Thanks for the BG <3
I dont wanna put taiko diff on this set, Sorry ;w;xtrem3x wrote:
Can make a taiko diff? .-.
13:46 *-Bakari- is editing [http://osu.ppy.sh/b/390905 Tamura Yukari - Cordless*Tere*PHONE [Hard]]
13:46 -Bakari-: How about an IRC mod?
13:46 -Asagi: sure sure
13:48 -Bakari-: okay, let's start
13:49 -Asagi: okay okay
13:49 -Bakari-: 04:37:962 (1) - you know, this is kinda too long
13:49 -Asagi: wait
13:49 -Asagi: hard?
13:49 -Bakari-: it's the spinner
13:50 -Bakari-: you use it in every diff
13:50 -Asagi: its too long, but
13:50 -Asagi: dunno, it follows the instru well
13:50 -Asagi: until the end
13:50 -Bakari-: try to finish it somewhere like 04:40:729 - the sound gets quite and finishing the spinner here will make sense
13:51 -Asagi: i love long spinner, but some players hated it
13:52 -Bakari-: AiBat says it should be shorter than 7500~ ms
13:52 -Bakari-: it's like 10 seconds long now and this is way too tiring
13:53 -Bakari-: 04:43:587 - if you want it to be really long, you can try to finish it there. I think there's some music changes, so it won't be off
13:54 -Asagi: maybe i kinda agree on the 2nd one
13:56 -Asagi: but it feels lacking for some reason
13:56 -Bakari-: adding more tags would be nice, players will look for it and anything that'd help them to find it - should be added to the tags
13:56 -Asagi: ah yeah
13:56 -Asagi: i forgot about the tags
13:56 -Bakari-: well, are you sure that you need this spinner, anyway?
13:57 -Bakari-: you have enough spinners and can remove the last one, it won't hurt your map too much
13:57 -Asagi: not totally sure but
13:57 -Asagi: ill take more suggestion on palyers and mappers
13:57 -Asagi: specially on HR plays
13:58 -Asagi: if its passable or not
13:58 -Asagi: if not, then ill change it
13:58 -Bakari-: [http://puu.sh/aaDhE.jpg you type really fast ;_;]
13:58 -Asagi: HAHAHAHA
13:58 -Asagi: ninja'd
13:59 -Bakari-: Why do you have those bright green and blu colours? tbh, they look kinda unfitting with the BG
14:01 -Asagi: there is a little green on the BG LOL
14:01 -Asagi: and blue is kinda close to purple
14:01 -Bakari-: http://puu.sh/aaDqu.png
14:01 -Bakari-: I'd use different shades of the main colours, so they would give you some variety and look suitable
14:02 -Asagi: hmmmmm
14:02 -Asagi: other suggestion on the color?
14:02 -Asagi: i mean, its too similar to each other
14:03 -Bakari-: http://puu.sh/aaDwE.png
14:05 -Asagi: maybe ill try to do it myself, i dont use too much like
14:05 -Asagi: darkish color or something
14:05 -Asagi: how should i say it lol
14:05 -Bakari-: I got it, yeah
14:06 -Asagi: what do you think about the set?
14:06 -Asagi: it feels my hard diff is hurting the spread
14:06 -Bakari-: 1,6 / 3,5 / 4,7
14:07 -Asagi: rip
14:07 -Bakari-: Settings are reasonable
14:07 -Bakari-: And it feels balanced
14:07 -Bakari-: shouldn't be a problem
14:07 -Asagi: kinda worry about it ;w;
14:07 -Bakari-: Just a few things like 00:13:676 (1,1) -
14:08 -Bakari-: make your Hard kinda "too agressive" or something like that
14:08 -Asagi: i need more help on hard diff lol
14:08 -Asagi: nerf it for a bit at least
14:09 -Asagi: spinner on blue tick?
14:09 -Bakari-: 00:14:658 - on the white
14:09 -Bakari-: there're some vocals, so it should be fine
14:09 -Asagi: ah yeah
14:10 -Asagi: i fixed the end of spinner
14:10 -Bakari-: same happens a few more times, you'll spot such patterns, I'll link them later
14:11 -Bakari-: 00:23:944 (3,5) - we've already discussed this, haven't we?
14:12 -Bakari-: those 3/4s are overmapped and they don't really fit here. interesting patterns are cool, but they should fit with the song :(
14:12 -Asagi: dunno, not yet
14:13 -Asagi: the guitar follows the 3/4 well, but there is something on the red tick
14:13 -Asagi: not sure if im gonna make it 1/2 slider +add a note between them
14:13 -Bakari-: It's hard to hear those 3/4s while 1/2s are clearly audible
14:14 -Bakari-: + if you make them shorter, it'll drop your star rating and make the spread better balanced
14:14 -Bakari-: though it'll hurt your pattern, and it may make you sad :(
14:14 -Asagi: ah yeah
14:14 -Asagi: how bout this? http://puu.sh/aaE0z.jpg
14:14 -Asagi: if not, ill go with 1/2 1/2
14:16 -Bakari-: seems okay to me
14:17 -Bakari-: 00:29:301 - poor downbeat, nobody mapped him and now he's all alone and ignored by everyone
14:17 -Asagi: ;w;
14:17 -Asagi: but i mostly follow the vocals on my hards ;w;
14:17 -Asagi: poor downbeat ;w;
14:18 -Bakari-: It just kinda bugs to hear that beat while holding this slider
14:19 -Asagi: can you suggest something?
14:19 -Asagi: im sure if i change that
14:19 -Asagi: itll be 1/2 slider or something
14:19 -Bakari-: http://puu.sh/aaEfq.jpg
14:19 -Asagi: + itll add star diff
14:20 -Asagi: OHHHHH
14:20 -Bakari-: Still easy to play
14:20 -Asagi: yeah
14:20 -Asagi: super agree
14:20 -Asagi: but some parts will be change
14:20 -Asagi: mostly
14:21 -Asagi: im not really good when to put repeat slider
14:21 -Asagi: RIP me
14:22 -Bakari-: 01:09:212 (1) - players move really fast at the spinner, then they rush to 01:10:729 (1) - since it appears so suddenly
14:22 -Bakari-: ....
14:23 -Bakari-: ....and they rage because they move too fast
14:23 -Asagi: yeah
14:23 -Asagi: so white tick spinner?
14:23 -Asagi: end
14:23 -Bakari-: yeah, that'd work
14:24 -Asagi: ah damn, ill try to consider the repeat slider
14:24 -Asagi: major changes will happen if i follow that, ill get more suggestion
14:24 -Bakari-: 01:16:087 (4) - either I'm deaf or the 3/4 sounds off again :(
14:24 -Bakari-: set playback rate to 25% and listen to this part without the slider
14:24 -Bakari-: I can hear nothing at all :V
14:25 -Asagi: so on that part
14:25 -Asagi: all 3/4 must be 1/2?
14:26 -Bakari-: yeah
14:26 -Bakari-: it'll drop star rating, btw \w/
14:27 -Asagi: shortening the slider doesnt hurt too much on the style
14:27 -Asagi: oh wait, maybe i should make it tick 2?
14:27 -Asagi: slider tick rate 2
14:27 -Bakari-: 01:20:551 (6,1) - a jump here would fit PERFECTLY / while 01:21:265 (3,4) - this one doesn't feels that much necessary
14:27 -Bakari-: And yeah, STR2 would help, too
14:28 -Asagi: so that downbeat is kinda hear-able because of the tick
14:28 -Asagi: or ill add hitsound on the tick?
14:29 -Bakari-: It's better to make such ticks louder
14:29 -Bakari-: the slidertick sound is reqally quite, so if you want to emphasize something, make it louder
14:30 -Asagi: 01:13:229 (4) - 01:16:087 (4) - 01:24:658 (4) - and so on
14:30 -Asagi: this needs to be a 1/2 right?
14:31 -Bakari-: yup, that's right
14:31 -Asagi: okayyyy
14:33 -Bakari-: 01:34:301 (2,3,4,5) - that'd be awesome to point these beats out with jumps. [https://osu.ppy.sh/ss/1816218 ~]
14:33 -Bakari-: that 1/1 stack doesn't really correspond with the track, imo :(
14:34 -Asagi: oh wait
14:34 -Asagi: it looks like its too hard
14:34 -Asagi: or it fits on that part? LOL
14:34 -Bakari-: It's ~1.7 DS and it fits perfectly to me
14:35 -Bakari-: we've also just removed a few tricky 3/4s, so adding this will be playable and won't afect your star rating
14:35 -Asagi: okay, ill change it same as the other parts
14:36 -Bakari-: 01:43:587 (1,2,1) - try to map to the music here
14:36 -Asagi: yeah
14:36 -Bakari-: beat [http://puu.sh/aaEXE.jpg changes]
14:36 -Asagi: on the chorus
14:37 -Asagi: so
14:37 -Asagi: ill do it
14:37 -Asagi: similar to the insane?
14:37 -Asagi: check it
14:38 -Bakari-: Exactly!
14:38 -Asagi: loool
14:38 -Asagi: okay hahaha
14:40 -Bakari-: 02:15:015 (1,2,1,2,3,4) - minor - try to use more variety? Curving a couple of these sliders to make them look more enjoyable would be great
14:41 -Bakari-: 02:42:069 (1,1) - I bet you've already changed that :P
14:41 -Asagi: okay chaged
14:41 -Asagi: changed*
14:42 -Asagi: yeah hahaha
14:42 -Asagi: 03:43:765 (1) - maybe this one will be different
14:43 -Bakari-: 02:51:979 (1) - minor - moving it down a bit would make your flow softer and more logical. asdasdas
14:43 -Bakari-: it's kinda hard to tell
14:43 -Bakari-: just see if [http://puu.sh/aaFea.jpg this] looks better to you
14:44 -Asagi: maybe like this http://puu.sh/aaFhg.jpg lol
14:44 -Asagi: my usual style on insane
14:45 -Bakari-: Yeah, it'd fit, too :)
14:46 -Bakari-: 03:06:444 - I tried to make it match better with the music since, y'know, the downbeat
14:46 -Bakari-: https://osu.ppy.sh/ss/1816242
14:46 -Bakari-: this is what I got
14:47 -Asagi: maybe star again? hahaha
14:47 -Asagi: oh wait
14:48 -Asagi: oh it fits
14:48 -Asagi: on the piano sound
14:49 -Bakari-: yeah, since the piano is vry strong here, I felt like it should be mapped
14:50 -Asagi: yeah fixed ;3
14:50 -Bakari-: 03:16:444 - you know, just like you did it on the Insane
14:51 -Asagi: yeah hahaha
14:51 -Asagi: still fixing the previous mod
14:52 -Bakari-: 04:18:408 - and the same />.<\
14:52 -Bakari-: And that's pretty much it for the Hard
14:52 -Asagi: RIP ;w;
14:52 -Asagi: i love that slider, but nvm ;w;
14:53 -Bakari-: The diff is pretty nice
14:53 -Bakari-: BUT
14:53 -Asagi: dat BUT is scary
14:53 -Bakari-: are you sure that players need no breaks? '_'
14:53 -Asagi: '_'
14:53 -Asagi: yeah hahahahaha
14:53 -Bakari-: \○_○/ 4+ minutes of non-stop playing
14:54 -Bakari-: and this is not even the hardest diff
14:54 -Asagi: somewhat, like other laurier's map
14:54 -Asagi: 4mins no break
14:54 -Bakari-: placing a couple of short gaps (4/1 or something)
14:54 -Bakari-: so, players will be able to pause the map and have a rest
14:54 -Bakari-: would be good
14:55 -Asagi: not sure where lol
14:56 -Bakari-: instead of the spinners? ○_○ since you have 7 of them, you can replace 2-3 of them
14:58 -Asagi: like here? 01:09:212 (1) -
14:59 -Bakari-: Yeah, it may fit quite good
14:59 -Asagi: feels empty for some reason LOL
15:01 -Bakari-: well, leave it for now, someone (or even I) can come up with a better idea sooner or later
15:01 -Bakari-: sometimes I get random and pretty cool ideas some time after I finish mods
15:01 -Asagi: hope so hahaha
15:02 *-Bakari- is editing [http://osu.ppy.sh/b/388638 Tamura Yukari - Cordless*Tere*PHONE [Insane]]
15:02 -Bakari-: 00:00:730 (1,2,3,4) - starting with the jumps is not the best idea. Players need to get used to your DS/SV and jumps can make them confused
15:03 -Bakari-: try tto keep the DS consistent at least for these 4 objects?
15:05 -Asagi: fixed
15:05 -Asagi: im sure youll point out some overmap part lol
15:05 -Asagi: like on the kiai
15:06 -Bakari-: do I have to do it? if it's overmapped and you know it you probably can fix it yourself
15:07 -Bakari-: anyway, we'll see what to do about them
15:07 -Asagi: but they said i used too much of these 01:13:229 (5,6,1) -
15:07 -Asagi: dunno how to call that
15:08 -Asagi: and triples 01:14:837 (5,6,1) -
15:10 -Bakari-: Well, I'm not okay with the overmapped ones
15:10 -Bakari-: the diff is interesting and neat
15:11 -Bakari-: you don't have to add any extra beats to make it "more enjoyable"
15:12 -Asagi: for somewhat, it really fits lol
15:12 -Asagi: but some really complaining about it
15:14 -Bakari-: okay, now I knda like those 1/4s after checking them so many times
15:15 -Asagi: what 1/4s?
15:15 -Bakari-: 01:13:229 (5,6,1) - but your flow still worries me a bit. [http://puu.sh/aaGyP.jpg something softer]
15:16 -Asagi: wait, wrong link?
15:16 -Asagi: on the notes i mean
15:17 -Bakari-: yup, wrong link
15:17 -Bakari-: 00:09:122 (1,2,3) -
15:18 -Asagi: ah yeah, that one is kidna weird HAHA
15:18 -Asagi: i got the idea, but i did it on my own style :3
15:19 -Bakari-: since you've changed the spinners like 00:13:676 (1) - this, you probably have to make them shorter here, too
15:19 -Bakari-: keeping consistency would be nice
15:21 -Asagi: wait wait, its kinda different topic on the hard diff lol
15:21 -Asagi: and someone suggested me
15:21 -Asagi: that spinner was ended on the blue tick (brutal)
15:21 -Bakari-: 00:14:747 - here?
15:23 -Asagi: no
15:23 -Asagi: the other one
15:23 -Asagi: 00:14:926 -
15:23 -Asagi: LOL
15:23 -Bakari-: D:
15:23 -Bakari-: Please, don't do that
15:24 -Asagi: yeah
15:24 -Asagi: i did that
15:24 -Asagi: but i change it right away
15:24 -Bakari-: No breaks, long map
15:24 -Bakari-: that'd be too much to have those short gaps :(
15:24 -Asagi: yeah D:
15:25 -Bakari-: 00:34:658 (3,4,5,6) - you can slightly reduce their volume since they sound tooloud as they are now
15:25 -Bakari-: making them ~10-15% lower would be perfect
15:27 -Asagi: okay okay
15:27 -Asagi: maybe only the 3
15:27 -Asagi: i mean 3 notes
15:27 -Asagi: the 4 5 6
15:27 -Asagi: since the (3 ) have clap
15:30 -Bakari-: 00:46:801 (4,5,6,7,8) - and the same
15:31 -Bakari-: 00:55:283 (2,3) - I'd unstack (3) since it kinda stops your flow and looks a bit confusing
15:32 -Asagi: i thought so too lol
15:32 -Asagi: fixed
15:35 -Bakari-: 01:41:801 (6) - maybe one more triplet or simply an 1/2 slider
15:36 -Asagi: maybe 3ples with do
15:37 -Bakari-: 02:11:354 (8,1) - is this DS change reasonable?
15:37 -Bakari-: it kinda buged me and I though that there was somerhythm change, at first :(
15:38 -Asagi: for some reason, the rhythm change a bit
15:38 -Asagi: and i increase the DS a bit to make it more interesting
15:38 -Asagi: but... maybe its not LOL
15:39 -Bakari-: well, I think that the NC is enough
15:40 -Bakari-: and DS shouldn't be changed there
15:40 -Bakari-: anyway, see for yourself, maybe it's just me
15:41 -Asagi: if i remove the DS and ill keep the NC
15:41 -Asagi: then i should remove them both LOL
15:42 -Bakari-: 02:20:729 (1) - minor - http://puu.sh/aaHDi.jpg / since the first half of the slider looks rather untidy and messy
15:43 -Asagi: yeah
15:44 -Asagi: i cant think any slider art on that
15:44 -Asagi: lol
15:44 -Bakari-: 02:25:551 (4,5) - and maybe a little jump between these two to emphasize the vocals
15:45 -Bakari-: simple sliders are the best \w/
15:45 -Asagi: straight and curve best sliders owob
15:46 -Bakari-: 02:43:587 (1,1,1,1,1) -
15:46 -Bakari-: nothing really wrong there, just pointing out that I love them <3
15:46 -Asagi: LOOOL HAHAHA
15:46 -Asagi: not sure if the slider is too soft
15:46 -Asagi: 5% lol
15:47 -Asagi: 02:44:658 (1,1,2,3,4,5,6,1,2,3,4) - idk why, but im inlove with this pattern
15:47 -Bakari-: Well, you can go with 20% to make sure that it's possible to hear then
15:47 -Asagi: same on other parts
15:48 -Bakari-: the rule says that objects should be audible
15:48 -Asagi: yeah
15:48 -Bakari-: but music also gets quit here, and it's possible to hear the sound
15:48 -Asagi: i make it 20%
15:49 -Bakari-: cool :)
15:50 -Asagi: idk why i cant do the same pattern on other maps lol
15:50 -Asagi: or maybe its just the music
15:50 -Bakari-: it's the music
15:50 -Bakari-: and that's it for the Insane
15:50 -Bakari-: cool as always <3
Jkr wrote:
I'd suggest to change this slider 01:07:872 (1) - to be a bit wider!
I suppose I can see why you mentioned it. Changed a bit :3
jinhang_ang wrote:
1. 00:55:372 (3,1) - Please don't overlap them.
Hm but I really like this overlap and how the head of the slider in blanketed.
2. 01:05:729 (2,3) - I see no reason to overlap them. Please note that if you want to avoid overlaps you have to change the position of 01:05:015 (1) too.
I enjoy this overlap. I wanted the cursor to come back over the 2 in a circle.
3. 02:00:729 (1,2) - same as 1. But please keep it if this is your mapping style because I don't want to change any mapper's style in my mod.
Same, I just really enjoy this overlap.
rossonero1899 wrote:
[UWS's Normal]Hm yea I don't think it's a problem since the sound the spinner is following starts on the end of that slider. I'd start considering it a problem if the spinner started 1/4 or less after the slider, but even then lots of people do that.
- You can improve some blankets like: 00:17:515 (2,3) - ; 00:48:587 (2,3) - ; 00:59:301 (1,2) - ; 01:07:515 (4,1) - ; 01:20:372 (4,1) - ; 02:08:587 (4,1) - ; 02:42:158 (1,2) - ; 02:49:301 (4,1) - ; 04:19:658 (2,1) - Yep changed a few.
- 00:16:087 (3) - Since it's the easiest diff, I'd change it to just a circle
I considered but in this spread I thought these might work, I'd like to keep it for now.- 00:18:229 (3) - Fix the DS around this slider
yar- I'm guessing a bit here. 00:26:444 (1) - try rotating it a bit, because it's almost out of the screen and some new players may think that the slider hasn't ended yet.
Hm yea I don't think it's an issue personally. The slider is on screen in play.- 00:33:587 (1,2,3) - I think is better the other way around, so the vocals get a bit more emphasis >http://puu.sh/ayumj/c9943cb5b1.jpg
It's a good suggestion but I prefer my rhythm because since the previous two measures were all sliders, I'd like to break that pattern and have circles here. IMO it plays better that way.- 00:40:015 (2) - can you move the tail a bit up?
Seems ok for me, it's on screen in play.- 00:50:729 (1) - Fix DS of the next object
Fixed I believe.- 00:57:872 (2,3) - Try this in this part >http://puu.sh/ayuJZ/9425f0dee1.jpg or make 00:58:944 (3) - just a circle if you want to keep it
A viable suggestion, but I think I prefer the current rhythm since there is a large change in music at 00:58:944. I don't believe the 1/2 slider to be too difficult.- 01:01:801 (4) - x170 y149 is the correct position to stack it with 00:59:301 (1) -
Fixed I believe.- 01:01:801 (4,2) - stack them?
Not necessary imo and would create awkward flow unless i rotated the 2.- 01:06:444 (3,1) - can you move them a bit up? They are almost out of the screen
Seems fine, if you go into test play they are fully on screen.- 01:05:729 (2,3) - try this maybe? >http://puu.sh/ayv2l/0c116f5dd2.jpg
I considered it, just that the repeat at 01:06:265 doesn't fit the ideas in the music. I feel the current rhythm + circle flow represent it alright.- 01:07:872 (1,2) - are you sure about leaving the space between them in blank?
Not really. xP Changed it.- 01:15:729 (2,3) - make it just a slider? also for constancy with the previous combo
Sometimes consistency is boring. Here I prefer a different rhythm and idea than the previous combo.- 01:24:658 (3,1) - I really dislike when this is almost out of the screen xd
- 01:34:658 (5,1) - ^^
Not sure why. D: If you go into test play they are completely on the screen.- 01:30:372 (2,3) - I think this works better >http://puu.sh/ayvxH/912488a775.jpg
Hm it's nice but I don't like how the slider 3 is missing the vocals and bgm hits. I prefer the current rhythm.- 01:40:372 (3) - same as before, make it a single circle
- 01:47:515 (2) - ^^
Gonna stick with these for now. I don't feel they are too difficult for Normal.- 01:43:587 (1,1,1) - I don't think it's necessary to NC every slider, just one is enough. Since it's the same voice and rhythm
Just makes it special and fun imo, I'd like to keep it.- 01:45:194 (1,2) - It's too hard imo, Try something different, or just leave the space http://puu.sh/aywTl/95137af92c.jpg
Can't really agree there I think it plays naturally after the 3 1/2 sliders.- 02:02:872 (3) - two circles instead would work better in my opinion
Hm I can't really agree there since the beat on the head of the 3 is weaker. I prefer the slider. If you look at previous patterns of the same music I did something similar.- 02:06:087 (4,2) - stack them?
Not necessary imo. I find this placement more interesting to play.- 02:12:158 (1,2,3,4) - I don't like this combo very much, try something like this maybe >http://puu.sh/ayw7L/c456568d76.jpg
Well I can't really see why you don't like the combo, I just tried to start this new verse with something a little different which I think works nicely.- 02:36:087 - add note?
I think the space adds a bit of flavor to the vocals. Also the symmetry probably wouldn't work with a note there because then we would have this awkward linear flow between the sliders.- 02:40:729 (1,2) - this instead? http://puu.sh/aywnC/0d753501bf.jpg
Because the hit at 02:41:622 is really important, I'd prefer the current rhythm. I don't think it's anymore difficult since all the objects are still separated by 1/1.- 02:42:158 (1) - delete NC, since you are using them every 2 measures
kkk- 03:07:872 (5) - Start NC here or can even be an independent combo
- 03:10:729 (4) - ^^
On these I prefer the NC to be on the heavy beat which would be the slider, and I don't like independent NC's, especially in Normal diffs, because it's too much HP return.- 03:16:087 (5) - NC here
Don't think so for reasons above.- 03:16:444 (1,1,1) - same as before, not necessary in every slider in my opinion
I think it makes it really special.- 03:18:051 (1,2) - same as b4
- 03:20:372 (2) - Make it just a circle
The beat on the end of the slider is really important, I'd like an object to be there.- 03:37:872 (2,3) - I think it's better just to avoid this overlap. Mostly because new players may not recognize it clearly
I just feel like it fits the music. ;_; I wouldn't consider it difficult to read in a Normal diff using constant spacing.- 03:56:444 (1,2) - Try this >http://puu.sh/ayxgZ/339a8a7e9c.jpg. Also, I'm not sure if NC this or not, it should be fine tho
It's a good suggestion but it destroys what I was going for there. I'd like to stick with this symmetry into the final kiai since it's something I often find myself doing in easier diffs.- 04:09:301 (5) - same as before, Start NC here or can even be an independent combo
- 04:13:587 (2,3,4,5) - I think it's a bit too hard, try just placing them away one of another
Can't agree there. I don't think a player at this level would find basic 1/1 stacking to be too difficult.- 04:17:872 (1,1,1,1,2) - all the same as i said before
- 04:25:372 (2,3,4) - try to place them around 04:24:301 (1) - head. to make it looks better
Hm yea I think that's what I was going for. D:- 04:26:087 (4,3) - I don't think it matters that much, but stack them if you want
Prefer the current placement since I find it more interesting.- 04:31:087 (2,3,4,1) - same. Too hard, place them away one of another
- 04:33:229 (2,4,1) - try to avoid these overlap
hm k- 04:36:444 (1,1) - 1/1 away of each other? http://puu.sh/ayxQJ/5b3f643bb5.jpg
A Mystery wrote:
UWS's normal
A lot of sliders and few circles, I think that is the problem. For a normal you could use a little bit more advanced rhythm, or it will likely to be an easy
When in doubt, sliders.
00:00:730 (1,2) - I don't see the point in curving them 1 millimeter
Because it's kawaii. But no really it's just for some flavor.
00:40:015 (2) - is it necessary for it to go almost out of the grid? You should move it up just a little bit
It's not a problem as long as it doesn't go off screen in play.
00:44:301 (3,1) - blanket
That is indeed a blanket.
00:53:229 (3,1,2) - Distance snap
Hm fixed I think. I see all 0.9x
00:55:372 (3) - especially in normals wrong blankets are easy to see. Some are perfect, some are a little bit sloppy
gah fixed
01:05:015 (1,2) - ^
yar
01:20:372 (4,1) - I know it's just a few pixels, but still...
hmm
01:24:658 (3,1) - pretty much what 2 mods earlier was said
Not an issue since it's on screen in play.
01:29:301 (1) - same imo
On screen.
01:31:087 (3) - blanket
Fixed
02:00:729 (1) - I don't think this overlap looks very great
Can't agree, I really enjoy this overlap.
02:08:587 (4) - blanket
02:14:301 (4) - ^
Seems fine.
02:17:872 (1) - again almost out of screen
On screen in play.
02:29:301 (1) - I think a normally curved slider looks better here
I added this just to make it a bit different from the previous patterns.
02:49:301 (4) - this could be done better
03:39:301 (1) - I don't really like the shape of this
Gah, sorry I do like the shape with the sound in the music.
04:26:444 (1) - This is just going outside of the grid I think o.o, you really should move this one ><
Seems fine, it's on screen during play.
04:27:515 (2) - it feels like this slider is completely pressed into the corner, maybe move things around a bit so it will fit better in the grid
I don't see how so. I like the flow it gives from the 1.
04:38:051 (1) - same as previous diffs
Totally up to -Asagi, if he would change then I would change mine.
kakifly wrote:
UWS's Normal
-00:13:587 (1) - i dont think this needs to be a repeat, there is no music at the place where it repeats
Not really seeing a better way to do it here, it's just a hold slider until the music picks up.
-00:40:015 (2) - move up just a grid, it is barely on the screen when i testplayed
k
-00:58:944 (3) - make it a circle
Would like to keep for now, I feel it can work in this spread.
-01:20:729 (1) - blanket nazi lol
fixed
-02:07:872 (2) - stack on 02:06:087 (4) -
Current placement is more interesting to play imo.
-04:38:051 (1) - really long spinner *q*....