1) - delete nc, add nc 04:09:301 (4) - ?
  38. can you think in a cute name instead of insane? because the song and Tamura are so cute to not give this a personalized name >.<
Love it! <3 GLGL!
Want 2 Buy Avon
Hi Hi, from my modding queue
00:30:729 (1) - could blanket 00:31:265 (2) - better
01:10:462 (14) - I think this beat is mapped to nothing
01:22:158 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Idk what this is mapped to tbh
01:43:051 (4) - could blanket 01:43:408 (5) -
01:45:908 (3) - I would personally put this under the slider end
01:49:658 (2,3) - maybe cntrl+g these
01:51:801 (6,1) - this overlap looks unintentional and messy
02:03:586 (1) - could blanket a lil better
02:04:836 (5,6,1) - this could be stacked under the end of 02:04:301 (3) - better
02:15:015 (1) - could blanket a lillll bit better
02:19:658 (4,5,6,7,8) - idk what this is mapped to either
02:29:836 (2) - could blanket the follow circle of 02:29:301 (1) -
02:30:729 (1) - could blanket 02:30:372 (3) - a lil better
02:36:801 (2,4) - this overlap looks a little messy too
02:43:319 (14) - I dun think this is mapped to anything
03:04:122 (3) - could blanket it better
03:06:265 (1) - ^
03:16:444 (1,2,1,2,1,2,1,2) - this part seems awkward to me cause they keep getting further and further away when the music has the same pitch difference or w/e
03:32:247 (2,3,4,5,6,7,8,9,10,11,12,13,14,15) - idk what this is mapped to
03:42:158 (1) - could blanket better
04:17:873 (1,2,1,2,1,2,1,2) - same thing as before
The parts with me not hearing what it's mapped to might just be my tiredness tbh but overall I like the map, although personally I wouldn't map such a long song with zero breaks. Good luck and hope I helped some \(>w<)/
A Mystery
Hello, for your queue

I am not very good at modding, since I find things "ok" very fast, and I am also not very experienced :( If you think it's really bad, ignore the m4m.
But I am searching for good mods, so...

General
I think this map is very nice, easily rankable as well. What I also liked, and other people probably not, is that there are no breaks ;)
There is a huge diff gap between the hard and the normal. The hard could even be an easy insane of you look at it, and the normal is imo not very challenging.
AIMod is saying something weird, "there has to be a normal/easy diff" (like 1.5 stars isn't an easy/normal)

Insane

Perfect, it plays wonderfully and looks great. The only thing that bothered me were those streams. I don't really see what's good about spacing it halfway through starting from here 00:37:872 (1) - and here 02:10:729 (1). Also the slider at the end followed by the circle is rather strange to play, but that's just how I felt when playing it.
Also I don't want to be picky, but I love blankets, and when I see blankets that are a little bit sloppy I always mention them, so I hope it doesn't annoy you >< I will just pick the obvious ones (while playing). The pixel work you can see for yourself. I saw that the previous mods also mentioned blankets, but I just mentioned the ones on sight without filtering them from previous mods.
Don't use grid snap when making them ;_;
00:19:301 (1,3) -
00:22:158 (1,3) -
00:33:587 (1,2) - even if this wasn't supposed to be one, it could be one :3, there are more places like these, but they don't have to be a blanket necessarily.
01:45:372 (2,1) - same as above
02:09:122 (1,2,3) - maybe also a bit picky, but
could be done a little bit better ><
02:14:658 (2,1) - blanket
02:17:158 (4,1) -
02:50:729 (1,3) -
03:04:122 (3,5,6,1) -
03:06:265 (1,2,3,4) -
03:42:694 (2,3) -
03:51:979 (5,1) -
03:54:122 (3) - could be one
04:05:015 (1,3) -
04:27:515 (3) - I feel like this is bugging the flow somehow, I prefer it somewhere else.
04:26:444 (1,2) - ; ; blanket
04:44:057 - I think the spinner is a little bit too long, maybe end it 4 beats earlier? It doesn't really matter though

Hard
Again, blankets :(
00:03:944 (2,1) -
00:08:587 (3,4) -
00:19:301 (1,2) -
00:20:551 (1,2) - I don't think this stack looks very great, would prefer them unstacked
00:21:444 (3,4) - why no blanket?
00:29:122 (1,3) -
00:31:444 (3,1) -
00:36:265 (1,2) -
00:38:587 (3,4,1) - make them all parallel
00:43:408 (1,2) - blanket
00:45:551 (2,3) -
00:51:979 (1,2) - this could be a good blanket
00:55:908 (4) - is it intentional that they aren't exactly parallel? I will just mention them.
00:55:551 (3,1) - blanket
01:01:979 (1,4) -
01:06:265 (1,2) - this could be one
01:15:729 (3,4) - ^ maybe just move the slider a bit down
01:17:872 (1,3) -
01:22:694 (3,4) -
01:25:908 (4,1) - same with the parallel thing
01:35:015 (1) - i don't see why a new combo here is useful
01:37:872 (1) - same, maybe it fits the bell sound, but I don't think it's necessary
01:39:122 (4,1) - this could be a blanket
01:45:372 (2) - ugly slider imo, and I also think it would make more sense if it would end on the red tick and made a triple or just a 1/2 jump to 01:46:087 (4)
01:51:086 (3,4,5) - parallel?
01:54:658 (7,8) - I REALLY feel like they should be swapped. Somehow it feels a lot better
02:00:551 (1,2) - would make more sense if the "tum tum" in the music were the ticks where you would actually click the sliders and not ending on them.
02:01:444 (4) - blanket
02:06:086 (4,1) -
02:07:872 (5,6,7) - parallel
02:09:122 (1,2) - this could be one
02:17:515 (4,1) -
02:27:872 (1,3,4) - middle slider should be moved a tiny bit to the right
02:30:729 (1,2) - could be a blanket
02:51:444 (3,1) -
02:52:515 (3,4) -
03:18:229 (2,3,4) - same as 01:45:372 (2) - except for ugly slider
03:23:408 (1,3,4) - parallel?
03:27:872 (1,2) - ^
03:29:122 (1,3) - ^
03:18:229 (2,1,2) - blanket
03:34:837 (1,2,3) - parallel?
03:46:444 (1,2,3,4) - ^
03:49:301 (1,2,3) - ^
04:00:729 (1,2,3,4) - distance of the last slider doesn't make sense compared to the others, also the parallel thingy
04:06:265 (5,1) - blanket
04:26:087 (5,1) -
04:27:694 (1,2) - same as in the beginning
04:37:962 (1) - same as the insane

UWS's normal

A lot of sliders and few circles, I think that is the problem. For a normal you could use a little bit more advanced rhythm, or it will likely to be an easy

00:00:730 (1,2) - I don't see the point in curving them 1 millimeter
00:40:015 (2) - is it necessary for it to go almost out of the grid? You should move it up just a little bit
00:44:301 (3,1) - blanket
00:53:229 (3,1,2) - Distance snap
00:55:372 (3) - especially in normals wrong blankets are easy to see. Some are perfect, some are a little bit sloppy
01:05:015 (1,2) - ^
01:20:372 (4,1) - I know it's just a few pixels, but still...
01:24:658 (3,1) - pretty much what 2 mods earlier was said
01:29:301 (1) - same imo
01:31:087 (3) - blanket
02:00:729 (1) - I don't think this overlap looks very great
02:08:587 (4) - blanket
02:14:301 (4) - ^
02:17:872 (1) - again almost out of screen
02:29:301 (1) - I think a normally curved slider looks better here
02:49:301 (4) - this could be done better
03:39:301 (1) - I don't really like the shape of this
04:26:444 (1) - This is just going outside of the grid I think o.o, you really should move this one ><
04:27:515 (2) - it feels like this slider is completely pressed into the corner, maybe move things around a bit so it will fit better in the grid
04:38:051 (1) - same as previous diffs

Tell me what you think >< I really hope this gets ranked soon, awesome! I will leave a star as a little help, not that I do something different with it.
kamisamaaa
from my queue
I like this somg >.<
[insane]
  1. 00:09:569 (2) - why you add a note here? you follow the vocal before and ignore same rhythm (like 00:02:783- here and 00:05:640- ....) at the other place. so you should delete this note imo.
  2. 00:10:194 (1,2) - delete. same reason. really suggest you just follow the vocal in this part.
  3. 00:12:694 (2) - same.
  4. 00:13:587 (1) - why you change to SC3 here? maybe you forget to add finish?
  5. 00:27:158 (1,2,3,1) - rhythm is a little strange here. because 00:27:158 (1,2) - these two follow the drum but these two 00:27:515 (3,1) - follow the vocal. imo,just follow the drum here sounds better.delete 00:27:515 (3,1) -
  6. 00:32:158 (1,2) - here is three beats in music. symmetrical slider is not fit the music. suggest you change 00:32:158 (1) - this to two notes intead of a slider.
  7. 00:34:301- miss a whistle here. actually change this 1/1 slider to a note and a 1/2 slider feel better.(If you change this dont forget change the same ryhthm in the other place.)
  8. 00:52:872 (5,6) - change to a slider? because 00:53:051 (6) - is so soft. make a symmetrical slider with 00:53:229 (7) - can also express the vocal.
  9. 00:54:479 (4) - maybe a 1/4 slider feel better~ because the chu~~
  10. 03:16:444 (1,2,1,2,1,2) - really a boring pattern. you use a better one at 01:43:587 (1,2,1,2,1,2) - . actually about this ryhthm you can find many good patterns in this map
    (00:00:351 (1,2,1,2,1,2) - 00:03:017 (1,2,1,2,1,2,1,2) - 00:37:684 (1,2,1,2,1,2,1,2) - 01:08:351 (1,2,3,1,2,3,1,2,3,1) - 03:09:684 (1,2,3,4,1,2,3) - 03:12:351 (1,2,1,2,1,2,1,2) - these place)
  11. 03:29:301 (1) - strange flow.
  12. 03:56:444 (1,2,3,4) - imo, this slider should begin at red tick. like begin at 03:56:265- 03:56:622- 03:56:979- 03:57:337-
  13. suggest you add some soft-whistle at frist part. hitsound is really a little simple.
    like 00:01:801- 00:03:587- 00:06:444- 00:07:337- 00:09:837- 00:12:158- these place really need a soft-whistle.
  14. 00:15:015 (1,2,3,4,5,6,7,8,9,10,11,12) - need hotsound! the drum is on 00:15:015- 00:15:372- 00:15:729- 00:15:908- 00:16:087-
  15. 00:23:587 (1) - miss a whistle
  16. 00:57:872 (1,2) - add whistle on the head like 00:56:444 (1,2) -
  17. 01:12:158 (1) - add soft-finish on the head
  18. 01:22:158 (1,2,3,4,5,6,7,8,9,10,11,12) - same with 00:15:015 (1,2,3,4,5,6,7,8,9,10,11,12) -
  19. 01:50:015 (4) - why you add on this but use no whistle after? like here 01:51:444 (5) - . I this you should use same hitsound in same part!
    your placement is good but hitsound still need more work >.<
sorry..lazy to mod other diff >.<
hope you can reply my mod to let me know what you fix.
kakifly
hi hi ~ m4m :3

General

-is "kawaii" and "moe" necessary for the tags ? xD
-how come there is no kiai time?

UWS's Normal


-00:13:587 (1) - i dont think this needs to be a repeat, there is no music at the place where it repeats
-00:40:015 (2) - move up just a grid, it is barely on the screen when i testplayed
-00:58:944 (3) - make it a circle
-01:20:729 (1) - blanket nazi lol
-02:07:872 (2) - stack on 02:06:087 (4) -
-04:38:051 (1) - really long spinner *q*....

Hard

-00:01:444 (2) - ctrl + g??
-00:25:372 (2) - maybe stack on head of 00:24:301 (5) -
-00:35:015 (5) - ctrl + g
-01:01:444 (3) - stack on head of 4 slider instead
-01:01:444 (3) - blanket nazi :<
-01:02:872 (4) - ^
-02:53:408 (6) - stack better ?
-03:07:872 (1) - add clap
-03:54:837 (5) - move to x308 y68
-04:03:408 (5) - i dont think the uneven spacing is needed here imo
-04:16:979 (4) - DS it away from the 3 circle


Insane

-00:12:872 (3) - the piano thing ends at 00:13:229 so i suggest ending the slider there
-why is there a space between 00:38:497 (8) - and 00:38:587 (1) - when in the timeline they are the same distance apart? i understand its a new combo but it just looks weird IMO
-02:11:354 (8,1) - ^
-01:08:765 (4) - make a 1/6 repeat slider?
-02:41:622 (4) - ^
-01:35:015 (4) - add clap
-03:07:872 (4) - ^
04:37:158 (1,2) - pretty far apart imo, moving them a bit close together would help


thats all~ nice mapset and good luck ^o^
10nya
no kiai time is the best™
SkinnyJommy
Hi, I'm here for M4M

My map has similar drain time to yours, so I'll only be doing one difficulty. I hope this is okay :D

[Insane]

00:38:944 (5,6) - I'm not a big fan of this particular part right here, maybe just have it finish like a normal stream?

01:19:479 (2,3,4,5,6,7) - This pattern here could be a bit better, its a little bland right now, here's an example of something i came up with

part 1 https://osu.ppy.sh/ss/1901281
part 2 https://osu.ppy.sh/ss/1901284

Here are the coordinates of these notes if you want to use this pattern: 2 (376, 256), 3 (312, 136), 4 (204, 300), 5 (56, 96), 6 (236, 72), 7 (88, 184)
I think it's a little better this way

02:11:801 (5,6) - Same thing as the first one

02:39:479 (2) - consider moving this to 156, 56

03:09:122 (5,6,1) - The shape that this pattern creates is a bit off https://osu.ppy.sh/ss/1901332 you should probably fix that just so it looks better

04:01:622 (5,6) - This is really awkward to play

Well, that's it for my mod. Hopefully I helped you a little bit.

Really nice map, and very catchy song!

GL getting this ranked :D <3
IamKwaN
Poke me when u fix above mods and need more mods again baka O.<
U can have a ticket of mine if you want me to mod other maps :D/
UnitedWeSin
\o/
Jkr

Jkr wrote:

I'd suggest to change this slider 01:07:872 (1) - to be a bit wider!
I suppose I can see why you mentioned it. Changed a bit :3

jinhang_ang

jinhang_ang wrote:

1. 00:55:372 (3,1) - Please don't overlap them.
Hm but I really like this overlap and how the head of the slider in blanketed.

2. 01:05:729 (2,3) - I see no reason to overlap them. Please note that if you want to avoid overlaps you have to change the position of 01:05:015 (1) too.
I enjoy this overlap. I wanted the cursor to come back over the 2 in a circle.

3. 02:00:729 (1,2) - same as 1. But please keep it if this is your mapping style because I don't want to change any mapper's style in my mod.
Same, I just really enjoy this overlap. :(

rossonero1899

rossonero1899 wrote:

[UWS's Normal]
  1. You can improve some blankets like: 00:17:515 (2,3) - ; 00:48:587 (2,3) - ; 00:59:301 (1,2) - ; 01:07:515 (4,1) - ; 01:20:372 (4,1) - ; 02:08:587 (4,1) - ; 02:42:158 (1,2) - ; 02:49:301 (4,1) - ; 04:19:658 (2,1) - Yep changed a few.
  2. 00:16:087 (3) - Since it's the easiest diff, I'd change it to just a circle
    I considered but in this spread I thought these might work, I'd like to keep it for now.
  3. 00:18:229 (3) - Fix the DS around this slider
    yar
  4. I'm guessing a bit here. 00:26:444 (1) - try rotating it a bit, because it's almost out of the screen and some new players may think that the slider hasn't ended yet.
    Hm yea I don't think it's an issue personally. The slider is on screen in play.
  5. 00:33:587 (1,2,3) - I think is better the other way around, so the vocals get a bit more emphasis >http://puu.sh/ayumj/c9943cb5b1.jpg
    It's a good suggestion but I prefer my rhythm because since the previous two measures were all sliders, I'd like to break that pattern and have circles here. IMO it plays better that way.
  6. 00:40:015 (2) - can you move the tail a bit up?
    Seems ok for me, it's on screen in play.
  7. 00:50:729 (1) - Fix DS of the next object
    Fixed I believe.
  8. 00:57:872 (2,3) - Try this in this part >http://puu.sh/ayuJZ/9425f0dee1.jpg or make 00:58:944 (3) - just a circle if you want to keep it
    A viable suggestion, but I think I prefer the current rhythm since there is a large change in music at 00:58:944. I don't believe the 1/2 slider to be too difficult.
  9. 01:01:801 (4) - x170 y149 is the correct position to stack it with 00:59:301 (1) -
    Fixed I believe.
  10. 01:01:801 (4,2) - stack them?
    Not necessary imo and would create awkward flow unless i rotated the 2.
  11. 01:06:444 (3,1) - can you move them a bit up? They are almost out of the screen
    Seems fine, if you go into test play they are fully on screen.
  12. 01:05:729 (2,3) - try this maybe? >http://puu.sh/ayv2l/0c116f5dd2.jpg
    I considered it, just that the repeat at 01:06:265 doesn't fit the ideas in the music. I feel the current rhythm + circle flow represent it alright.
  13. 01:07:872 (1,2) - are you sure about leaving the space between them in blank?
    Not really. xP Changed it.
  14. 01:15:729 (2,3) - make it just a slider? also for constancy with the previous combo
    Sometimes consistency is boring. Here I prefer a different rhythm and idea than the previous combo.
  15. 01:24:658 (3,1) - I really dislike when this is almost out of the screen xd
  16. 01:34:658 (5,1) - ^^
    Not sure why. D: If you go into test play they are completely on the screen.
  17. 01:30:372 (2,3) - I think this works better >http://puu.sh/ayvxH/912488a775.jpg
    Hm it's nice but I don't like how the slider 3 is missing the vocals and bgm hits. I prefer the current rhythm.
  18. 01:40:372 (3) - same as before, make it a single circle
  19. 01:47:515 (2) - ^^
    Gonna stick with these for now. I don't feel they are too difficult for Normal.
  20. 01:43:587 (1,1,1) - I don't think it's necessary to NC every slider, just one is enough. Since it's the same voice and rhythm
    Just makes it special and fun imo, I'd like to keep it.
  21. 01:45:194 (1,2) - It's too hard imo, Try something different, or just leave the space http://puu.sh/aywTl/95137af92c.jpg
    Can't really agree there I think it plays naturally after the 3 1/2 sliders.
  22. 02:02:872 (3) - two circles instead would work better in my opinion
    Hm I can't really agree there since the beat on the head of the 3 is weaker. I prefer the slider. If you look at previous patterns of the same music I did something similar.
  23. 02:06:087 (4,2) - stack them?
    Not necessary imo. I find this placement more interesting to play.
  24. 02:12:158 (1,2,3,4) - I don't like this combo very much, try something like this maybe >http://puu.sh/ayw7L/c456568d76.jpg
    Well I can't really see why you don't like the combo, I just tried to start this new verse with something a little different which I think works nicely.
  25. 02:36:087 - add note?
    I think the space adds a bit of flavor to the vocals. Also the symmetry probably wouldn't work with a note there because then we would have this awkward linear flow between the sliders.
  26. 02:40:729 (1,2) - this instead? http://puu.sh/aywnC/0d753501bf.jpg
    Because the hit at 02:41:622 is really important, I'd prefer the current rhythm. I don't think it's anymore difficult since all the objects are still separated by 1/1.
  27. 02:42:158 (1) - delete NC, since you are using them every 2 measures
    kkk
  28. 03:07:872 (5) - Start NC here or can even be an independent combo
  29. 03:10:729 (4) - ^^
    On these I prefer the NC to be on the heavy beat which would be the slider, and I don't like independent NC's, especially in Normal diffs, because it's too much HP return.
  30. 03:16:087 (5) - NC here
    Don't think so for reasons above.
  31. 03:16:444 (1,1,1) - same as before, not necessary in every slider in my opinion
    I think it makes it really special. :(
  32. 03:18:051 (1,2) - same as b4
  33. 03:20:372 (2) - Make it just a circle
    The beat on the end of the slider is really important, I'd like an object to be there.
  34. 03:37:872 (2,3) - I think it's better just to avoid this overlap. Mostly because new players may not recognize it clearly
    I just feel like it fits the music. ;_; I wouldn't consider it difficult to read in a Normal diff using constant spacing.
  35. 03:56:444 (1,2) - Try this >http://puu.sh/ayxgZ/339a8a7e9c.jpg. Also, I'm not sure if NC this or not, it should be fine tho
    It's a good suggestion but it destroys what I was going for there. I'd like to stick with this symmetry into the final kiai since it's something I often find myself doing in easier diffs.
  36. 04:09:301 (5) - same as before, Start NC here or can even be an independent combo
  37. 04:13:587 (2,3,4,5) - I think it's a bit too hard, try just placing them away one of another
    Can't agree there. I don't think a player at this level would find basic 1/1 stacking to be too difficult.
  38. 04:17:872 (1,1,1,1,2) - all the same as i said before
  39. 04:25:372 (2,3,4) - try to place them around 04:24:301 (1) - head. to make it looks better
    Hm yea I think that's what I was going for. D:
  40. 04:26:087 (4,3) - I don't think it matters that much, but stack them if you want
    Prefer the current placement since I find it more interesting.
  41. 04:31:087 (2,3,4,1) - same. Too hard, place them away one of another
  42. 04:33:229 (2,4,1) - try to avoid these overlap
    hm k
  43. 04:36:444 (1,1) - 1/1 away of each other? http://puu.sh/ayxQJ/5b3f643bb5.jpg
Hm yea I don't think it's a problem since the sound the spinner is following starts on the end of that slider. I'd start considering it a problem if the spinner started 1/4 or less after the slider, but even then lots of people do that.

A Mystery

A Mystery wrote:

UWS's normal

A lot of sliders and few circles, I think that is the problem. For a normal you could use a little bit more advanced rhythm, or it will likely to be an easy
When in doubt, sliders.

00:00:730 (1,2) - I don't see the point in curving them 1 millimeter
Because it's kawaii. But no really it's just for some flavor.

00:40:015 (2) - is it necessary for it to go almost out of the grid? You should move it up just a little bit
It's not a problem as long as it doesn't go off screen in play.

00:44:301 (3,1) - blanket
That is indeed a blanket.

00:53:229 (3,1,2) - Distance snap
Hm fixed I think. I see all 0.9x

00:55:372 (3) - especially in normals wrong blankets are easy to see. Some are perfect, some are a little bit sloppy
gah fixed

01:05:015 (1,2) - ^
yar

01:20:372 (4,1) - I know it's just a few pixels, but still...
hmm

01:24:658 (3,1) - pretty much what 2 mods earlier was said
Not an issue since it's on screen in play.

01:29:301 (1) - same imo
On screen.

01:31:087 (3) - blanket
Fixed

02:00:729 (1) - I don't think this overlap looks very great
Can't agree, I really enjoy this overlap.

02:08:587 (4) - blanket
02:14:301 (4) - ^
Seems fine.

02:17:872 (1) - again almost out of screen
On screen in play.

02:29:301 (1) - I think a normally curved slider looks better here
I added this just to make it a bit different from the previous patterns.

02:49:301 (4) - this could be done better
03:39:301 (1) - I don't really like the shape of this
Gah, sorry I do like the shape with the sound in the music.

04:26:444 (1) - This is just going outside of the grid I think o.o, you really should move this one ><
Seems fine, it's on screen during play.

04:27:515 (2) - it feels like this slider is completely pressed into the corner, maybe move things around a bit so it will fit better in the grid
I don't see how so. I like the flow it gives from the 1.

04:38:051 (1) - same as previous diffs
Totally up to -Asagi, if he would change then I would change mine.

kakifly

kakifly wrote:

UWS's Normal
-00:13:587 (1) - i dont think this needs to be a repeat, there is no music at the place where it repeats
Not really seeing a better way to do it here, it's just a hold slider until the music picks up.

-00:40:015 (2) - move up just a grid, it is barely on the screen when i testplayed
k

-00:58:944 (3) - make it a circle
Would like to keep for now, I feel it can work in this spread.

-01:20:729 (1) - blanket nazi lol
fixed

-02:07:872 (2) - stack on 02:06:087 (4) -
Current placement is more interesting to play imo.

-04:38:051 (1) - really long spinner *q*....

Thanks a lot for your mods guys!

I mapped out the breaks as you wanted. :)

http://puu.sh/aP05b/ff8edfc993.rar
rEdo
hi revive and rank this pls
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply