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Minori Chihara - Aitakatta Sora [OsuMania]

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Topic Starter
Raveille
The Rumor Come Out: Does Raveille is Find 2nd BN?



Does Raveille is Find 2nd BN is the most discussed in osu!mania in the few weeks ago. Even it has happened in 2017, but some of the public still curious about what is exactly happening and to be the reason there is a rumor comes out about his 2nd BN. At that time he became the massive social networking rumor. The public, especially his fans are shocked. He just came out with his bad rumor which is spread massively. This time is not about his mapping career, but his bad rumor. The rumor is out of standardize of hoax, according the last reported this mapper revealed himself as trash mapper. Do you still believe or not, this rumor is really much talked by people even in a person of his fans.

Thanks Ash <3
Litharrale

Raveille wrote:

The Rumor Come Out: Does Raveille is Find 2nd BN?


Yes, Raveille does find 2nd BN

Ok so I might be insane here but I'm 80% sure that most of these red lines aren't needed. A million resnaps is a pretty big red flag that somethings wrong as well as decimal BPM with 4 sig figures. I'm not sure about the BPM changes later on in the song but the resnaps definitely feel unneeded. I deleted all the red lines except the second and it works fine and plays fine even minutes later it's still in sync https://puu.sh/ywTUv/034e28d223.mp4

The red lines at the end seem wrong too. The BPM definitely changes but I find it hard to believe that these are the correct figures



Especially in a mastered song like this.

I'm willing to rescind this pop pretty quick if I'm proven wrong


also pls dont say "ranked std set!" cause this is definitely not the first time a ranked STD set has overkilled the timing


Asherz007

Litharrale wrote:

Ok so I might be insane here but I'm 80% sure that most of these red lines aren't needed. A million resnaps is a pretty big red flag that somethings wrong as well as decimal BPM with 4 sig figures. I'm not sure about the BPM changes later on in the song but the resnaps definitely feel unneeded. I deleted all the red lines except the second and it works fine and plays fine even minutes later it's still in sync
As far as I know, the minor offset changes were to be as accurate as possible, as though it may be in sync overall, the specifics would be slightly late or early which would average out. I was fine was the small resets, so I didn't challenge it. (In reality, I always time my own maps and this is kinda why lol)

Litharrale wrote:

The red lines at the end seem wrong too. The BPM definitely changes but I find it hard to believe that these are the correct figures



Especially in a mastered song like this.
With regards to these red lines, they were implemented in such a way so that each line landed on a piano note (and there's a slight difference here compared to the standard set which wasn't entirely accurate here), set with such a bpm such that the next red line lands on the red line... uh, the 1/2. The only exception was the 106.2 bpm timing point which was used for the roll which is on the 1/12 snap. Again, I thought this was fine.

Hey, better this gets discussed now rather than later when it might be too late.
Topic Starter
Raveille
I decided to play around with the red lines, and the introduction part does seem fine without the many red lines there, so I scrapped most of it as long as it sounded in time and that everything would play right with the keysounds (cause wrongly snapped keysounds will succ)

the ending part though, i decided to cut down half of the red lines but leave some of them there since it is a slowing portion and will not be entirely snapped to whole number bpms, i did test around a bit and i tried to make it as accurate as possible

made most of the bpm red lines (or i think all) whole numbers.

owo
AncuL
might as well give some suggestions on the outro here because the lack of PR makes me disturbed knowing that piano is the main focus of the part. don't ask for the reason because you most likely know why based on my complain. it's also only suggestions so if you have a better idea about how to do it just do what you want. but please. please.. change it

1234
Hopes and Wishes
04:57:172 (297172|1,297361|2,297537|3) - move to 1 2 3
04:57:890 (297890|2,298122|3) - move to 4 3
04:58:333 (298333|2,298462|1) - move to 2 3
04:58:725 (298725|0,298858|1) - move to 2 1
04:59:247 (299247|1,299635|0) - move to 1 2
04:59:823 (299823|1,300012|2,300201|3) - move to 1 2 3
05:00:389 (300389|0,300578|1) - move to 2 1
05:00:767 (300767|2,300955|3,301148|2) - move to 2 3 4
05:01:728 (301728|2,301922|3) - move to 4 3
05:02:115 (302115|2,302309|0,302526|1) - move to 1 2 3
05:04:017 (304017|0,304017|3) - move to 2 3
05:06:513 - i suggest something like this https://i.imgur.com/gDiY2ll.png

also,
00:01:470 (1470|2) - move to 1
00:02:220 (2220|2,2595|3) - move to 4 3
these two suggestions are based on assumption that you're mapping the vocals

the rest is pretty clean. good luck! owo
Topic Starter
Raveille

AncuL wrote:

might as well give some suggestions on the outro here because the lack of PR makes me disturbed knowing that piano is the main focus of the part. don't ask for the reason because you most likely know why based on my complain. it's also only suggestions so if you have a better idea about how to do it just do what you want. but please. please.. change it

1234
Hopes and Wishes
04:57:172 (297172|1,297361|2,297537|3) - move to 1 2 3
04:57:890 (297890|2,298122|3) - move to 4 3
04:58:333 (298333|2,298462|1) - move to 2 3
04:58:725 (298725|0,298858|1) - move to 2 1
04:59:247 (299247|1,299635|0) - move to 1 2
04:59:823 (299823|1,300012|2,300201|3) - move to 1 2 3
05:00:389 (300389|0,300578|1) - move to 2 1
05:00:767 (300767|2,300955|3,301148|2) - move to 2 3 4
05:01:728 (301728|2,301922|3) - move to 4 3
05:02:115 (302115|2,302309|0,302526|1) - move to 1 2 3
05:04:017 (304017|0,304017|3) - move to 2 3
05:06:513 - i suggest something like this https://i.imgur.com/gDiY2ll.png

also,
00:01:470 (1470|2) - move to 1
00:02:220 (2220|2,2595|3) - move to 4 3
these two suggestions are based on assumption that you're mapping the vocals

the rest is pretty clean. good luck! owo
All changed except 05:06:513 - i suggest something like this https://i.imgur.com/gDiY2ll.png where I decided to edit a bit around

owo)b
Rivals_7
sooooooooo is the timing resolved or not :blobsweats:

so there's a couple (dozens?)of this SB hitsound arent aligned in where they supposed to

I suppose they were for graces but as far as i heard it there's only a few grace, but you map it instead of SB hitsounding it so.....................
another ex: 01:07:011 (67011|2) -

and the hitsounding on this seems uuh....... unfinished? .... ok not really but majority of the percussion are left being not hitsounded. for example a thing at - 01:57:730 (117730|0,117730|1,117823|3,117823|2,118011|2) - that have drumroll but there's no actual hitsound being applied here despite you have it. probably you are too focused on piano which is ok that seem to be the main thing here but its just a waste to left this not hitsounded

and.....

ash why

00:25:093 - timing points with 2ms difference :thonk:

---------------

00:02:548 - grace potential

00:17:595 (17595|0) - 00:22:095 (22095|1) - extend for vocal. no wasting for marathon ey?

00:54:167 - i would suggest jacking for the climatic purpose tbh http://puu.sh/yToxF/5f8ab9d9ff.jpg

01:37:011 (97011|1,97105|2) - flipping this would give left hand some room to rest after the same trill also exist shortly before - 01:36:261 (96261|0,96355|1,96448|0,96542|1) -

01:39:917 (99917|0,100105|1) - didnt really see the purpose of the jacking on 1 so moving it to right 1x would actually cool for movement

02:02:605 (122605|3,122698|2,122792|1,122886|0,123355|3,123448|2,123542|1,123636|0) - not sure about you but transitioning between 1/4 and 1/8 in the same direction could probably throw players out of they comfortness since they actually dont have any "point" where to change their speed and when they should change it back. thus a lot of 200 probably occurs (quit w). so it might be more manageable if the last 2 notes of each roll i highlighted is flipped.

03:03:917 (183917|0) - isnt this supposed to be earlier?

thats probably it but the lack of percussion hs is what i concern pmuch
Topic Starter
Raveille

Rivals_7 wrote:

sooooooooo is the timing resolved or not :blobsweats: I have no clue but I can only assume these timings are right and should be right. You can check them if you want to.

so there's a couple (dozens?)of this SB hitsound arent aligned in where they supposed to

I suppose they were for graces but as far as i heard it there's only a few grace, but you map it instead of SB hitsounding it so.....................
another ex: 01:07:011 (67011|2) - im a retard sorry, fixed them

and the hitsounding on this seems uuh....... unfinished? .... ok not really but majority of the percussion are left being not hitsounded. for example a thing at - 01:57:730 (117730|0,117730|1,117823|3,117823|2,118011|2) - that have drumroll but there's no actual hitsound being applied here despite you have it. probably you are too focused on piano which is ok that seem to be the main thing here but its just a waste to left this not hitsounded considered some but honestly this map is all about the piano... i will add more percussion though

and.....

ash why

00:25:093 - timing points with 2ms difference :thonk: it can be important you know... unless its against the rules i wanna stick to this since its as accurate as it can be unless this is inaccurate and if thats the case then uh ........ >.>

---------------

00:02:548 - grace potential

00:17:595 (17595|0) - 00:22:095 (22095|1) - extend for vocal. no wasting for marathon ey?

00:54:167 - i would suggest jacking for the climatic purpose tbh http://puu.sh/yToxF/5f8ab9d9ff.jpg

01:37:011 (97011|1,97105|2) - flipping this would give left hand some room to rest after the same trill also exist shortly before - 01:36:261 (96261|0,96355|1,96448|0,96542|1) -

01:39:917 (99917|0,100105|1) - didnt really see the purpose of the jacking on 1 so moving it to right 1x would actually cool for movement

02:02:605 (122605|3,122698|2,122792|1,122886|0,123355|3,123448|2,123542|1,123636|0) - not sure about you but transitioning between 1/4 and 1/8 in the same direction could probably throw players out of they comfortness since they actually dont have any "point" where to change their speed and when they should change it back. thus a lot of 200 probably occurs (quit w). so it might be more manageable if the last 2 notes of each roll i highlighted is flipped.

03:03:917 (183917|0) - isnt this supposed to be earlier? slowed to 25% but this seems like the correct spot of the piano note...

thats probably it but the lack of percussion hs is what i concern pmuch
added in a bit more percussion hitsounds, hopefully its enough but keep in mind this song is mostly in the piano aspect (keysound) and not the percussion aspect (hitsound) so i wanna drive that piano mindset more. :P

edit: the suggestions i didn't reply = accept
Rivals_7
LR_Drum Finish cutoff sounds quite bad from the start so here's a replacement which i think its "better" http://puu.sh/z4hgQ/528fd76424.wav (just rename it and replace it. )

00:20:220 - this feels kinda left out. and since there's a piano HS, why not adding a note?

02:10:105 - 02:16:105 - 04:02:605 - 04:07:105 - 04:08:605 (248605|3,248605|0) - 04:17:605 (257605|0,257605|3) - 04:19:105 (259105|0,259105|1,259105|3) - 04:25:105 (265105|2,265105|1,265105|3) - 04:26:605 (266605|0) - 04:27:167 (267167|3) - 04:28:105 (268105|2) - 04:40:105 (280105|3) - 04:40:667 (280667|2) - 04:44:605 (284605|2) - 04:46:480 (286480|1) - potential crash HS

not really sure are you accidentaly flipped the crash placement between these - 02:27:167 (147167|0,147167|3,147167|2,147542|1,147542|3,147542|2) - i just found that odd. could refer to - 04:19:667 (259667|0,259667|3,259667|1,260042|0,260042|3) -
Topic Starter
Raveille

Rivals_7 wrote:

LR_Drum Finish cutoff sounds quite bad from the start so here's a replacement which i think its "better" http://puu.sh/z4hgQ/528fd76424.wav (just rename it and replace it. )

00:20:220 - this feels kinda left out. and since there's a piano HS, why not adding a note?

02:10:105 - 02:16:105 - 04:02:605 - 04:07:105 - 04:08:605 (248605|3,248605|0) - 04:17:605 (257605|0,257605|3) - 04:19:105 (259105|0,259105|1,259105|3) - 04:25:105 (265105|2,265105|1,265105|3) - 04:26:605 (266605|0) - 04:27:167 (267167|3) - 04:28:105 (268105|2) - 04:40:105 (280105|3) - 04:40:667 (280667|2) - 04:44:605 (284605|2) - 04:46:480 (286480|1) - potential crash HS

not really sure are you accidentaly flipped the crash placement between these - 02:27:167 (147167|0,147167|3,147167|2,147542|1,147542|3,147542|2) - i just found that odd. could refer to - 04:19:667 (259667|0,259667|3,259667|1,260042|0,260042|3) -
everything accepted except for 04:25:105 (265105|2,265105|1,265105|3) - because it sounds weird and out of place for a crash.

owo)b
Asherz007

Rivals_7 wrote:


ash why
e x c u s e m e





Anyways here's the hat light again just in case https://puu.sh/z530x.wav

notepad sucks go download notepad++
Topic Starter
Raveille

Asherz007 wrote:

Rivals_7 wrote:


ash why
e x c u s e m e





Anyways here's the hat light again just in case https://puu.sh/z530x.wav

notepad sucks go download notepad++
boom shakalaka :idea:
Rivals_7
boom
fix some crashes
Topic Starter
Raveille
::ok_woman::ok_woman::ok_woman::ok_woman::ok_woman::ok_woman::ok_woman::ok_woman::ok_woman::ok_woman:
Asherz007
rip 6k

irc aux hitsounds et metadata
2018-01-27 03:10 Asherz007: can I nuke you yet
2018-01-27 03:10 Raveille: D:
2018-01-27 03:10 Asherz007: jkjk
2018-01-27 03:10 Raveille: dont nuke me daddy ><
2018-01-27 03:10 Raveille: if you mean going through the map now sure
2018-01-27 03:10 Asherz007: I mean there shouldn't be much, if anything
2018-01-27 03:10 Asherz007: gonna redl just in case
2018-01-27 03:11 Raveille: oki
2018-01-27 03:11 Asherz007: you have a .osb :thinking:
2018-01-27 03:12 Raveille: storyboard?
2018-01-27 03:12 Asherz007: file
2018-01-27 03:12 Raveille: o
2018-01-27 03:12 Asherz007: I mean fine, but with only one diff it's a little weird
2018-01-27 03:12 Raveille: :thonk:
2018-01-27 03:13 Raveille: its not rule breaking or making the file size big right
2018-01-27 03:13 Asherz007: not really, though dunno whether anything is different while being loaded while playing or smth
2018-01-27 03:14 Raveille: hmmm
2018-01-27 03:15 Asherz007: you could paste them in the .osu, delete the .osb, then just save the .osu again and it'll automatically order everything chronologically for you
2018-01-27 03:15 Asherz007: at least that's what's happened to me in the past
2018-01-27 03:15 Raveille: hmmm
2018-01-27 03:15 Raveille: hold on
2018-01-27 03:17 Raveille: so now
2018-01-27 03:17 Raveille: my .osu has 2 [Events]
2018-01-27 03:17 Raveille: thats fine right?
2018-01-27 03:17 Raveille: if its fine ima update it
2018-01-27 03:17 Asherz007: wait
2018-01-27 03:18 Asherz007: there's an unused hitsound
2018-01-27 03:18 Raveille: hm?
2018-01-27 03:18 Asherz007: B3S_s.wav isn't used
2018-01-27 03:18 Raveille: ok deleted
2018-01-27 03:19 Asherz007: didn't spot before because D#3S_Eb3S_s.wav matched it lul
2018-01-27 03:19 Raveille: oh
2018-01-27 03:19 Raveille: :thank:
2018-01-27 03:20 Raveille: oh uh another thing
2018-01-27 03:21 Raveille: 01:26:230 - idk why theres a sudden loud hitsound here LOl
2018-01-27 03:21 Raveille: dont think it appears for you does it?
2018-01-27 03:21 Asherz007: oh it was in the .osb probably
2018-01-27 03:21 Raveille: yea
2018-01-27 03:21 Raveille: hmm
2018-01-27 03:21 Asherz007: likely why I wasn't seeing it earlier
2018-01-27 03:22 Raveille: removed it from sb tho since
2018-01-27 03:22 Asherz007: yeah that makes sense
2018-01-27 03:22 Raveille: the other sounds didnt have the drumhit
2018-01-27 03:22 Raveille: mm
2018-01-27 03:22 Asherz007: :thinking:
2018-01-27 03:23 Asherz007: hitsound troubles lul
2018-01-27 03:23 Raveille: 01:58:480 - and
2018-01-27 03:23 Raveille: 01:59:980 -
2018-01-27 03:23 Raveille: have drum hits too
2018-01-27 03:23 Raveille: shd i remove dem
2018-01-27 03:23 Raveille: since those are the only 2 drum hits in this prechorus section
2018-01-27 03:23 Asherz007: If it's not consistent, then you probs should
2018-01-27 03:24 Raveille: aight
2018-01-27 03:24 Raveille: 02:41:573 (161573|2) - this note doesnt have a hitsound
2018-01-27 03:24 Raveille: shd i apply smth to it
2018-01-27 03:25 Asherz007: 02:43:073 (163073|0) - I mean this one doesn't either
2018-01-27 03:25 Asherz007: so uh I think you should be good
2018-01-27 03:25 Raveille: o hm
2018-01-27 03:25 Raveille: oki
2018-01-27 03:27 Raveille: ok thats all the hitsound problems
2018-01-27 03:27 Raveille: can i update it or did you find smth?
2018-01-27 03:27 Asherz007: man, whoever made this song should be fired for having such randomly inconsistent timing issues
2018-01-27 03:27 Raveille: LMAAO
2018-01-27 03:28 Raveille: dont diss this song >:C
2018-01-27 03:28 Raveille: i nearly cried listening to it the first time qwq
2018-01-27 03:28 Raveille: tbf this song is never meant to be used for rhythm game purposes
2018-01-27 03:28 Asherz007: are all the snares meant to be at 70% vol
2018-01-27 03:28 Raveille: mhm
2018-01-27 03:28 Raveille: is it too loud?
2018-01-27 03:28 Asherz007: 01:23:982 - like, das loud af
2018-01-27 03:29 Raveille: o hmm
2018-01-27 03:29 Raveille: i thought it was like
2018-01-27 03:29 Raveille: you know
2018-01-27 03:29 Raveille: a short solo drum section
2018-01-27 03:29 Raveille: before the piano takes over
2018-01-27 03:29 Raveille: so the drummer hits the snare loudly then proceeds to the solo section
2018-01-27 03:29 Raveille: then piano takes over
2018-01-27 03:30 Asherz007: dunno
2018-01-27 03:30 Asherz007: feels like 70 is slightly too much
2018-01-27 03:30 Raveille: o hm
2018-01-27 03:30 Raveille: what vol will be best
2018-01-27 03:30 Asherz007: probs something like 50-55
2018-01-27 03:30 Raveille: hmmm
2018-01-27 03:30 Raveille: for all sanres?
2018-01-27 03:31 Asherz007: gotta find the others lul
2018-01-27 03:31 Raveille: o boi
2018-01-27 03:31 Raveille: its drum hit echo btw
2018-01-27 03:31 Raveille: the name of the wav
2018-01-27 03:32 Asherz007: bleh, might be too much hassle
2018-01-27 03:32 Raveille: ill just reduce that one to 50 then?
2018-01-27 03:32 Asherz007: it's probs fine the way it was, just me being pendantic
2018-01-27 03:32 Asherz007: up to you
2018-01-27 03:32 Raveille: o is it
2018-01-27 03:32 Raveille: hmm
2018-01-27 03:33 Asherz007: I blame prot
2018-01-27 03:33 Raveille: ah its fine ill set it to 50
2018-01-27 03:33 Raveille: LOL
2018-01-27 03:34 Asherz007: 02:04:011 (124011|0,124105|0) - 10/10 would nuke again
2018-01-27 03:34 Asherz007: you do this like once lol
2018-01-27 03:34 Raveille: wow :C
2018-01-27 03:35 Asherz007: uwu
2018-01-27 03:35 Raveille: is it rly a huge issue tho if it appears once
2018-01-27 03:35 Asherz007: not really
2018-01-27 03:35 Raveille: uwu
2018-01-27 03:35 Asherz007: just looks weird consistency wise or smth
2018-01-27 03:36 Asherz007: 02:51:730 (171730|2,171730|3,171730|1) - also I don't get this
2018-01-27 03:36 Raveille: it is the first build up to the chorus
2018-01-27 03:36 Raveille: don't get the triple?
2018-01-27 03:36 Asherz007: looks like a triple for kick or smth
2018-01-27 03:36 Asherz007: 02:52:105 - shouldn't the triple be here
2018-01-27 03:37 Raveille: oh ya hmm
2018-01-27 03:37 Raveille: 02:51:730 (171730|1) - moved this note
2018-01-27 03:37 Raveille: 02:52:105 - to here
2018-01-27 03:37 Raveille: 02:52:292 (172292|0) - this
2018-01-27 03:37 Raveille: to col 2
2018-01-27 03:38 Asherz007: col 2?
2018-01-27 03:38 Asherz007: ss plis
2018-01-27 03:39 Raveille: http://osu.ppy.sh/ss/10109226
2018-01-27 03:39 Asherz007: btw aren't soft-hitclap and LR_Drum Hit Echo the same hitsound?
2018-01-27 03:39 Asherz007: hm
2018-01-27 03:39 Raveille: hm?
2018-01-27 03:40 Raveille: its softer i guess XDD
2018-01-27 03:40 Asherz007: I guess that pattern is fine
2018-01-27 03:40 Raveille: mm
2018-01-27 03:41 Asherz007: wouldn't recommend doing the hitsounds like that in the future lol but w/e
2018-01-27 03:41 Raveille: yea :x
2018-01-27 03:42 Asherz007: 03:11:042 (191042|0) - no double?
2018-01-27 03:42 Raveille: o ye
2018-01-27 03:42 Raveille: added
2018-01-27 03:42 Asherz007: 03:11:980 (191980|2) - snare but only single :thinking:
2018-01-27 03:43 Raveille: :sadthonk:
2018-01-27 03:43 Raveille: added
2018-01-27 03:43 Asherz007: how many :thonk:
2018-01-27 03:44 Raveille: :thonkingthonk:
2018-01-27 03:46 Asherz007: rest looks fine
2018-01-27 03:46 Raveille: :okthonk:
2018-01-27 03:48 Asherz007: lul
2018-01-27 03:48 Raveille: :lolithon-
2018-01-27 03:48 Raveille: ACTION runs from police
2018-01-27 03:48 Asherz007: so update whenever and then I'd better check the .osu just in case something weird's happened
2018-01-27 03:48 Raveille: alrihhy
2018-01-27 03:48 Raveille: alright
2018-01-27 03:50 Raveille: oh noes
2018-01-27 03:50 Asherz007: what
2018-01-27 03:50 Raveille: its stuck at Preparing changes... 11.0%
2018-01-27 03:50 Asherz007: o
2018-01-27 03:50 Asherz007: restart
2018-01-27 03:50 Raveille: :MEGATHONK:
2018-01-27 03:50 Asherz007: or spam update
2018-01-27 03:51 Raveille: ding dong done
2018-01-27 03:51 Raveille: OWO
2018-01-27 03:51 Asherz007: asdf
2018-01-27 03:51 Raveille: ghjkl
2018-01-27 03:53 Asherz007: so what were you saying about these events anyway
2018-01-27 03:53 Raveille: what events owo?
2018-01-27 03:53 Asherz007: You said something about having 2 [Events] earlier
2018-01-27 03:54 Raveille: o
2018-01-27 03:54 Raveille: nvm about them
2018-01-27 03:54 Raveille: they fused together now
2018-01-27 03:54 Raveille: LOL
2018-01-27 03:54 Asherz007: thought so
2018-01-27 03:54 Raveille: mm
2018-01-27 04:00 Asherz007: what am I checking again
2018-01-27 04:00 Raveille: hm?
2018-01-27 04:00 Raveille: check the .osu
2018-01-27 04:00 Raveille: in case something weird happened
2018-01-27 04:00 Raveille: and uh
2018-01-27 04:00 Raveille: i guess hitsounds?
2018-01-27 04:01 Asherz007: so long uwu
2018-01-27 04:01 Raveille: uwu
2018-01-27 04:01 Asherz007: I think it's all fine
2018-01-27 04:01 Asherz007: I hope
2018-01-27 04:02 Raveille: o-o
2018-01-27 04:03 Asherz007: metadata n stuff fine I guess?
2018-01-27 04:03 Raveille: yup
2018-01-27 04:03 Asherz007: o
2018-01-27 04:03 Raveille: metadata is finwe
2018-01-27 04:03 Asherz007: aras is still in the tags lol
2018-01-27 04:03 Raveille: oh shit LMAO
2018-01-27 04:03 Asherz007: nice one
2018-01-27 04:03 Raveille: ok removed
2018-01-27 04:03 Raveille: *wew*
2018-01-27 04:04 Asherz007: idk I don't have anything else to check
2018-01-27 04:04 Raveille: do i update now?
2018-01-27 04:04 Asherz007: seems like it
2018-01-27 04:04 Asherz007: hs are hopefully all good
2018-01-27 04:04 Raveille: mhm
2018-01-27 04:04 Asherz007: cus I don't think I can spot the issue if there is one
2018-01-27 04:05 Raveille: updating
2018-01-27 04:05 Raveille: o shit
2018-01-27 04:05 Asherz007: what
2018-01-27 04:05 Raveille: i accidentally replaced the description to
2018-01-27 04:05 Raveille: "updating"
2018-01-27 04:05 Raveille: LOL
2018-01-27 04:05 Asherz007: lmfao
2018-01-27 04:05 Raveille: its all good
2018-01-27 04:05 Raveille: ffffffff stuck at 11% again
2018-01-27 04:05 Raveille: reeeeeeeeeee
2018-01-27 04:05 Asherz007: lul
2018-01-27 04:06 Raveille: ok its updating again woo
2018-01-27 04:06 Raveille: updated
2018-01-27 04:06 Asherz007: so uh
2018-01-27 04:07 Asherz007: what kinda icon you want :^)
2018-01-27 04:07 Raveille: o
2018-01-27 04:07 Asherz007: nuke? :^^^^^^^)
2018-01-27 04:07 Raveille: i want a icon that will make my heart go doki doki
2018-01-27 04:07 Raveille: NOT IN TAHHT WAUY
2018-01-27 04:07 Raveille: >C;l,dskmj
2018-01-27 04:07 Asherz007: o3o
2018-01-27 04:07 Raveille: o_o
2018-01-27 04:07 Asherz007: all set?
2018-01-27 04:07 Raveille: mmm
2018-01-27 04:08 Asherz007: do I nuke you for having the word "the" in the tags twice xdddddddddddd
2018-01-27 04:08 Raveille: wut
2018-01-27 04:08 Asherz007: o
2018-01-27 04:08 Asherz007: 3 times
2018-01-27 04:09 Raveille: OH LOL
2018-01-27 04:09 Raveille: must i remove them D:
2018-01-27 04:09 Raveille: it will be like
2018-01-27 04:09 Raveille: kyoukai no kanata movie sky i wanted to meet
2018-01-27 04:09 Asherz007: beats me tbh but I guess it would help
2018-01-27 04:09 Raveille: alright i guess
2018-01-27 04:09 Asherz007: tbh people searching the title can still search like that
2018-01-27 04:10 Raveille: true
2018-01-27 04:10 Asherz007: just make sure the is there once lol
2018-01-27 04:10 Raveille: ok updatud
2018-01-27 04:12 Asherz007: ok
2018-01-27 04:12 Asherz007: so
2018-01-27 04:12 Asherz007: nuke?
2018-01-27 04:12 Raveille: >:C
2018-01-27 04:12 Raveille: no nuk
2018-01-27 04:12 Asherz007: fiiiiiiiiiiiiiiiine
2018-01-27 04:12 Raveille: i know you are eager to nuke smth but
2018-01-27 04:12 Raveille: not me plz qwq

I'll save the nuking for another time then, I guess.
Topic Starter
Raveille
use nuke on someone else plz thx
riunosk

Raveille wrote:

use nuke on someone else plz thx
nook
Maxus
Hello, congrats for the qualify.
but there's a problem about the timing at the end.

05:06:654 - 05:11:395 - why there isn't any additional red lines for the piano here? It makes the ending downbeat doesn't synchronize with the timing BPM here, and it's kinda awkward that all the other piano sounds have been timed properly except the part that i mentioned earlier.
Protastic101
04:56:244 (296244|0) - P sure this is a ghost note lul, there's only the vocal but no piano.
04:59:823 (299823|0) - ^

05:06:560 (306560|2,306654|1) - Concerning what Maxus said, I don't think you need a new red line for these notes but their snap is off. The difference between using a red line and just snapping it to the screenshot here is pretty negligible https://osu.ppy.sh/ss/10154119

Last thing regarding hitsounds actually, your hitnormal is at too low of a volume to be considered audible. Additionally, in the kiai sections where there are only keysounds, it's difficult to hear them over the music, but they're still present. This would be ok if it were not for the fact that the hitnormal cannot be heard and there are little to no actual percussion based hitsounding which has been done in previous sections such as 00:43:105 - , so I would highly suggest you add those to provide some sort of feed back to the player, but it's not required so long as the hitnormal's volume is fixed.

Dqed for now.
Topic Starter
Raveille

Protastic101 wrote:

04:56:244 (296244|0) - P sure this is a ghost note lul, there's only the vocal but no piano.
04:59:823 (299823|0) - ^

05:06:560 (306560|2,306654|1) - Concerning what Maxus said, I don't think you need a new red line for these notes but their snap is off. The difference between using a red line and just snapping it to the screenshot here is pretty negligible https://osu.ppy.sh/ss/10154119

Last thing regarding hitsounds actually, your hitnormal is at too low of a volume to be considered audible. Additionally, in the kiai sections where there are only keysounds, it's difficult to hear them over the music, but they're still present. This would be ok if it were not for the fact that the hitnormal cannot be heard and there are little to no actual percussion based hitsounding which has been done in previous sections such as 00:43:105 - , so I would highly suggest you add those to provide some sort of feed back to the player, but it's not required so long as the hitnormal's volume is fixed.

Dqed for now.
neato burrito all done and checked xd
Maxus
So, i made the new red line for the ending piano, it should be like:



Or you can directly copy paste it here:
Timing code
1095,375,4,2,1,50,1,0
25093,375,4,2,1,50,1,0
43105,375,4,2,1,50,1,0
82090,375,4,2,1,50,1,0
83795,375,4,2,1,15,1,0
85105,375,4,2,1,50,1,0
124105,-100,4,2,1,75,0,1
148105,-100,4,2,1,50,0,0
156354,375,4,2,1,50,1,0
156611,375,4,2,1,50,1,0
156704,375,4,2,1,50,1,0
156775,375,4,2,1,50,1,0
158605,375,4,2,1,50,1,0
236605,-100,4,2,1,75,0,1
260605,-100,4,2,1,50,0,0
295147,365.853658536585,4,2,1,50,1,0
295147,-103.092783505155,4,2,1,50,0,0
296606,377.358490566038,4,2,1,50,1,0
296606,-99.009900990099,4,2,1,50,0,0
297361,352.941176470588,4,2,1,50,1,0
297361,-106.382978723404,4,2,1,50,0,0
298122,422.535211267606,4,2,1,50,1,0
298122,-85.4700854700855,4,2,1,50,0,0
298462,526.315789473684,4,2,1,50,1,0
298462,-76.9230769230769,4,2,1,50,0,0
298858,389.61038961039,4,2,1,50,1,0
298858,-96.1538461538461,4,2,1,50,0,0
299635,377.358490566038,4,2,1,50,1,0
299635,-99.009900990099,4,2,1,50,0,0
301148,387.096774193548,4,2,1,50,1,0
301148,-97.0873786407767,4,2,1,50,0,0
302309,434.782608695652,4,2,1,50,1,0
302309,-80,4,2,1,50,0,0
302787,571.428571428571,4,2,1,50,1,0
302787,-66.6666666666667,4,2,1,50,0,0
303339,645.161290322581,4,2,1,50,1,0
303339,-59.5238095238095,4,2,1,50,0,0
304017,857.142857142857,4,2,1,50,1,0
304017,-46.2962962962963,4,2,1,50,0,0
304938,1384.0830449827,4,2,1,50,1,0
304938,-33.3333333333333,4,2,1,50,0,0
306513,566.037735849057,4,2,1,50,1,0
306513,-86.9565217391304,4,2,1,50,0,0
306619,495.867768595041,4,2,1,50,1,0
307114,468.75,4,2,1,50,1,0
307348,405.405405405405,4,2,1,50,1,0
307550,441.176470588235,4,2,1,50,1,0
307770,384.615384615385,4,2,1,50,1,0
307962,500,4,2,1,50,1,0
308212,571.428571428571,4,2,1,50,1,0
308497,612.244897959184,4,2,1,50,1,0
308803,882.352941176471,4,2,1,50,1,0
309244,1333.33333333333,4,2,1,50,1,0
311394,1500,4,2,1,50,1,0
311394,-66.6666666666667,4,2,1,50,0,0

Don't forget to resnap couple notes and normalize the red line there.
Good luck!
Topic Starter
Raveille

Maxus wrote:

So, i made the new red line for the ending piano, it should be like:



Or you can directly copy paste it here:
Timing code
1095,375,4,2,1,50,1,0
25093,375,4,2,1,50,1,0
43105,375,4,2,1,50,1,0
82090,375,4,2,1,50,1,0
83795,375,4,2,1,15,1,0
85105,375,4,2,1,50,1,0
124105,-100,4,2,1,75,0,1
148105,-100,4,2,1,50,0,0
156354,375,4,2,1,50,1,0
156611,375,4,2,1,50,1,0
156704,375,4,2,1,50,1,0
156775,375,4,2,1,50,1,0
158605,375,4,2,1,50,1,0
236605,-100,4,2,1,75,0,1
260605,-100,4,2,1,50,0,0
295147,365.853658536585,4,2,1,50,1,0
295147,-103.092783505155,4,2,1,50,0,0
296606,377.358490566038,4,2,1,50,1,0
296606,-99.009900990099,4,2,1,50,0,0
297361,352.941176470588,4,2,1,50,1,0
297361,-106.382978723404,4,2,1,50,0,0
298122,422.535211267606,4,2,1,50,1,0
298122,-85.4700854700855,4,2,1,50,0,0
298462,526.315789473684,4,2,1,50,1,0
298462,-76.9230769230769,4,2,1,50,0,0
298858,389.61038961039,4,2,1,50,1,0
298858,-96.1538461538461,4,2,1,50,0,0
299635,377.358490566038,4,2,1,50,1,0
299635,-99.009900990099,4,2,1,50,0,0
301148,387.096774193548,4,2,1,50,1,0
301148,-97.0873786407767,4,2,1,50,0,0
302309,434.782608695652,4,2,1,50,1,0
302309,-80,4,2,1,50,0,0
302787,571.428571428571,4,2,1,50,1,0
302787,-66.6666666666667,4,2,1,50,0,0
303339,645.161290322581,4,2,1,50,1,0
303339,-59.5238095238095,4,2,1,50,0,0
304017,857.142857142857,4,2,1,50,1,0
304017,-46.2962962962963,4,2,1,50,0,0
304938,1384.0830449827,4,2,1,50,1,0
304938,-33.3333333333333,4,2,1,50,0,0
306513,566.037735849057,4,2,1,50,1,0
306513,-86.9565217391304,4,2,1,50,0,0
306619,495.867768595041,4,2,1,50,1,0
307114,468.75,4,2,1,50,1,0
307348,405.405405405405,4,2,1,50,1,0
307550,441.176470588235,4,2,1,50,1,0
307770,384.615384615385,4,2,1,50,1,0
307962,500,4,2,1,50,1,0
308212,571.428571428571,4,2,1,50,1,0
308497,612.244897959184,4,2,1,50,1,0
308803,882.352941176471,4,2,1,50,1,0
309244,1333.33333333333,4,2,1,50,1,0
311394,1500,4,2,1,50,1,0
311394,-66.6666666666667,4,2,1,50,0,0

Don't forget to resnap couple notes and normalize the red line there.
Good luck!
normalized but made the ending go gradually slower for effect uwu

thanks a bunch though :D appreciate the effort
Maxus
[General]
00:25:095 - What's this red line for?

01:23:795 - What's the purpose of this red line being 15% volume? revert to 50% please.

[Diff]
00:05:595 (5595|1,5595|0) - Try switch the pattern so that the pattern isn't too cramped.

00:06:720 (6720|1) - Move to col 1 so that the notes would be more spreaded out

00:07:845 - The flow awkward here, better try http://puu.sh/zF9xJ/f2f13b143c.png

00:10:845 - I think this pattern can be polished better, try http://puu.sh/zF9Cr/bb0c07e33e.png

00:13:095 - This one too, should have better flow if you do http://puu.sh/zF9Dw/8d2ee4bf47.png

00:16:095 (16095|2,16095|0) - Switch column between these 2 notes so it would accentuate the music better.

00:24:532 (24532|2,24720|3) - Switch column too to prevent stacked note at col 4.

01:18:917 (78917|1) - Move to col 4 to avoid 01:18:355 (78355|1,78542|1,78730|1,78917|1,79105|1) -

01:24:263 - Try do http://puu.sh/zF9Kn/56cf23e5be.png to avoid overstack at col 2

01:50:230 (110230|1) - move to col 4 for balance

01:51:730 (111730|0) - move to col 3 for same reason

01:56:230 (116230|3) - move to col 1 so the flow would align well with upcoming notes.

02:02:698 (122698|2,122792|0,122886|1) - Try make these 2-3-1 so it would reduce awkwardness when going to upcoming piano burst.

03:06:730 (186730|0) - move to col 4 so it won't be an excessive trill at left hand.

03:18:261 (198261|0) - move to col 3 to avoid mini OH trill that seems to be out of structure.

03:21:355 (201355|0) - move to col 3 for balance purpose.

03:24:261 (204261|3,204355|1) - Switch column between these notes for same reason as before.

03:31:761 (211761|3,211855|2) - Try make col 2 and col 4 to reduce right hand heavy pattern.

04:39:917 (279917|1) - move this to col 4, so it would make right hand have the jack that's counter the jack at 04:40:105 (280105|0,280292|0,280480|0,280667|0) -

04:44:605 (284605|0,284605|1,284792|0,284980|1,285167|0,285355|1,285542|0,285730|1,285917|0,286105|1) - Not sure what to say on this one, try http://puu.sh/zFa0I/75ad756c50.png

call me back i think
Maxus
edit: double post.
Topic Starter
Raveille
All accepted except:

03:24:261 (204261|3,204355|1) - Switch column between these notes for same reason as before.

Because 03:24:167 (204167|2,204355|2,204542|2) - I want to keep this as a piano jack column, the same as 03:24:730 (204730|3,204917|3,205105|3) - and 03:25:292 (205292|0,205480|0,205667|0) - etc.
Maxus
good luck then
Topic Starter
Raveille

Maxus wrote:

good luck then
make mania great again
Asherz007
I forgot what doing this feels like...

hitsounds and stuff
prot you lied about one of the ghosts

2018-03-22 01:52 Raveille: you arent dead right qwq
2018-03-22 01:52 Asherz007: x_x
2018-03-22 01:52 Raveille: D:
2018-03-22 01:52 Raveille: reeeeeeeeeeeeeeeeeeeeeee
2018-03-22 01:53 Asherz007: uwu
2018-03-22 01:54 Raveille: ACTION is editing [https://osu.ppy.sh/b/1356030 Chihara Minori - Aitakatta Sora [Hopes and Wishes]]
2018-03-22 01:54 Raveille: if you dont have the latest ver
2018-03-22 01:54 Asherz007: did you break the hitsounds
2018-03-22 01:55 Raveille: break the hitsounds?
2018-03-22 02:00 Raveille: if you mean break as in like destroy them then no
2018-03-22 02:00 Asherz007: ./s
2018-03-22 02:01 Asherz007: :thinking:
2018-03-22 02:01 Raveille: nani
2018-03-22 02:04 Asherz007: 04:59:823 - prot lied
2018-03-22 02:04 Raveille: so
2018-03-22 02:04 Raveille: is there supposed to be a red line there
2018-03-22 02:04 Raveille: or a note
2018-03-22 02:04 Asherz007: a note
2018-03-22 02:04 Raveille: wot
2018-03-22 02:04 Asherz007: but do whatever
2018-03-22 02:05 Raveille: i dont hear anything tho
2018-03-22 02:05 Raveille: hold on
2018-03-22 02:05 Raveille: let me ask ant
2018-03-22 02:07 Raveille: he just said: yes but no
2018-03-22 02:07 Raveille: uh
2018-03-22 02:07 Raveille: im just gonna stick to no for now unless more people say yes
2018-03-22 02:07 Asherz007: lol
2018-03-22 02:07 Asherz007: like anyone's going to bother over something that small once this is qualified
2018-03-22 02:07 Raveille: :c
2018-03-22 02:07 Asherz007: so make your decision now and stick with it
2018-03-22 02:08 Raveille: hmm
2018-03-22 02:08 Raveille: i feel like if a note is there it makes a difference in the flow of the patterning
2018-03-22 02:08 Raveille: which could be good
2018-03-22 02:08 Raveille: but if it means turning the volume up to 100% and blasting it in my ears then
2018-03-22 02:08 Raveille: idk
2018-03-22 02:09 Asherz007: your choice at this point
2018-03-22 02:09 Raveille: alright hold on
2018-03-22 02:09 Asherz007: just turn sfx off and play at 25% speed if you don't want to blow your ears out
2018-03-22 02:09 Raveille: alright ill add the note
2018-03-22 02:10 Raveille: because i cant rly say its a ghost note if people can attest theres a sound there
2018-03-22 02:10 Raveille: added C6 note at col 1
2018-03-22 02:10 Asherz007: oki
2018-03-22 02:18 Asherz007: 02:04:011 (124011|0) - rav you disappoint me
2018-03-22 02:18 Raveille: LOL
2018-03-22 02:18 Raveille: ok im gonna guess you want me to remove that right
2018-03-22 02:18 Asherz007: pls
2018-03-22 02:19 Asherz007: this is like the only time you do this
2018-03-22 02:19 Raveille: 02:04:011 (124011|1) - will remove this instead and shift the piano note to col 2
2018-03-22 02:19 Asherz007: same difference
2018-03-22 02:19 Raveille: >:C i do what i want dad
2018-03-22 02:19 Raveille: jkjk dont kill me
2018-03-22 02:19 Raveille: ok done
2018-03-22 02:19 Asherz007: y u represent bass kick with toms anyway :thinking:
2018-03-22 02:20 Raveille: idk, dudehacker supplied me the sounds LOL
2018-03-22 02:20 Raveille: well most of it
2018-03-22 02:20 Raveille: i took some from raika
2018-03-22 02:22 Asherz007: :thinking:
2018-03-22 02:22 Raveille: :thonk:
2018-03-22 02:30 Asherz007: 03:07:292 (187292|0) -
2018-03-22 02:31 Asherz007: 03:10:855 (190855|2,190948|3) -
2018-03-22 02:31 Asherz007: 03:11:230 (191230|2) -
2018-03-22 02:33 Asherz007: 03:10:105 (190105|1,191042|1,191417|1) - kick pls

Can I use that nuke yet?
-mint-

Asherz007 wrote:

Can I use that nuke yet?

yes
Topic Starter
Raveille

qqqant wrote:

Asherz007 wrote:

Can I use that nuke yet?

yes
no
Fycho
Greetings,

Romanised Artist should be Minori Chihara instead of Chihara Minori according to the below references:
  1. http://lantis.jp/release-item/LABX-8128.html
  2. http://www.lantis.jp/release-item/LACM-14338.html
  3. https://minorichihara.com/
Once you fix it, let me or one of other Metadata QAT know and we are willing to qualify it back.
Maxus
I think there's already consensus before that Chihara Minori is allowed?
t/480023/start=45 KwaN already allowed it because there's official site that stated it: http://chiharaminori.net/disco/single/% ... %E3%82%A3/
There's also two of her cover album that stated "Chihara Minori"


Topic Starter
Raveille

Fycho wrote:

Greetings,

Romanised Artist should be Minori Chihara instead of Chihara Minori according to the below references:
  1. http://lantis.jp/release-item/LABX-8128.html
  2. https://minorichihara.com/
Once you fix it, let me or one of other Metadata QAT know and we are willing to qualify it back.

Maxus wrote:

I think there's already consensus before that Chihara Minori is allowed?
t/480023/start=45 KwaN already allowed it because there's official site that stated it: http://chiharaminori.net/disco/single/% ... %E3%82%A3/
There's also two of her cover album that stated "Chihara Minori"


The mp3 I used for Aitakatta Sora is also the same as the current 2 ranked mapsets of Aitakatta Sora in osu!standard, hence I don't see a reason why the artist name should be flipped if those 2 ranked mapsets of Aitakatta Sora uses Chihara Minori as the artist metadata since this song is not a different version from before.

http://www.lantis.jp/artist/chiharaminori/disco.html There is this as well.

Fycho
I don't think the album that doesn't include this 会いたかった空 can be used as reference, if we can't find the reference that she use Chihara Minori for 会いたかった空 or the album that includes the song, we need to follow the artist herself's website. I guess this works when the album publisher differs from artist official. https://minorichihara.com/#profile

Moreover, the covers of albums can't be a valid reference as they are mostly design style, like the logo on website. (It's even written as all cap style "CHIHARA MINORI").
Topic Starter
Raveille

Fycho wrote:

I don't think the album that doesn't include this 会いたかった空 can be used as reference, if we can't find the reference that she use Chihara Minori for 会いたかった空 or the album that includes the song, we need to follow the artist herself's website. I guess this works when the album publisher differs from artist official.

Moreover, the covers of albums can't be a valid reference as they are mostly design style, like the logo on website. (It's even written as all cap style "CHIHARA MINORI").
We can also use Lantis’ website right? Minori is affiliated with Lantis so most of the stuff there is reliable. Check the lantis.jp website, and additionally check the Lantis YouTube channel as it states Chihara Minori instead of the other way round.
Maxus
I will let the mapper decide then, i still see the hole and awkward in how this works especially with Kwan's agreement, but its still at mappers discretion. Good luck.
Topic Starter
Raveille
So I went through a discussion with Fycho, and after bringing up some valid points, I will be changing the English name of the Artist metadata to Minori Chihara. Looking at the evidence I have used will not prove this point as I am using the Japanese name instead of the English name, and I have found some proof for it to be Minori Chihara based on her profile website and through Wikipedia.

However, I'd like to thank Fycho and Maxus for bringing this discussion up because I think this is important for the future of Minori's songs and we should try and prevent such confusion from happening in future songs.
Fycho
back
Feerum
Hihi Rave. I really like this song and the beatmap looks really cool but i would like to point out some things.

[Hopes and Wishes]

General:
It seems that some hitsounds have a delay of more than 5ms. Let me point out:
C#4S_Db4S
C#4S_Db4S_s
C4S
E3S_s
G2S_s

So, while Audacity shows a straight line, the actual sound get's played after 5ms which gives still a delay while playing. I have fixed it for you. Get the fixed hitsounds here: click

I noticed that the Keysounds seem pretty quiet to me.. especially the Piano sounds.. you know. I mean i support always when people add these to their beatmaps, i do that too when i have a chance.. but they should be at least audible. I have checked it with 50/50/50 volume on the default skin and they seem really quiet to me.. maybe you should raise the volume a bit?

Pattern:

00:23:970 - Are you really sure you want to keep this hihat unmapped? It's pretty loud and it feels like there is something missing :/

00:34:657 (34657|3,34845|2) - Aaaaaa please please jack these pattern. You have two piano notes here with the exact same pitch. It would play really cool!

00:38:220 (38220|2,38407|1) - Since you followed with almost all your LNs here the vocals i have to assume you do it here too.. and then they are wrong snapped. They play way to early.
00:42:532 (42532|0) - And this LN is then too long. It should end at 00:42:720 - (I simplified it to not let it end on a 1/8 beat what would be strange. It's fine to simplify it here).

01:13:667 (73667|3) - Move this note to 3. It feels a bit weird to have a jack here with 01:13:480 (73480|3) - while the piano pitch get's lower. Gives it a better feeling :3

01:50:417 - I feel a note is missing here. You have mapped the kicks here with jumps, like at 01:53:417 - .
01:54:542 - Same goes for here.
01:57:542 - And here again.

02:03:730 - Woa. Um.. the drums and your pattern get really really off here. Especially noticeable at 02:03:730 (123730|3,123730|2,123823|1,123823|0,123917|2,123917|3) - , when i move them down for 1/12 beat it sounds way more accurate. Probably you need to add some timing points like you did at 02:36:611 - to snap them correctly. But you def. need to fix stuff here because the notes play way too late.

02:04:480 (124480|0,124480|2,124480|3,124480|0,124480|2) - These notes are too late too. The sound is almost ended and then the notes get played.
02:04:855 (124855|1,124855|0,125042|2,125042|1) - These two seem a bit too early too.
A bit weird because later the stuff seems to get correctly snapped. Blame the Artist for playing it off :v But.. uhh you should fix that!

03:09:917 - Again a missing note for kick.

03:17:511 (197511|2,197605|1) - CTRL+H here to create a jack with 03:17:792 (197792|2,197980|2) - for the Piano. It's the same you did at 01:07:105 - and it plays really cool. You should keep up with that.

03:23:605 (203605|2,203792|1,203980|1) - You should try to do it here too. By arranging some previous notes you can indeed create a cool playing jack here!

03:25:855 - Missing note on 3 for Piano jack and kick.

03:32:792 - The Piano changes pitch here and you have here a pretty loud kick. You should map it with a double.

03:41:558 (221558|0,221605|3,221605|2) - These notes are Wrong Snapped. By moving 03:41:558 (221558|0) - up to the next 1/12 line and then move 03:41:605 (221605|2,221605|3) - 1/12 up is it correct. I know it seems weird because you actually let start such stuff at a white line.. but try it. You will see that it is way more accurate.

And about 03:41:230 (221230|1) - i am not sure what it follows. If you want to follow the guitar, move it 1/12 down and add another note at 03:41:323 - . Would actually flow really cool with the stuff above i mentioned.

03:46:105 - Such a loud piano, you have even two piano samples in the storyboard.. and yet you map it with a single note. Don't you think it would be cooler with a double? Emphasize it! :3

04:40:105 - A little suggestion for better piano pitch, the marked notes represent the piano PR
Should you accept the suggestion, arrange some previous notes because you will have an ugly anchor on 5.
Oh, and then move 04:41:792 (281792|0) - two to right and 04:42:167 (282167|2) - one to right!

05:01:144 (301144|3,301148|1) - OH NO.


Remaining looks cool. Hope the stuff can get fixed for a quick re-qualify. I really like this song :)
-mint-
lol
Asherz007
As requested then.
Topic Starter
Raveille

Feerum wrote:

Hihi Rave. I really like this song and the beatmap looks really cool but i would like to point out some things.

[Hopes and Wishes]

General:
It seems that some hitsounds have a delay of more than 5ms. Let me point out:
C#4S_Db4S
C#4S_Db4S_s
C4S
E3S_s
G2S_s

So, while Audacity shows a straight line, the actual sound get's played after 5ms which gives still a delay while playing. I have fixed it for you. Get the fixed hitsounds here: click

I noticed that the Keysounds seem pretty quiet to me.. especially the Piano sounds.. you know. I mean i support always when people add these to their beatmaps, i do that too when i have a chance.. but they should be at least audible. I have checked it with 50/50/50 volume on the default skin and they seem really quiet to me.. maybe you should raise the volume a bit?

Pattern:

00:23:970 - Are you really sure you want to keep this hihat unmapped? It's pretty loud and it feels like there is something missing :/

00:34:657 (34657|3,34845|2) - Aaaaaa please please jack these pattern. You have two piano notes here with the exact same pitch. It would play really cool!

00:38:220 (38220|2,38407|1) - Since you followed with almost all your LNs here the vocals i have to assume you do it here too.. and then they are wrong snapped. They play way to early.
00:42:532 (42532|0) - And this LN is then too long. It should end at 00:42:720 - (I simplified it to not let it end on a 1/8 beat what would be strange. It's fine to simplify it here).

01:13:667 (73667|3) - Move this note to 3. It feels a bit weird to have a jack here with 01:13:480 (73480|3) - while the piano pitch get's lower. Gives it a better feeling :3

01:50:417 - I feel a note is missing here. You have mapped the kicks here with jumps, like at 01:53:417 - .
01:54:542 - Same goes for here.
01:57:542 - And here again.

02:03:730 - Woa. Um.. the drums and your pattern get really really off here. Especially noticeable at 02:03:730 (123730|3,123730|2,123823|1,123823|0,123917|2,123917|3) - , when i move them down for 1/12 beat it sounds way more accurate. Probably you need to add some timing points like you did at 02:36:611 - to snap them correctly. But you def. need to fix stuff here because the notes play way too late.

02:04:480 (124480|0,124480|2,124480|3,124480|0,124480|2) - These notes are too late too. The sound is almost ended and then the notes get played.
02:04:855 (124855|1,124855|0,125042|2,125042|1) - These two seem a bit too early too.
A bit weird because later the stuff seems to get correctly snapped. Blame the Artist for playing it off :v But.. uhh you should fix that!

03:09:917 - Again a missing note for kick.

03:17:511 (197511|2,197605|1) - CTRL+H here to create a jack with 03:17:792 (197792|2,197980|2) - for the Piano. It's the same you did at 01:07:105 - and it plays really cool. You should keep up with that.

03:23:605 (203605|2,203792|1,203980|1) - You should try to do it here too. By arranging some previous notes you can indeed create a cool playing jack here!

03:25:855 - Missing note on 3 for Piano jack and kick.

03:32:792 - The Piano changes pitch here and you have here a pretty loud kick. You should map it with a double.

03:41:558 (221558|0,221605|3,221605|2) - These notes are Wrong Snapped. By moving 03:41:558 (221558|0) - up to the next 1/12 line and then move 03:41:605 (221605|2,221605|3) - 1/12 up is it correct. I know it seems weird because you actually let start such stuff at a white line.. but try it. You will see that it is way more accurate.

And about 03:41:230 (221230|1) - i am not sure what it follows. If you want to follow the guitar, move it 1/12 down and add another note at 03:41:323 - . Would actually flow really cool with the stuff above i mentioned.

03:46:105 - Such a loud piano, you have even two piano samples in the storyboard.. and yet you map it with a single note. Don't you think it would be cooler with a double? Emphasize it! :3

04:40:105 - A little suggestion for better piano pitch, the marked notes represent the piano PR
Should you accept the suggestion, arrange some previous notes because you will have an ugly anchor on 5.
Oh, and then move 04:41:792 (281792|0) - two to right and 04:42:167 (282167|2) - one to right!

05:01:144 (301144|3,301148|1) - OH NO.


Remaining looks cool. Hope the stuff can get fixed for a quick re-qualify. I really like this song :)
All accepted :P Ready for the comeback of the comeback that was supposed to be the comeback before...
Feerum
Lé Discord Log
Raveille - heute um 15:27 Uhr
o w o
morning
Feerum - heute um 15:30 Uhr
nyaawns Nyahoo
Raveille - heute um 15:32 Uhr
nyahooo
Feerum - heute um 15:36 Uhr
uhh
So do you actually want to discuss something with me or shall i just take another look if stuff is fine now
Raveille - heute um 15:38 Uhr
take look owo
o/
Feerum - heute um 15:41 Uhr
oke
HA OMG FINALLY
Raveille - heute um 15:43 Uhr
?
Feerum - heute um 15:43 Uhr
i was thinking yesterday ALL THE TIME "I heard this artist already somewhere, it sounds so familiar"
Raveille - heute um 15:44 Uhr
o
Feerum - heute um 15:44 Uhr
https://osu.ppy.sh/s/142382 it was this
Raveille - heute um 15:44 Uhr
m i n o r i
ah yes
its the same anime
Feerum - heute um 15:44 Uhr
it was bugging me all the time
man
XD
Raveille - heute um 15:44 Uhr
LOL
Feerum - heute um 15:45 Uhr
Um
Rave
Raveille - heute um 15:46 Uhr
?
Feerum - heute um 15:46 Uhr
Did you.. actually.. press tab after adding some timing points
Raveille - heute um 15:46 Uhr
huh?
Feerum - heute um 15:46 Uhr
because i have the feeling something is off
Raveille - heute um 15:46 Uhr
oh lmao
fuck me in the ass
Feerum - heute um 15:46 Uhr
Nah, not today
Raveille - heute um 15:47 Uhr
:c
will fix
gimme a minute
Feerum - heute um 15:47 Uhr
Yeah, its only in the first kiai it seems
till 02:36:354 -
Raveille - heute um 15:49 Uhr
yup it is
will udpate now
Feerum - heute um 15:49 Uhr
Another thing
01:20:230 - please reduce the volume of the sample C#4S_DB4S_s here
When you go to this part.. you will hear it
Raveille - heute um 15:50 Uhr
o?
Feerum - heute um 15:50 Uhr
I mean i find it cool that you increase the volume of all.. but this one is so extremly loud here haha
Raveille - heute um 15:51 Uhr
o LOL
Feerum - heute um 15:51 Uhr
Maybe around.. 20%
lower
Raveille - heute um 15:51 Uhr
done
i put 30%
;x
shd be enough
Feerum - heute um 15:52 Uhr
alrighty
Raveille - heute um 15:52 Uhr
o wo)b
shd i update again?
Feerum - heute um 15:52 Uhr
Feels like i never left the qat aha
uhh okay update
Raveille - heute um 15:52 Uhr
oki
Feerum - heute um 15:53 Uhr
Alrighty
Feerum - heute um 15:56 Uhr
Did you really fix the samples because they some are still off for me in the kiai
Raveille - heute um 15:56 Uhr
hm?
the storyboard ones?
Feerum - heute um 15:56 Uhr
Ya
Raveille - heute um 15:56 Uhr
i snapped them back yes
Feerum - heute um 15:56 Uhr
The LR_Drum Hit Echo
Raveille - heute um 15:57 Uhr
w h a t
what time stamp is that
Feerum - heute um 15:57 Uhr
At 02:15:522 - are two samples which overlap each other
uhhh
you can see in the screen
Raveille - heute um 15:57 Uhr
http://osu.ppy.sh/ss/10554829
uh
Feerum - heute um 15:57 Uhr
loma
Raveille - heute um 15:57 Uhr
wait what
Feerum - heute um 15:58 Uhr
Let me re-dl the map
Maybe update fucked it just up
Raveille - heute um 15:58 Uhr
yea maybe
Feerum - heute um 15:58 Uhr
ppy get your game fixed
Raveille - heute um 15:58 Uhr
> ; C
Feerum - heute um 15:58 Uhr
Yeah now its fine
Raveille - heute um 15:58 Uhr
d(owo
Feerum - heute um 16:03 Uhr
04:21:917 (261917|0,262105|2) - these two notes here, if you CTRL+G them you would keep the jack style in the part, because here it is missing
Raveille - heute um 16:03 Uhr
done owo)b
Feerum - heute um 16:03 Uhr
because you have here everywhere these 1/2 jacks
ok
Raveille - heute um 16:03 Uhr
mhm
Feerum - heute um 16:05 Uhr
remaining looks actually pretty cool for me
Raveille - heute um 16:05 Uhr
eight
aight
Feerum - heute um 16:07 Uhr
Yup. All good for me
Raveille - heute um 16:07 Uhr
okie
thanks :3
Feerum - heute um 16:07 Uhr
Just gonna post a log in the forum
so bns will see i habe re-checked
Raveille - heute um 16:07 Uhr
post this discord log xd
Feerum - heute um 16:07 Uhr
ye
Raveille - heute um 16:07 Uhr
owo)b

That's all. Looking cool for me! Guess BN's handle it from now again :p
Maxus
Third time's a charm?
Topic Starter
Raveille

Maxus wrote:

Third time's a charm?
:cold_sweat:
Lirai
  1. Adding feerum >5ms delay hitsound issues
    A#2S_Bb2S_s.wav
    C#2S_Db2S_s.wav
    D#3S_Eb3S.wav
    D#3S_Eb3S_s.wav
    E4S_s.wav
    G#3S_Ab3S_s.wav
    You may notice some low noise and that's cause a short delay. it can fixed https://puu.sh/zQowk/fc36e50a66.png
  2. (unused) storyboard file: Chihara Minori - Aitakatta Sora (Raveille).osb
    the other file is called Minori Chihara - .. .osb
  3. 02:04:085 - This timesnap the only one that has volume 75%, is this really intended? because i saw the others has 50%
Topic Starter
Raveille

DE-CADE wrote:

  1. Adding feerum >5ms delay hitsound issues
    A#2S_Bb2S_s.wav
    C#2S_Db2S_s.wav
    D#3S_Eb3S.wav
    D#3S_Eb3S_s.wav
    E4S_s.wav
    G#3S_Ab3S_s.wav
    You may notice some low noise and that's cause a short delay. it can fixed https://puu.sh/zQowk/fc36e50a66.png
    Will consult Feerum on that.
  2. (unused) storyboard file: Chihara Minori - Aitakatta Sora (Raveille).osb
    the other file is called Minori Chihara - .. .osb
    Deleted and will update the map once I get the hitsounds.
  3. 02:04:085 - This timesnap the only one that has volume 75%, is this really intended? because i saw the others has 50%
    It is intended for kiai, check 2nd kiai too.
Topic Starter
Raveille
Feerum gave the fixed hitsounds (thanks again :D) and deleted osb.
Asherz007
Okay, had another look through and everything seems to check out, so bubble time again.

(Since a .osb was removed, a gameplay element, the most I can do here is rebubble also I'd like someone else to check because I'm too prone to making mistakes these days)
Maxus
weeeee
Topic Starter
Raveille

Maxus wrote:

weeeee
Should have done it tomorrow for april fools jok-
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