forum

Hashimoto Yukari - Lost my pieces [CatchTheBeat]

posted
Total Posts
20
Topic Starter
Kirby
This beatmap was submitted using in-game submission on Wednesday, February 7, 2018 at 4:35:51 PM

Artist: Hashimoto Yukari
Title: Lost my pieces
Source: Toradora!
Tags: とらドラ! Toradora! Original Soundtrack Anime Emotional Piano Violin Instrumental Taiga Aisaka Ryuuji Takasu JBHyperion
BPM: 86
Filesize: 3450kb
Play Time: 01:54
Difficulties Available:
  1. Cup (1.13 stars, 93 notes)
  2. Hyperion's Platter (2.01 stars, 134 notes)
  3. Salad (1.55 stars, 104 notes)
Download: Hashimoto Yukari - Lost my pieces
Information: Scores/Beatmap Listing
---------------
first attempt at mapping ctb \o/

Cup by me
Salad by me
Platter by JBHyperion

Ready for mods!
JBHyperion
Sorry for taking so long! Platter as requested:

diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 33759
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lost my pieces
TitleUnicode:Lost my pieces
Artist:Hashimoto Yukari
ArtistUnicode:橋本 由香利
Creator:RagingKirby77
Version:Hyperion's Platter
Source:Toradora!
Tags:とらドラ! Toradora! Original Soundtrack Anime Taiga Aisaka Ryuuji Takasu
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:2.4
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Kirby

JBHyperion wrote:

Sorry for taking so long! Platter as requested:

diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 33759
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lost my pieces
TitleUnicode:Lost my pieces
Artist:Hashimoto Yukari
ArtistUnicode:橋本 由香利
Creator:RagingKirby77
Version:Hyperion's Platter
Source:Toradora!
Tags:とらドラ! Toradora! Original Soundtrack Anime Taiga Aisaka Ryuuji Takasu
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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ApproachRate:7
SliderMultiplier:2.4
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[Events]
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256,192,109457,12,0,114689,0:0:0:0:

Thank you so much Hyperion! <3

I'll start to look for some mods now. >u<//
wonjae
nice song and pretty good for a beginner map. something you do need to learn is to know when to emphasize the song and to create dashes or flow breaks that match the bg song.

General: AI mod says ur background is larger than 1366x768

cup
00:08:643 (4) - i dont think a distance drop is needed here, the music isnt getting noticeably softer so it feels really underwhelming to play. maybe change to x=256?

00:10:038 (1,1) - these feel too close together especially with the pause between the sliders. i would increase the distance between them to be honest.

00:15:619 (1) - again, this note is so close to the ending of the previous slider but there is a long space between them in time which makes the note really underwhelming. i would change where (1) is to be further away like x=352 and change the rest of the pattern as you changed the start of the pattern.

00:44:224 (2) - ehh i dont think that this longer distance is justified for this note as its mapping a pretty quiet sound. x=352 feels better to play imo.

00:49:805 (3,1) - the distance between these guys are so low but the music is getting louder and more dramatic here. increase the distance of (1) or (3) as the small distance is really underwhelming. i would ctrl+g

01:15:619 (1) - this long spinner seems out of place to me, why not bother to map some of it?

last kiai is good imo,


salad
00:00:968 (2,3,4) - this distance feels really awkward to play as it feels like there is no need for a large distance between here in such an early part of the song. make (3) x=252 and (4) x=416

00:07:247 (3,4,5,6,7) - again i dont think the random distance jumps make sense. i think this pattern would be better if you made (3) x=432, (4) x=288,
(5) x=136, (6) x=288 and (7) x=104.

00:10:038 (1) - ctrl+g?

00:33:759 (1,2) - this is actually such a big dash for a salad. keep in mind that a salad should teach someone the basics of dashing. 00:34:457 (2) - making this x=392 would still make it a dash but make it easier to execute and more time to react.

00:41:782 (2) - there is nothing in the song that justifies a dash here imo. Dashes should emphasize the music in the background and should only be used if the music warrants it. Random dashes usually make the map harder and annoying. make it x=280?

00:54:689 (1) - this is a little hard to catch imo. x=408?

00:58:875 (1,2) - this is really hard to catch, if the player dosent press dash almost instantly they will miss the fruit. do something that you like that will nerf the distance.

01:44:224 (3,4) - again, nerf please.


platter
00:15:619 (3) - increase distance a bit to emphasize the "ding" noise? maybe like x=172?

00:32:583 (2) - i think it sounds better if this guy started at 00:32:451 and ended at the same place.

01:43:526 (1,2) - ahh i think (2) can be closer to (1) as the song has gotten quieter and calmer so i dont think you need to add a dash here.

good kiais
Topic Starter
Kirby
Thanks for the mod!

Will reply tomorrow since it's pretty late here. :c
Topic Starter
Kirby

Paranoid Grapes wrote:

nice song and pretty good for a beginner map. something you do need to learn is to know when to emphasize the song and to create dashes or flow breaks that match the bg song. Thanks! I'll try to keep that in mind for future mapping :p

General: AI mod says ur background is larger than 1366x768 I'll just change the bg size later

cup
00:08:643 (4) - i dont think a distance drop is needed here, the music isnt getting noticeably softer so it feels really underwhelming to play. maybe change to x=256? Alright, fixed.

00:10:038 (1,1) - these feel too close together especially with the pause between the sliders. i would increase the distance between them to be honest. Fixed.

00:15:619 (1) - again, this note is so close to the ending of the previous slider but there is a long space between them in time which makes the note really underwhelming. i would change where (1) is to be further away like x=352 and change the rest of the pattern as you changed the start of the pattern. Fixed, but instead of x=352, I made it overlap the slider from the previous suggestion since I changed it's position.

00:44:224 (2) - ehh i dont think that this longer distance is justified for this note as its mapping a pretty quiet sound. x=352 feels better to play imo. Ah, fixed.

00:49:805 (3,1) - the distance between these guys are so low but the music is getting louder and more dramatic here. increase the distance of (1) or (3) as the small distance is really underwhelming. i would ctrl+g I was actually thinking the same thing before i read this lol. I did ctrl + g and moved the start point of the slider to make it have the same distance with 00:47:712 (3,2) -

01:15:619 (1) - this long spinner seems out of place to me, why not bother to map some of it? aaaaaaaaaaaaaa, I'll see what I can do.

last kiai is good imo, owo


salad
00:00:968 (2,3,4) - this distance feels really awkward to play as it feels like there is no need for a large distance between here in such an early part of the song. make (3) x=252 and (4) x=416 Sorry about that xd, fixed.

00:07:247 (3,4,5,6,7) - again i dont think the random distance jumps make sense. i think this pattern would be better if you made (3) x=432, (4) x=288,
(5) x=136, (6) x=288 and (7) x=104. Yeah you're right. Next time ill try not to make random distances, fixed. :v

00:10:038 (1) - ctrl+g? I guess that works, fixed.

00:33:759 (1,2) - this is actually such a big dash for a salad. keep in mind that a salad should teach someone the basics of dashing. 00:34:457 (2) - making this x=392 would still make it a dash but make it easier to execute and more time to react. Yeah, I realized this after playing that part a lot, fixed. :v

00:41:782 (2) - there is nothing in the song that justifies a dash here imo. Dashes should emphasize the music in the background and should only be used if the music warrants it. Random dashes usually make the map harder and annoying. make it x=280? I agree...fck me lol. Fixed.

00:54:689 (1) - this is a little hard to catch imo. x=408? Hmm okay, fixed.

00:58:875 (1,2) - this is really hard to catch, if the player dosent press dash almost instantly they will miss the fruit. do something that you like that will nerf the distance. Yep, nerfed.

01:44:224 (3,4) - again, nerf please. Yes sir. xd
Thanks for the mod! :D
Aryssiel
From my modding queue o/

  • Cup
  1. 01:15:619 (1) - it has 3 notes, spinner I think is not good idea tho, you can still at last do a slider with reverse
  2. 01:23:991 (2) - why don't you make this hit a slider, as I see you follow the strings in the next note, why you don't do the same with this one :3
  • Salad
  1. 00:51:898 (1,2,1,2,1) - This pattern may be too hard for players who are just getting into the dash button so consider to not to this kind of patterns in salad at last
  2. last kiai isn't bad but I think is repetitive from somewhere in the map I don't remember, tho I only used dash 3 times, and in first kiai like 7 times, so in kiai time only 10 dash, I think is a little tho.
  • Platter
  1. Seems good but 00:32:538 (2,3) - what is this? should be better if they start in the white tick?
thats all for now, good luck!
Xinnoh
was requested to mod two ctb sets for this song with same bg lol
For usage of hitsounds, I would suggest that you put the majority of whistles on white ticks. The higher/louder sounds in the music are there.
Actually just use a hitsound copier and use JBH's hitsounds for a simple fix
01:49:457 (1) - Also add timing points as the spinner goes on so the bananas get quieter.

Cup
You can change what kind of rhythm you're following between diffs. For cup I would suggest following the simplest rhythm, which is the violin here. On salad/platter you'd follow the piano for higher density.
00:04:457 (5,1) - For large 2/1 gaps, there should be a bit more spacing between these to let the catcher drift. Put it at around x400 or move the first couple circles left
00:10:038 (1) - Same, you can ctrl-g this pattern for a bit more variety in flow.
00:15:619 (1,2,3) - The distance between circles should generally match the pitch/intensity. 2 is louder/higher, so 00:15:619 (1,2) - should have more distance than 00:17:015 (2,3) -
00:22:596 (1,2,3) - ^ same. Probably just an issue of deciding which circle is more important. Change hitsounds around too so higher/more important sounds have the whistle instead of less important ones. But for 00:25:387 (1,2,3) - this is fine because 3 is the higher sound
00:19:806 (4) - Always NC on the white tick for ctb, generally follows the RC well.
00:28:177 (1) - Silence the spinner end, 00:30:968 (1) - is fine because there's a violin
00:33:759 (1) - More important sound on the red tick is unmapped, I'd suggest changing rhythm to this. The extra sound is mapped but isn't too overmapped because the reverse slider controls flow + maps the similar violin sounds better.
00:50:503 (1) - Why are there hitsounds on the tail, there's nothing in the music to support this. The violins change chords on the slider heads, so move them there.
00:58:875 (1) - 4x reverse sliders are rarely used for ctb, the fourth reverse here is a higher note. Change the rhythm so that the final circle is emphasised 01:43:526 (1) - same
01:06:899 (4) - Make 3,4 a smaller jump than 4,5. More distance = more importance
01:08:643 (1,2) - Just ctrl-g the order here. Highest sound should not be a slider end, similar to standard.
01:26:782 (2) - Ya NC thing here, always go for the large white tick and don't do any outside. Here it actually breaks the ranking criteria because you need to have a maximum of 8 catchable fruits per combo, there's 12 here.
01:33:759 (1,2) - eh kind of pushing distance limit for cup here, nerf a bit
If you follow some of these concepts they can also be applied to Salad to improve it further.

Salad
General opening area: Just cause it's harder doesn't mean there has to be a lot of movement. For simple/calm sections like this at the start it's best to just keep spacing small/linear. Patterns like 00:00:968 (2) - 00:07:945 (5) - etc
00:03:061 (6) - and the NC thing still, won't point it out anymore cause it's clear what to do I think
00:17:015 (1) - Use this pattern on cup, diffs should increase note density as they get harder. Cup currently has 4 circles compared to 1 slider here
00:22:596 (1,2) - Still don't have to be at the maximum walking speed for this part, can go a bit smaller. General thing around here
00:47:712 (4,5) - In general, I wouldn't suggest doing 1/1 circles. You can change this to 1/1 sliders instead and keep the movements similar, sliders are a general go to for managing flow. Applies to cup
00:54:689 (1) - This 4x repeat might be fine actually since you're mapping the same piano which is fading.

Dashes should only be used on really important sections. A salad should use a dash once every measure, so you need to cut the amount of dashes in half at least.
It's actually really helpful that you have JBH's platter to refer to as a guide. His platter outlines where dashes should be and marks the important rhythms. Only add a dash if in the platter you see either a hyper dash (00:49:805 (4,1) - ) or a really large dash where you need to hold the jump key for the majority (00:36:201 (5,1) - ). Tap dashes on platter should be walkable in Salad, as they are meant to be an introduction to basic dashes.
For things like 00:38:643 (4,1) - where there are a medium dash, you can increase spacing a bit but keep it walkable.
That + just copy where he NCs.

If you follow the advice in the paragraph above and change the spacing for the majority of patterns, it will significantly improve. That said it will take a little bit of remapping, but it's a lot easier now that you have the rhythm/patterns established.

Platter
00:12:829 (3,4,1) - Lack of emphasis here for 1
00:23:991 (2,3) - Decrease distance so change is more noticable
01:04:457 (1,2,3) - Spacing on 2,3 is too large? Violins start there but circle implies only following piano. Change to slider if keep distance and map violin, or reduce and map piano
01:27:829 (2,3) - Reduce spacing a bit or curve slider more for leniancy
01:36:550 (3,4) - Bit unclear if dash or walk
ez pz to mod this
Topic Starter
Kirby
aaaaaaa so much to read ;3;

I'll try to respond to both mods today or tommorow.
JBHyperion

Paranoid Grapes wrote:

platter
00:15:619 (3) - increase distance a bit to emphasize the "ding" noise? maybe like x=172? Increased a little, though not as much as you suggested since I want this to still be smaller compared to 00:15:619 (3,1) -

00:32:583 (2) - i think it sounds better if this guy started at 00:32:451 and ended at the same place. Agreed

01:43:526 (1,2) - ahh i think (2) can be closer to (1) as the song has gotten quieter and calmer so i dont think you need to add a dash here. Sure

good kiais

Quit user wrote:

  • Platter
  1. Seems good but 00:32:538 (2,3) - what is this? should be better if they start in the white tick? Start of the sound is kind of hard to identify, changed to 1/8 with the previous mod which sounds better than either 1/1 or 1/4 to me
thats all for now, good luck!

Sinnoh wrote:

Platter
00:12:829 (3,4,1) - Lack of emphasis here for 1 Added some
00:23:991 (2,3) - Decrease distance so change is more noticable Reduced it a bit
01:04:457 (1,2,3) - Spacing on 2,3 is too large? Violins start there but circle implies only following piano. Change to slider if keep distance and map violin, or reduce and map piano Rebalanced spacings for piano
01:27:829 (2,3) - Reduce spacing a bit or curve slider more for leniancy Curved it a bit
01:36:550 (3,4) - Bit unclear if dash or walk Buffed a little
ez pz to mod this
Thanks for the mods guys!

Platter
osu file format v14

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AudioLeadIn: 0
PreviewTime: 33759
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 8
GridSize: 4
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[Metadata]
Title:Lost my pieces
TitleUnicode:Lost my pieces
Artist:Hashimoto Yukari
ArtistUnicode:橋本 由香利
Creator:RagingKirby77
Version:Hyperion's Platter
Source:Toradora!
Tags:とらドラ! Toradora! Original Soundtrack Anime Taiga Aisaka Ryuuji Takasu JBHyperion
BeatmapID:1187447
BeatmapSetID:555288

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:2.4
SliderTickRate:1

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Topic Starter
Kirby
Alright, this might take longer than I expected. x-x
Gonna re-map some parts of salad so I'll update the map when i'm done :v
Topic Starter
Kirby
Let's try this again...zzz

Quit user wrote:

From my modding queue o/

  • Cup
  1. 01:15:619 (1) - it has 3 notes, spinner I think is not good idea tho, you can still at last do a slider with reverse Done
  2. 01:23:991 (2) - why don't you make this hit a slider, as I see you follow the strings in the next note, why you don't do the same with this one :3 Ah yes, changed that
  • Salad
  1. 00:51:898 (1,2,1,2,1) - This pattern may be too hard for players who are just getting into the dash button so consider to not to this kind of patterns in salad at last I think I remapped this part. I forgot to do your mod first and did Sinnoh's instead, whoops :p
  2. last kiai isn't bad but I think is repetitive from somewhere in the map I don't remember, tho I only used dash 3 times, and in first kiai like 7 times, so in kiai time only 10 dash, I think is a little tho. Remapped some of the parts so I think the repetitiveness is lessened. I'm not really sure how many dashes are too much or too little so I think I wont worry about it for now
thats all for now, good luck!

Sinnoh wrote:

was requested to mod two ctb sets for this song with same bg lol
For usage of hitsounds, I would suggest that you put the majority of whistles on white ticks. The higher/louder sounds in the music are there.
Actually just use a hitsound copier and use JBH's hitsounds for a simple fix Alright, I copied Hyperion's hitsounds
01:49:457 (1) - Also add timing points as the spinner goes on so the bananas get quieter. Added

Cup
You can change what kind of rhythm you're following between diffs. For cup I would suggest following the simplest rhythm, which is the violin here. On salad/platter you'd follow the piano for higher density. Hmm I agree. I'll see what I can change
00:04:457 (5,1) - For large 2/1 gaps, there should be a bit more spacing between these to let the catcher drift. Put it at around x400 or move the first couple circles left Moved to x:400
00:10:038 (1) - Same, you can ctrl-g this pattern for a bit more variety in flow. Done
00:15:619 (1,2,3) - The distance between circles should generally match the pitch/intensity. 2 is louder/higher, so 00:15:619 (1,2) - should have more distance than 00:17:015 (2,3) - Changed to a slider (referring to salad mod)
00:22:596 (1,2,3) - ^ same. Probably just an issue of deciding which circle is more important. Change hitsounds around too so higher/more important sounds have the whistle instead of less important ones. But for 00:25:387 (1,2,3) - this is fine because 3 is the higher sound Made the first 3 smaller
00:19:806 (4) - Always NC on the white tick for ctb, generally follows the RC well. Done
00:28:177 (1) - Silence the spinner end, 00:30:968 (1) - is fine because there's a violin Done
00:33:759 (1) - More important sound on the red tick is unmapped, I'd suggest changing rhythm to this. The extra sound is mapped but isn't too overmapped because the reverse slider controls flow + maps the similar violin sounds better. Done
00:50:503 (1) - Why are there hitsounds on the tail, there's nothing in the music to support this. The violins change chords on the slider heads, so move them there. Moved to the slider heads
00:58:875 (1) - 4x reverse sliders are rarely used for ctb, the fourth reverse here is a higher note. Change the rhythm so that the final circle is emphasised
Done 01:43:526 (1) - same Done
01:06:899 (4) - Make 3,4 a smaller jump than 4,5. More distance = more importance Yeah, done
01:08:643 (1,2) - Just ctrl-g the order here. Highest sound should not be a slider end, similar to standard. Done, also did this to the other infront of them as well
01:26:782 (2) - Ya NC thing here, always go for the large white tick and don't do any outside. Here it actually breaks the ranking criteria because you need to have a maximum of 8 catchable fruits per combo, there's 12 here. Yikes, done
01:33:759 (1,2) - eh kind of pushing distance limit for cup here, nerf a bit Nerfed a lil bit, I hope its enough
If you follow some of these concepts they can also be applied to Salad to improve it further.

Salad
General opening area: Just cause it's harder doesn't mean there has to be a lot of movement. For simple/calm sections like this at the start it's best to just keep spacing small/linear. Patterns like 00:00:968 (2) - 00:07:945 (5) - etc I get what you mean, nerfed some of the distances of some parts
00:03:061 (6) - and the NC thing still, won't point it out anymore cause it's clear what to do I think Fixed
00:17:015 (1) - Use this pattern on cup, diffs should increase note density as they get harder. Cup currently has 4 circles compared to 1 slider here Changed
00:22:596 (1,2) - Still don't have to be at the maximum walking speed for this part, can go a bit smaller. General thing around here Nerfed a bit
00:47:712 (4,5) - In general, I wouldn't suggest doing 1/1 circles. You can change this to 1/1 sliders instead and keep the movements similar, sliders are a general go to for managing flow. Applies to cup Fixed I think
00:54:689 (1) - This 4x repeat might be fine actually since you're mapping the same piano which is fading. yay

Dashes should only be used on really important sections. A salad should use a dash once every measure, so you need to cut the amount of dashes in half at least.
It's actually really helpful that you have JBH's platter to refer to as a guide. His platter outlines where dashes should be and marks the important rhythms. Only add a dash if in the platter you see either a hyper dash (00:49:805 (4,1) - ) or a really large dash where you need to hold the jump key for the majority (00:36:201 (5,1) - ). Tap dashes on platter should be walkable in Salad, as they are meant to be an introduction to basic dashes.
For things like 00:38:643 (4,1) - where there are a medium dash, you can increase spacing a bit but keep it walkable.
That + just copy where he NCs. Zzzz...I understand. Remapped and changed the distances some dashes

If you follow the advice in the paragraph above and change the spacing for the majority of patterns, it will significantly improve. That said it will take a little bit of remapping, but it's a lot easier now that you have the rhythm/patterns established.
Thanks for the mod Sinnoh and Quit!
JBHyperion
Revived hype bois /o/

I made some minor changes/fixes to my diff, self-reminder to send them tonight after work

Diff
osu file format v14

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[Metadata]
Title:Lost my pieces
TitleUnicode:Lost my pieces
Artist:Hashimoto Yukari
ArtistUnicode:橋本 由香利
Creator:Kirby
Version:Hyperion's Platter
Source:Toradora!
Tags:Toradora ost original sound track emotional piano violin instrumental Taiga Aisaka Ryuuji Takasu
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36,24,25387,6,0,P|16:84|112:224,1,240,2|0,0:0|0:0,0:0:0:0:
392,224,26782,1,0,0:0:0:0:
68,224,27480,1,0,0:0:0:0:
452,224,28177,6,0,P|480:176|448:228,1,720,2|0,0:0|0:0,0:0:0:0:
40,244,30968,6,0,P|24:184|148:80,1,240,2|0,0:0|0:0,0:0:0:0:
396,192,32538,2,0,P|404:140|352:40,1,150
276,144,33148,2,0,P|198:117|183:58,1,150
424,144,33759,6,0,P|476:176|492:232,1,120,2|0,0:0|0:0,0:0:0:0:
324,228,34457,2,0,L|208:192,1,120
448,192,35154,2,0,L|416:76,1,120,2|2,0:0|0:0,0:0:0:0:
296,76,35852,1,0,0:0:0:0:
440,76,36201,1,2,0:0:0:0:
140,76,36550,6,0,P|88:144|176:244,1,240,2|0,0:0|0:0,0:0:0:0:
320,244,37596,1,0,0:0:0:0:
152,244,37945,2,0,L|180:128,1,120,2|0,0:0|0:0,0:0:0:0:
372,128,38643,2,0,L|272:52,1,120,0|0,0:0|0:0,0:0:0:0:
36,192,39340,6,0,L|140:124,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
180,192,40387,1,0,0:0:0:0:
372,192,40736,2,0,L|260:132,1,120,2|2,0:0|0:0,0:0:0:0:
73,136,41433,2,0,L|181:192,1,120,0|0,0:0|0:0,0:0:0:0:
480,192,42131,6,0,P|488:124|344:48,1,240,2|0,0:0|0:0,0:0:0:0:
216,44,43177,1,0,0:0:0:0:
384,44,43526,2,0,L|400:164,1,120,0|0,0:0|0:0,0:0:0:0:
208,160,44224,2,0,L|92:192,1,120,0|0,0:0|0:0,0:0:0:0:
428,192,44922,6,0,L|436:312,1,120,2|0,0:0|0:0,0:0:0:0:
244,308,45619,2,0,L|128:280,1,120
368,284,46317,2,0,L|480:232,2,120,2|2|0,0:0|0:0|0:0,0:0:0:0:
200,284,47364,1,2,0:0:0:0:
440,284,47712,6,0,L|448:160,1,120,2|0,0:0|0:0,0:0:0:0:
176,164,48410,2,0,L|132:44,1,120,2|0,0:0|0:0,0:0:0:0:
404,164,49108,2,0,L|484:68,1,120,2|0,0:0|0:0,0:0:0:0:
144,164,49805,2,0,L|20:148,1,120,2|0,0:0|0:0,0:0:0:0:
488,164,50503,6,0,P|476:228|340:320,1,240,2|0,0:0|0:0,0:0:0:0:
484,324,51550,1,0,0:0:0:0:
216,320,51898,2,0,P|228:256|364:164,1,240,2|0,0:0|0:0,0:0:0:0:
508,164,52945,1,0,0:0:0:0:
244,164,53294,6,0,L|128:124,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
388,164,54340,1,2,0:0:0:0:
121,166,54689,2,0,P|189:274|121:162,1,720,2|0,0:0|0:0,0:0:0:0:
412,192,57480,1,2,0:0:0:0:
412,192,58875,6,0,L|280:152,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
148,192,59922,1,2,0:0:0:0:
268,192,60270,1,0,0:0:0:0:
28,192,60968,1,2,0:0:0:0:
364,192,61666,6,0,B|256:20|148:196|148:196|256:20|256:20|268:152|148:196,1,720,2|0,0:0|0:0,0:0:0:0:
436,192,64457,5,2,0:0:0:0:
268,192,64805,1,0,0:0:0:0:
460,192,65154,1,0,0:0:0:0:
268,192,65502,1,0,0:0:0:0:
124,192,65851,1,2,0:0:0:0:
244,192,66200,1,0,0:0:0:0:
124,192,66550,1,0,0:0:0:0:
268,192,66898,1,0,0:0:0:0:
24,192,67247,6,0,P|44:112|176:44,1,240,2|0,0:0|0:0,0:0:0:0:
416,44,68643,1,0,0:0:0:0:
128,44,69340,1,0,0:0:0:0:
464,44,70038,6,0,P|508:112|416:216,1,240,2|0,0:0|0:0,0:0:0:0:
180,268,71433,1,0,0:0:0:0:
468,268,72131,1,0,0:0:0:0:
80,268,72829,6,0,P|164:248|232:120,1,240,2|0,0:0|0:0,0:0:0:0:
88,120,73875,1,0,0:0:0:0:
352,120,74224,1,0,0:0:0:0:
64,116,75619,6,0,P|16:192|92:304,1,240,2|0,0:0|0:0,0:0:0:0:
380,192,77015,2,0,P|296:180|212:296,1,240,2|0,0:0|0:0,0:0:0:0:
500,192,78410,6,0,P|488:124|344:40,1,240,2|0,0:0|0:0,0:0:0:0:
112,40,79805,2,0,L|104:168,1,120,0|0,0:0|0:0,0:0:0:0:
344,160,80503,2,0,L|460:192,1,120
20,192,81201,6,0,P|40:248|96:268,1,120,2|0,0:0|0:0,0:0:0:0:
284,268,81899,2,0,L|168:232,1,120
408,268,82596,2,0,L|440:152,1,120,2|2,0:0|0:0,0:0:0:0:
272,152,83294,1,0,0:0:0:0:
416,152,83643,1,2,0:0:0:0:
116,152,83992,6,0,P|200:256|272:152,1,300,2|0,0:0|0:0,0:0:0:0:
152,156,85038,1,0,0:0:0:0:
320,155,85387,2,0,L|232:243,1,120,2|0,0:0|0:0,0:0:0:0:
44,240,86085,2,0,L|172:240,1,120,0|0,0:0|0:0,0:0:0:0:
464,192,86782,6,0,L|360:124,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
320,192,87829,1,0,0:0:0:0:
500,124,88178,2,0,L|384:48,1,120,2|2,0:0|0:0,0:0:0:0:
208,60,88875,2,0,L|335:60,1,120
28,192,89573,6,0,P|44:120|188:60,1,240,2|0,0:0|0:0,0:0:0:0:
328,60,90619,1,0,0:0:0:0:
496,60,90968,2,0,L|480:180,1,120,2|0,0:0|0:0,0:0:0:0:
312,180,91666,2,0,L|432:180,1,120,0|0,0:0|0:0,0:0:0:0:
96,192,92364,6,0,L|88:312,1,120,2|0,0:0|0:0,0:0:0:0:
280,308,93061,2,0,L|396:280,1,120
156,284,93759,2,0,L|276:256,2,120,2|2|0,0:0|0:0|0:0,0:0:0:0:
324,284,94806,1,2,0:0:0:0:
72,284,95154,6,0,L|64:160,1,120,2|0,0:0|0:0,0:0:0:0:
256,164,95852,2,0,L|264:40,1,120,2|0,0:0|0:0,0:0:0:0:
24,104,96550,2,0,L|138:38,1,120,2|0,0:0|0:0,0:0:0:0:
368,44,97247,2,0,L|488:44,1,120,2|0,0:0|0:0,0:0:0:0:
56,144,97945,6,0,P|68:208|204:300,1,240,2|0,0:0|0:0,0:0:0:0:
372,300,98992,1,0,0:0:0:0:
84,296,99340,2,0,P|96:232|232:140,1,240,2|0,0:0|0:0,0:0:0:0:
88,136,100387,1,0,0:0:0:0:
376,136,100736,6,0,L|492:96,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
136,136,101782,2,0,P|72:192|228:328,1,360,2|0,0:0|0:0,0:0:0:0:
464,192,103526,6,0,L|352:148,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
200,192,104573,1,2,0:0:0:0:
452,192,105619,1,2,0:0:0:0:
116,192,106317,5,2,0:0:0:0:
476,192,107712,5,2,0:0:0:0:
44,192,109108,5,2,0:0:0:0:
256,192,109457,12,0,114689,0:0:0:0:
Topic Starter
Kirby
Alright, updated o/

Edit: Copied the tags from my diff to Hyperion's diff and included some of the ones he added
Sanyi
JBH requested a mod for this map 5 million times on the modding server so here I am!

General
  1. Nowadays the bg size is allowed to be bigger than in the past (limit today is 1920 x 1080), so your bg isn't too big anymore. But the resolution of your bg is 4:3 and not 16:9, 16:9 is more appreciated
Cup

NCs:

NCs (NC = new combo) do mainly fulfill a purpose for the readability of the map - The longer the combos get the more fruits are stacked on the catcher which can make reading more difficult. Too low combo lengths aren't good either since every NC causes the stacked fruits to splash away from the catcher which influences the reading as well. So maintaining a consistent NC usage in CtB is highly appreciated in most of the cases.
The guidelines of the ranking criteria make suggestions for the combo length limit. The suggested combo length limit for Cups is 8 which includes circles, sliderheads, slidertails and sliderrepeats. Sliderticks do not count for the guideline since sliderticks do not stack fruits on the catcher.
  1. 00:10:038 (1,1,1) - I would make these three objects one combo to avoid a NC spam (it also fits the music imo).
  2. 00:21:201 (1) - Remove the NC, NCs are a bit too cluttered atm.
  3. In the first kiai your NC usage becomes quite inonsistent:
    1. From 00:33:759 (1) - to 00:44:224 (2) - you used a NC every downbeat (= big white tick) which is good. You do exceed the suggested combo length of the guidelines but I think it is ok here to avoid a NC spam.
    2. Starting from 00:44:922 (1) - , you do change up your NC usage which is supposed to emphasize the song better I guess.
    In CtB NC usage is normally used very consistently instead of varied (especially on lower diffs), so I think maintaining your NC usage from the first part of the kiai for the second part is better.
  4. 00:50:503 (1,1,1,1) - NCs are a bit cluttered here, a NC every second slider would be better imo.
  5. 01:04:457 (1,2,3,4,5) - Quite long combo, I would at least make a NC for 01:07:247 (5) - since it lands on a downbeat.
  6. 01:21:201 (2) - I would make this a NC instead of 01:20:503 (1) - since 01:21:201 (2) - is the start of the kiai which is a nicer spot for a NC.
  7. Either remove NC on 01:22:596 (1) - or on 01:25:387 (1) - please, atm it is pretty cluttered.
  8. 01:26:782 (1,2,3,4,5,6,7) - Too long combo, make a NC similar to the NC you made for the first two combos of the second kiai.
  9. 01:33:759 (1,2,1) - Two NCs are one NC too much imo, I would go for one NC on the big white tick.
  10. 01:40:736 (2) - Making this a NC instead of 01:39:340 (1) - is better combo length wise.
  11. 01:49:108 (4) - It is quite normal to make the last note before the ending slider a NC since the fruits of the current combo are stacked on the catcher for the entire spinner, therefore it is very appreciated to keep the stack very low to make it easier to read the spinner bananas. That note also lands on a very remarkable sounds which supports a NC.
Other suggestions:
  1. 00:21:201 (1) - The starting point of this slider is questionable. You ignore the xylophone sounds on 00:00:619 - and 00:01:317 - whilst the slider starts on no real sound. I suggest to combine 00:00:271 (1,2) - to a slider and starting 00:01:666 (3) - at 00:01:317 - to follow the music better (the rhythm simplification is a bit too much here).
  2. 00:05:852 (1) - Extending this to 00:06:898 - is better rhythm-wise imo (ignoring just the last of the four xylophone sounds from 00:05:852 - to 00:06:898 - seems a bit questionable to me).
  3. 00:17:015 (1) - I would make this a repeat slider instead of a normal one to emphasize the xylophone sound on 00:18:410 - .
  4. 00:44:922 (1) - This slider is a bit long in comparison to 00:33:759 (1,2) - and 00:39:340 (1,2) - , I would go for a more consistent patterning here (either use longer sliders beforehand or make this one shorter and add a single note, reducing the length of the long slider is the preferred choice though).
  5. 00:50:503 (1,1,1) - Quite subjective suggestion here but the flow of these sliders doesn't really fit the rest of the map imo, I would go for curved sliders (the flow provided by 00:50:503 (1,1) - is a bit too complicated for the section imo since you start walking left after the first slider and need to walk to the right at the beginning of the second one, something more simple fits better imo).
  6. 01:21:201 (2) - I would flip this slider and put it on the left side of the map (to force a direction change from 01:20:503 (1) - to 01:21:201 (2) - ) to emphasize the strong start of the kiai.
  7. 01:22:596 (1) - This long slider is too different from 01:28:177 (4,5,6) - . Yes the music stays not the exact same but the difference on the patterning is way to big in comparison to the music, so I would go for a more dense rhythm instead of that long slider OR go for a less dense rhythm for 01:28:177 (4,5,6) - to make them more similar.
  8. 01:26:782 (1,2) - I would combine them to a 1/2 slider since it is more consistent with 01:27:480 (3) - and 01:28:177 (4) - . It is also easier for beginner mappers to see three 1/2 sliders instead of two single notes followed by two 1/2 sliders.
    I would also change up the flow of them - atm they are following the flow that was induced by 01:25:387 (1) - , but making some form of flow change emphasizes the strong violin sounds on these notes better.
  9. 01:33:759 (1,2) - Depending on what you did for the previous suggestion you should adjust this spot too to keep consistency. Even if you haven't changed the previous long slider it makes no sense that this slider is 1/2 shorter than 01:22:596 (1) - is/was, so at least that should be adjusted if you haven't changed the slider beforehand.
  10. 01:37:945 (1,1) - Same suggestion as for 00:50:503 (1,1,1) - , curved sliders fit better imo (the flow they provide is more simple which fits the long held violin sounds).
Salad

About NCs: i would make pretty much the same suggestions as i did for the Cup, so I think you should be able to fix them yourself by looking at the suggestions for Cup once more. Keep in mind that the suggested combo length limit is 10 for Salad. If you are unsure what to do or want me to recheck them after you changed the NCs feel free to poke me!

Other suggestions:
  1. 00:01:666 (4) - This note is overdone since it doesn't land on any (remarkable) sound, please remove it.
  2. 00:03:061 (1,2) - The flow of the beginning section only consists of straight lines. Making these long sliders curved would lead to more variety in flow which makes the map more interesting. It also distinguishes the long sounds better from the short spicy ones which is emphasis-wise nice.
  3. 00:08:294 (6,7) - I would make it a soft dash since 00:08:643 (7) - is really strong. It is up to you though since it is also ok to make the calm part of the song dashless, but 00:08:643 (7) - should stand out in some way so I think a soft dash might be good.
  4. 00:17:015 (1) - Same suggestion as in Cup, I would make it a reverse slider to emphasize the xylophone sound on 00:18:410 - .
  5. 00:33:759 (1,2) - This is awkward to play. The distance is bad since it is a bit too harsh to consider it a distinct walk distance but it is no real dash either. On top of that confusing distance it provides a strong direction change which makes the distance problem even worse due to awkward flow. Please make the distance more clear (a walk is highly appreciated!) and remove that unnecessary antiflow, it is not justified by the music.
  6. 00:36:201 (5,1) - Distance could be a bit higher to make the dash more obvious.
  7. 00:36:550 (1,2,3,1) - The flow provided by these notes is a bit too simple imo, moving 00:37:945 (2) - a bit more to the right and putting 00:38:643 (3) - on the left side of the map (+ flipping the rest of the map afterwards) emphasizes the violins better imo.
  8. 00:40:736 (3,4,1) - Putting 00:40:736 (3) - on the left side, 00:41:433 (4) - on the right side and making 00:42:131 (1) - outside curved works better flow-wise and emphasis-wise imo. 00:40:736 (3) - Deserves some emphasis (which can be achieved by the suggested direction change) and the flow provided by 00:42:131 (1) - is a bit awkward imo, so an outside curved slider would work better imo.
  9. 00:44:224 (2) - This note is a bit far from the previous slider, I would reduce it to make it a more simple walk since the sound here doesn't justify a strong walk like the current one. Optional change option: Extend this single note to create a dash to the next slider for emphasis.
  10. 00:44:922 (1) - Again the same suggestion as in Cup - this slider is a bit long in comparison to 00:33:759 (1,2) - and 00:39:340 (1,2) - , I would go for a more consistent patterning here (either use longer sliders beforehand or make this one shorter and add a single note, reducing the length of the long slider is the preferred choice though).
  11. 00:47:015 (3,1) - A dash is highly recommended here (the distance is too low atm to call it a clear dash), and a bit more simple flow would be cool too (the way 00:47:015 (3) - is tilted makes it hard to decide if you should move or not, that leads to a direction change to the left which is followed by a direction change to the right by 00:47:712 (1) - which is overall a little bit too complex).
  12. 00:48:410 - to put this important violin sound on a slidertail is not a good choice imo, there should be a 1/2 slider from 00:48:410 - to 00:48:759 - to emphasize the violin better and to stay consistent with the next two sliders.
  13. 00:50:503 (1) - and 00:51:898 (1) - Really subjective: I would prefer curved sliders, but that's up to you.
  14. 00:54:689 (1) - The flow provided by this reverse slider is a bit overdone imo considering that there are no remarkable sounds to justify this zig-zag pattern. I would go for two curved 1/1 sliders starting from 00:54:689 - and 00:56:084 - or something similar to create a more simple rhythm.
  15. 00:59:573 (2) - The angle makes the flow kinda weird, I would make it more horizontal to clearly force movement here.
  16. 01:01:666 (1) - I am not a huge fan of inside-curved sliders since they provide weird flow (which is not that nice for lower diffs), so I would prefer something outside-curved.
  17. 01:15:619 (1) - It is kinda questionable to use a spinner here when you don't use on in Cup, I would map the sounds instead of using a spinner to stay more consistent throughout the mapset.
  18. 01:20:852 (2,1) - I think dash into antiflow is a bit overdone considering that you haven't really used that before, so I think making 01:21:201 (1) - to the right works better.
  19. 01:23:991 (1) - Something outside-curved instead of a straight antiflow slider emphasizes the long hold violin better imo. It would also be more consistent with 01:29:573 (1) - .
  20. 01:25:387 (2) - Splitting this into two 1/2 sliders emphasizes the violin better.
  21. 01:34:456 (6,1) - A dash to emphasize the downbeat as well as to fix the lag of dashes would be nice.
  22. 01:36:550 (3,4) - Doesn't follow the violin well, I would go for two 1/2 sliders to fix that.
  23. 01:37:945 (1,2) - Making them curved leads to a better contrast to the previous pattern as well as to the upcoming notes (because these provide all straight flow while the sliders would provide curved flow) which is emphasis-wise nice.
  24. 01:43:526 (1,2,3,4) - The music doesn't justify a build-up of the distance here so I would give up on the distance increase.
  25. 01:49:108 (1) - Move that one far more left please, it deserves to have a quite high spacing from the previous note due to its high pitch.
Hyperion's Platter
  1. 00:01:666 (4) - This sound is quite weak in comparison to the previous xylophone sounds (at least imo, it was emphasized in all three diffs iirc, maybe my ears or my 5$ earphones are shit). Anyways, I think it doesn't deserve a direction change, so I would put it on the left side to not overemphasize it.
  2. Compare 00:19:805 (1,2) - with 00:03:061 (1,2) - : The single note in 00:03:061 (1,2) - covers the stronger sound but has got less spacing to the previous slider. Therefore I would buff the distance for 00:03:061 (1,2) - to fix that.
  3. 00:32:538 (2,3) - These sliders are awfully snapped imo. I think making both sliders a 3/4 slider starting on the white ticks works better emphasis-wise (it sounds much better to me). It is also better mapping-wise imo since you are only using 1/1 and 1/2 snapped notes throughout the whole map but use 1/8 snaps here xD
  4. 01:00:270 (3) - This note is completely silent for me, so I would remove it or if you want to keep it as filler-rhythm don't make a direction change towards it (means: put it on the left side if you want to keep it).
  5. 01:13:875 (2,3) - I would reduce the distance, the current distance is a bit too high in comparison to the rest of the map imo (the sound is not that strong).
  6. 01:36:550 (3,4) - The idea behind the angles of the sliders in that section is nice, but that distance is kinda awkward to me since it is not really distinct in my eyes. I think tilting these two sliders a bit less to get a higher spacing while maintaining the current idea would be nice.
  7. 01:40:736 (1,2) - Another distance that is meh, I would move 01:41:782 (2) - more to the left.
I think the mapset can benefit from some more mods, although it is already quite good!

Good Luck~
JBHyperion

Sanyi wrote:

JBH requested a mod for this map 5 million times on the modding server so here I am!

Hyperion's Platter
  1. 00:01:666 (4) - This sound is quite weak in comparison to the previous xylophone sounds (at least imo, it was emphasized in all three diffs iirc, maybe my ears or my 5$ earphones are shit). Anyways, I think it doesn't deserve a direction change, so I would put it on the left side to not overemphasize it. Ok, made this a normal flow
  2. Compare 00:19:805 (1,2) - with 00:03:061 (1,2) - : The single note in 00:03:061 (1,2) - covers the stronger sound but has got less spacing to the previous slider. Therefore I would buff the distance for 00:03:061 (1,2) - to fix that. Ok
  3. 00:32:538 (2,3) - These sliders are awfully snapped imo. I think making both sliders a 3/4 slider starting on the white ticks works better emphasis-wise (it sounds much better to me). It is also better mapping-wise imo since you are only using 1/1 and 1/2 snapped notes throughout the whole map but use 1/8 snaps here xD I had these snapped to white ticks originally and they sounded so obviously off, I don't know why the string sound is delayed 1/8 here but it is so /shrug
  4. 01:00:270 (3) - This note is completely silent for me, so I would remove it or if you want to keep it as filler-rhythm don't make a direction change towards it (means: put it on the left side if you want to keep it). It's mapping the increase in pitch on the background string sound, but yeah I removed the direction change
  5. 01:13:875 (2,3) - I would reduce the distance, the current distance is a bit too high in comparison to the rest of the map imo (the sound is not that strong). Reduced it a bit
  6. 01:36:550 (3,4) - The idea behind the angles of the sliders in that section is nice, but that distance is kinda awkward to me since it is not really distinct in my eyes. I think tilting these two sliders a bit less to get a higher spacing while maintaining the current idea would be nice. Did a thing here
  7. 01:40:736 (1,2) - Another distance that is meh, I would move 01:41:782 (2) - more to the left. Ok

Good Luck~
Thanks for the mod! (:

Platter
osu file format v14

[General]
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Title:Lost my pieces
TitleUnicode:Lost my pieces
Artist:Hashimoto Yukari
ArtistUnicode:橋本 由香利
Creator:Kirby
Version:Hyperion's Platter
Source:Toradora!
Tags:とらドラ! Toradora! Original Soundtrack Anime Emotional Piano Violin Instrumental Taiga Aisaka Ryuuji Takasu JBHyperion
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Topic Starter
Kirby
Halfway done with sanyi's mod. I'm pretty busy with school stuff rn :c
Ollapeu
Hello, mod as requested!

Cup

00:47:712 (3) - I would slightly decrease the spacing here since it's a bit too big, feels like a dash, but isn't at the same time.
00:51:898 (1) - What about making it more curvy (click). Don't forget to adjust other sliders.
01:22:596 (1) - You've skipped a lot of sounds here, I would recommend making the whole pattern similar to the one from the first kiai (in terms of rhythm).

Salad

00:01:666 (4) - I don't really get why this note is here, feels random. Replacing (3) and (4) into a slider+note might solve the problem (click, click).
00:08:643 (7) - x:72 to make a noticable dash (to pretty much highlight the sound).
00:08:991 - You might want to fill the gap with a reverse slider maybe?
00:11:782 - ^.
00:54:689 (1) - It doesn't follow any sounds. What about adding a long slider instead?
01:21:201 (1) - Decrease the distance a little bit.

Hyperion's Platter

00:14:224 (1) - What about making the slider more horizontal for aestethics?
00:15:619 (3) - It's not that important, but I would recommend changing it into something more rounded (for example, x:240). Imo plays better
00:35:154 (3) - Maybe change direction to the right, works better with (4).


I couldn't find more, gl~
ZiRoX
Mod requested in my queue~

[Cup]
  1. 00:03:061 (4,5) - There is no sound at the end of the slider; therefore, I suggest you merge both objects into a single 2/1 slider.
  2. I'd avoid having near side-to-side distances, as players of Cup difficulties react more slowly. For that reason, I'd reduce distances such as 00:10:038 (1,1) - , 00:15:619 (1,1,1) - , 00:59:922 (2,3) -, 01:12:828 (2,3,1) -, 01:44:572 (2,1) -. The ones in the Kiai are a bit more acceptable considering it's a more intense section, but I'd try to reduce them a tiny bit anyway.
  3. 00:44:922 (1) - I would split this into two 1/2 sliders for consistency, as you've done that previously.
  4. 00:47:712 (3,1,2,3,1) - I like the idea, but I think the last distance is a bit too tight and requires some timing that one shouldn't expect fom Cup players. Therefore, I suggest reducing the distances in general. One way to do it would be moving 00:47:712 (3,2,1) - to the right, which would also address Ollapeu's point. The same thing applies to the ending of the other Kiai.
  5. 00:54:689 (1,2) - I can't hear anything particular in the sliderend, so I suggest you remove the circle and make the slider longer instead. Similar stuff on 01:01:666 (1,2) -
  6. 01:22:596 (1) - I would split this into a two 1/2 notes and a slider going from 01:23:991 - to 01:25:038 - , as you did in previous and following patterns. Similar stuff on 01:33:759 (1) -.
[Salad]
  1. 00:01:666 (4) - As Ollapeu, I think this note should be removed, as the sound it covers isn't that strong. However, I do think that it's okay keeping 00:01:317 (3) - as a circle, as there isn't an individual sound in the sliderend he proposed.
  2. 00:09:340 - You can add a note here to increase the density a bit. Same stuff on 00:12:131 - .
  3. 00:17:015 (1) - I think the sound at 00:18:410 - is important enough, so maybe you can emphasize it better by making (1) a 2/1 repeat slider instead.
  4. 00:33:759 (1,2,3) - I think the sound at (3) is stronger than the sound at (2), so I'd move (2) to the left so the distance between (2,3) is larger than (1,2).
  5. 00:42:131 (1,2) - This distance is a really tight walk and it's also larger than the 00:44:224 (2,1) - distance, which lands on a downbeat. I suggest a couple things here: move 00:44:224 (2) - to the right a bit and the head of 00:44:922 (1) - to the left, in order to create a dash between both, and also change the shape of 00:42:131 (1) - so it moves towards (2) instead.
  6. 00:44:922 (1,2,3,1) - There's a couple things with this pattern. (1) ignores too many notes, so I suggest replacing the long slider with two 1/2 sliders. Whether you do this or not, make it so 00:44:922 (1,2) - has either a larger distance (if you want it to be a dash) or a shorter one (if you intend players to walk this pattern). Secondly, the distance between 00:46:317 (2,3) - is a bit ambiguous. Since (3) isn't that strong, I'd reduce it to make it even more walkable. I'd also make 00:47:015 (3,1) - larger to better induce players to dash.
  7. 00:51:550 (2,1) - This could have a slightly larger distance to have a clearer dash. Same stuff at 00:52:945 (2,1) -.
  8. 00:53:294 (1,2,1) - Having symmetric distances like this is a bit hard to play, even more if both distances are a bit ambiguous. I'd move (2) to the left to make the first distance more walkable and also make the second one a clearer dash; it will better emphasize the sound at 00:54:689 - .
  9. 01:04:457 (1,2,3,4) - I'd reduce the distances in this pattern. The first 2 distances are a bit tight for a walk, and for the (3,4) one the dash doesn't fit, as the sound isn't that strong.
  10. 01:15:619 (1) - I'd map the notes instead; you did it for the Cup, so it's weird that you didn't for a higher diff.
  11. 01:25:387 (2) - I think the sound on the white tick in the middle of the slider is important. I suggest you split this into a 1/1 slider + a circle.
  12. 01:34:456 (6,1) - You used a stronger dash the previous time this sound appeared, so I'd increase the distance to match the distance you used at 01:23:643 (4,1) -.
  13. 01:37:945 (1,2) - Maybe you can have a dash between these two since the piano sound is quite strong?
[Platter]
  1. 00:28:177 (1,1) - Feels really tight as a walk and the dash feels a bit odd IMO. Also, there's no individual song on the end of 00:30:968 (1) - . Maybe you can replace it by a circle that's closer to the previous object, instead?
  2. 00:32:538 (2) - I think the slider is a bit late. It sounds better starting at the previous 1/8 tick.
  3. 00:32:451 (2,3) - Both should have a higher volume on their tails, to provide audible some audible feedback to the players. This is particularly more important for the second one, as it has a HDash in the tail.
  4. 01:19:805 (2) - This should end at the previous 1/8 tick, where an individual sound can be heard. Also, if you want 01:19:805 (2,3) - to be a dash I'd try to increase the distance so the dash is clearer, as it's currently a bit ambiguous.
  5. 01:36:550 (3,4) - This distance is a bit ambiguous IMO, so either increase it or decrease it according to what you intend the player to do.
  6. 01:45:619 (3,1) - This is a bit tight for a walk, so I'd reduce the distance a bit by moving (1) to the right.
  7. 01:47:712 (1,1) - If you start by the time the note is visible, you won't be able to catch it with a walk. But given the 2/1 spacing and the low BPM, it doesn't feel like it needs a dash and can lead to misses. I suggest you reduce the distance until it's walkable, though you can make it tighter than other walks to better emphasize that strong piano sound.
JBHyperion

Ollapeu wrote:

Hello, mod as requested!

Hyperion's Platter

00:14:224 (1) - What about making the slider more horizontal for aestethics? Made it a little less vertical, though the sounds here are soft so too much movement would feel unfitting
00:15:619 (3) - It's not that important, but I would recommend changing it into something more rounded (for example, x:240). Imo plays better Made it more curved
00:35:154 (3) - Maybe change direction to the right, works better with (4). The strongest sounds here are 00:35:154 (3,5) -, I wanted to emphasise those with direction changes so for that the current arrangement is more fitting

I couldn't find more, gl~

ZiRoX wrote:

Mod requested in my queue~

[Platter]
  1. 00:28:177 (1,1) - Feels really tight as a walk and the dash feels a bit odd IMO. Also, there's no individual song on the end of 00:30:968 (1) - . Maybe you can replace it by a circle that's closer to the previous object, instead? Increased the distance for a clearer dash, I feel a slider fits really well here for the held sound and have used it throughout the map, but I did quiet the slidertail hitsound so it should be less obtrusive now
  2. 00:32:538 (2) - I think the slider is a bit late. It sounds better starting at the previous 1/8 tick. I hate this rhythm with a burning passion
  3. 00:32:451 (2,3) - Both should have a higher volume on their tails, to provide audible some audible feedback to the players. This is particularly more important for the second one, as it has a HDash in the tail. Increased volume
  4. 01:19:805 (2) - This should end at the previous 1/8 tick, where an individual sound can be heard. Also, if you want 01:19:805 (2,3) - to be a dash I'd try to increase the distance so the dash is clearer, as it's currently a bit ambiguous. snaps make me :unamused: fixed and added clearer dash
  5. 01:36:550 (3,4) - This distance is a bit ambiguous IMO, so either increase it or decrease it according to what you intend the player to do. Increased it for that sweet buildup
  6. 01:45:619 (3,1) - This is a bit tight for a walk, so I'd reduce the distance a bit by moving (1) to the right. Reduced it slightly
  7. 01:47:712 (1,1) - If you start by the time the note is visible, you won't be able to catch it with a walk. But given the 2/1 spacing and the low BPM, it doesn't feel like it needs a dash and can lead to misses. I suggest you reduce the distance until it's walkable, though you can make it tighter than other walks to better emphasize that strong piano sound. Reduced it slightly, but I feel people will learn to centre their catcher in rest periods rather quickly, so this isn't as harsh as it might seem
Thanks for the mods! (:

Platter
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 33759
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lost my pieces
TitleUnicode:Lost my pieces
Artist:Hashimoto Yukari
ArtistUnicode:橋本 由香利
Creator:Kirby
Version:Hyperion's Platter
Source:Toradora!
Tags:とらドラ! Toradora! Original Soundtrack Anime Emotional Piano Violin Instrumental Taiga Aisaka Ryuuji Takasu JBHyperion
BeatmapID:1187447
BeatmapSetID:555288

[Difficulty]
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CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:2.4
SliderTickRate:1

[Events]
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//Storyboard Layer 1 (Fail)
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