Sorry for being a bit late with this!
[ General ]
Cup ]
Reimu's Salad ]
Platter ]
- Combo Colours: You haven't got any, could add some based on bg colours
- Other: There's no Kiai time used, consider adding one starting at 00:26:070 - and ending at 00:32:035 -
- 00:27:649 (4) - Would NC here as the combo gets a bit big and you've been sticking to NC every downbeat until now
- 00:28:877 (1,2,3) - This rhythm is very different from 00:26:070 (1,2,3) - which I would say is a better fit. I'd suggest using the same rhythm here as 00:26:070 (1,2,3) - and shorten 00:28:350 (8) - to the white tick at 00:28:526 - to reduce density a bit so there is a 1/1 gap to the downbeat allowing you to emphasise it a bit
- 00:30:280 - NC here or as close as possible to the downbeat
- 00:31:684 (1) - This ends on a strong sound, end of the song too but it's not really emphasised in any way. Consider splitting this slider in to two circles with the note on 00:32:035 - at around x:184. Also the hitsound at 00:32:035 - should be a Finish instead of Clap like in the other diffs
- 00:02:035 (4,1) - This walk feels just a bit too strong, 1.40x ds would be nice
- 00:03:614 (1,2) - Same story as above, would nerf this walk slightly
- 00:08:350 (3,4) - There's quite a few quick direction changes before dashes in this difficulty like this that I think are a bit tricky. Would help to reduce the frequency of this pattern a little and it's an easy fix to Ctrl+G 00:08:877 (4) - and move it to x:32
- 00:16:947 (3,4,5) - Not a fan of varying distances like this on a wiggle in a Salad. I'd suggest to keep distances consistent on this wiggle so that the movement is as simple as possible, especially as it leads in to a dash
- 00:22:736 (5,6) - This part is quite dense with dashes. Could consider removing the dash here as dashing in and out of a 1/2 slider is a little tricky on a Salad
- 00:12:736 (3,4,1) - I don't like this double dash movement too much. The first dash movement is quite a bit weaker than the second which makes this feel a bit awkward to play. Consider making the movement between 00:12:736 (3,4) - a walk
- 00:28:350 (4,5) - This is a fairly easy platter so I'd suggest avoiding dashes in to hyperdashes as they can be rather tricky. Consider moving 00:28:701 (5) - to x:416 and then shifting the rest of the map 00:28:877 (1,2,3,1,2,3,4,5,6,7,8,9,1,2) - to the right a bit to bring the hyper distance back down and help move 00:28:877 (1) - away from the wall
- 00:30:631 (2,3,4) - And would suggest getting rid of this double dash too