IntellectualBoy wrote:
As request
[Ambivalence]
■ 00:45:934 (3) - This slider is faster than the starting point of the vocals. because the vocals begin 00:46:108 (3) here.If you want to create this rhythm, you have to be consistent with the vocal sound of 00:51:452 here. dunno what you mean, the vocals are there on that slider as well, it starts 00:45:934 - when the voice says eyes
■ 01:28:434 (2,3) - The impact of this pattern configuration on the player will be tremendous.The third slide body is obscured by the slider you created earlier, making it hard to read also We can mistake it for a simple rhythm. You can argue that "it is intended." But can you be sure that if this mapset in ranking and the player to play this patterns, you can sure read it clearly? i think it's not. We need to create a pattern that allows them to recognize the exact rhythm. If you can, you can make the slider body a little overlaid without overlapping completely. it doesnt overlap perfectly and it's easier to notice with a skin like most people use for gameplay, but I moved the middle slider by like 10 degrees so it's a bit clearer
■ 01:48:176 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Can you make the stream flow more natural? the sound stays as the same group of 4 but increases pitch a bit every time till the last one, which is why I made the stream repeat itself with increasing spacing. also I like how it flows personally
■ 01:50:417 (1,1,2,3,4,1) - I think the distance between this stream and the slider is big. because the create such a jump, there should be some gaps in the rhythm but the rhythm of this part continues. If you want to maintain the pattern of this part and emphasize the rhythm, you need some modification. so if you will change this 01:50:417 (1) it change the slider direction to ctrl + G and 01:50:590 (1,2,3,4) change direction as well. so This will create a natural pattern and flow. and 04:05:590 (1,2,3,4,5,1) is same. the distance is bigger cause those are the big drops of the song, and it's much easier to hit that distance just with the fact that it's such a sharp turn backwards into the slider
■ 02:01:538 (3) - The slider starting point you are emphasizing is wrong. The exact starting point for the sound is 02: 01: 624 here. It can also be changed by keeping the pattern and shape. The (3) slider move to 02:01:624 and 02:01:365 this slider add one repeat or circle is better. that's intentional cause the focus is the vocals here, for the wub sound I just compromised by making the slider an unusual shape compared to the rest
■ 02:15:417 (4) - Why isn't a make to consistent slider pattern flow? Generally, if you play this pattern, the correct direction is not the left. If this flow persists, the player will be confused and difficult to read the rhythm. You should be make to 02:20:417 (1,2,3,4,5) like this some symmetry patterns. and 02:26:452 is same here. because I wanted to differentiate the wub sound that only happens at 02:15:417 - and 02:26:452 - . the SV already is different but I wanted something that affects the gameplay rather than only visuals
■ 02:29:900 (3) - How about Ctlr + G to make this pattern easier to understand? the repeat arrow is still 90% visible and the 1/4 jump is there cuz the drum is strong, if I was to change it it would be inconsistent with 02:31:193 (2,3) -
GL ~
thanks GG