Sidetail wrote:
[general]
- add muted soft-sliderslide since it is very distracting and doesnt go nicely with this calm song. here is the wav
tho, do not get rid of slider tick since removing both will lead to unrankable state. I will when I get to hitsounding, right now i'm waiting on GDer to complete diffs before I hitsound, but thanks
- your new combo rhythm is all over the place.. you should set it up so that there is reason behind each NC. perhaps you can NC every 4 downbeats. Downbeats are tallest white ticks up at the top. Easiest to reset combo is ctrl+a and click new combo button twice or Q. I put the NCs so it would emphasize the vocal, as i would have done in CTB. Also, it makes the combos consistent with the song. Unless there's some specific examples you needed to be changed, i cant change anything
[easy]
00:05:846 (1,2,3,4) - the rhythm here is bit off imo https://puu.sh/w7avY/e6d557524e.jpg I don't agree
00:45:359 (3,4) - unstack. i do not see a good stack emphasis at this part so its rather confusing to new players. Fine, since you're the third person to comment
01:02:188 (5) - i know you`re going for good shape polarity with 01:04:383 (2) - but until this part, you are mapping to vocal. Consistency wise, it is better if first slider goes up 01:03:651. you even did it to other parts and mapped well to vocal like 01:32:920 (1) - Vocal was different at that one specific point in the map. There was no strong sound that could be mapped and i know modders will flame me more for skipping loud clap sound than missed vocal
01:59:261 (1) - ^ Same
02:49:749 (1) - ^ (btw if you really want a snare drum at 02:50:846 , you can have other sample set like C:S2 at 02:50:846 and have a soft-slidertick as snare sound and change it back to C:S1 at 02:50:938) so that you can map to vocal while having instruments hitsounded Will do when hitsounded but not the pattern change
01:13:164 (3,1) - that doesnt look very aesthetically pleasing Sheet, fixed and the blankets after it
01:39:505 (3) - perhaps, just use round circle so it goes and comes back for next object. The reasoning for this is that there is no emphasis at reverse slider (01:39:871) Sure
02:35:481 (2,3) - thats pretty sharp angle for easy diff. https://puu.sh/w7bfJ/c9ad1eb367.jpg better? Done
02:47:188 (1,3) - ugly unintentional overlap
03:09:504 (2,3) - not sure why this feels weird. try simpler rhythm. https://puu.sh/w7bvr/dda297d4cc.jpg No thanks, i think my rhythm is fine
pretty nice diff overall
[normal]
00:22:676 (1,2,3) - everything before looks nice but this one is rather straight and not very aesthetically pleasing It's intentional, repositioned (3) tho
01:43:895 (2) - curve the other way so that new players are guided towards next object No, I prefer my curve
01:44:993 (4) - would look better if this is curved more I tried
01:58:164 (3) - that cuts out in playfield... fixed
02:38:407 (1,2) - i dont see stacking reasoning unlike previous ones in the map Emphasis on vocal
03:09:504 (3,4) - err. try this: https://puu.sh/w7bWU/4582c03ee8.jpg mapping to blue tick is okay since that is mapped with sliderend (passive hit). current one is really weird Fine, done
nice
hope that helps. Thank you so much