this is easy for me XD i have DT HD singletap
thank you very much for your mod and time!! i really appreciate it!KuranteMelodii wrote:
I am not great at modding lower difficulties, but hope your understanding[General]
- Unrankable audio file D: the audio be under 192kps and over 128kps... ahh right, will fix
[Normal]
- 01:24:600 (3) - Move to about x:332 y:189 and curve it more, for better flow
[Hard]
- 00:42:300 (5,1) - Nazi, but those two were supposed to be blanketed? oh not really, theyre just kind of there, i dont think i want to blanket them
- 00:53:100 (7) - I think stacking to 00:52:200 (6) - is better, it gives more feeling that the music is stopped for a while ahh debated this for a long while, really good idea, but i think im going to follow the descending tones of notes. i would say that theres still a feeling of paused music because of the low distance.
- 01:33:600 (1,3) - I know it's not visible in gameplay, but can you make them symmetrical? oh okay
- 02:16:800 (1,2) - Hmmmm.. if you overlap like that, that might be very hard to read for hard level players, How about curving 02:16:800 (1) - and make 02:18:000 (2) - blanket with 02:18:600 (3) - so there will have more path exposed? okay, i think its probably going to get changed sooner or later, i liked it but i guess hard is not the place for it
I can't find anything else... This map is solid..
Good Luck~
ProEzreal wrote:
Hello~ NM from my queue
Have you considered adding an easy difficulty? well, there wouldnt be much difference between easy and normal, i feel
Current audio file is over 192 kbps, I can get you a audio file of 192 kbps if you want it. oh, i changed it, just didnt upload yet, oops!Normal
- I want to note that the whistles sound very loud and gets really annoying as the song goes. Try changing the volume or the hitsound itself. i think the whistle is fine
- Check AiMod for distance errors.
- 00:03:600 (1,2) - How come these are mapped with 1/1 sliders instead of 1/2? inconsistency pls fix i feel like theres more variety like this. also its not a very big problem imo
- 00:31:500 (3,1) - slider (1) should be placed below (3) for better flow. i like it this way.
- 01:22:200 (5,1) - blanket maybe? plays a little worse, so no
- 03:09:600 (3) - the specific instrument you are following has no sound on the end of this slider, the end should be empty the piano is there
Hard
- 00:31:500 (7,8,9) - the pattern doesn't look nice, i think a simple 1/2 repeat will do [/color]dont think it looks bad
- 02:02:400 (1,2) - I found it weird how you didn't stack these oh, sure
- 02:18:000 (2,3) - blanket error oh fix
- 02:40:200 (3,5) - overlap doesn't look good i think its fine
- I think more emphasis would be the key to really separating normal and hard diff, and since it's instrumentals you can emphasize the notes you choose to put finishes on or depending on the pitch of the notes.
This was one of my lazy mods, sorry for that xd gl
thank you for your mod and time! i appreciate it a lot!Nightstalker wrote:
Alrighty, let's do this ^^
Important: Ai-Mod is saying that the bitrate of the file is to high. I agree with it, that you should most likely compress it a little. Just to be safe. fix
Normal Diff:SPOILER
- 01:26:400 - inserting a break-time after that note might be a good idea, since the gap between that note and the next is long enough. i dont really like the break here, its too short for a break, from my experience, i always relax when theres a break, so a break that short might disorient some people.
01:30:000 - the suddenly red-glow pops up out of nowhere in the background. I suggest fading it in, rather then letting it pop up so extremely ^^ i dont share the same feeling, i feel like popping in is fitting
01:44:400 - here for some odd reason fits the red glow popping up. I think (but I'm not 100% sure), the first red glow was too bright, while the second was
more faded to begin with. Maybe adjust the first glow so it's similar to the second, because the second one is really good.
03:03:600 - The proportion of the slider is a bit weird, because it is the only slider which looks like that so far. It seems like its meant to react to the piano, which is, if you listen closely, actually playing two notes shortly after another. If that was your intention, then good job, it really adds to the feel of the map, however, consider using the same slider proportion for every similar part of your map, or else it will feel out of place, just like it is doing right now ^^ fixed, it was really out of place considering i didnt do it anywhere else.
Hard Diff:SPOILER
- 00:12:450 - I think you should place this note instead of on top of the beginning of the next slider, between the end of the previous slider and the beginning of the next slider, so it doesn't break the flow. dont think it breaks flow too much to be relevant. i also like the way this looks
I couldn't find anything else. So, good job ^^
Alright. And last but not least, I personally think you should definitely get one or two Osu!Mania GD's for your Beatmap, since this Song is purely a Piano Song, and that's the perfect thing for Osu!Mania in my opinion ^^
Good job. I like your map. I'll keep an eye out and see how it will evolve
I hope I was at least a little bit of a help ^^
thank you for your mod and time! i appreciate it !missa1912 wrote:
hi! from my queue :3
[General][Normal]
- i feel offset really off tbh, try +40~41 oh youre right, cahnge
[Hard]
- 00:00:000 (1,2) - check DS fixed
- 01:40:800 (1) - blanket a bit off ok
- 03:21:000 (6,1) - DS, move (6) a bit up i dont see the problem
- 02:48:600 (5,1) - this needs to be jump, you did one on 02:45:000 (4,1) - and imo 02:49:200 - can handle one as well okay sure
- 02:52:800 (1) - stack it on 02:51:000 (4) - head(? same reason ^ going to leave this one for aesthetics
i suk at modding hards and your diff seem pretty solid, so the only i can do is being nazi, sorry ;w;
thank you for your time, i did not take your suggestions but i very much appreciate the effort!KazutoNotxap wrote:
Cool! Mod right here, saw your request on 11/11/16 at 17:29 PST, so lets get started!Hardadd a circle at this time, 00:17:740 - where this this note was, 00:15:940 (3) - ( in actual space) going to focus on the melody here, dont think a circle is needed
also, add a circle at this time, 01:48:940 - because the note makes the rhythm more clear. there is no sound here, plus it does not make the rhythm more clear imo
add a circle at this time, 02:01:540 - because the note makes the rhythm more clear. ^
Description: A easy to recognize pattern that is also easy to play, everything seems peaceful when you play it.
(also, a AR7 Hard is kind of low, you should raise it to at least 7.5! it is a very slow song, just because the tag is Hard should not define the AR )NormalI think adding a circle here, 00:53:740 - would look like it would fit better, and making that the New Combo instead of the slider that is the next note. definitely no, there is no sound here, as well as starting a circle on a red tick after a pause is bad
And adding a note here, 02:39:940 (3) - would also make the rhythm more clear. there is a slider there?
(I understand why you might not agree with those suggestions, but please consider them! )
Description: A slower paced difficulty with a calming pattern.
My pleasure to mod this beatmap, I hope to see this beatmap in the ranked column soon!
-KazutoNotxap
sorry for the late response! thank you for the input, very good points. much appreciated!!Garven wrote:
Is there a reason why this is in wip? oops
[General]
Tick rate 2 fits this song best okay
[Normal]
In general this feels way too slider-reliant to give the false sense of security that this is an easier map despite the higher pace of rhythms, cursor movement, and high difficulty settings. I would recommend making an easy to make this map more accessible to new players. good point, but i dont know about an easy, i feel like id just be putting the same patterns for 5 minutes.
02:54:640 (3) - This slider shape sticks out against the rest of the map changed
[Hard]
01:28:840 (2,3,4,5,1) - For such a big entrance into the chorus (with jumps), the parts after it feel really dull. The pacing feels messed up. okay, i just had it distance snapped.
02:40:240 (3,5) - This was a pretty ugly overlap and didn't really fit how you made patterns for the rest of the map changed
The maps are pretty solid, nice job on that. I just think that the set would be more approachable to newer players with an easier map than the current Normal.
thanks for the help! also, for the tags, im not sure what to put, really.Ayyri wrote:
(no kds.)
Source: Undertale -> UNDERTALE
*click*
It's always written in all caps, etc, etc.
Also, add some tags! It seems pretty empty at the moment. lol
everything but the above point was changed. will try to get some metadata stuff help, then call you back.Hailie wrote:
such a simple set ~ i'm currently making a mod and will edit this later on when I am done
EDIT: Alrighty ~ I have a few suggestions
Hard
- 03:03:040 (5,6,1) - this angle is a bit awkward compare to most of the others times in this map and I think you should adjusted this some to be more comfortable i feel its just a simple back and forth motion, not that awkward to play
General
- it's cool
other than my concerns above ~ I don't have a problem pushing this
All I would like is the metadata to be confirm and just call me back in-game once my mod has been address
Lanturn wrote:
let me know at 3am I guess when we both log on.