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Kyuukai
ay
01:06:107 (1,2,3,4,5,1) - This sounds a little bit awkward tho, the thing you've mapped on 01:06:452 (2,3,4,5,1) - is starting to grow up from here 01:06:279 - so maybe you wanna remove 2 reverses on 01:06:107 (1) - and add more 1/8 sliders ?
02:14:900 (1,2,3,4,5,1) - ctrl+G that kickslider 02:15:073 (2) - flows better, but it also makes the reading better.
02:19:727 (1) - CTRL+G would make the pattern better to play, and it has a similar sound as what u've done here 02:20:245 (4,1) -
02:25:935 (1,2) - same as I said above about that pattern, 02:26:108 (2) - ctrl+G that one
02:29:038 - weird you haven't mapped that sound as you mapped here 02:18:003 -
02:59:211 (1,2,3,4) - Why you suddently change thoses into single notes ? You've mapped all 1/4's on slow parts before, but you decided to skip some here. There's not really a distinctive sound coming from the music to suddently change them into single notes imo. I think you should keep what u've done here 02:58:176 (5,6) -
03:01:969 (1,2,3,4) - ^
03:10:245 (1,2,3,4) - ^
03:35:762 (1,2,1,2,1,2,1,2) - This is way too hard to read because of the overlaps you made. something like this 03:37:141 (1,2,1,2,1,2,1,2) - would make it better
04:08:177 (2) - same thing as I said about that pattern, 04:19:211 (2) - ctrl+G that one
04:12:831 (1) - ctrl+g that one, similar sound as 04:13:520 (1) -

Good luck !
Topic Starter
Arutsuki

Kyuukai wrote:

ay
01:06:107 (1,2,3,4,5,1) - This sounds a little bit awkward tho, the thing you've mapped on 01:06:452 (2,3,4,5,1) - is starting to grow up from here 01:06:279 - so maybe you wanna remove 2 reverses on 01:06:107 (1) - and add more 1/8 sliders ? for the whole duration of 01:06:107 (1) - the sound goes gradually up in pitch but at 01:06:452 - it kinda jumps to a way higher pitch, which is why I mapped it with a 1/4 clickable rhythm instead of another held slider
02:14:900 (1,2,3,4,5,1) - ctrl+G that kickslider 02:15:073 (2) - flows better, but it also makes the reading better. that one has no reason to be reversed, 02:15:417 (4) - is reversed because of the wub sound to make it stand out
02:19:727 (1) - CTRL+G would make the pattern better to play, and it has a similar sound as what u've done here 02:20:245 (4,1) - that one is reversed cuz the sound goes really down in pitch, but it's different from the other reversed one cuz this one keeps its sv, only changes the part you click by a few pixels so it's almost unnoticable
02:25:935 (1,2) - same as I said above about that pattern, 02:26:108 (2) - ctrl+G that one
02:29:038 - weird you haven't mapped that sound as you mapped here 02:18:003 - if there even is the same sound it has to be almost inaudible cuz I can't hear the same being there (+ there's the vocals which I mapped to instead of the beat, if you meant the beat)
02:59:211 (1,2,3,4) - Why you suddently change thoses into single notes ? You've mapped all 1/4's on slow parts before, but you decided to skip some here. There's not really a distinctive sound coming from the music to suddently change them into single notes imo. I think you should keep what u've done here 02:58:176 (5,6) - there's no 1/4s missing there tho, each measure ends with four 1/2 notes, otherwise I would've kept up the reverses
03:01:969 (1,2,3,4) - ^
03:10:245 (1,2,3,4) - ^
03:35:762 (1,2,1,2,1,2,1,2) - This is way too hard to read because of the overlaps you made. something like this 03:37:141 (1,2,1,2,1,2,1,2) - would make it better changing it to be the same would kinda ruin the gradually increasing spacing thing it has going on, as in the spacing doesn't increase by that much but the movement you're required to do changes a lot
04:08:177 (2) - same thing as I said about that pattern, 04:19:211 (2) - ctrl+G that one
04:12:831 (1) - ctrl+g that one, similar sound as 04:13:520 (1) -

Good luck !
thanks~
LowAccuracySS
placeholder
Topic Starter
Arutsuki

LowAccuracySS wrote:

placeholder
gay
DeRandom Otaku
[General]
  1. Double check if soft-hitclap3.wav is used, if not then get rid of it
[Ambivalence]
  1. 02:34:727 (5,1) - Would be a lot better if 02:35:072 (1) - was emphasized in a better way ,something similar to 03:18:865 (1,1) - would suit it better
  2. 03:36:452 (1) - 03:37:831 (1) - The way these sliders support those sound doesn't seem good enough, the sounds are similar to what you have on 03:32:314 - and the way you represent these sounds with 03:32:314 (1,2,3) - these sliders is so much more fitting. Even tho in both cases the SV is similar which is 2.0x the method you occupied at 03:36:452 - doesn't feel drastic enough at all
Pretty impressive for someone without any ranked maps, call me
Topic Starter
Arutsuki

DeRandom Otaku wrote:

[General]
  1. Double check if soft-hitclap3.wav is used, if not then get rid of it deleted
[Ambivalence]
  1. 02:34:727 (5,1) - Would be a lot better if 02:35:072 (1) - was emphasized in a better way ,something similar to 03:18:865 (1,1) - would suit it better i'm not really sure cuz the latter is slider -> circle cuz it was a part of the three sliders before, but here I think it works fine for the gap to be there cuz after this whole stream 02:32:314 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - the player has to suddenly stop and keep their cursor still, which keeps the tension
  2. 03:36:452 (1) - 03:37:831 (1) - The way these sliders support those sound doesn't seem good enough, the sounds are similar to what you have on 03:32:314 - and the way you represent these sounds with 03:32:314 (1,2,3) - these sliders is so much more fitting. Even tho in both cases the SV is similar which is 2.0x the method you occupied at 03:36:452 - doesn't feel drastic enough at all they're not as intense as 03:32:314 (1,2,3) - , if anything they're similar to these 04:23:348 (1,1,1) - with which drums they use, but if I was to use the slow sliders they would ruin the momentum there, and if I was to use clickable 2.0x sv sliders it would ruin the contrast between 03:35:762 (1,2,1,2,1,2,1,2) - 03:37:141 (1,2,1,2,1,2,1,2) - and 03:36:452 (1,1) - . plus it kinda serves as a break for the player, and to build the tension with a held note similarly to how I mentioned in the first point
Pretty impressive for someone without any ranked maps, call me
thanks!
DeRandom Otaku
yes
LowAccuracySS
woah woAH WOAH
-jordan-
this map gives me a headache :(
VINXIS
Yup
lcfc
Yup
MaridiuS
Greetings.

[Binary memes haha]
  1. 02:33:693 (1,2,3,4,1,2,3,4,1,2,3,4,5) - In the song, rather than the drums increasing in loudness per a white tick and grouped in a phrase, they are increasing in loudness 1 by 1. You have shown patterns to follow similar type of drum volume increasement by increasing spacing on every subsequent circle 02:11:624 (1,2,3,4,1,2,3,4,1) - so I would suggest to do it here too as it will be more relevant to the song.
  2. 03:29:555 (1,2,3,4,5) - Atm it seems overspaced in relation to the previous spacing in this stream. The drums are just getting slightly higher, so I advise to scale the stream down, it doesn't even need to have space between circles tbh. Yes I know that there's this synth in the background being added, but it still doesn't warrant such major change in spacing imo.
  3. 03:35:762 (1,2,1,2,1,2,1,2) - This section is basically a buildup, so starting with hanzer streams here, doing more 03:37:141 (1,2,1,2,1,2,1,2) - here, and then suddenly the main part of the buildup 03:38:521 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - doesn't use hanzer streams. Anyways, I don't believe the hanzer streams really to be an ideal choice for those sounds since only notes worth emphasizing are 03:37:486 (1) - 03:37:831 (1) - 03:37:141 (1) - white ticks since they have an additional sound to them, therefore, instead, you should go for generic jump streams with 4 notes like 03:42:658 (1,2,3,4,1,2,3,4) - .
  4. 03:43:521 (1,2,1) - You usually give full emphasis to loud drums so by these being low spaced I can't feel indifferent, you should rather use something gimmicky for the synth 5note stream like 1/8 sliders imo, would be a much better touch and much better related to the theme of the map based on you using gimmicky stuff on synth and spacing on drums.
  5. 03:43:348 (1,2,1,2,1,2,3,4,1) - (This goes under the terms that you don't agree on my previous point) After forcing the stop in motion, the player is quickly forced into a jump from a stream into a spaced stream from an uncomfortable angle. This is just too much to take in 1/4 timing and imo could rely more on luck than on players skill. Having the (1) be closer to the previous stream the pattern will play much more smoothly while still emphasizing the sounds on a similar level. My suggestion: https://i.imgur.com/jzobRaN.jpg
  6. 03:44:038 (1,2,3,4,5,6,1) - Okay so I'm against every single of these patterns because you're at the first part trying to fully follow the synth, having the drum on a slider end 03:44:383 - but then, you give full emphasis to the drum 03:44:727 (1) - even though the synth which happened before the second drum was even stronger than the first synth you prioritized. https://i.imgur.com/hTvDkSc.jpg I suggest this kind of rhythm instead where you make the (6) a reverse slider to both emphasize the synth and not leave a drum hanging. Or you can just say fuck it and ignore the drum fully with a 1/2 slider, idk I'd go for it. Checked other patterns, and never has the (1) carried any weight in terms of synth or wubs, it's always a pure drum which means no real patterning will be broken if you apply my suggestions in future patterns on analogue parts.
  7. 04:16:452 (1,1,1,1,1) - Listening with 25% speed I can notice that the synth is 1/6, therefore now I know why was it so awkward in gameplay. It's a shame, such a cool pattern will have to go. 04:16:710 (1) - You can the most easily hear it here when the synth goes earlier than the map which suggests 1/6 timing. https://i.imgur.com/PMwvVyA.jpg so yea 1/8 + 1/6, osu has gone too far indeed.
  8. 04:21:969 (1,1) - Can you like blanket the second half better? Like idk https://i.imgur.com/RvpfUG1.jpg
03:44:038 (1,2,3,4,5,6,1) - Applying this basically means some remapping on the main part therefore I think DRO should recheck in case you agree with this point and put it to use.
LowAccuracySS
FUCK
end my life already thanks
Topic Starter
Arutsuki

MaridiuS wrote:

Greetings.

[Binary memes haha]
  1. 02:33:693 (1,2,3,4,1,2,3,4,1,2,3,4,5) - In the song, rather than the drums increasing in loudness per a white tick and grouped in a phrase, they are increasing in loudness 1 by 1. You have shown patterns to follow similar type of drum volume increasement by increasing spacing on every subsequent circle 02:11:624 (1,2,3,4,1,2,3,4,1) - so I would suggest to do it here too as it will be more relevant to the song. there's a bigger jump in pitch at 02:34:383 - which is why the last 5 notes are spaced, but I edited the previous bit to be gradually increasing as well
  2. 03:29:555 (1,2,3,4,5) - Atm it seems overspaced in relation to the previous spacing in this stream. The drums are just getting slightly higher, so I advise to scale the stream down, it doesn't even need to have space between circles tbh. Yes I know that there's this synth in the background being added, but it still doesn't warrant such major change in spacing imo. on 03:29:555 (1,3,5) - there's snares that are a lot louder than any drums in 03:28:865 (1,2,3,4,1,2,3,4) - , plus it works for the buildup imo as it gets the player ready and more aware that harder stuff is coming up
  3. 03:35:762 (1,2,1,2,1,2,1,2) - This section is basically a buildup, so starting with hanzer streams here, doing more 03:37:141 (1,2,1,2,1,2,1,2) - here, and then suddenly the main part of the buildup 03:38:521 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - doesn't use hanzer streams. Anyways, I don't believe the hanzer streams really to be an ideal choice for those sounds since only notes worth emphasizing are 03:37:486 (1) - 03:37:831 (1) - 03:37:141 (1) - white ticks since they have an additional sound to them, therefore, instead, you should go for generic jump streams with 4 notes like 03:42:658 (1,2,3,4,1,2,3,4) - . 03:35:762 (1,1,1,1) - these and 03:37:141 (1,1,1,1) - these have a diffferent and louder drum, kinda bamboo-ish sounding, whilst all the 2s on the hanzer streams are just regular drums. then in the entirety of 03:38:607 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this stream all you can hear is the regular drums which is why i decided to not use the hanzer streams for the rest
  4. 03:43:521 (1,2,1) - You usually give full emphasis to loud drums so by these being low spaced I can't feel indifferent, you should rather use something gimmicky for the synth 5note stream like 1/8 sliders imo, would be a much better touch and much better related to the theme of the map based on you using gimmicky stuff on synth and spacing on drums. if I used 1/8 sliders there I'd then have to use them for the entirety of the kiai since almost the same sounds. spaced 03:43:521 (1,2) - more now for the drum to have some effect, but I don't wanna change it entirely since this whole stream is focused on the foreground sounds and/or melody rather than drums, which is what I always like to do in every map when it fits
  5. 03:43:348 (1,2,1,2,1,2,3,4,1) - (This goes under the terms that you don't agree on my previous point) After forcing the stop in motion, the player is quickly forced into a jump from a stream into a spaced stream from an uncomfortable angle. This is just too much to take in 1/4 timing and imo could rely more on luck than on players skill. Having the (1) be closer to the previous stream the pattern will play much more smoothly while still emphasizing the sounds on a similar level. My suggestion: https://i.imgur.com/jzobRaN.jpg if you meant 03:43:693 (1) - this (1) then it's already closer since I spaced 03:43:521 (1,2) - more, the jump is also there to help indicate the drum like you said above so moving it closer would work against it.
  6. 03:44:038 (1,2,3,4,5,6,1) - Okay so I'm against every single of these patterns because you're at the first part trying to fully follow the synth, having the drum on a slider end 03:44:383 - but then, you give full emphasis to the drum 03:44:727 (1) - even though the synth which happened before the second drum was even stronger than the first synth you prioritized. https://i.imgur.com/hTvDkSc.jpg I suggest this kind of rhythm instead where you make the (6) a reverse slider to both emphasize the synth and not leave a drum hanging. Or you can just say fuck it and ignore the drum fully with a 1/2 slider, idk I'd go for it. Checked other patterns, and never has the (1) carried any weight in terms of synth or wubs, it's always a pure drum which means no real patterning will be broken if you apply my suggestions in future patterns on analogue parts. 99% of this section i was prioritizing the synth/vocal (except 04:00:072 (2,3,4) - or 03:54:469 (5,6) - ). on 03:44:727 (1) - I hear the synth starting to go into 1/2 which is then mapped with the 3 kicks 03:44:727 (1,2,3) - . then 03:47:486 - here instead of three 1/2 notes its a different rhythm so it's mapped differently as well and so on. if it seems i prioritized drums it's mostly when the drums coexist with the synth/vocal.
  7. 04:16:452 (1,1,1,1,1) - Listening with 25% speed I can notice that the synth is 1/6, therefore now I know why was it so awkward in gameplay. It's a shame, such a cool pattern will have to go. 04:16:710 (1) - You can the most easily hear it here when the synth goes earlier than the map which suggests 1/6 timing. https://i.imgur.com/PMwvVyA.jpg so yea 1/8 + 1/6, osu has gone too far indeed. this is the same case as with 02:23:262 (1,1,1,1,1,1) - , it's a weird mix of 1/8 and 1/6 and even with your suggested rhythm it doesnt sound 100% correct, plus since I wanted the gameplay more engaging than what your suggestion shows, I decided to simplify the rhythm. hope that's understandable since it's not really noticable when playing and more intuitive
  8. 04:21:969 (1,1) - Can you like blanket the second half better? Like idk https://i.imgur.com/RvpfUG1.jpg fixed
03:44:038 (1,2,3,4,5,6,1) - Applying this basically means some remapping on the main part therefore I think DRO should recheck in case you agree with this point and put it to use.
thanks for the mod!
Realazy
diff name :unamused:

better resolution bg
no tags???

01:28:434 (2,3) - this is really unreadable, please change it to something else so you can actually see something other than the sliderhead on 3, this could be an idea
02:14:900 (1,2) - could ctrl+g or 02:14:900 (1,2,3,4,5,1) - ctrl+h this to differentiate since the pitch changes noticeably from the other times here, applies to the next kiais
02:17:141 (1) - there's no 1/8 sound here because of the snare, better turn this into a circle since the next 1/8s are much more noticeable as well, same for 02:28:176 (1) -
02:19:727 (1) - why is this ctrl+g'd? it doesn't sound any different from the 2 patterns surrounding this
02:28:865 (5,6) - i think it's kinda weird to stop focusing on the 1/8s here when they're probably the most prominent instrument in the song rn
02:40:590 - idk it could've been nice to have different visuals for this part and 04:28:176 - it's a bit boring to have the same thing 3 times
03:29:555 (1,2,3,4,5) - i get what this is going for but i think a regular curve would probably look neater here
03:35:762 (1,2,1,2,1,2,1,2,1,1,2,1,2,1,2,1,2,1) - i read your explanation but i still agree with maridius on the fact that intensity isn't well managed here as the start of the buildup is much harder than the end of it, even if it has a few stronger individual sounds, you should consider the section as a whole, and its progressive intensity rather than focusing too much on individual sounds
03:49:727 (2) - i recommend you move this more to the right just to be sure you can't get it mixed up with the next triple, it's nothing much but it helps
03:54:383 (4,5) - would have a much better effect if they were stacked, yes you are following the vocals but the drums are still there, and it would be much better to have movement on the kicks
04:00:590 - would be nice to have much lower spacing on this part since the drums are going half time
04:11:107 (2,2) - could stack them or something, space them less to emphasize the fact that they're identical
04:16:279 (1,1,1,1,1,1) - this could be nice to have these in the same pattern to have 04:16:796 (1) - stand out since it's not on vocals compared to the other sliders
04:23:003 (1,2,3,4) - could be nice to have those a bit more to the right to have smoother streamjumps, same goes for the next 3 or 4 patterns since 04:26:107 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - are MUCH smoother to play
04:50:245 (1) - plz fix the first curve you can do better
Topic Starter
Arutsuki

Realazy wrote:

diff name :unamused:

better resolution bg
no tags??? fixed the ones u mentioned me with b4

01:28:434 (2,3) - this is really unreadable, please change it to something else so you can actually see something other than the sliderhead on 3, this could be an idea done
02:14:900 (1,2) - could ctrl+g or 02:14:900 (1,2,3,4,5,1) - ctrl+h this to differentiate since the pitch changes noticeably from the other times here, applies to the next kiais i don't hear much of a difference between 02:14:900 (1,2,3) - and 02:14:210 (1,2,3) - , only part where it changes the pitch is when it goes gradually down after 02:15:072 - which already is emphasised by the spacing
02:17:141 (1) - there's no 1/8 sound here because of the snare, better turn this into a circle since the next 1/8s are much more noticeable as well, same for 02:28:176 (1) - fixed but turned it into a kickslider to match the pattern still
02:19:727 (1) - why is this ctrl+g'd? it doesn't sound any different from the 2 patterns surrounding this i hear the pitch going way down compared to 02:19:038 (2,1) - , plus there's this really deep wub sound with it, something like 02:15:417 (4) - but way deeper and less noticable
02:28:865 (5,6) - i think it's kinda weird to stop focusing on the 1/8s here when they're probably the most prominent instrument in the song rn i feel like after 02:28:348 (2,3,4) - they fading away more to the background, whilst the vocals just appear there to switch the focus
02:40:590 - idk it could've been nice to have different visuals for this part and 04:28:176 - it's a bit boring to have the same thing 3 times yea did something to match the theme now maybe its better
03:29:555 (1,2,3,4,5) - i get what this is going for but i think a regular curve would probably look neater here i think it looks neater this way cuz the sharp shape kinda suggest the next part's gonna be way harder
03:35:762 (1,2,1,2,1,2,1,2,1,1,2,1,2,1,2,1,2,1) - i read your explanation but i still agree with maridius on the fact that intensity isn't well managed here as the start of the buildup is much harder than the end of it, even if it has a few stronger individual sounds, you should consider the section as a whole, and its progressive intensity rather than focusing too much on individual sounds i'm keeping the grouping cuz it really does stick out to me, if i mapped the whole section one way or the other it wouldn't fit with the music nearly as well :/ what i could do is increase spacing for 03:38:521 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - so it matches the difficulty of the hanzer streams better
03:49:727 (2) - i recommend you move this more to the right just to be sure you can't get it mixed up with the next triple, it's nothing much but it helps done
03:54:383 (4,5) - would have a much better effect if they were stacked, yes you are following the vocals but the drums are still there, and it would be much better to have movement on the kicks i think the back and forth movement does give enough emphasis to the kick, and it feels better to play in such a fast paced section movement-wise
04:00:590 - would be nice to have much lower spacing on this part since the drums are going half time nice idea done
04:11:107 (2,2) - could stack them or something, space them less to emphasize the fact that they're identical done
04:16:279 (1,1,1,1,1,1) - this could be nice to have these in the same pattern to have 04:16:796 (1) - stand out since it's not on vocals compared to the other sliders could you suggest a way to differentiate it that doesnt look bad? cant really think of anything which is why i put those custom hitsounds on 04:16:796 (1,2) - in the first place
04:23:003 (1,2,3,4) - could be nice to have those a bit more to the right to have smoother streamjumps, same goes for the next 3 or 4 patterns since 04:26:107 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - are MUCH smoother to play did it for 04:23:003 (1,2,3,4) - and 04:24:383 (1,2,3,4) - but didnt move the 3/4 patterns cuz i want the angle to be harsher on them since they're really strong sounds
04:50:245 (1) - plz fix the first curve you can do better >:( that's there on purpose
thank thank thank
Realazy

Arutsuki wrote:

03:35:762 (1,2,1,2,1,2,1,2,1,1,2,1,2,1,2,1,2,1) - i read your explanation but i still agree with maridius on the fact that intensity isn't well managed here as the start of the buildup is much harder than the end of it, even if it has a few stronger individual sounds, you should consider the section as a whole, and its progressive intensity rather than focusing too much on individual sounds i'm keeping the grouping cuz it really does stick out to me, if i mapped the whole section one way or the other it wouldn't fit with the music nearly as well :/ what i could do is increase spacing for 03:38:521 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - so it matches the difficulty of the hanzer streams better yes, that would be a good idea to begin with

04:16:279 (1,1,1,1,1,1) - this could be nice to have these in the same pattern to have 04:16:796 (1) - stand out since it's not on vocals compared to the other sliders could you suggest a way to differentiate it that doesnt look bad? cant really think of anything which is why i put those custom hitsounds on 04:16:796 (1,2) - in the first place an idea could be to change those 2 sliders to 1/4 but i can see why you wouldn't want that, but anyway it's not really a major concern, the huge contrast in spacing should already be enough
Topic Starter
Arutsuki
fixed all
Realazy
next time add more anime
DeRandom Otaku
Anime
Kujinn
ayy gratz \o/
jeanbernard8865
u succ
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