[general]
- add muted soft-sliderslide since it is very distracting and doesnt go nicely with this calm song. here is the
wavtho, do not get rid of slider tick since removing both will lead to unrankable state.
- your new combo rhythm is all over the place.. you should set it up so that there is reason behind each NC. perhaps you can NC every 4 downbeats. Downbeats are tallest white ticks up at the top. Easiest to reset combo is ctrl+a and click new combo button twice or Q.
- current picture is in png format, convert it to jpg (compressed format) to reduce size since the background does not have any transparency
[easy]
00:05:846 (1,2,3,4) - the rhythm here is bit off imo
https://puu.sh/w7avY/e6d557524e.jpg00:45:359 (3,4) - unstack. i do not see a good stack emphasis at this part so its rather confusing to new players.
01:02:188 (5) - i know you`re going for good shape polarity with 01:04:383 (2) - but until this part, you are mapping to vocal. Consistency wise, it is better if first slider goes up 01:03:651. you even did it to other parts and mapped well to vocal like 01:32:920 (1) -
01:59:261 (1) - ^
02:49:749 (1) - ^ (btw if you really want a snare drum at 02:50:846 , you can have other sample set like C:S2 at 02:50:846 and have a soft-slidertick as snare sound and change it back to C:S1 at 02:50:938) so that you can map to vocal while having instruments hitsounded
01:13:164 (3,1) - that doesnt look very aesthetically pleasing
01:39:505 (3) - perhaps, just use
round circle so it goes and comes back for next object. The reasoning for this is that there is no emphasis at reverse slider (01:39:871)
02:35:481 (2,3) - thats pretty sharp angle for easy diff.
https://puu.sh/w7bfJ/c9ad1eb367.jpg better?
02:47:188 (1,3) - ugly unintentional overlap
03:09:504 (2,3) - not sure why this feels weird. try simpler rhythm.
https://puu.sh/w7bvr/dda297d4cc.jpgpretty nice diff overall
[normal]
00:22:676 (1,2,3) - everything before looks nice but this one is rather straight and not very aesthetically pleasing
01:43:895 (2) - curve the other way so that new players are guided towards next object
01:44:993 (4) - would look better if this is curved more
01:58:164 (3) - that cuts out in playfield...
02:38:407 (1,2) - i dont see stacking reasoning unlike previous ones in the map
03:09:504 (3,4) - err. try this:
https://puu.sh/w7bWU/4582c03ee8.jpg mapping to blue tick is okay since that is mapped with sliderend (passive hit). current one is really weird
open aimod and click on check distance on both diffs
overall nice
hope that helps.