"00:37:058 (1) - why is this extended when 00:36:710 (1) - is not" first one seems to end on a drum so it seems justified
With the rest I agree and I have additional concerns regarding top diff
Some more case to case for that concern: 00:50:610 (1) - This slider here starts the big section yet it has lower spacing than the circle before it and also comfortable movement which leaves the note not emphasized at all except by rhythm.
With the rest I agree and I have additional concerns regarding top diff
- When using such large spacing as a basis, nothing is really emphasized. Using just minimal spacing difference to "emphasize" a note doesn't work in such huge spacing because they play essentially the same. The most obvious example is here for example 00:54:085 (6,7,1) - . The (1) marks the first downbeat in addition to being loud with the guitar, cymbal and whatnot but it's spacing is just sligthly higher than the basis of the section. Some are kinda justified because the movement is hard for sliders like 00:51:421 (1) - .Because it's made like this there's nothing for the player to look forward to, everything is just spaced a lot.
Some more case to case for that concern: 00:50:610 (1) - This slider here starts the big section yet it has lower spacing than the circle before it and also comfortable movement which leaves the note not emphasized at all except by rhythm.
- 00:47:830 (1,1,1,1) - These are not emphasized at all except by rhythm. With low spacing and 1/2 gaps without circles they're significantly easier to do than the rest of the section when it should be vise versa.
- 00:48:988 (2,3,1) - and 00:49:452 (2,3,1) - are really nice and feel nice because they have proper contrast from the weaker and stronger notes.
- 00:52:232 (6,1) - Because of your huge overall spacing slider to slider patterns are incomparably easier because in the grid you cannot use more spacing to balance the difficulty with spacing since the rhythm makes it easier. So in this part the (1) is much easier to do than its counterparts, its same spacing except its slider to slider now.
- 01:45:050 (6,1) - In this section this is the only example in which you emphasized the (1) with such awkward movement. Compare it to 01:46:209 (1) - (whose emphasis is in minus) and 01:47:019 (1) - which is quite comfortable you can easily see the inconsistency. I can suggest making it all to awkward movement but that would be such a pain on this bpm, so the safest way is just to simple emphasize it with spacing and make it consisent. Currently the section seems like a mess tbh because nothing is really consistent.
- 00:50:610 - This section is emphasizing drums. I don't think the kicks are pratically that audible or important compared to the solo guitar which you randomly decide to follow like here 00:52:000 (5,6) - . Idk I can't offer many opinions here I just feel like its a miss to map over the solo guitar on plenty of places like 00:51:073 (1) - 00:53:853 (4,6) - 00:55:012 (5) - etc.
- 01:36:131 (2) - and 01:36:362 (2) - This is really indistinct compared to 01:36:016 (1,1) - . In the section you tend to map the solo guitar so i dont understand how do those fairly inaudible sounds warrant active rhythm. 01:40:185 (4) - Here you end on such a guitar note.
- 01:46:556 (1,2,1,2) - And more such examples in which (2)'s are muuch weaker than (1)'s but both are mapped actively and with same spacing.
- 01:52:463 (1) - and 01:34:626 (1) - I literally do not understand why must you put in this SV, nobody enjoys this and as like kanzaki pointed out, Mlaw couldn't even play it on HT properly. Players have no control over this sliders, they just look cool but they offer the most annoying gameplay experience where you have to hit it in such perfect timing window and then move the cursor accordingly in order to play it "properly". It won't even be proper because the players will surely not move with the curves of the sliders.
- 01:41:807 (2,3,4,5,6,7) - The drums kick in 01:42:039 (4,5,6,7) - yet they get 0 emphasis with this descent in spacing. If the guitar is dropping in intensity but drums are raising it isn't as 1dimensional as to just follow guitar layer, when following the drums will be much more stimulating and exciting.