Hello mod from my queue~
Ambivalence
Good luck!- 01:11:624 (7,8,9,1) - kinda looks unnecessarily messy compared to how clean the section for the rest is, I'd do something slightly different for these parts with these additional beats you have currently stacked like this (probably just space them out in some way so that the base sounds are patterned like all the time during this section but the additional beat is spaced out little to some direction)
- 01:29:900 (5,6,7,8,1) - many of these during this section. Wouldn't it make more sense to have the spacing increase instead of decrease on every other of these considering the overall direction of the pitch is higher on those ones? You could then use the decreasing spacing on the ones that have lowering pitch.
- 02:06:796 (1,3) - stack (if you can call this stack) is kinda off, one tick to left looks better
- 03:29:555 (1,2,3,4,5) - I don't think quasi curve like this is good idea, like even if you want to differentiate from smooth curve due your ambivalence theme, there'd be better options than almost doing curve but not quite. It just looks like you made it smoothly like during the last half but fucked up smth.
- 03:38:521 (1,2,3,4,5,6,7,8) - pretty much same sounds as 03:37:141 (1,2,1,2,1,2,1,2) - and 03:35:762 (1,2,1,2,1,2,1,2) - so why so drastically different way of doing it
- While I see the 2 halfs are different, sure, it feels more like different approach to the same idea rather than polarities expressed within the the same entity. The build-up to the "hell" part feels practically the same as to the "heaven" part, while it could divert from that path at some point and lead to smth more different. Frankly, I have no idea how this plays so the concept might actually work fairly well for that part, but it's kinda lacking in ambivalence imo. That being said the map looks pretty cool concepts aside. (basically why this mod is kinda short as well)