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Himeringo - Yuudachi no Ribbon

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Topic Starter
Rumia-
This beatmap was submitted using in-game submission on Thursday, October 17, 2024 at 12:17:03 AM

Artist: Himeringo
Title: Yuudachi no Ribbon
Tags: Mir [C_u_r_i] [_c_u_r_i_] SolarFox Akitoshi Corinn みきとP MikitoP vocaloid utaite cover japanese rock reillia
BPM: 230
Filesize: 8473kb
Play Time: 03:41
Difficulties Available:
  1. Corinn's Normal (2.44 stars, 328 notes)
  2. Curi's Easy (2.16 stars, 296 notes)
  3. Hard (3.82 stars, 591 notes)
  4. Insane (4.51 stars, 743 notes)
  5. Mir's Extra (5.82 stars, 1051 notes)
  6. Secret (6.69 stars, 1057 notes)
  7. SolarFox's Extra (5.28 stars, 831 notes)
Download: Himeringo - Yuudachi no Ribbon
Information: Scores/Beatmap Listing
---------------
Easy - [C u r i] Reillia
Normal - Akitoshi
Hard - Me
Insane - Me
Extra(1) - SolarFox
Extra(2) - Mir
Secret - Me
bg source - https://www.pixiv.net/en/artworks/59019521

momoyo and nekro are goat
SolarFox
\:D/
xLolicore-
SHIET gd time Lol
Topic Starter
Rumia-

xLolicore- wrote:

SHIET gd time Lol
Thanks!!
AirspeL
Plz Bg? :o

Nice
Topic Starter
Rumia-
DJMax
Curi's Easy
nice
maybe star is a little bit high, but if bn say ok it will sure be ok

Corinn's Normal
00:53:226 (1,2) - blanket not well
01:16:704 (3,1) - looks too close, maybe you can pull 01:18:269 (1) - a little bit left to make it more beautiful, its up to you
02:10:182 (2,1) - blanket

Hard
00:13:965 (2,4) - do a blanket here?
00:18:399 (3,4) - same here, all up to you, they are totally ok for playing
Actually I recommend to do some blanket in the map, BNs all like blankets
00:16:573 (4,6) - 00:17:617 (7,1) - 00:20:226 (2,3) - 00:21:921 (1,3) - 00:28:182 (1,2) -
why not make the map more good looking?
01:01:052 (3,4) - too close, some bn wont allow that
02:06:269 (1,3) - these two touches each other, better not
02:10:182 (3,4) - same here
there are may blankets can be fixed but I think if they are playable they are absolutely fine, but I hope you can fix them
03:21:268 (2,1) - these things should not touch each other

Insane
00:16:965 (3,4,5) - maybe make it more like a triagle? just pull 3 and 4 a little bit down right
there are still some blankets can be fix, hope you can make them better looking
02:30:268 (4,1) - better not touch together
03:11:225 (1,5) - same

SolarFox's Extra
00:04:313 (2,1) - too close, better not
00:12:399 (1,3,4) - need to blanket better
SVs are not stable, need to improve, at least make objects looks like in same distance in each parts

Mir's Extra
Pretty nice
maybe need to add some break times like the previous diffs

Secret
00:29:747 (3,5) - better don't touch
other things looks nice but some blanket could be fix

I noticed that the maps didn't care much about the blankets, but BNs usually will pick these as problems.
GOOD LUCK!
Topic Starter
Rumia-
i believe i fixed most of them lol thanks for mod !~
EncoreW
from my modding queue

[Secret]

bpm230 and 6.7 stars is very high so what about AR9.7 or higher?

00:00:792 - in my opinion this part's NC should be this https://puu.sh/zk5Tw/dcf21c80b9.png

00:02:357 (1) - https://puu.sh/zk5XF/1600741081.png

00:04:183 (1) - https://puu.sh/zk61I/5acfe9963f.png

00:21:921 (1) - what about use a 1/1 slider and a circle? 00:22:182 - 00:22:312 - this two place both have guitar voice https://puu.sh/zk67L/061541bc46.png

00:25:312 (4) - nc? because 01:15:399 -

00:33:399 (1) - i think this part's rhythm should be this https://puu.sh/zk6bt/6612e0b8a1.png because 00:33:399 - vocal continued until 00:33:660 - , and from 00:33:660 - to 00:33:921 - no vocal and drum here so a slider is unneceaasry

00:40:443 (3) - nc or 00:39:921 (1) - remove nc

00:56:356 - nc because a strong finish and spacing jump is ended

01:10:965 - nc because a new pattern started

01:30:791 - 01:43:312 - this part can be a little lighter because no voice or strong drum and chorus is coming, 50 or 45 pct volume is nice i think

02:52:181 - a clap is not enough, what about add a finish hitsound and use soft additions?

03:04:181 - what about add a green line to end kiai? 03:04:964 - i think this place also need a fountain effect

03:08:877 (5) - use a stream?

can't mod high bpm mapset sad
Hanazawa Kana
这歌好好听啊
[sECRET]
00:00:531 (1,2,3) - 230bpm song begin with 3 single taps?maybe you can try to make 1,2 a silder,or you can move 1,2 make it not straight with 3,it can stress 3 and easy to read,原来那样感觉有点卡手了
00:13:312 (5) - maybe you can make it with one reverse?dont think 00:13:508 - has a drum,and it seems hard to catch,or you can try this placementhttps://puu.sh/zTEGY.png 感觉这么放找不到节奏,放近一点好打一些
00:36:008 (3,4,5,6) - straight,seems very hard to play,why stress those drums only?带点角度?直线的太难难难打了
cant find more
其实我一直觉得一堆小跳里面接一个原地2单点挺难受的,特别容易断。。

[mir]
00:52:704 (2,3,4,5,1) - maybe you can make it similiar to patterns before,or is there any reason to make it special
02:46:964 (1,1,2) - maybe you can make it sv reduce by 0.2,sounds fits song better since after that,music turns soft
03:03:138 (2) - ???is that pattern ok in rc nowadays

[solar]
00:03:922 (1) - ???wrong snap
01:22:182 (4,5,6) - maybe that should be 1/3 sounds?
very neat diff
btw you dont want to blanket it well on purpose?if not plz have a check and fix them

低难度不摸了,射10颗星表示敬意
nextplay
low diffs

Easy
  1. 00:54:791 (3,3) - tbh it feels off aesthetic-wise if 00:56:356 (3) - isnt stacked with 00:54:791 (3) - sliderhead
  2. any reason why 02:52:442 (1,2,3) - isnt consistent with the other two kiai parts ( 01:01:573 (1,2) - 01:53:747 (1,2) - )
    because tbh 02:52:442 (1,2,3) - doesnt feel much stronger than the other two
  3. 02:07:834 (3,1) - this stack is hard to predict for a new player as you always spaced your gaps out like 00:00:792 (1,2) - as example

Not Akitoshi's Normal
  1. 00:43:312 (2) - why is the reverse on a blue tick the strong instrumental/drum is on the white tick and the guitar or something like that is on the red tick

gl
Neta
mod as requested

gonna mod except normal. top diff XD

[General]
  1. Imo E--N-----H--others. Normal feels like HarderEasy still can add some 1/2s for spread
[Curi's Easy]
  1. 00:19:834 (1,2,3,1) - 이지 난이도인데 한구간에 몰아서 오버렙이 너무 많이된 느낌입니다 00:21:399 (3,1) - 이 파트 슬라이더 두개를 오버렙 안시키는쪽이 좋아보이네요 저는
  2. 00:56:356 (3,3) - 개인적으로 아쉬운 부분인데 다음부분부터 보컬을 따라가는만큼 00:56:617 - 01:48:791 - 의 드럼 소리를 굳이 스킵하는것보단 오히려 00:56:617 - 01:48:791 - 슬라를 여기까지만 하고 끝에 클랩을 달거나 보컬을 따라가겠다고 하시면 슬라이더를 1/1박 뒤로 미룬뒤 01:48:530 - 00:56:356 - 에 노트를 넣는쪽이 좋아보입니다
  3. 01:48:269 - 이 부분은 피니쉬가 있지만 00:56:095 (2) - 이 부분은 피니쉬가 없습니다
  4. 01:50:617 - 다른 슬라이더들 처럼 끝에 휘슬 01:51:660 (1,1) -, 00:57:399 (1,1,1) - 여기도 다 비어있던데 휘슬 추가하는쪽이 힛사가 덜 비는느낌입니다
  5. 00:54:791 (3,2,3) - 직접 테스트해보시면 아시겠지만 2번노트,3번 슬라이더 시작이 00:54:791 (3) - 에 완전 가려서 나오는데 이지난이도에서 나올 패턴은 아닌듯합니다
  6. 02:10:965 (3) - 노트 뺴고 들어보면 피니쉬가 오히려 슬라 끝에 들어가야할것 같습니다
  7. 02:31:051 (3,1) - 곂쳐보면 조금 각도가 다른데 수평 만들어주시면 좋을것같습니다
  8. 03:03:920 (3) - 56초 모딩과 비슷한 느낌인데 이런식으로 배치하는쪽이 드럼과 보컬 양쪽 다 따라갈수 있어서 좋다고 생각합니다 ( http://prntscr.com/j0ns1h )
[Hard]
  1. 00:10:573 - i think there should be note here since i can hear drum sound also guitar sound isn't finished yet current rhythm feels pretty weird than other parts for me
  2. 00:23:616 (7) - 00:34:442 (1) - 03:14:224 (3) - 03:37:964 (7) - Aimod is saying slider's ends are unsnapped but start is unsnapped so place it on tick correctly
  3. 00:24:660 (3,4) - overlap looks bad
  4. 03:12:986 (3) - this should be placed on 03:13:051 -
  5. 03:21:660 (1,2) - blanket plz comparing with 03:21:268 (2,1,2) -
[Insane]
  1. 00:06:270 (3) - maybe needs nc since SV change is pretty noticeable
  2. 00:07:704 (2,3,1) - this is flowing so bad lol
  3. 00:48:530 (3) - ctrl+G this? i think 00:48:921 (5,1) - this should be jump than those
  4. 01:27:139 (3) - i think this should be 1/2 reverse slider instead. 01:27:269 - beat here also fits with vocal better
  5. 03:35:746 (6,1) - idk if these need NC but Swap them will work better
[SolarFox's Extra]
  1. Check AI Mods there are same timing points in same spot
  2. 00:03:922 (1,2,3) - distance is pretty weird better make it consistent. also 00:03:922 (1) - should end on 00:04:183 -
  3. 01:22:247 (5) - maybe delete this i don't think triple on white tick actually fit here also ruining whole maps consistency
  4. 03:03:464 (4) - ^
  5. 01:58:443 (3) - Ctrl G this and 01:58:704 (4,1) - make this jump? i think 01:58:704 (4,1) - this should have larger distance than others since it's more emphasized part like 02:00:791 (4,1) -
[Mir's Extra]
  1. Check AI Mods there are same timing points in same spot
  2. 00:23:877 (3,1) - i think they're way too far. Since cursor flow is stopping on slider's end it feels like largest jump in this map and i don't think this part doesn't need to get attention this much
  3. 00:55:834 (1,2) - i think distance of notes should be bigger or same with other jumps since they're all emphasized. also i testplayed the map and i thought distance was gonna go bigger on this part but it actually went smaller
  4. 01:48:139 (2,1) - ^
  5. 01:13:573 (1,2,3) - making this opposite way like 03:37:312 (1,2,3,1,2,3) - flows much better also same opinion with 23sec part 01:13:964 (3,1) - seems too far
  6. 03:39:920 (1,2,3) - ^
  7. 03:42:529 - volume down of slider's end little bit would make better end
Nikakis
is this a revive? im hyped af
Topic Starter
Rumia-
yes
EncoreW
no kd sry for late

[Mir's Extra]

a lot of unnecessary green line, changed nothing

00:02:357 (1,2) - stack, i think its not the same as 00:04:183 (2,4) - you are on purpose to do this

00:07:313 - add a 1/4 kiai? i think this is the first excited point in this song and a strong finish hitsound here 00:07:313 -

00:22:443 - add a circle?

00:32:878 (2,3,4,5,1) - i think in this pattern, the same rhythm, you maybe need use the same ds, 00:34:182 (4,5,1) - 1.95x looks nice, so what about 00:33:139 (4,5,1) - this place also use 1.95x to instead this 60 degree triangle with 1.49x?

00:52:704 (2,3,4,5,1) - the same reason, you need keep tha same pattern as 00:51:660 (2,3,4,5,1) - , so what about 00:52:965 (4) - dont stack with 00:52:704 (2,3) - ?

01:25:052 (2,3,4,5,1) - 01:26:095 (2,3,4,5,1) - ^

01:10:182 (1,1) - remove nc because 01:09:921 (1,1) - 01:10:443 (1,1) - is a group of pattern, dont fall apart

02:02:095 (1,1,1,1) - 03:00:790 (1,1,1,1) - 03:17:486 (1,1,1,1) - ^

01:13:378 - 01:13:899 - 77% volume is too loud, 20% is enough

03:20:616 (1,2,3,1,2,3) - ^ add a green line if necessary

01:48:008 (1,2) - ctrl+g, or the flow looks strange

01:48:791 - keep the same as 00:56:617 (1,1,1) -

02:48:007 (2) - nc

02:51:920 - i think this place can add a slow 1/2 slider

03:03:138 (2) - why reverse...

other diffs looks good no obvious problem imo~
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