forum

Leslie Wai - Paradigm

posted
Total Posts
49
show more
YoWuzUp
Tiny mod, and a pass, nice!



I suck at slow streams lol

tiny mod
--------------------------------------------------------------------------------------------------------------------------------------------------------

00:43:032 (1) - Spinner feels a bit out of place.

01:16:263 - A lot of slider variation in this part, which I actually quite like.

02:05:070 (3) - I would've had this slider end at the next red or blue tick, but I guess it's fine.

04:31:493 - Feel like there should be something on this white tick.

06:00:570 (1) - This spinner also seems a bit out of place.

There were also a lot of weird slider shapes, but whatever.

--------------------------------------------------------------------------------------------------------------------------------------------------------

I honestly really love this map though, nice job!
Topic Starter
Daycore
Mod and replay

YO_WUZ_UP wrote:

Tiny mod, and a pass, nice!



I suck at slow streams lol - play more :D

[box=tiny mod]--------------------------------------------------------------------------------------------------------------------------------------------------------

00:43:032 (1) - Spinner feels a bit out of place. - Fixed

01:16:263 - A lot of slider variation in this part, which I actually quite like. - Fixed

02:05:070 (3) - I would've had this slider end at the next red or blue tick, but I guess it's fine. - It's okay

04:31:493 - Feel like there should be something on this white tick. - Fixed

06:00:570 (1) - This spinner also seems a bit out of place. - I put this spinner on so that players can put the card on pause and rest

There were also a lot of weird slider shapes, but whatever. - I don't think that they are unrankable.

--------------------------------------------------------------------------------------------------------------------------------------------------------

I honestly really love this map though, nice job! - Thank you!! :)
coke bottle
7 minute ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

PART 1 cuz its late and i want to sleep

05:30:340 (1,2) - these 2 objects are overlapping on the timeline. no 2 objects are to overlap. is unrankable. well what i mean is that 05:30:455 (2) - starts before 05:30:340 (1) - even ends. so this is unrankable

i dont feel the need to have 01:07:263 (1,2,3,1,2,3) - spaced differently. for 01:07:263 (1,2,3) - is realy close but for 01:07:724 (1,2,3) - its further. since the music did not change i feel like the spacing should be the same.

same for 01:13:493 (1,2,3,4,1,2,3,4) - where the spacing for the streams is different. the music also no change here so spacing should be consistent throughout.

for 01:17:647 (4) - i feel like moking the whole slider like wierd is not a good idea. maybe only like make it look wierd when the 'wub' sound starts than when no wub sound make it normal??

01:31:032 (2) - nice woah hitsound lol. maybe NC it becuz its so like, loud? i dont know how to explain lmao

for 02:39:917 (2,3) - i feel like switching ctrl g this would like make it jump more you know? cause stackijg 1 and 2 is not really good as 1 and 2 are totally diff sound so maybe it would make more sense

03:05:647 (1) - you want to maybe stack tthis on 03:04:955 (3) - head? would look noicer

move 03:20:763 (3) - to 03:20:647 - cuz sound is there plus no irregular rhythm nvm you are following drums lmao

04:07:147 - to 04:07:840 - maybe map these sounds?
Topic Starter
Daycore
Mod

Reynolduh wrote:

7 minute ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

PART 1 cuz its late and i want to sleep

05:30:340 (1,2) - these 2 objects are overlapping on the timeline. no 2 objects are to overlap. is unrankable. well what i mean is that 05:30:455 (2) - starts before 05:30:340 (1) - even ends. so this is unrankable - Damn, I didn't knew about this

i dont feel the need to have 01:07:263 (1,2,3,1,2,3) - spaced differently. for 01:07:263 (1,2,3) - is realy close but for 01:07:724 (1,2,3) - its further. since the music did not change i feel like the spacing should be the same. - Fixed

same for 01:13:493 (1,2,3,4,1,2,3,4) - where the spacing for the streams is different. the music also no change here so spacing should be consistent throughout. - Sorry, but I won't fix it 'cuz it looks nicer

for 01:17:647 (4) - i feel like moking the whole slider like wierd is not a good idea. maybe only like make it look wierd when the 'wub' sound starts than when no wub sound make it normal?? - Fixed

01:31:032 (2) - nice woah hitsound lol. maybe NC it becuz its so like, loud? i dont know how to explain lmao - Fixed

for 02:39:917 (2,3) - i feel like switching ctrl g this would like make it jump more you know? cause stackijg 1 and 2 is not really good as 1 and 2 are totally diff sound so maybe it would make more sense - Fixed

03:05:647 (1) - you want to maybe stack tthis on 03:04:955 (3) - head? would look noicer - Stacked

move 03:20:763 (3) - to 03:20:647 - cuz sound is there plus no irregular rhythm nvm you are following drums lmao - Fixed

04:07:147 - to 04:07:840 - maybe map these sounds? - Fixed
coke bottle
HAI MPART 2 cuz im awake now. only had 6 hours of sleep lol

maybe map these sounds as well? 04:17:301 - to 04:17:993 - . and 04:20:763 - to 04:21:686 -

04:46:263 - maybe add something here?

for 06:07:263 (7,8,9) - id rather u made thewse streams instead of jumps since all the triplets behind is streams so consistency

thats all lmao the latter half is not that bad its quite good!

ITS F*CKING APPROVED (insert fire emoji and ok hand here)
Topic Starter
Daycore
Mod

Reynolduh wrote:

HAI MPART 2 cuz im awake now. only had 6 hours of sleep lol

maybe map these sounds as well? 04:17:301 - to 04:17:993 - . and 04:20:763 - to 04:21:686 - - Fixed

04:46:263 - maybe add something here? - Fixed

for 06:07:263 (7,8,9) - id rather u made thewse streams instead of jumps since all the triplets behind is streams so consistency - Fixed

thats all lmao the latter half is not that bad its quite good!

ITS F*CKING APPROVED (insert fire emoji and ok hand here)

Thank you for the mod!
h3oCharles
06:00:570 (1) - Music calls out for this spinner to be shorter at the start

EDIT1:

03:47:647 (1,1) - These sliders don't make sense IMO
04:15:340 (1) - This slidertick is an important sound
04:21:801 (1) - This should be a slider
04:28:263 (1,2,3,4) - Turn this into a one long slider
04:46:724 (3) - Not so sure about this slider
04:57:801 (1) - Another spinner that starts too soon, before it you might insert a break
06:09:570 (6) - silent hitsound, this is bad considering this part of the music is relatively loud <-- there may be more like these through out the map

Also, it would be nice to see some sound effects from other games as hitsounds, just like ExGon did on his DTB map of the same song
Topic Starter
Daycore
Mod

h3oCharles wrote:

06:00:570 (1) - Music calls out for this spinner to be shorter at the start - Fixed

EDIT1:

03:47:647 (1,1) - These sliders don't make sense IMO - I won't fix it, sorry
04:15:340 (1) - This slidertick is an important sound - Fixed
04:21:801 (1) - This should be a slider - Fixed
04:28:263 (1,2,3,4) - Turn this into a one long slider - Fixed
04:46:724 (3) - Not so sure about this slider - Um, I don't understand what do you mean.
04:57:801 (1) - Another spinner that starts too soon, before it you might insert a break - Fixed
06:09:570 (6) - silent hitsound, this is bad considering this part of the music is relatively loud <-- there may be more like these through out the map - Fixed

Also, it would be nice to see some sound effects from other games as hitsounds, just like ExGon did on his DTB map of the same song / ok, I added some hitsounds and I'll try later because it's good idea, thanks!
h3oCharles
05:04:724 - a note should be placed here
04:46:724 (3) - I meant that this should be a fast slider because music calls out for it
01:19:493 (1) - This should be a slider
01:21:340 (5) - not sure if this should be a slider or not
01:24:570 (5) - not sure if this should be a jump or not\
01:45:801 (1) - 1x reverse arrow plz
02:06:801 (4,1,2) - make this a combo
02:08:878 - This should be a slider
02:33:570 (7) - There should be 2 sliders
03:05:993 (3) - This should be a slider



Silent Hitsounds:
01:24:570 (2)
01:27:109 (5)
02:02:417 (2,6)
02:10:493 (6)
02:11:417 (3) - slider end only
02:12:801 (3,4,8)
02:37:493 (6)
02:57:801 (1)
03:06:340 (4)
03:09:801 (2)
03:11:647 (1,2) - slider heads only

I will probably slap another mod on this so I can farm kudosu

Note to self: First kiai
Topic Starter
Daycore
Mod

h3oCharles wrote:

05:04:724 - a note should be placed here -
04:46:724 (3) - I meant that this should be a fast slider because music calls out for it
01:19:493 (1) - This should be a slider
01:21:340 (5) - not sure if this should be a slider or not
01:24:570 (5) - not sure if this should be a jump or not\
01:45:801 (1) - 1x reverse arrow plz
02:06:801 (4,1,2) - make this a combo
02:08:878 - This should be a slider
02:33:570 (7) - There should be 2 sliders
03:05:993 (3) - This should be a slider

- Fixed



Silent Hitsounds:
01:24:570 (2)
01:27:109 (5)
02:02:417 (2,6)
02:10:493 (6)
02:11:417 (3) - slider end only
02:12:801 (3,4,8)
02:37:493 (6)
02:57:801 (1)
03:06:340 (4)
03:09:801 (2)
03:11:647 (1,2) - slider heads only

- Fixed


I probably will slap another mod on this so I can farm kudosu

Note to self: First kiai
Affirmation
As you requested,

[asdf]
00:07:724 (3,4) - I think this DS looks too low. so players can confuse the rhythm as 1/2.
00:23:647 (2) - for better flow. I suggest ctrl G.
01:19:955 (1,2) - players can't read this pattern as 1/4.
01:32:647 (2,3) - why this part has jump, no need jump and really hard to play.
01:36:570 (1,2) - why you used this pattern? I think using 01:43:032 (1,2) - this rhythm can be better for consistency.
04:05:186 (5) - this slider can't read. so this slider can be unrankable.

GL
Topic Starter
Daycore
Mod
:oops:

Neoskylove wrote:

As you requested,

[asdf]
00:07:724 (3,4) - I think this DS looks too low. so players can confuse the rhythm as 1/2. - Fixed
00:23:647 (2) - for better flow. I suggest ctrl G. - Fixed
01:19:955 (1,2) - players can't read this pattern as 1/4. - Fixed
01:32:647 (2,3) - why this part has jump, no need jump and really hard to play. - Fixed
01:36:570 (1,2) - why you used this pattern? I think using 01:43:032 (1,2) - this rhythm can be better for consistency. - Fixed
04:05:186 (5) - this slider can't read. so this slider can be unrankable. - Fixed

GL

Thank you for the mod!
Gordon123
Не давай по два раза кудосу тем людям кто уже делал тебе мод,так как для того что бы дать второй раз кд человек должен предложить тебе сделать достаточно большие изменения в твоей карте которые повлияли на структуру,ритм и специфику,так же второй раз кд даётся после ремапа.... хотя это тоже спорно.
Topic Starter
Daycore
Хорошо, спасибо за совет.
meii18
irc mod
okay 18:16 ByBy: hi
18:17 Daycore: oh hello
18:19 Daycore: i'm a little surprised that you wrote to me
18:19 Daycore: so.. what do you want?
18:19 ByBy: i'm here to do irc mod
18:21 Daycore: paradigm?
18:21 ByBy: yes
18:24 Daycore: wait a minute please
18:24 Daycore: ok?
18:24 ByBy: ok
18:25 Daycore: i'm here
18:25 ByBy: okii
18:30 Daycore: let's start?
18:30 ByBy: yeah
18:30 ByBy: i'm just watching
18:30 ByBy: oops
18:30 ByBy: i'm just trying to find things to mention
18:30 Daycore: ?
18:32 ByBy: okay
18:32 *ByBy is editing [https://osu.ppy.sh/b/1402892 Leslie Wai - Paradigm [Best. Girlfriend. Ever.]]
18:32 ByBy: 00:03:340 (2) - this would be supposed to use a low SV and not an high SV as the synth is in an extension
18:33 ByBy: same for 00:09:801 (1) -
18:34 Daycore: ok, fixed
18:34 ByBy: 00:13:493 (1,2) - the spacing between these sliders can confuse any player because is like they're using 1/2 spacing and not 1/1 spacing in this case
18:35 ByBy: i would stack them as the stack would probably give some emphasis than nothing
18:35 ByBy: 00:17:186 (1,2) - same
18:36 Daycore: is this a good idea? ~ https://osu.ppy.sh/ss/9560507 ~ or i should stack them?
18:36 ByBy: better stack them
18:36 Daycore: ok, fixed
18:37 ByBy: ar 9.1 feels too harsh because of the way of how the diff got mapped ar 8 - 8.5 would work pretty well in this case
18:38 Daycore: ok, i set ar8.5
18:42 ByBy: 00:23:186 (1,2,3) - talking about this whole 1/4 transition (1/4 polarity to be exact), we will mainly speak about hit momentum. looking at their spacing, the player might not have enough time to aim the hitobjects properly, for example from 00:23:647 (2) - to 00:24:109 (3) -
18:42 ByBy: the spacing is too high and that would be the cause of unproper aim
18:43 ByBy: 00:28:263 (5,1,2,3,4,5,6,7) - this part is not even related to the song
18:45 Daycore: https://osu.ppy.sh/ss/9560577
18:46 ByBy: pretty good :3
18:47 Daycore: fixed 00:28:263 part
18:48 ByBy: 00:32:186 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - sorry for this long timestamp xd the whole part is overmapped because the song is not even sooo stronger as your mapping density suggests it and it does not support this high note density
18:50 Daycore: ok, i'll fix it later
18:50 ByBy: 00:46:724 (1,2,3,4,1,2,3,4) - okaaay, this is kinda undermapped as the song got some intensity here and the note density here is kind of low for something stronger
18:52 ByBy: 00:52:724 (4) - // 01:16:263 (1) - // 01:19:955 (1) - etc. these sliders plays pretty sloppy and unintuitive
18:52 ByBy: moreover, the flow has to suffer ;w;
18:53 Daycore: as i thought
18:53 ByBy: 00:54:109 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - this whole patterns plays very unintuitive and it feels like the cursor goes chaotically here
18:57 Daycore: fixed
18:58 ByBy: sth like this https://puu.sh/yo2Cb/7d0af8b166.jpg or a star pattern, hexagonal pattern would work
19:00 Daycore: what is this moment?
19:00 ByBy: wait hit momentum
19:00 ByBy: ?
19:01 ByBy: 00:57:801 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - consider improving this whole stream as it plays pretty unintuitive and the flow feels somehow forced
19:01 Daycore: i mean, what is this moment on timeline?
19:01 ByBy: oh
19:01 ByBy: for that pattern?
19:01 Daycore: https://puu.sh/yo2Cb/7d0af8b166.jpg
19:02 ByBy: 00:54:109 (1,2,3,4,1,2,3,4) -
19:02 ByBy: this
19:03 ByBy: is the first half of 00:54:109 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) -
19:04 Daycore: i already remapped this pattern
19:04 ByBy: oh ok
19:05 ByBy: 01:10:724 (2,3) - that...doesn't really looks good aesthetically speaking
19:05 ByBy: 01:16:263 (1,2,3) - the flow feels pretty cramped here
19:06 Daycore: fixed
19:06 ByBy: ok
19:07 Daycore: already fixed this slider
19:07 Daycore: you wrote about it
19:07 ByBy: 01:24:340 (2) - that's an 1/2 gap between them but their 1/2 spacing might be easily confused with 4/2 spacing which you used for 01:17:417 (2) - i would recommend to space them more to make the 1/2 spacing more distinguishable
19:08 ByBy: i will stop here from now
19:08 ByBy: spacing, aesthetics, rhythms need more improvement here like everything's a chaos here no offense ;__;
19:09 Daycore: okay

07:07:032 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5) - this part playes pretty unintuitive as well as the sliders are pretty sloopy and the spacing usage is random which results in a crampy and forced flow here...

gl!
Mykaterasu
Queue

I can't believe someone hasn't said this yet, so I hope you take this as objective as possible.

Honestly, this map is really bad. This is extremely far from the expected quality to be found in the ranking criteria. There is no way with any level of confidence that I can say a BN would even take this map seriously after looking at just the 1st minute, and they should feel that way. This map was way too ambitious for you. It's so ambitious that to make this map rankable you would basically require a full redo with way more experience than you currently have. After checking your previous maps it seems like you've made very little progress with anything remotely generic and that is becoming your crux. Tech mapping is considered hard because your knowledge of the fundamentals of mapping needs to be stellar, on-top of the more advanced ideas found in tech mapping. It's a shame that you pumped so much kudosu into it, but at least kudosu will be a thing of the past soon. It's in both of our best interests to focus on other projects, and hope you learn something in the process by more harsh self reflection.

To begin, if you're not familiar with Pishifat, watch as much as you can from his Youtube Channel. Even if you are or aren't familiar with him, watch this video. This explains the exact situation you're in.

I don't want to waste time doing a needlessly long mercy killing for this map. It'd be best if I gave you a ticket mod for a different map when you've recollected yourself and start focusing on a more attainable goal.
If you really want the mod that badly, then just ask for it and I'll do it, but don't expect to be able to salvage anything from what's here.

Sorry, but I had to say it. I hope you understand.
Topic Starter
Daycore
Thank you for your post. I will delete this map when it get "graveyarded".
Mykaterasu

Daycore wrote:

Thank you for your post. I will delete this map when it get "graveyarded".
Don't delete anything, keep this map around. Looking back at your old work is a good way of understanding how you've improved in the future.
h3oCharles
00:42:455 (8) - silent hitsound
02:59:647 - kiai time should start here
05:05:186 (2,3) - turn turn this to a long slider, probably to 05:05:878
Topic Starter
Daycore

h3oCharles wrote:

00:42:455 (8) - silent hitsound
02:59:647 - kiai time should start here
05:05:186 (2,3) - turn turn this to a long slider, probably to 05:05:878
Thank you for your mod, but my map is not kds farm.
Kaeldori
even if there is some problem, I find this map very fun to play, don't give up ! I think if you work hard on it,you can do it,but yes problem with this song is that,it's not the best song to begin,specially when it's your first tech map.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply