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Reol - astronauts [OsuMania]

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Topic Starter
dkingo
This beatmap was submitted using in-game submission on 2020年8月14日 at 19:39:31

Artist: Reol
Title: astronauts
Tags: Hatsune Miku ぽわぽわP 初音ミク reworu vocaloid 椎名もた Shiina Mota dudehacker
BPM: 75
Filesize: 39733kb
Play Time: 07:04
Difficulties Available:
  1. HS - 9Key (4.05 stars, 3393 notes)
  2. IF - 4Key (2.79 stars, 2368 notes)
Download: Reol - astronauts
Download: Reol - astronauts (no video)
Information: Scores/Beatmap Listing
---------------
compose: 椎名もた (1995.3.9 - 2015.7.23)

Play with "auto" mod, and have some drinks for the best experience!

Hitsounds by dudehacker, I love this dude!!!!

https://www.youtube.com/watch?v=B776HM2cZWM
Arf
Hi, from historic thread.

Try offset 4,336.
The correct BPM is 75, you may want to double it for mapping ease or to make it look better but the song is definitely only 75 BPM so rankability wise you'll want to use that BPM and increase the slider velocity to compensate.

Some of the beginning acoustic guitar is a bit off beat, and the best thing to do would probably be to not map those to be honest. If you insist on mapping them, you may need a couple extra timing sections in some areas of the intro.
Topic Starter
dkingo

Arf wrote:

Hi, from historic thread.

Try offset 4,336.
The correct BPM is 75, you may want to double it for mapping ease or to make it look better but the song is definitely only 75 BPM so rankability wise you'll want to use that BPM and increase the slider velocity to compensate.

Some of the beginning acoustic guitar is a bit off beat, and the best thing to do would probably be to not map those to be honest. If you insist on mapping them, you may need a couple extra timing sections in some areas of the intro.
Sounds right, thanks a lot :D
Raveille
From Whitelist


lets do this I guess.

|1|2|3|4|

idk bout this name choice but ok
lower hitsounds, I know it sounds low but make it lower.
no kiai either, think there shd be some during the chorus
00:34:436 - sound is here, not 00:34:336 -
00:35:236 - sound is here too
00:35:586 - sound is here too (just slow down to 25% to be sure dude)
00:53:186 (53186|1) - this to 1 looks better as column 2 has a bad anchor placement
02:44:386 - good place to toggle kiai
04:58:769 - again another good place ^
06:33:069 (393069|3,393169|3) - what? 06:33:169 (393169|3) - just delete this note

Pretty repetitive song so if there are mistakes in the chart it would appear more often. Go through another check in the intro cause there are probably some off notes. Good luck :D
Topic Starter
dkingo

Raveille wrote:

From Whitelist


lets do this I guess.

|1|2|3|4|

idk bout this name choice but ok
lower hitsounds, I know it sounds low but make it lower.
no kiai either, think there shd be some during the chorus I forget to add kiai... Will do it
00:34:436 - sound is here, not 00:34:336 -
00:35:236 - sound is here too
00:35:586 - sound is here too (just slow down to 25% to be sure dude) Accepted, it's hard to catch those sounds
00:53:186 (53186|1) - this to 1 looks better as column 2 has a bad anchor placement Ok
02:44:386 - good place to toggle kiai Will add kiai
04:58:769 - again another good place ^ Sure
06:33:069 (393069|3,393169|3) - what? 06:33:169 (393169|3) - just delete this note Ok that was a mistake

Pretty repetitive song so if there are mistakes in the chart it would appear more often. Go through another check in the intro cause there are probably some off notes. Good luck :D
Thank you :)
John Doe
From my modding queue

Just to clarify this, if i say something about 0/1/2/3, i mean the 4 keys you are using for playing (0 = most left key, 3 = most right key).
Anyways, let's go!!!

If I...
01:01:986 - I'd map more with LN's from here on since it makes the map more enjoyable
01:03:586 (63586|2,63586|0,63986|1,63986|3) - Why do you map these doubles in different columns if you do them in the same at 01:09:986 (69986|0,69986|2,70386|2,70386|0)? Isn't it still the same sound?

Sry that the mod is that short, but there's not much bad to say about your map. I really like the song, keep on mapping it!
Topic Starter
dkingo

LordTimeWaste wrote:

From my modding queue

Just to clarify this, if i say something about 0/1/2/3, i mean the 4 keys you are using for playing (0 = most left key, 3 = most right key).
Anyways, let's go!!!

If I...
01:01:986 - I'd map more with LN's from here on since it makes the map more enjoyable I'm not a LN lover, since the map has enough LNs, I only put note on the part that LN isn't so required
01:03:586 (63586|2,63586|0,63986|1,63986|3) - Why do you map these doubles in different columns if you do them in the same at 01:09:986 (69986|0,69986|2,70386|2,70386|0)? Isn't it still the same sound? I've considered about this thing too, but if I change them into the same column it would break the whole pattern, so keep it well let's fix it

Sry that the mod is that short, but there's not much bad to say about your map. I really like the song, keep on mapping it! Thank you,
that's one of my favourite Japanese song
Sorry for not giving kudosu :(

One thing applied :)
pnx


If I...
  1. 01:46:386 (106386|0) - I thinks move it to second column might cause more balance here.
  2. 02:07:586 (127586|3) - Move it to third column
  3. 02:09:186 - I've just felt little strange here, try this https://puu.sh/vo2if/389bf1b64f.png
  4. 02:20:186 (140186|1,140286|2,140386|1) - Maybe Ctrl+H it? I thinks it's better. So, it won't be alike 02:19:386 -
  5. 02:23:386 (143386|0) - Move to third column?
  6. 03:41:986 (221986|0) - If it is cymbal sound, I don't think It gonna work well. Normal note is quite nice instead~
  7. 04:48:786 - I don't like how the note spread there, I suggest this pattern instead; https://puu.sh/vo2NW/cecb38fc0f.png
  8. 05:52:769 (352769|2) - Maybe move to 1?
  9. 06:24:769 (384769|2) - I thinks it have too much note in the third column. So, move it to 4
Overall is great! I really like mostly of it but some burst pattern, I thinks it quite not good enough but it's quite not bad.
Nice map, keep up the good work~
Topic Starter
dkingo

PnX wrote:



If I...
  1. 01:46:386 (106386|0) - I thinks move it to second column might cause more balance here. Sure
  2. 02:07:586 (127586|3) - Move it to third column Sure
  3. 02:09:186 - I've just felt little strange here, try this https://puu.sh/vo2if/389bf1b64f.png Yea there's too many jacks, that's better pattern for this part
  4. 02:20:186 (140186|1,140286|2,140386|1) - Maybe Ctrl+H it? I thinks it's better. So, it won't be alike 02:19:386 - Sure
  5. 02:23:386 (143386|0) - Move to third column? Ok
  6. 03:41:986 (221986|0) - If it is cymbal sound, I don't think It gonna work well. Normal note is quite nice instead~ I think both are fine, but will consider it
  7. 04:48:786 - I don't like how the note spread there, I suggest this pattern instead; https://puu.sh/vo2NW/cecb38fc0f.png Sure will change it
  8. 05:52:769 (352769|2) - Maybe move to 1? Ok
  9. 06:24:769 (384769|2) - I thinks it have too much note in the third column. So, move it to 4 Ok
Overall is great! I really like mostly of it but some burst pattern, I thinks it quite not good enough but it's quite not bad. I'll do a self-mod again to those bursts
Nice map, keep up the good work~
Thank you that helps :)
AHHHHHHHHHHHHHH
HI
HI
HI
HI
...
Let's start
0|1|2|3
btw, sry for bad english
...I fI
Btw, i don't know if using a lot of timing points like that is rankable or not.
What I am trying to do in this mod is to fix your pattern. I found a lot of notes that aren't following the pattern before so yeah :)
00:38:386 (38386|2,38386|3) - Change this into a single
00:44:786 (44786|3,44786|1) - ^
00:51:186 (51186|3,51186|0) - ^
00:57:586 (57586|3,57586|2) - ^
And all the other same part
Why? Because for example, 00:36:786 (36786|2) and 00:38:386 (38386|2,38386|3) sound the same but 00:36:786 (36786|2) has only 1 note and 00:38:386 (38386|2,38386|3) is a double.
00:42:386 (42386|1) - Add a note here
00:48:786 (48786|1) - ^
00:55:186 (55186|0) - ^
Why? Because the sound there haven't changed yet
00:58:386 (58386|0,58586|3) - Why 2 LNs. I tried to listen to this part in 25% playback rate and it is only a single LN
01:20:786 (80786|2) - Move to 3
01:35:986 (95986|3) - Remove
01:39:986 (99986|3) - Add a note here
01:42:386 (102386|3) - Remove
01:52:786 (112786|3) - Add a note here
02:18:786 to 02:43:586 - Omg you charted this part so well :)
03:03:986 (183986|1) - Move to 3
04:01:986 (241986|3,243586|1) - I'd recommend changing it to normal notes because puting gasping note there for me doesn't feel so right.
04:08:386 (248386|2,249986|0) - ^
04:14:786 (254786|3,256386|1) - ^
04:21:186 (261186|0,262786|2) - ^
04:26:786 to 04:52:386 - I'm just in love with this part lol
05:49:969 to 06:41:169 - How many times have i said i really like this part, although i have to address that you should (really) remove 06:41:169 (401169|0) to avoid small jack.
Really good map and good song choice, I really want to see this chart to be in the ranked beatmaps list. GL for ranking and hope this help you :)
Topic Starter
dkingo

[B A D] wrote:

HI
HI
HI
HI
...
Let's start
0|1|2|3
btw, sry for bad english
...I fI
Btw, i don't know if using a lot of timing points like that is rankable or not.
What I am trying to do in this mod is to fix your pattern. I found a lot of notes that aren't following the pattern before so yeah :)
00:38:386 (38386|2,38386|3) - Change this into a single
00:44:786 (44786|3,44786|1) - ^
00:51:186 (51186|3,51186|0) - ^
00:57:586 (57586|3,57586|2) - ^
And all the other same part No changes on double notes, there should always be double for the kick
Why? Because for example, 00:36:786 (36786|2) and 00:38:386 (38386|2,38386|3) sound the same but 00:36:786 (36786|2) has only 1 note and 00:38:386 (38386|2,38386|3) is a double. Dude you need better headset to listen it, one note for the cymbal,
two for the kick

00:42:386 (42386|1) - Add a note here
00:48:786 (48786|1) - ^
00:55:186 (55186|0) - ^
Why? Because the sound there haven't changed yet One note for the cymbal
00:58:386 (58386|0,58586|3) - Why 2 LNs. I tried to listen to this part in 25% playback rate and it is only a single LN It's a quick guitar play
01:20:786 (80786|2) - Move to 3 I put a jack here for the column balance, but I would change it if feel bad
01:35:986 (95986|3) - Remove Double for the kick
01:39:986 (99986|3) - Add a note here One note for the cymbal
01:42:386 (102386|3) - Remove
01:52:786 (112786|3) - Add a note here Dude I'm not sure are we on the same part
02:18:786 to 02:43:586 - Omg you charted this part so well :) But I worried about this part the most, bursts are hard mapped
03:03:986 (183986|1) - Move to 3 Again for the pattern balance
04:01:986 (241986|3,243586|1) - I'd recommend changing it to normal notes because puting gasping note there for me doesn't feel so right. It's considerable, putting LN for gasping just made me feel more interesting
04:08:386 (248386|2,249986|0) - ^
04:14:786 (254786|3,256386|1) - ^
04:21:186 (261186|0,262786|2) - ^ ^
04:26:786 to 04:52:386 - I'm just in love with this part lol Thank you :)
05:49:969 to 06:41:169 - How many times have i said i really like this part, although i have to address that you should (really) remove 06:41:169 (401169|0) to avoid small jack. Triple for the kick+cymbal, but I can remove it if feel bad
Really good map and good song choice, I really want to see this chart to be in the ranked beatmaps list. GL for ranking and hope this help you :)
Thank you dude, didn't apply any changes, but would do it later, sorry for that :o
Nevertary
hello, i'm from ( ͡° ͜ʖ ͡°) queue

NM

If I...
00:19:236 (19236|2) - move to col 1 maybe
00:46:386 (46386|0) - move to col 3 or 4
01:02:786 - i think it will be nice if u add 3 note on every snare sound like this(?)
01:17:186 (77186|3) - move to col 1
04:17:986 (257986|1) - change to 1/4LN like other note below
04:24:386 - ^
04:25:986 - ^
04:52:386 - to 04:57:186 - u can change this to 1 note only, quiet sound

great song tbh, good luck >w<
Topic Starter
dkingo

Nevertary wrote:

hello, i'm from ( ͡° ͜ʖ ͡°) queue

NM

If I...
00:19:236 (19236|2) - move to col 1 maybe ok
00:46:386 (46386|0) - move to col 3 or 4 other cols already have enough notes, so keep it will be better
01:02:786 - i think it will be nice if u add 3 note on every snare sound like this(?) 2 and 3 are all good, but I don't want to let the map be too complicated so i used 2, but changing 3 is ok if there's more feedback
01:17:186 (77186|3) - move to col 1 sure
04:17:986 (257986|1) - change to 1/4LN like other note below short LN for the vocal gasping, there isn't the gasping sound
04:24:386 - ^ can't hear the gasping
04:25:986 - ^ ^
04:52:386 - to 04:57:186 - u can change this to 1 note only, quiet sound not sure about that, the sound is piano chord so i think 2 notes fits in, would change it if there's more feedback

great song tbh, good luck >w<
Thank you~
Syadow-
mod mod
quick mod
[General]

Uncheck widescreen support n display epilapsy warning

i suggest to change the diff name :v for example "Fly" "drop" or something. tbh "If I..." little weird for diff name but its up to u

[If I....]

00:37:186 - triple for clap

00:37:986 - double, it same like 00:38:386 -

00:38:786 - n should be triple like 00:37:186 -

00:39:586 - 00:41:186 - 00:41:586 - etc double

00:40:386 - etc. triple

00:42:386 (42386|2) - remove

00:42:786 - double

00:43:586 - triple

00:44:386 - double

00:45:186 - triple

okay skip this part :v

01:01:186 - 01:01:386 - triple

01:02:386 (62386|3) - u can make variation by change it to LN

01:02:786 - ect. triple *i wont point out again since there are many :'vvv

Clap sound like 01:02:786 - 01:04:386 - etc must triple n u used double

n W sound like 02:47:586 - 02:45:986 - etc must double n used triple

01:05:586 (65586|2) - etc dont forget this one, to change it to LN

mod that i point out was my style, so if u have different style feel free to reject it :'>
good luck >w< menma's wife :v
Topic Starter
dkingo

Syadow- wrote:

mod mod
quick mod
[General]

Uncheck widescreen support n display epilapsy warning I'll disable widescreen but the video is quite flashing so will keep the warning

i suggest to change the diff name :v for example "Fly" "drop" or something. tbh "If I..." little weird for diff name but its up to u I can remove those points

[If I....]

00:37:186 - triple for clap

00:37:986 - double, it same like 00:38:386 -

00:38:786 - n should be triple like 00:37:186 -

00:39:586 - 00:41:186 - 00:41:586 - etc double

00:40:386 - etc. triple

00:42:386 (42386|2) - remove Hat note

00:42:786 - double

00:43:586 - triple

00:44:386 - double

00:45:186 - triple

okay skip this part :v No changes, because I don't count the end of LN as a note

01:01:186 - 01:01:386 - triple I think double is good enough, not going to overmap this song

01:02:386 (62386|3) - u can make variation by change it to LN I've considered this part, not gonna add LN because the guitars aren't that important, but yea I would map it later

01:02:786 - ect. triple *i wont point out again since there are many :'vvv Same as above, I want to let the map be simple enough, but triple is good as well

Clap sound like 01:02:786 - 01:04:386 - etc must triple n u used double

n W sound like 02:47:586 - 02:45:986 - etc must double n used triple I don't count the end of LN as a note~

01:05:586 (65586|2) - etc dont forget this one, to change it to LN Same above

mod that i point out was my style, so if u have different style feel free to reject it :'>
good luck >w< menma's wife :v
Thank you sya, didn't change so many things~ I'm not lesbian
Moku_Hazushi
(From my modding queue~)

Im so late on my mods sorry :c I didnt know that songs from Reol that was a nice discovery.

As i say to everyone, only apply the mod if you 120% agree with me, and dont worry im used to peeps rejecting many parts of my mods because i have a tendency to make many suggestions ahah xD

Legend is 0|1|2|3

Hard


For the introduction, every pattern go from left to right. I hesitated a lot before making this comment because it could be a great idea since it stricly follows the guitar appergios but in final i think it would be better to alternate with patterns going from right to left sometime.

00:30:024 (30024|2,30024|3) - I was really expected LN here

00:41:586 (41586|2,41986|2,42386|2,42786|2) - Okay this is not really an anchor but still i find it too bad to have the (2) colum occupied so much. I think you should move 00:42:386 (42386|3) to (2) and so the other notes accordingly

00:46:386 (46386|0) - I think it should be at 2, before and after for the same drum moment you always had this single not on the same row of the previous LN, for example :
00:37:986 (37986|1,39986|1)
00:42:386 (42386|3,43186|3)
00:55:186 (55186|3,55986|3)

00:52:786 (52786|1) - Would move it at (2) for the same reasons as above

01:00:786 (60786|3,60786|0) - Maybe just one titey tom is enough here especially if you set the volume at 70%

01:01:386 (61386|1) - Maybe remove it. It feels weird to have a jack chords but then a simple jack at 01:01:586 (61586|3,61786|3)

01:14:586 - What about addind an note here ? Its exactly between 2 musical phrases and could recall what you did at 00:58:386 (58386|0,58586|3)
(But okay that would mean adding same note at 01:27:386 too)

01:33:586 (93586|2) - Maybe move it to (0) to avoid the 4 jacks 01:32:786 (92786|2,93186|2,93586|2,93986|2)

01:46:386 (106386|2) - I think you should try to move it to (1) to still alternate with 01:45:186 (105186|3,105586|1,105986|3) like you did at 01:32:386 (92386|3,92786|1,93186|3,93586|1) for the same guitar event

02:15:186 (135186|2) - Would move it to (1). Most of the time you had those note on the same column of the previous LN (which is nice) except some exceptions where its better to have it somewhere else. But here it would be better to have it on (1) i think

From 02:18:786 to 02:42:386
I think you could make the LN placement more interesting. Why not changing the LN's column every time the guitar change its chords ? That would mean :
From 02:18:786 to 02:21:586 - All LNs are on a same column
From 02:21:986 to 02:24:786 - All LNs are on another column
From 02:25:186 to 02:27:986 - All LNs are on another column
etc
(basically change column every 4 LNs except around the end of this part where the guitar change its chords every 2 measures but i think you got it)

02:18:786 - Maybe add a finish here

02:44:386 - Im surprised there is no finished here o-o maybe you considered the one already in the song is enough

No more HS from that kiai ?

03:07:986 (187986|2) - Maybe move it to (0) to have the jack with the previous chords like you used to did before during the kiai when you could
03:33:586 (213586|1) - Move it to (0) for the same reasons

From 04:26:786 to 04:51:986 - Oh well this time you change the LNs column according to the guitar chords, i guess i didnt have to explain that much before xD

04:39:186 (279186|1,279286|3) - CTRL+G those 2, the trills should always go to the same direction i think

04:42:386 (282386|0,282486|2) - Same remark, either CTRL+G or move 04:42:386 (282386|0) to (3)

05:36:769 (336769|3) - Move it to (2), it feels a bit weird to have this note on the same jacks as 05:37:169 (337169|3,337569|3) while the singing is clearly starting a new phrase.

06:41:069 (401069|0,401169|0) - Nop please, this mini-jacks are true evil :'( (and you didnt use one before so this is really not recommended here)

06:54:769 - I think the end is a bit long for nothing, maybe you can end the map here, just a bit after the volume start decreasing and when the bass & guitar end a melodic part

Clean diff overall, the mapping fits the song well and so is the hitsounding (at least at the beginning). Best of luck if you aim to get this ranked owo)b
Topic Starter
dkingo

Moku_Hazushi wrote:

(From my modding queue~)

Im so late on my mods sorry :c I didnt know that songs from Reol that was a nice discovery.

As i say to everyone, only apply the mod if you 120% agree with me, and dont worry im used to peeps rejecting many parts of my mods because i have a tendency to make many suggestions ahah xD

Legend is 0|1|2|3

Hard


For the introduction, every pattern go from left to right. I hesitated a lot before making this comment because it could be a great idea since it stricly follows the guitar appergios but in final i think it would be better to alternate with patterns going from right to left sometime. Yea you're right,
I will make some changes


00:30:024 (30024|2,30024|3) - I was really expected LN here This part with LN I think isn't so suitable even the sounds are long

00:41:586 (41586|2,41986|2,42386|2,42786|2) - Okay this is not really an anchor but still i find it too bad to have the (2) colum occupied so much. I think you should move 00:42:386 (42386|3) to (2) and so the other notes accordingly Will do it

00:46:386 (46386|0) - I think it should be at 2, before and after for the same drum moment you always had this single not on the same row of the previous LN, for example :
00:37:986 (37986|1,39986|1)
00:42:386 (42386|3,43186|3)
00:55:186 (55186|3,55986|3) Adjusted

00:52:786 (52786|1) - Would move it at (2) for the same reasons as above Ok

01:00:786 (60786|3,60786|0) - Maybe just one titey tom is enough here especially if you set the volume at 70% Ok removed one tom

01:01:386 (61386|1) - Maybe remove it. It feels weird to have a jack chords but then a simple jack at 01:01:586 (61586|3,61786|3) I'll remove the note in col 0

01:14:586 - What about addind an note here ? Its exactly between 2 musical phrases and could recall what you did at 00:58:386 (58386|0,58586|3)
(But okay that would mean adding same note at 01:27:386 too) I can't get that note there, there isn't any instrument and it's weird when you map vocal in this part

01:33:586 (93586|2) - Maybe move it to (0) to avoid the 4 jacks 01:32:786 (92786|2,93186|2,93586|2,93986|2) consider this one,
because there are already jacks in col 0


01:46:386 (106386|2) - I think you should try to move it to (1) to still alternate with 01:45:186 (105186|3,105586|1,105986|3) like you did at 01:32:386 (92386|3,92786|1,93186|3,93586|1) for the same guitar event Ok

02:15:186 (135186|2) - Would move it to (1). Most of the time you had those note on the same column of the previous LN (which is nice) except some exceptions where its better to have it somewhere else. But here it would be better to have it on (1) i think Sure

From 02:18:786 to 02:42:386
I think you could make the LN placement more interesting. Why not changing the LN's column every time the guitar change its chords ? That would mean :
From 02:18:786 to 02:21:586 - All LNs are on a same column
From 02:21:986 to 02:24:786 - All LNs are on another column
From 02:25:186 to 02:27:986 - All LNs are on another column
etc The chord changes every 2 times if you can hear a bit more carefully
(basically change column every 4 LNs except around the end of this part where the guitar change its chords every 2 measures but i think you got it)

02:18:786 - Maybe add a finish here Sure

02:44:386 - Im surprised there is no finished here o-o maybe you considered the one already in the song is enough My HS stopped in this part, because I had no mood to do it...

No more HS from that kiai ?

03:07:986 (187986|2) - Maybe move it to (0) to have the jack with the previous chords like you used to did before during the kiai when you could Alright
03:33:586 (213586|1) - Move it to (0) for the same reasons Ok

From 04:26:786 to 04:51:986 - Oh well this time you change the LNs column according to the guitar chords, i guess i didnt have to explain that much before xD Both parts are same I think, maybe I just did some mistakes in the first part

04:39:186 (279186|1,279286|3) - CTRL+G those 2, the trills should always go to the same direction i think Adjusted

04:42:386 (282386|0,282486|2) - Same remark, either CTRL+G or move 04:42:386 (282386|0) to (3) moved to 3

05:36:769 (336769|3) - Move it to (2), it feels a bit weird to have this note on the same jacks as 05:37:169 (337169|3,337569|3) while the singing is clearly starting a new phrase. Gotta reject this one, don't feel the jack gets better...

06:41:069 (401069|0,401169|0) - Nop please, this mini-jacks are true evil :'( (and you didnt use one before so this is really not recommended here) This is the only part that has crash, but I can delete it if feels bad

06:54:769 - I think the end is a bit long for nothing, maybe you can end the map here, just a bit after the volume start decreasing and when the bass & guitar end a melodic part I'll consider shorten this part, but I'll keep it for complete

Clean diff overall, the mapping fits the song well and so is the hitsounding (at least at the beginning). Best of luck if you aim to get this ranked owo)b
Thank you :D
[Ashley]
OK. Let's mod!
0|1|2|3|
If I
00:55:986 - add a note there
00:58:386 - https://osu.ppy.sh/ss/8102593
01:26:786 (86786|2) - move to column 4
01:27:986 (87986|1,88386|2) - https://osu.ppy.sh/ss/8102617
01:28:786 (88786|0) - move to column 2 to avoid jackhammer
01:30:386 (90386|0) - ^
01:31:186 (91186|2,91586|1) - as same as https://osu.ppy.sh/ss/8102617
02:03:986 - try to add another note there?
02:06:386 (126386|3,126786|2,127186|3) - https://osu.ppy.sh/ss/8102650
02:55:986 (175986|2) - move to column 4 to avoid jackhammer
03:21:586 (201586|2) - ^column 2
03:31:186 (211186|0) - ^
03:35:586 (215586|1) - try to move to column 4
04:51:986 (291986|0,292086|1,292186|2) - ss/8102721 or ss/8102730

and i stopped here...
Topic Starter
dkingo

acacac wrote:

OK. Let's mod!
0|1|2|3|
If I
00:55:986 - add a note there Ok
00:58:386 - https://osu.ppy.sh/ss/8102593 this change doesn't fit the pitch
01:26:786 (86786|2) - move to column 4 Ok
01:27:986 (87986|1,88386|2) - https://osu.ppy.sh/ss/8102617 Ok
01:28:786 (88786|0) - move to column 2 to avoid jackhammer Ok but there will be a bigger jacakhammer on col 2
01:30:386 (90386|0) - ^ Will keep this one
01:31:186 (91186|2,91586|1) - as same as https://osu.ppy.sh/ss/8102617 Ok
02:03:986 - try to add another note there? Can't find reason of adding a note there
02:06:386 (126386|3,126786|2,127186|3) - https://osu.ppy.sh/ss/8102650 Ok
02:55:986 (175986|2) - move to column 4 to avoid jackhammer Same sounds on the same col
03:21:586 (201586|2) - ^column 2 ^
03:31:186 (211186|0) - ^ ^
03:35:586 (215586|1) - try to move to column 4 It's meant to be jack
04:51:986 (291986|0,292086|1,292186|2) - ss/8102721 or ss/8102730 Take the last one

and i stopped here...
感谢dalao摸图~
Drum-Hitnormal
Hitsound done

http://puu.sh/vXK7C/fbcfd53702.rar

Warning:
I did guitar based on midi converted from this sheet: https://drive.google.com/file/d/0B9DSxoClZbJJX0I0T1ZEeHVDQnM/view using musescore.
Both pdf and midi is in the zipped folder. I think there's a problem with conversion, its only somewhat accurate.

I might have corrected it wrong since I'm pitch deaf and can't read music sheet.
There's enough guitar sounds in the folder if you can read the sheet and add more guitar to the complicated parts where I couldn't keysound.

If you want to try a different kind of guitar, feel free to use my automap-chan to make guitar keysound.
https://osu.ppy.sh/forum/t/382896&start=0

Here is the list of different guitars you can use:
the guitar I picked is 25 Acoustic Guitar (nylon)
https://en.wikipedia.org/wiki/General_MIDI
Topic Starter
dkingo

dudehacker wrote:

Hitsound done

http://puu.sh/vXK7C/fbcfd53702.rar

Warning:
I did guitar based on midi converted from this sheet: https://drive.google.com/file/d/0B9DSxoClZbJJX0I0T1ZEeHVDQnM/view using musescore.
Both pdf and midi is in the zipped folder. I think there's a problem with conversion, its only somewhat accurate.

I might have corrected it wrong since I'm pitch deaf and can't read music sheet.
There's enough guitar sounds in the folder if you can read the sheet and add more guitar to the complicated parts where I couldn't keysound.

If you want to try a different kind of guitar, feel free to use my automap-chan to make guitar keysound.
https://osu.ppy.sh/forum/t/382896&start=0

Here is the list of different guitars you can use:
the guitar I picked is 25 Acoustic Guitar (nylon)
https://en.wikipedia.org/wiki/General_MIDI
Thank you DH those guitars fit well, also the sheet will help me a lot!
RelaxloveMika
um hello,

1|2|3|4

Maybe you should add a note on these lines? 00:39:386 - 00:40:986 - 00:42:586 - 00:44:186 - 00:45:786 - 00:47:386 - 00:48:986 - 00:50:586 - 00:52:186 - 00:53:786 - 00:55:386 - 00:56:986 -

07:01:969 - you can adjust the note volume here

Congratz there are no general problems with this map. My suggestion is you can place more notes according to the main melody no just the beat so that it will have more variety and fun. Anyways, good luck to rank!
Topic Starter
dkingo

RelaxloveMika wrote:

um hello,

1|2|3|4

Maybe you should add a note on these lines? 00:39:386 - 00:40:986 - 00:42:586 - 00:44:186 - 00:45:786 - 00:47:386 - 00:48:986 - 00:50:586 - 00:52:186 - 00:53:786 - 00:55:386 - 00:56:986 - They are not like a... single sounds so I won't add any note here

07:01:969 - you can adjust the note volume here Yea I will try to adjust them

Congratz there are no general problems with this map. My suggestion is you can place more notes according to the main melody no just the beat so that it will have more variety and fun. Anyways, good luck to rank! This is my first 4K map that I have taken seriously, maybe it's a bit bored to compare with some high bpm map, but I think there is nothing much that I can change, this song is just solid :o
Thank you so much!
Protastic101
i too am tone deaf


[keysound]
01:01:986 (61986|0,68386|0,74786|0,81186|0) - G#1

01:32:386 (92386|3,93186|3) - Whew boi, going minor here. Need to raise the pitch by a half step to make the chord major, so G#3, except that sample doesnt exist so poke DH to get it
01:45:186 (105186|3,105986|3) - ^

01:38:786 (98786|3,99186|2,99586|1) - Bit dissonant here cause half step differences! Respectively should be G#3, F#3, and E3
01:39:986 (99986|2) - F#3

01:51:586 (111586|3) - G#3

01:53:186 (113186|2,113586|0,113986|1,114386|2,114786|3) - Well this has taken a dark turn lol. Respectively, should be G#1, B1, E1, B2

01:54:786 (114786|3) - A1

01:55:186 (115186|0,115586|1) - B1

01:55:986 (115986|2) - E2

01:56:786 (116786|0,117186|1,117586|2) - B2, E2, B2

01:57:986 (117986|3,118386|0,118786|1,119186|2) - The dissonance be real fam. 01:57:986 (117986|3) - Should be C#2, 01:58:386 (118386|0,119186|2) - are B2, 01:58:786 (118786|1) - E3

01:59:586 (119586|3,119986|0,120386|1,120786|2) - G#, B, E, B respectively (no longer putting the octaves because Im too lazy)

02:01:586 (121586|0,121986|1,122386|2) - B, E, B
02:03:186 (123186|0,123586|1,123986|2) - ^
02:04:786 (124786|0,125186|1,125586|2) - ^
02:04:786 (124786|0,125186|1,125586|2) - ^
02:11:186 (131186|0,131586|1,131986|2) - ^ Honestly, all the notes on the left columns should be this, but the C# F# E dont sound too bad. If you want it to be 100% accurate though, everything should be B E B

02:04:386 (124386|3) - C#
02:10:786 (130786|3) - ^
02:06:386 (126386|0) - ^

02:05:986 (125986|3) - G#

02:47:586 - 02:48:386 - Add F# here to complete the chord (D minor)
02:53:986 - 02:54:786 - ^
03:06:786 - 03:07:586 - ^

02:49:186 - Think it was here? I made a change here and dont remember, but I think you need a G# here too.
02:49:186 (169186|2) - Replace with E

02:56:386 (176386|1,176386|0,176386|2) - Copy this chord down to 02:55:586 -
03:01:986 - ^
03:08:386 - ^

03:09:986 - Rip keysounds here. The way it goes is like this:
03:09:986 - 03:10:786 - 03:11:586 - 03:12:386 - D Major chord, so D, F#, A
03:10:386 - 03:11:186 - 03:11:986 - 03:12:786 - F# on the upbeats
Followed by
03:13:186 - 03:13:986 - 03:14:786 - 03:15:586 - A Major, so A, C#, E
03:13:586 - 03:14:386 - 03:15:186 - 03:15:986 - E
and it repeats in the following phrase, but does change at 03:21:986 - . I dunno if you wanna keysound this section or not, so I wont bother transcribing the sheet here, but poke me if you do.

03:35:586 (215586|4,221986|0,228386|0,234786|0,241186|0,247586|0,253986|0,260386|0) - G#

04:58:786 - Holy shit, calm down there a bit and realize that there's a k e y s i g c h a n g e into four flats (it used to be four sharps) so now instead of F#, C#, G#, D#, you have Bb, Eb, Ab, Db. The placements are fine, you just have to change their key sig and it'll be perfect.

The majority of the problem comes from the fact that you guys didn't pay attention to the key signature, especially when it changed from E major (four sharps) to Ab Major (four flats)
Topic Starter
dkingo

Protastic101 wrote:

i too am tone deaf Who isn't :D


[keysound]
01:01:986 (61986|0,68386|0,74786|0,81186|0) - G#1

01:32:386 (92386|3,93186|3) - Whew boi, going minor here. Need to raise the pitch by a half step to make the chord major, so G#3, except that sample doesnt exist so poke DH to get it
01:45:186 (105186|3,105986|3) - ^

01:38:786 (98786|3,99186|2,99586|1) - Bit dissonant here cause half step differences! Respectively should be G#3, F#3, and E3
01:39:986 (99986|2) - F#3

01:51:586 (111586|3) - G#3

01:53:186 (113186|2,113586|0,113986|1,114386|2,114786|3) - Well this has taken a dark turn lol. Respectively, should be G#1, B1, E1, B2

01:54:786 (114786|3) - A1

01:55:186 (115186|0,115586|1) - B1

01:55:986 (115986|2) - E2

01:56:786 (116786|0,117186|1,117586|2) - B2, E2, B2

01:57:986 (117986|3,118386|0,118786|1,119186|2) - The dissonance be real fam. 01:57:986 (117986|3) - Should be C#2, 01:58:386 (118386|0,119186|2) - are B2, 01:58:786 (118786|1) - E3

01:59:586 (119586|3,119986|0,120386|1,120786|2) - G#, B, E, B respectively (no longer putting the octaves because Im too lazy)

02:01:586 (121586|0,121986|1,122386|2) - B, E, B
02:03:186 (123186|0,123586|1,123986|2) - ^
02:04:786 (124786|0,125186|1,125586|2) - ^
02:04:786 (124786|0,125186|1,125586|2) - ^
02:11:186 (131186|0,131586|1,131986|2) - ^ Honestly, all the notes on the left columns should be this, but the C# F# E dont sound too bad. If you want it to be 100% accurate though, everything should be B E B

02:04:386 (124386|3) - C#
02:10:786 (130786|3) - ^
02:06:386 (126386|0) - ^

02:05:986 (125986|3) - G#

02:47:586 - 02:48:386 - Add F# here to complete the chord (D minor)
02:53:986 - 02:54:786 - ^
03:06:786 - 03:07:586 - ^

02:49:186 - Think it was here? I made a change here and dont remember, but I think you need a G# here too.
02:49:186 (169186|2) - Replace with E

02:56:386 (176386|1,176386|0,176386|2) - Copy this chord down to 02:55:586 -
03:01:986 - ^
03:08:386 - ^

03:09:986 - Rip keysounds here. The way it goes is like this:
03:09:986 - 03:10:786 - 03:11:586 - 03:12:386 - D Major chord, so D, F#, A
03:10:386 - 03:11:186 - 03:11:986 - 03:12:786 - F# on the upbeats
Followed by
03:13:186 - 03:13:986 - 03:14:786 - 03:15:586 - A Major, so A, C#, E
03:13:586 - 03:14:386 - 03:15:186 - 03:15:986 - E
and it repeats in the following phrase, but does change at 03:21:986 - . I dunno if you wanna keysound this section or not, so I wont bother transcribing the sheet here, but poke me if you do.

03:35:586 (215586|4,221986|0,228386|0,234786|0,241186|0,247586|0,253986|0,260386|0) - G#

04:58:786 - Holy shit, calm down there a bit and realize that there's a k e y s i g c h a n g e into four flats (it used to be four sharps) so now instead of F#, C#, G#, D#, you have Bb, Eb, Ab, Db. The placements are fine, you just have to change their key sig and it'll be perfect.

The majority of the problem comes from the fact that you guys didn't pay attention to the key signature, especially when it changed from E major (four sharps) to Ab Major (four flats)
Thank you ConeRainbowSheepy :) :) all applied and fixed, except G#3 and some missing rising tones, I'll fix the rest asap
Drum-Hitnormal
i think u misunderstood Prot, he meant: "Bb (A#), Eb (D#), Ab (G#), Db (C#)"

here are the missing ones:
http://puu.sh/wLlBp/f7fe812cbd.rar
Topic Starter
dkingo

dudehacker wrote:

i think u misunderstood Prot, he meant: "Bb (A#), Eb (D#), Ab (G#), Db (C#)"

here are the missing ones:
http://puu.sh/wLlBp/f7fe812cbd.rar
Thank you <333
[Ping]
Hitsound
01:38:786 (98786|3) - G#3 sound pls (you are currently use G3 sound for this)

03:25:586 (205586|2) - use F3 sound
03:31:986 (211986|2) - ^

03:25:986 (205986|2,206386|2,206786|2,207186|2,207586|2,207986|2,208386|2,208786|2) - F#3 not F#2 (octave matters)
03:32:386 (212386|2,212786|2,213186|2,213586|2) - ^

03:33:986 (213986|2,214386|2,214786|2,215186|2) - G3 sound

GL :) + 3 Stars for you XD
Topic Starter
dkingo

TheNewBungping wrote:

Hitsound
01:38:786 (98786|3) - G#3 sound pls (you are currently use G3 sound for this) Fixed

03:25:586 (205586|2) - use F3 sound
03:31:986 (211986|2) - ^ Fixed

03:25:986 (205986|2,206386|2,206786|2,207186|2,207586|2,207986|2,208386|2,208786|2) - F#3 not F#2 (octave matters)
03:32:386 (212386|2,212786|2,213186|2,213586|2) - ^ Fixed also increased D2 to D3

03:33:986 (213986|2,214386|2,214786|2,215186|2) - G3 sound I'm not sure but I'll try this

GL :)
Thank you, that really helped :D
Asherz007
What is it with people being tone deaf trying to do keysounds :thinking:
I might not be 100% accurate, but people say I have perfect pitch, so I guess I know what I'm supposed to be doing a little more? Who knows.

So, got asked to check this, but I still think there are a few prevalent issues lying around, so I'll just mod the keysounds for now since that seems to be desperately needing some attention, and I'll see how that goes.

[General]
Your video quality sucks pretty bad, as you said it was. The internet was harsh on me for trying to find a replacement (thanks Google), but I eventually got one to work: link It needs to be offset by around 200ms to make it sync better I reckon. (also there are English subtitles as well, so there's that)

Hitsounds, hitsounds, hitsounds... So, first off, there are a ton of (currently) unused ones:
list
Note that you may need to use some of these once the hitsounds have been changed from below, so you might want to go and do that first.

24_A#3_75_480.wav
24_A0_75_480.wav
24_A3_75_480.wav
24_A4_75_480.wav
24_B0_75_480.wav
24_B3_75_3360.wav
24_C1_75_480.wav
24_C2_75_480.wav
24_C4_75_480.wav
24_D#1_75_480.wav
24_D#2_75_480.wav
24_D1_75_480.wav
24_D4_75_480.wav
24_E4_75_480.wav
24_F#1_75_480.wav
24_F0_75_480.wav
24_F1_75_480.wav
24_F4_75_480.wav
24_G#0_75_480.wav
24_G0_75_480.wav
24_G1_75_480.wav
normal-hitclap.wav
normal-hitfinish.wav
normal-hitwhistle.wav
Piggy Snare.wav
Titey Tom.wav

(please make these names shorter, it's hard to type them all out lol)

No delays on anything, so that's good.

Please find sources for metadata if possible.

You might want to consider ending the map early, at 05:49:986, since (I feel) anything beyond that doesn't really contribute anything to the map. The song itself gets repetitive at this point, hence why all of the patterns are the same.

Going to overlook the timing discrepancy at the start for now, though it appears that the bpm might be a fraction less than 75 from 00:17:186 until 00:29:986. Either that or everything starts shifting by 1/16s for no reason.

Keysounds n stuff
It did worry me a little that the object count in the hitsound difficulty was higher than the actual diff... and it still does. The way the hitsounds are done is ok I guess, (though you could really do with the percussive hitsounds in play rather than the guitar ones (easy solution: ctrl+h the entire keysound difficulty and copy that over). On the other hand, the guitar is basically audible in all of the choruses/kiais... (seriously, you need to find samples that are a lot louder) The second kiai guitar stuff, well. I'm kinda surprised nobody spotted that before? Might as well go through bit by bit then.

When the guitar isn't isolated, the keysounds seem to be doing their own thing. That's not a bad thing, though a little odd by design choice. Pretty sure this kind of thing wasn't intentional though.

(Personally, I don't think your E3 sample shouldn't be as long as it is when the guitar is isolated (like at 00:05:186) since the keysound goes on for much much longer than in the audio, so you might want to find a shorter sample for that.)

Honestly, I'd probably sort this out faster if I did the hitsounds myself, but whatever...

  1. 00:36:386 - FYI, chord progression goes something like this:
    1. 00:36:386 - E major, G# bass
    2. 00:37:986 - A major, A bass
    3. 00:39:586 - B major(6), B bass
    4. 00:41:186 - C# minor, C# bass
    5. 00:42:786 - repeat progression
  2. 00:41:186 (41186|1,41186|2) - Feels a little tame as a chord compared to the others since it's just the octave here, might want to include more elements from the 00:41:986 chord... or just copy that chord over on top of the C#1 and 2. Could also include F#2 here.
  3. 00:58:786 - Change in chord modulation goes unnoticed, keysounds are wrong. I believe it's an Eno3 chord here, D bass. Probably looking at using D2, D3, E3 and B3 here.
  4. 00:59:186 - Might be wiser to use E3 here I reckon.
  5. 01:00:786 (60786|1,61186|0,61186|2,61186|1,61586|1) - remove: no guitar here, just drum fill.
  6. 01:32:786 (92786|1,93586|1) - Should be F#3 rather than E3 here.
  7. 01:53:186 (113186|2) - I have no idea why this is here, but it shouldn't be, being dissonant and not really existing in the original audio.
  8. 01:53:986 (113986|1) - E2 is what you're trying to follow here I believe, ignore the higher-pitched guitar since that's on another melody line. Personal opinion though on this one. If you do accept this one, here's a few more that should be accepted:
    1. 01:55:186 (115186|0) - E2?
    2. 01:55:586 (115586|1) - B2 (wrong octave)
    3. 01:55:986 (115986|2) - E3 (wrong octave)
    4. 01:56:786 (116786|0,117186|1) - B1 and E2 respectively
    5. 01:58:386 (118386|0,118786|1) - C#2 and E2 respectively
    6. 01:59:586 (119586|3) - G#1
    7. 01:59:986 (119986|0,120386|1) - B1 and E2
    8. 02:01:186 (121186|3) - A1
    9. 02:01:586 (121586|0,121986|1,122386|2) - E2, B2, E3 in that order
    10. 02:03:186 (123186|0,123586|1) - B1, E2
    11. 02:04:786 (124786|0,125186|1) - C#1, E2
    12. 02:05:986 (125986|3) - G#1
    13. 02:06:386 (126386|0,126786|1) - B1, E2
    14. 02:07:586 (127586|3) - A1
    15. 02:07:986 (127986|0,128386|1,128786|2) - E2, B2, E3 in that order
    16. 02:09:586 (129586|0,129986|1) - B2, E2
    17. 02:11:186 (131186|0,131586|1) - C#2, E2
    18. 02:12:386 (132386|3) - G#1
    19. 02:12:786 (132786|0,133186|1) - B1, E2
    20. 02:13:986 (133986|3) - A1
    21. 02:14:386 (134386|0,134786|1,135186|2) - E2, B2, E3
    22. 02:15:986 (135986|0,136386|1) - B1, E2
    23. 02:17:586 (137586|0,137986|1) - C#2, E2
  9. 02:09:186 - Could potentially sneak an F#2 in here if you wanted to.
  10. 02:18:786 - Feels like an odd choice here to completely drop the keysounds for the guitar when you're still following it. I'd put them in if you can.
  11. 02:44:386 - FYI same chord progression as 00:36:386. If any changes were made for there, then likely they'll need to be changed here as well.
  12. 03:21:986 - A D2 should probably be in this chord somewhere.
  13. 03:22:786 - Suddenly all the chords go completely wrong guess prot didn't spot this bit
    1. 03:22:786 - Still a D major chord here.
    2. 03:30:786 - Unsure, but likely an Esus3 chord here, so (E, A and B here)
    3. 03:32:386 - F# minor (A, C#, F#)
    4. 03:33:986 - G major, so fine as is.
  14. 03:31:186 (211186|2,211986|2,212786|2,213586|2,214386|2) - pretty sure these things need to be an octave lower.
  15. 04:26:786 - Again, feels a little odd to drop guitar keysounds here.
  16. 04:58:786 - Keysounds super falling apart here, because there's a new chord progression that nobody seemed to spot.
    1. 04:58:786 - F minor, F1 bass (so F, Ab/G#, C here)
    2. 05:00:386 - C minor, C1 bass (C, Eb/D#, G)
    3. 05:01:986 - Db major, C#1 bass (Db/C#, F, Ab/G#)
    4. 05:03:586 - Ab major, G#0 bass (Ab/G#, C, Eb/D#)
    5. 05:05:186 - rinse and repeat until the end basically
Hopefully, that should be everything.

If you want the tl;dr of everything via my personal opinion, which might hurt a little, here's another box.
SPOILER
I see a lot of effort has gone into the map, particularly because of the keysounds present, but frankly, I feel as though a lot of effort is being wasted through the keysounds being inaccurate and too quiet for most of the song, which to me just means it's failed to really add to the map at all, and in the case of the second kiai, take away from the map.

The map itself (although I haven't modded it per se I have briefly gone through it) is okay; it's mostly sound I think, though I feel as though there is more that can be done with the song. For example, a passing thought I had was to make the kiais much more LN heavy based off of how many held sounds there are. I assume this is mostly down to playing it safe. Shortening the map to be just short of 6 minutes rather than being over 7 might be a good idea if you're still taking this conservative style, since the music repeats, and so do the patterns. The likelihood is that you'll just be boring the players with this, especially since there's now no vocals to listen to.

If you're still wanting to push this map forward after this, let me know again, because it's 4:30am and I want to sleep lol
Topic Starter
dkingo

Asherz007 wrote:

What is it with people being tone deaf trying to do keysounds :thinking:
I might not be 100% accurate, but people say I have perfect pitch, so I guess I know what I'm supposed to be doing a little more? Who knows.

So, got asked to check this, but I still think there are a few prevalent issues lying around, so I'll just mod the keysounds for now since that seems to be desperately needing some attention, and I'll see how that goes.

[General]
Your video quality sucks pretty bad, as you said it was. The internet was harsh on me for trying to find a replacement (thanks Google), but I eventually got one to work: link It needs to be offset by around 200ms to make it sync better I reckon. (also there are English subtitles as well, so there's that) I'm unable to upload my map after using this video, i guess the size of the folder is already exceeded (the reason the quality of the current one sucks is just because I tried to decrease the size as small as the system let me upload the map...). Of course the video is not the must, but it will be my final option to remove it completely

Hitsounds, hitsounds, hitsounds... So, first off, there are a ton of (currently) unused ones:
list
Note that you may need to use some of these once the hitsounds have been changed from below, so you might want to go and do that first.

24_A#3_75_480.wav
24_A0_75_480.wav
24_A3_75_480.wav
24_A4_75_480.wav
24_B0_75_480.wav
24_B3_75_3360.wav
24_C1_75_480.wav
24_C2_75_480.wav
24_C4_75_480.wav
24_D#1_75_480.wav
24_D#2_75_480.wav
24_D1_75_480.wav
24_D4_75_480.wav
24_E4_75_480.wav
24_F#1_75_480.wav
24_F0_75_480.wav
24_F1_75_480.wav
24_F4_75_480.wav
24_G#0_75_480.wav
24_G0_75_480.wav
24_G1_75_480.wav
normal-hitclap.wav
normal-hitfinish.wav
normal-hitwhistle.wav
Piggy Snare.wav
Titey Tom.wav

(please make these names shorter, it's hard to type them all out lol) Most of them are removed, but Im not sure are C1 and C2 used or not after applying your mod, will keep them for now

No delays on anything, so that's good.

Please find sources for metadata if possible. Just got a new tag there

You might want to consider ending the map early, at 05:49:986, since (I feel) anything beyond that doesn't really contribute anything to the map. The song itself gets repetitive at this point, hence why all of the patterns are the same. But I want to let the whole song to be played, shorten the song is not my thing since the beginning

Going to overlook the timing discrepancy at the start for now, though it appears that the bpm might be a fraction less than 75 from 00:17:186 until 00:29:986. Either that or everything starts shifting by 1/16s for no reason. Will shift them

Keysounds n stuff
It did worry me a little that the object count in the hitsound difficulty was higher than the actual diff... and it still does. The way the hitsounds are done is ok I guess, (though you could really do with the percussive hitsounds in play rather than the guitar ones (easy solution: ctrl+h the entire keysound difficulty and copy that over). On the other hand, the guitar is basically audible in all of the choruses/kiais... (seriously, you need to find samples that are a lot louder) The second kiai guitar stuff, well. I'm kinda surprised nobody spotted that before? Might as well go through bit by bit then. I tried your solution but the keysound layout didn't change at all... Idk where I can find louder guitar samples

When the guitar isn't isolated, the keysounds seem to be doing their own thing. That's not a bad thing, though a little odd by design choice. Pretty sure this kind of thing wasn't intentional though.

(Personally, I don't think your E3 sample shouldn't be as long as it is when the guitar is isolated (like at 00:05:186) since the keysound goes on for much much longer than in the audio, so you might want to find a shorter sample for that.) I'll try to shorten this sample by audition

Honestly, I'd probably sort this out faster if I did the hitsounds myself, but whatever...

  1. 00:36:386 - FYI, chord progression goes something like this:
    1. 00:36:386 - E major, G# bass
    2. 00:37:986 - A major, A bass
    3. 00:39:586 - B major(6), B bass
    4. 00:41:186 - C# minor, C# bass
    5. 00:42:786 - repeat progression
  2. 00:41:186 (41186|1,41186|2) - Feels a little tame as a chord compared to the others since it's just the octave here, might want to include more elements from the 00:41:986 chord... or just copy that chord over on top of the C#1 and 2. Could also include F#2 here. I'll try C#2 here
  3. 00:58:786 - Change in chord modulation goes unnoticed, keysounds are wrong. I believe it's an Eno3 chord here, D bass. Probably looking at using D2, D3, E3 and B3 here.
  4. 00:59:186 - Might be wiser to use E3 here I reckon.
  5. 01:00:786 (60786|1,61186|0,61186|2,61186|1,61586|1) - remove: no guitar here, just drum fill.
  6. 01:32:786 (92786|1,93586|1) - Should be F#3 rather than E3 here.
  7. 01:53:186 (113186|2) - I have no idea why this is here, but it shouldn't be, being dissonant and not really existing in the original audio.
  8. 01:53:986 (113986|1) - E2 is what you're trying to follow here I believe, ignore the higher-pitched guitar since that's on another melody line. Personal opinion though on this one. If you do accept this one, here's a few more that should be accepted:
    1. 01:55:186 (115186|0) - E2?
    2. 01:55:586 (115586|1) - B2 (wrong octave)
    3. 01:55:986 (115986|2) - E3 (wrong octave)
    4. 01:56:786 (116786|0,117186|1) - B1 and E2 respectively
    5. 01:58:386 (118386|0,118786|1) - C#2 and E2 respectively
    6. 01:59:586 (119586|3) - G#1
    7. 01:59:986 (119986|0,120386|1) - B1 and E2
    8. 02:01:186 (121186|3) - A1
    9. 02:01:586 (121586|0,121986|1,122386|2) - E2, B2, E3 in that order
    10. 02:03:186 (123186|0,123586|1) - B1, E2
    11. 02:04:786 (124786|0,125186|1) - C#1, E2
    12. 02:05:986 (125986|3) - G#1
    13. 02:06:386 (126386|0,126786|1) - B1, E2
    14. 02:07:586 (127586|3) - A1
    15. 02:07:986 (127986|0,128386|1,128786|2) - E2, B2, E3 in that order
    16. 02:09:586 (129586|0,129986|1) - B2, E2
    17. 02:11:186 (131186|0,131586|1) - C#2, E2
    18. 02:12:386 (132386|3) - G#1
    19. 02:12:786 (132786|0,133186|1) - B1, E2
    20. 02:13:986 (133986|3) - A1
    21. 02:14:386 (134386|0,134786|1,135186|2) - E2, B2, E3
    22. 02:15:986 (135986|0,136386|1) - B1, E2
    23. 02:17:586 (137586|0,137986|1) - C#2, E2
  9. 02:09:186 - Could potentially sneak an F#2 in here if you wanted to.
  10. 02:18:786 - Feels like an odd choice here to completely drop the keysounds for the guitar when you're still following it. I'd put them in if you can. I'd too but need some chord suggestions here, im the biggest tone deaf :o
  11. 02:44:386 - FYI same chord progression as 00:36:386. If any changes were made for there, then likely they'll need to be changed here as well.
  12. 03:21:986 - A D2 should probably be in this chord somewhere.
  13. 03:22:786 - Suddenly all the chords go completely wrong guess prot didn't spot this bit
    1. 03:22:786 - Still a D major chord here.
    2. 03:30:786 - Unsure, but likely an Esus3 chord here, so (E, A and B here)
    3. 03:32:386 - F# minor (A, C#, F#)
    4. 03:33:986 - G major, so fine as is.
  14. 03:31:186 (211186|2,211986|2,212786|2,213586|2,214386|2) - pretty sure these things need to be an octave lower.
  15. 04:26:786 - Again, feels a little odd to drop guitar keysounds here. I'd need suggestions too here
  16. 04:58:786 - Keysounds super falling apart here, because there's a new chord progression that nobody seemed to spot.
    1. 04:58:786 - F minor, F1 bass (so F, Ab/G#, C here)
    2. 05:00:386 - C minor, C1 bass (C, Eb/D#, G)
    3. 05:01:986 - Db major, C#1 bass (Db/C#, F, Ab/G#)
    4. 05:03:586 - Ab major, G#0 bass (Ab/G#, C, Eb/D#)
    5. 05:05:186 - rinse and repeat until the end basically
Hopefully, that should be everything.

If you want the tl;dr of everything via my personal opinion, which might hurt a little, here's another box. Nah I read everything
SPOILER
I see a lot of effort has gone into the map, particularly because of the keysounds present, but frankly, I feel as though a lot of effort is being wasted through the keysounds being inaccurate and too quiet for most of the song, which to me just means it's failed to really add to the map at all, and in the case of the second kiai, take away from the map.

The map itself (although I haven't modded it per se I have briefly gone through it) is okay; it's mostly sound I think, though I feel as though there is more that can be done with the song. For example, a passing thought I had was to make the kiais much more LN heavy based off of how many held sounds there are. I assume this is mostly down to playing it safe. Shortening the map to be just short of 6 minutes rather than being over 7 might be a good idea if you're still taking this conservative style, since the music repeats, and so do the patterns. The likelihood is that you'll just be boring the players with this, especially since there's now no vocals to listen to.

If you're still wanting to push this map forward after this, let me know again, because it's 4:30am and I want to sleep lol
I'll reply all things separately since there are too many to work out :cry:
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