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SARDINE
00:15:099 (3,1) - Timeline distance isn't very clear, could be mistaken for 1/2 or player would not be given enough time to aim to the next. Of course, this might just be introducing it, but move it closer to ease players in.
00:26:988 (2,3,4) - Do something like NCing these notes to clear up the timeline distance.
00:57:914 (4,5,6,7,8) - Can you use sliders for these to clear up the 1/3s?
02:34:433 (9) - 02:34:877 (3) - Overlap is exrtemely messy, but putting (9) anywhere else still flows well.
In general, really solid and fun map. I love the rush that the end gives.
HARD
00:23:988 (3,4,5,6,1,2,3,4,1,2,3,4,1) - This pattern goes on far too long. Players would be easily exhausted, and the complicated sahpes only add to that. Consider more 1/2 sliders.
01:01:322 (3,4,1) - Move 3,4 closer together. It's a pretty big jump, as even I was caught off by this while playing.
01:37:988 (1,2,3,1,2,3,4,1,2,3,4,1) - Consider more 1/2.
Sorry that's only 3 problems. This diff is real well structured..
NORMAL
This diff just has 1 general problem. It's all the overlaps. Combine this with the low AR and CS, and players are practically left in a dazed state after playing this.
cute sb uwu