Hi hi~ random mod
Should you be having difficulties reading English, please consult those who can.
Overall:
BG is Vocaloid? Peculiar...
Even with the hardest difficulty, it only maps half of the song. Consider mapping the entire song, or cut the mp3 shorter.
[Easy]
Slider velocity is too low, I strongly recommend anything equal to or higher than x0.7.
Even so, the patterns in this diff is not so appealing. Consider re-arranging.
You may it easier to arrange objects if slider velocity is higher.
Shorten some long combos.
00:21:567 (5) - new combo?
00:24:689 (x) - add a note?
00:27:116 (5) - ^
00:34:053 (5) - ^
00:35:787 (x) - add a note?
00:54:862 (7) - new combo?
00:56:249 (9) - hitsound finish at ends of slider (bang x4)
01:00:411 (4) - new combo?
01:12:897 (6) - ^
01:16:018 (x) - add a note?
01:23:995 (5) - new combo?
01:27:116 (x) - add a note?
[Normal]
Drain Rate is too low, consider 4.
Approach Rate is too low, consider 4.
Even though this is a "normal" diff, it contains quite a lot of jumps like 00:18:793 (1). Maybe rename this diff to [Hard]?wwww
If you changed this diff to [Hard], make sure you increase slider velocity, drain rate, overall difficulty, etc.
Shorten some long combos. (I won't point out examples this time.)
00:30:238 (2) - clap?
00:30:931 (4) - ^
00:43:417 (6) - ^ (I'll stop pointing out examples. Check the others.)
01:25:035 (4) - ooh, I see what you trying to do here. But still, try to align with (2).
01:26:076 (7,8,9,10) - how about placing these as going down not going up?
Whaaaaat??? Map is so short wwwwwww
[gow's Hard]
No break for 2 minutes D:
00:45:151 (7) - new combo?
00:56:076 (1,2,3) - hitsound finish at white ticks
01:36:480 (7) - new combo?
Very nice~
[Love jump!!]
Drain Rate 7 (9 is too high)
00:45:151 (1,2,3,4,5,6,7,8,9) - hitsound finish on white ticks?
01:21:220 (1,2,3,4) - not symmetrical
02:08:388 (1,2,3,4,5,6) - oh my this is cool~
The jumps are hard! But fun!
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Balance the mapset, especially [Easy], and it will be good.
Star!