If I would've been "nitpicky" with this map this mod would've looked veeery different. I left the global emphasis issues as a comment because I didn't expect you to adress them, even though they make the map low quality in my personal view, instead I pointed out the most specific and striking flaws yet you write them off as nitpicks. I'm not fine with the responses and I'd like further discussion about these points, especially the intensity of the calmer sections and the extended sliders (please refer to the examples i've given on the matter instead of just talking globally).Kroytz wrote:
I'm not sure how to feel about this post, it sounds incredibly nitpicky and it could do without the final comment you left.Myxomatosis wrote:
[Highest Diff]
other diffs are alright, but how the calm section is mapped in the highest diff as well as the awkward rhythm inconsistencies really bring the quality down. also the top diff is spam of huge jumps in some sections, where spacing or movement emphasis gets kinda lost. rather disappointing to still see something like that from you with the experience you have as a mapper by now I can't tell - was this supposed to be a mod post to help bring the quality of my beatmap up, or if this was typed up to antagonize my decisions and scrutinize my interpretation? I don't take lightly to 'mods' that don't provide any useful or constructive criticism, especially those that question my integrity as a mapper. To me, this all sounds like, "I don't understand why you did this, and I don't like how you did that" without providing feasible alternatives. if you need me to give alternatives for a specific thing feel free to hit me up, though i think you can come up with something yourself if you want to fix something. the intention of this post is to assure the quality of qualified beatmaps. i notice issues, i point them out, that's the purpose of the QAT since a long time. all of my criticism is constructive, i don't see how it wouldn't be.
- 00:30:224 (1,2,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4) - this part is a mess. it's inconsistent for which sounds or sound combinations you are using 3/4 sliders, 1/1 sliders or 1/2 sliders. examples: 00:31:846 (3) - is a 1/1-slider (that even ends on the downbeat) while 00:31:382 (1,2) - were 3/4 sliders, 00:32:772 (4) - is different from 00:31:846 (3) - and 00:32:309 (1) - even though the sounds are the same, 00:33:236 (3) - is the same sounds again but mapped differently again. similar inconsistencies happen in other sections that include a lot of extended sliders, feels like there is no logic behind most of them Slow down the music, and pay attention to where the drum ends. Violins aren't all the same length, drums don't begin/end all on the same spots. i have tried hard to understand your choices here. slowing down the music doesn't help. tell me what exactly is different here 00:31:846 (3) - from 00:31:382 (1,2) - to justify a 1/1-slider here. the violin sound is not held any longer, in fact i'd argue it's held slightly shorter. 00:32:309 (1) - vs 00:33:236 (3) -vs. 00:32:772 (4) - all of these sounds are held until the white tick, so exactly the same length too. also what do you mean with drums ending? there are cymbal sounds here which fade out gradually, they don't end on a specific spot
- 00:37:058 (1) - why is this extended when 00:36:710 (1) - is not Same for this having the drum stuff. fine
- 00:39:490 (1,2,1,2,3,4,5) - the sudden linear jumps created by 00:39:490 (1,2,1) - , and ESPECIALLY 00:39:722 (1,2,3,4,5) - being a spaced stream feel way overdone for this calm section. the stream has significantly higher spacing than most of your other streams which happen during much more intense sections, it's a huge difficulty spike and feels out of place here Hi yes, there's a very dominating contrast between guitar and every other instrument that gets muted here. If I make this weaker, I'm saying the guitars here are definitively weak - as well as for sections in the future where other similar guitars are also dominating. In a difficulty like this, having really weak sections are made for REALLY weak sections, and solo guitars are not weak enough. If I made this too easy to play, then it would make the rest of the map surrounding this section feel more out of place. Regardless, a burst of 5 is incomparable to actual 259bpm deathstreams that happen later on. thing is if there is one strong instrument and everything else in the song is weak the section still feels weak in the music most of the time, weaker than a section where everything including the beat is more intense, and you're not showing that difference if you map them the same intensity because one instrument's intensity matches
- 00:40:417 (1,1,2,3,1,2,1,2,1,2,1,2) - fullscreen jumps, even if just 130 BPM, are also a really poor choice for a calm section of a song It's 259bpm at 1/1 firstly. This goes back to my previous point of not under-doing this section. Perhaps if there were no isolated guitars here, I could see this being mapped rather calmly, though, that's not the case here and for that reason the 'jumps' exist. 130 BPM 1/2 is the same as 260 BPM 1/1, i refered to them as 130 BPM jumps because jumps are usually thought of as halfbeat rhythms. my explanation is similar to the previous point
- 01:44:587 (1,2,3,4) - should be snapped to 1/3. this is wrong in most other diffs too, though in those which don't include 1/3 it can be fine as a simplification. here it doesn't make sense because you use 1/3 at other places too This is clear 1/4... you are right, not sure what i heard there yesterday
Also, don't forget to reply MaridiuS' points.