A few additions to Mo's post:
[General]
[General]
- Might consider adding a higher volume to this section 01:05:344 - since it blends with the song a bit, specially in lower diffs, where you don't have a lot of triples to stand out. Would suggest 50% so you don't have to rework much of the volume later.
- I'm really unsure about this diff's density, specially that it's more confusing and more dense than an usual Normal. Patterns like 01:40:421 (2,3,1) - and 02:03:190 (1,2,1) - might be really confusing to new players. You're also using 3 different snaps (1/2, 1/1 and 1/4) and adding too much complexity in these rhythms isn't the best idea. I'd suggest to nerf sections where you mixed a lot of snaps/rhythms but at least consider increasing the AR to 5.
- 00:32:575 (1,2,3,1,1) - Cool section but stacking kinda makes it look REALLY messy https://i.imgur.com/NhvGUGN.png. Consider adjusting these.
- 02:32:883 (2) - More than 1 reverse in a slider is already unexpected enough but adding a circle there might be unrankable as it's covering the repeat arrow and it makes it even more unexpected. Moving this slider a bit more to the right, where 02:32:729 (1) - doesn't cover the arrow is the best idea.
- AR is way too low for diff's density... it's already confusing enough and I don't see much reasoning in lowering the AR to make it more less readable as the mapset isn't focusing in this. AR9 (or higher?) is much better.
- 00:16:960 (1,1) - I'm pretty sure you didn't want to use this kind of snap here since it's impossible to sightread it.