Found issues regarding consistency and music emphasis in Kamiya's diff. Also provided miscellaneous suggestions toward rest difficulties within this mapset.
First two difficulties start at a different time to second two, (Second two starting on no sound whatsoever), some big concerns regarding hyper intensity in the platter difficulty, as well as some ambiguity issues in salad, a HDash forced against the wall in rain, and some general emphasis issues in all difficulties.
Idk, was bored and randomly checked 30 random qualified maps. There were two other ones which were questionable, but didn't feel like mistakes so I didn't point them out in thread but:
https://osu.ppy.sh/s/693750 - Combo colors are extremely similar in many places.
✗ (Lasse: i don't think any of them hurt readability and it's not strictly unrankable)
https://osu.ppy.sh/s/755651 - Using glitched sliders probably isn't a good idea due to the possibility of deprecation with future editor. Also glitched slider = not an intended feature of the editor so ??
✗