Hello, rather delayed mod from my queueueu
[General]
How come there is no video? o:
It feels like a waste to map a tv-size and to not include the video. Unless it has NSFW elements, which I'm pretty sure Chaos;Child's doesn't unless I missed it.
If you need help getting one and making it osu ready, I can try to do so ^^
Despite there being an advanced difficulty, I felt that the jump from advanced > hard was still a bit larger than it should be, playing wise. I think you can afford to buff both normal and advanced at least a small amount.
Pretty sure source should be "ChäoS;Child" as this is how it appears everywhere I've seen it.
+add "chaos" to tags because ChäoS has the funky ä character in it.
[Normal]
Generally, I think having a slider velocity of .6 is a bit rather too low, especially when combined with your rhythm choices.
Overall, it makes things so cramped together that normal can actually be more difficult to read for a beginner than advanced.
Any other problem I have directly relates back to this, so that's all I have to say for Normal.
00:40:310 (1,1) - these sliders are cool as heck tho. Would like to see more cool sliderarts like this.
[Advanced]
[Mentai's Hard]
[Light Insane]
Good luck!
(PM me about the video if interested)
[General]
How come there is no video? o:
It feels like a waste to map a tv-size and to not include the video. Unless it has NSFW elements, which I'm pretty sure Chaos;Child's doesn't unless I missed it.
If you need help getting one and making it osu ready, I can try to do so ^^
Despite there being an advanced difficulty, I felt that the jump from advanced > hard was still a bit larger than it should be, playing wise. I think you can afford to buff both normal and advanced at least a small amount.
Pretty sure source should be "ChäoS;Child" as this is how it appears everywhere I've seen it.
+add "chaos" to tags because ChäoS has the funky ä character in it.
[Normal]
Generally, I think having a slider velocity of .6 is a bit rather too low, especially when combined with your rhythm choices.
Overall, it makes things so cramped together that normal can actually be more difficult to read for a beginner than advanced.
Any other problem I have directly relates back to this, so that's all I have to say for Normal.
00:40:310 (1,1) - these sliders are cool as heck tho. Would like to see more cool sliderarts like this.
[Advanced]
- 00:07:453 (4,1) - This blanket can definitely be improved.
- 00:10:595 (1,2) - 00:12:881 (1,2) - 00:15:167 (1,2) - 00:16:310 (3,4) - You have these similar patterns of parallel sliders, but the visual spacing in between them is different every time. The result looks rather inconsistent and weakens the impact of the repeated idea.
- 00:17:453 (1,2,3,4,5) - Possibly changing it like this http://puu.sh/wzQ7R/5c8a19c8aa.jpg could be more natural to play. It's essentially the same pattern, but without forcibly going under 00:16:881 (4) - which made it look rather cluttered.
- 00:19:738 - to 00:26:310 - it's rather confusing what you are supposed to be following in this section. You skip over strong vocals like 00:20:167 - , map weaker ones like 00:20:310 , put strong drum beats like 00:20:595 as slider ends, and give something like 00:21:738 (6) - a circle even though it's a very soft hi-hat. I'd suggest revising the rhythm in this section from scratch, it's all over the place.
- 00:28:595 (4) - Have a circle instead? This would help emphasize 00:28:881 (1) - being the start of a new part in the song.
- 00:45:453 (2,1) - A bad overlap like this can easily be avoided by changing the positioning of (2)
- 01:07:024 (2,2) - This overlap.. is rather.. very bad looking.
- 00:59:024 - I suggest finding a way to place another 1/2 reverse slider to be like 00:58:595 (1) - as the song repeats the "nee" twice.
- 01:08:167 - ^ same here.
- 01:10:167 (2) - I think this should just be a 1/1 slider like 01:01:024 (2) - was.
- 01:16:024 (5,6,7) - Maybe make (5) a circle instead, so that (6,7) are more noticably following the louder more continuos synth volume.
[Mentai's Hard]
- 00:03:167 (4,1) - The reduced spacing between these two notes makes the player more likely to mistake 00:03:881 (1) - for being at the downbeat of 00:03:738 - instead. I'd suggest increasing the spacing here to the standard 1.0.
- 00:59:738 (4,5) - This rhythm was rather out of place as where (5) starts isn't terribly strong in the song but 01:00:024 is. Maybe replace this with two 1/2 sliders instead?
- 01:01:310 (3) - Somewhat similarly, this slider would probably be more fitting starting at 01:01:453 instead.
- 01:10:453 (3) - ^ but to 01:10:595 -
[Light Insane]
- 00:33:881 (2,3,1) - This flows quite a bit more sharply than previous patterns in your map without this part of the song being particularly special to deserve it. Mainly, its arrangment leads to 00:34:310 (3,1) - this jump feeling quite unnatural. I suggest trying to figure out an alternate placement for this bit.
- 01:12:595 (2,1) - since you've been using stacking throughout the map, these being so close to stacked yet not quite looks really, very odd.
- 00:05:881 (5) - Ehh... there isn't really a sound here to click to. Stacking it on top of the really strong 00:06:024 (1) - weaken's (1)'s impact in the map as well. I'd suggest figuring out a pattern where you can extend 00:05:595 (4) - to be 1/1 instead.
- 00:33:310 (5) - Again, there isn't really a sound here for clicking to. All of the higher difficulties even have it mapped as a sliderend!
- 00:45:024 (2) - Not that it makes a difference but why the random white node in the middle? haha
- 00:56:024 (4,1) - The angle here, in my opinion, is faar smaller than it should be, and as a result makes the entirety of 00:56:310 (1,2,3,4) - more difficult to play than it would have been on its own.
- 01:30:024 (1,2,3,4) - Consider setting the combo color for these to be something else, the light blue blends in with the default spinner.
- 00:26:881 (1,2,3,4,5,6,7,8) - this could benefit from adjustments to make the spacing increase more gradual, as right now it's small spaced notes > big space notes without any real inbetween, taking away from the epic build up effect it could've had.
- 01:00:024 (2,1) - I didn't really notice any overlaps in the map before now, so this one is just kind of :/
- 01:30:024 (1,2,3,4) - Consider changing the combo color, the light blue blends in with the default spinner.
- I notice the hitsounding in the beginning of this difficulty is quite louder than the other ones, and mostly it just sounds kind of weird as the hitsounding is so sparse, that the player just ends up hearing a constant sh-sh-sh from the hitnormal.
- 00:25:310 (1,4) - Sttaackkk is off
- 00:29:881 (1) - This is actually, like, 1 or 2 pixels offscreen. Raise just a wee bit please.
- 01:04:167 (1,2,3) - Maybe try to find a way to space this more like 01:13:310 (1,2,3) - . Currently, these objects are unusually close together compared to the rest of the wildly spaced kiai.
01:18:881 - it's rather unfitting to skip this kick when the kicks are what 01:17:738 (4,5,6) - were all following.
01:20:024 - ^
Good luck!
(PM me about the video if interested)