too slow song for this lenght. and streams make ppl ragequit this, it needs more work, and higher diff play for beats,
Length doesn't determine the bpm of a song. I know, but the streams are there, and I'm reluctant to change this, as I also tried to make them as obvious as possible. I don't know what you mean by higher diff play.iatealemon wrote:
too slow song for this lenght. and streams make ppl ragequit this, it needs more work, and higher diff play for beats,
grindiee wrote:
hello thereHi.generalar9 is extremely high for this difficulty agreed, changed to AR 8.2
the sv is also rather high in the 150bpm section, and the freeform sliders are too much for a hard map Will consider it. I'll have a lot of #6digit testplay it.
if you're aiming for ranked you'll need more difficulties This is a map for a friend. Dunno if I should go for ranked.
timing is off a bit. offset for your timing sections/changes should be:
(128bpm) 5959
(150bpm) 28901
(110bpm) 50285
(128bpm) 65565 All accepted. I'm bad with timing and took help from someone else.
also, don't add in unnecessary red lines. they can easily throw off the offset of the song if you make further timing changes without adjusting them Got rid of them. I thought I should keep them because of the white lines, but whatever.
the kiai sections seem to be a bit random. i would probably leave kiai out of the map altogether or leave it for the last section I'll perhaps put in short bursts of kiai, like some maps do.
also the metadata should probably be something other than various artists, but i couldn't tell you what to change it to. ask around in #modhelp There are various artists. They all are... by Riot Games, Nosaj Thing, Pretty Lights, The Crystal Method, Dada Life, Bassnectar and Renholdër.
many of the combos should be changed. combos should represent new phrases and/or patterns in the map, not placed in the middle of themWill go over it.
[box=[SGYuno:1337]]
00:07:844 (2) - this whole section isn't mapped to anything in the music. i would recommend cutting this and starting at the (7) in the combo Actually there is this thing in the background, which gets louder and louder. I know it's a lousy beginning, but anything else would be too much IMO
00:16:750 (3) - not snapped to 1/4 tick due to new offset. Changed.
00:18:625 (7) - ^ ^
(you may have had these snapped to 1/3 on purpose to match the music, but change the offset to the proper time first and it will sound correct in 1/4)
there may also be a few more notes that need proper snapping in this section
00:20:500 (3) - needs to be snapped (check AiMod before asking for mods)^
00:30:897 (5) - distance snapping for the slider jumps in this section is very strange. it should be evened out and made closer together after lowering the sv (assuming this is a hard difficulty)I kinda wanted it to be an insane, idk why it's only 3,21*
01:08:633 (1) - spacing between notes really needs to be evened out here Still won't apply DS, but I'll do the handcraft differently
01:28:555 (2) - what does this slider represent in the music? kinda a finish.
Milar001 wrote:
Hello HiModThe timing in this song is awful but fight if you want, also AR 8,5 would be betterDid Ar 8,200:14:289 (1) - I would start the map from this point That'd be cutting off the beginning. IMO they are part of the song, thus I'll also represent them - even if they all seem to be different songs altogether
00:20:500 (3) - ? ?
00:28:897 (1) - From this point map begins to be one big circle, think about changing the object placement intended. I might change it, but as it is right now, I do like it.
00:40:297 (2,1) - Not proper spacing, also there: 00:40:897 (2,1) - (remember it's hard diff) It's a kind of system. If the notes are close to the previous, then wait. If they are further away, then jump. I think it fits the music.
00:50:315 (1) - bad offset changed timing
WOAH, FIrst of all, I've got to say a huge THANK YOU to you guys, I DID NOT expect people to actually do my map, seeing as most of the stuff in #modreqs seem to be all about NM.kricher wrote:
helloHi
00:08:781 (4,5,6) - i dont see what part of the song you map with these 3 It's a sound in the background, which gets louder and louder. I find them quite vital to map, although I might change them if I can come up with anything.
00:19:914 (2) - object end seems not to be snapped properly mb i missclicked something but check just in case checked.
00:25:421 (2) - there is no sound for the middle note of those triples for this note to exist The whole section is changing. There is a sound, but it sounds differently. I kinda want it this way, because anything else would be really hard and complicated to pull off - too complicated for insane.
00:33:097 - map this beat What beat?
00:30:897 (5) - personally i dont like these shapes for sliders but thats your choise My choice stays.
00:44:497 - something should be here Can't hear anything
01:12:618 - i would place a slider here No, because that would impact the next note.
01:29:024 - a spinner could fit the ending I have allergy against ending spinners with high drain.
some of the suggestions above apply to many parts of the map so try to find similar mistakes throughout the song
you need 2 more difficulties for this map to be rankable but i suppose you already know that [/color]
since you have a m4m request here is my map t/609674 Think I wrote PM me for M4M, but I#ll do it anyways.
you should change the metadata to these guys then. i know it seems a bit ridiculous listing every last person, but as far as i know that's how it goesN0thing wrote:
There are various artists. They all are... by Riot Games, Nosaj Thing, Pretty Lights, The Crystal Method, Dada Life, Bassnectar and Renholdër.
Forgot that, lol (No kudosu for second ones though, unfortunately >_>grindiee wrote:
no problem, friend
one quick thingyou should change the metadata to these guys then. i know it seems a bit ridiculous listing every last person, but as far as i know that's how it goesN0thing wrote:
There are various artists. They all are... by Riot Games, Nosaj Thing, Pretty Lights, The Crystal Method, Dada Life, Bassnectar and Renholdër.
also if you wouldn't mind pls give kudosu if you feel the mod was good :>
[TimingPoints]Corrected timing.
5979,468.75,4,2,0,43,1,0
21454,468.75,4,2,0,43,1,0
28924,400,4,2,0,43,1,0
49497,545.454545454546,4,2,0,43,1,0
50324,545.454545454546,4,2,0,43,1,0
65596,468.75,4,2,0,43,1,0
...XFroceS wrote:
Hello! Timing: Code[TimingPoints]Corrected timing.
5979,468.75,4,2,0,43,1,0
21454,468.75,4,2,0,43,1,0
28924,400,4,2,0,43,1,0
49497,545.454545454546,4,2,0,43,1,0
50324,545.454545454546,4,2,0,43,1,0
65596,468.75,4,2,0,43,1,0Mod:
- 00:38:495 (1) - Put it on x:395 y:286 Changed slider
- 00:47:895 (1) - Remove the spinner. Set Brake Time.I like the spinner
- 01:28:065 (1,2) - Remove.I like them.
- 01:28:065 (1) - Put here the circle and NC.
Supporting information:
I noticed you need help with the sliders. I collect a folder with nice sliders and flow. I'll give it to you. Thanks, it sure is appreciated. I'll go over it later, but for now, I already implemented new sliders fitting to the map.
DOWNLOAD
I'll go over it next week. Too many exams rn. Giving kudosEinja wrote:
returning m4m
assuming that you will add more diffs cuz it can't be ranked rn
[diff]
how does the diff name relate to anything
ok uh first off, the rhythm in the beginning is really awkward to play. for example, these 2 notes 00:07:875 (2,3) - don't land on major beats really, while the slider 00:06:000 (1) - has 2 reverse arrows hitting on 2 major beats. loud and important beats need to be CLICKABLE otherwise the rhythm will feel super awkward. you can try something like this http://prntscr.com/hm9ihx (also this applies to any other pattern similar to this)
00:19:945 (2) - this spacing is confusing, i really didn't expect a 3/4 to play here honestly. you could space it more away from (1) or close the gap with (3)
00:26:390 (2,3,1,2,3,1,2,3) - y the rhythm change
00:32:128 (1) - im upset that the fact there is a important sound on this slider tail, yet it doesn't get emphasized with clickable objects why?
00:28:928 (1,2) - i'm also dumbfounded that this spacing is inconsistent with 00:30:128 (2,3,4) - shouldn't the spacing between 1-2 be larger than 2-3-4?
that's all i'm gonna give you really, i'm too tired to mod this and i feel like you really need to work on spacing consistency, and emphasis via clickable objects. good luck
Einja wrote:
returning m4m
assuming that you will add more diffs cuz it can't be ranked rn
[diff]
how does the diff name relate to anything Made this for a friend. This is his name
ok uh first off, the rhythm in the beginning is really awkward to play. for example, these 2 notes 00:07:875 (2,3) - don't land on major beats really, while the slider 00:06:000 (1) - has 2 reverse arrows hitting on 2 major beats. loud and important beats need to be CLICKABLE otherwise the rhythm will feel super awkward. you can try something like this http://prntscr.com/hm9ihx (also this applies to any other pattern similar to this) Without those circles in between, the parts will feel empty. If I were to add the sliders you suggested, this part would become more difficult - too difficult, when this part here is so relaxing compared to the rest of the map.
00:19:945 (2) - this spacing is confusing, i really didn't expect a 3/4 to play here honestly. you could space it more away from (1) or close the gap with (3) Tried to make the gap a bit larger. As this is a recurring thing in my map, I want to already suggest that long breaks are indicated by very short distances.
00:26:390 (2,3,1,2,3,1,2,3) - y the rhythm change So it doesn't feel boring. There is a lot of stuff going on in the background anyway
00:32:128 (1) - im upset that the fact there is a important sound on this slider tail, yet it doesn't get emphasized with clickable objects why? Because the sound on the sliderend comes together with the sound on the sliderhead. If you try to let the slider end before, the following sound will feel hollow.
00:28:928 (1,2) - i'm also dumbfounded that this spacing is inconsistent with 00:30:128 (2,3,4) - shouldn't the spacing between 1-2 be larger than 2-3-4? This is a style, and totally playable, as well as putting emphazis on the things I want to emphazise
that's all i'm gonna give you really, i'm too tired to mod this and i feel like you really need to work on spacing consistency, and emphasis via clickable objects. good luck ty
Apo11o wrote:
hello - m4m
General
lots of unsnapped green lines. pls fix Not impacting play as long as they are right. I'm too lazy for that XD
NormalToo long, and unneccessary IMO
- Please check AiMod and look tick "Check distance snap." None should appear. This means that distance snap was not on when mapping this difficulty, which it should be since it's a normal. Some parts were deliberately mapped without DS because DS would have made it harder to map.
- 00:14:281 (7) - Unsnapped note - this is not 1/3. ty
- 00:16:195 (2) - Avoid notes on blue ticks in easier difficulties, since newer players expect easier rhythms. Stick to using a 1/2 beat snap divisor. These too: 00:18:070 (6) - 00:19:945 (2) - Those notes are essential. Besides, Slider leniency should handle this problem.
- 00:35:328 (1) - Slider seems unbalanced - skewed to the left.Fixed
- 00:47:828 (1) - I'd honestly start this spinner on the timing point, and have it end on 00:51:417 - Nah
- 01:11:235 (1) - Avoid these kinda kicksliders in easier difficulties. Newer players can't tell when to release, no matter how much time given afterwards or beforehands. This one too: 01:08:656 (1) - In fact they can do this. I asked ppl to testplay it. This is a normal, not an easy.
- 01:28:110 (1) - add a spinner around here to map applause
SGYunoForget your dream XDD
- 00:10:687 (5) - nc I think I agreed, I'm not sure
- 00:28:928 (1) - these uneven sliders ;w; Fixed
- 00:42:528 (2) - move middle anchor so it flows onto (3) No, this is to increase the snap, and thus the emphasis.
- 00:46:528 (4) - avoid this. it touches the health bar which is ugly Fixed
- 01:08:891 (1) - not sure why this is NC Added more NC (in the BG drums or something start to play, and I wanted to reflect that
- 01:12:641 (1) - add a Finish hitsound Aye
- 01:18:735 (1) - ctrl+g No (snap)
- 01:20:141 (5) - move slider so sliderend stacks on 01:19:203 (2) - No (snap)
- 01:23:891 (5) - move slider so sliderhead stacks on 01:22:485 (1) - sliderend No, Snap
- 01:29:047 - map the applause with spinner reeeeeee
DJPop wrote:
~General~
• Remove all , from tags Done
• You should set combo colors to match the theme, either bg or song Done
• SGYuno feels like a hard diff, I think you should make a more difficult one IT WAS SUPPOSED TO BE!!! Darn osu
~Normal~
• I don't know why the game decided to give it ★1.97, it feels harder than that agreed
00:14:320 (7,8,1) - remove, then make (6) a repeat slider The following combo is quite vital to this part, even at the cost of seemingly similar to the upper diff.
00:15:375 - 00:21:234 - this part is almost the same as SGYuno, try to reduce notes/sliders ^
00:25:218 (1,1,1,1) - should be different from the first set Yup. I just had no plan how, and now I somehow did it
00:47:828 (1) - should start at 00:48:145 and end at 00:51:417 or 00:51:963 Did something similar
00:50:326 - you can map something easy here instead of break time Ok. The moment ppl complain about this I'll delete this part
01:05:610 (1) - set addition to normal and add finish sound Ok
01:06:313 (1,1,1,1) - remove nc and try to avoid tapping on blue ticks, use slider and end on them if you have to I have
01:08:656 (5) - a bit hard to read for normal, should be 1/2 slider with 1 repeat Agreed
01:21:547 (1,1) - remove nc Ok
01:23:891 (1) - ^ ^
01:28:110 (1) - add finish and add a spinner after, end at 01:31:860Grumble what do you guys have with finishing spinnersOK
~SGYuno~
00:14:320 (7) - unexpected blue tick, nc here as a warning Added a lot more NC during thsi segment, as well as in Normal
00:17:718 (5) - nc I think I agreed? I forgot
00:25:218 (1,2,3,1,2,3,1,2,3,1,2,3) - the song is building the pace so this part should be harder Ok
00:47:828 (1) - should start at 00:48:145 and end at 00:51:417 or 00:51:963 Did somethign similar
01:05:599 (1) - set addition to normal and use only finish sound Ok
01:08:891 (1) - remove nc I thikn I agreed
01:09:125 (1) - ^ [/color]
01:15:922 (4) - move its tail down, parallel to slider (1) Woah
01:16:391 (5) - add whistle Oops
01:28:110 (1,2) - change (1) into circle, add finish, delete (2), start spinner after the circle and end at 01:31:860 >_> Finishing spinners
Ataraxia wrote:
Okay, to be honest, i see you is a novice mapper anyway, so all the stuff i say its more to you and don't to map.
Okay, so lets begin.
[Normal]I think I denied this one, but followed your advice on other aprtsGeneral Stuff
In general, thats not a normal diff (but its 1.97 star rate, how not ?),its the fact that u used a lot of 1/2 rhythm but with less space and DS abuse, its the first thing that let your mapping unrankeable now, so let me explain some stuff about low diffs. >_> I hate that star rating system
1 - To be rankable, Normal diffs , in the first time, need to have a ALL constant Distance Snap in all notes with the same velocity (if have bpm charge like now, add inherit points to try to let them the same. i see you understand velocity stuff in general) FINALLY DONE
2 - A Safe and variety, not so agressive like 00:08:812 (4,5,6) - , to you understand more that point, i really recommend you to see some Normal diffs to see how experient mappers do them, and you will see thats my point with more clarity. For that, i will let some normals that i like I changed that, but I didn't take a look at those maps.
- https://osu.ppy.sh/s/324058 - Normal
- https://osu.ppy.sh/s/617120 - Normal
-https://osu.ppy.sh/s/679275 - Normal (he teach me how to make Low diff in general xD)
- https://osu.ppy.sh/s/623475 - Normal (me and other guy)
- https://osu.ppy.sh/s/471011 - Normal (best of my low diff maps)
Its all, if you want, we can talk more about all of that diffs, all i want now its you to understand all thats point to improve your map way. So be free to talk with me after that
- Why are so many inherit points unsnapped ? theres a lot of them and this is like SO WEIRD, u really should fix them Idc, they don't matter, I am lazy on that one because they don't matter. I had way too much trouble timing this damn thing, and those are the remnants of that
- First stuff of all : 00:08:812 (4,5,6) - what is this ? 3 same slider, in the same place, this kinda of stuff its not rankeable in general, the reason for this is the fact that ruins your map and make weird to play, more than that, u have a gorgeous grid to use, so, what i recommend: at least, delete this two 00:10:687 (5,6) - and do another thing, try to use another representation of the music, the music is getting more hits here. https://puu.sh/zfPDS/74f8c1192b.jpg This is what i have done Incidentally, I did something on the SGYuno diff. I changed it to something way different now
- 00:14:906 (8,1) - its a huge overlap, low diffs need to be the most clean possible, this kinda of stuff just make them more weird, u should try to avoid them I think I fixed it
- 00:16:781 (2,1) - The same point here too, this is the Last overlap stuff i will Timestamp for you, alll the rest i will let you to fix them.I think I fixed them all, but I'm not sure
- 00:21:468 (1,2,3,4) - Here u make good, symmetric and following the music properly, i like, u could try to do the same idea in the whole map. the same thing counts to 00:25:218 (1,1,1,1) -
- 00:28:928 (1) - You use a huge velocity here, in normal diffs, like i said, the velocity: Or need to be the same, or change for very little (something like +0.05 etc) , now look here, The BPM its higher than before, u should use a low velocity here to compense with the beggin of map, not so HIGH than now. Go for me, its really hard to new players to follow that.Velocity is what makes this map here so interesting. Also, the testplayers have no troubles adapting to the SV, so I'm keeping that one.
- 00:36:528 (2,5) - U could stack them XD
- 01:11:235 (1) - Here... this not allowed to do in a normal, serious, other important stuff in normal diff is use only 1/2 and not more. Cuz the fast rythm its hard for beginner players, so i really recommend to use another stuff here and not a huge repeat in 1/4
General opinion of the DiffI feel like the diff need a great hotfix to be at least rankeable, but more than that, thats not really a normal, there traces that make them hard, like the variety of DS, Use of the 1/4 rhythm etc... the rhythm its good btw, but not in the correct application, stuffs like overlap and etc need to be avoid. Hotfixed
My recomendation: Mapper need to improve you aesthetic in low diffs, make the maximum to at least let a clean map
__
[SGYuno...] What is that name ? they have any relation with the music ? if not, he's not allowed to be here, switch to Hard etc. It's the reason why I made this map. It stays.
- 00:14:320 (1,1) - you could improve the stack here. I think I did
- 00:21:000 (1,2,1) - There's a huge DS inconsistency here, see the 00:21:000 (1,2) - are high than 00:21:234 (2,1) - (them supposed to be high since its the moment that start the beats ) I think I did
- 01:16:860 (1,2,3,4,5) - U should avoid the Overlap here This is a stream. I don't do spaced streams on low diff
- 01:20:141 (5) - The same point here. Here you are actually right, so
- 01:20:610 (1,2,1,2,3,1,2,3,4,5) - this is so random, look the way u do this 01:20:610 (1,2) - and see now 01:22:485 (1,2,3) - , its the same sound, (the difference is that one is sharper than the other) U should let the two timestamp with a kind of connection, to represent the better way this music moment. Changed it so it can HL the music even better
- 01:24:945 (4,5,6,7) - avoid xD
General opinion of the DiffChanged that aprti'm bit impressive of that Hard, there some minor stuffs here but i feel that diff its normaly rankeable, the only thing i can really tell to ''be careful...' its the 00:28:928 (1) - to 00:47:528 (6) - For me, thats feel random. its just a feel, so have a change that i can be wrong about that.
General Opinion of the Mapset
The most thing thats trigg me its the fact of a lot of inherit points unfixed, even because thats unrankeable just to let the timing points like that, Mapper should fix that. Even more that, other people can think mapper its a 'lazy' just because don't fix things like that. I am lazy. If the BN gets triggered, I'll just give it a hotfix, but tbh, they are working rn, and I don't want them to break
I think the spread need a advanced diff, in somestuff like 2.5, to make the spread good. i don't feel the actual spread its fine. UGHHH
If you want to talk more about to try to improve the map, just PM me. We talked more about it
Ataraxia
Seulgij wrote:
hi from #modreq
SGYuno>
00:14:203 (7) - there should be circle there otherwise u need to change the spacing cause theres no gap difference in the timeline above Lalala I don't care, Lalala, I'm abusing Slider Leniency. No, to be honest, I think this part here is initiutive, and even if you misplay, you still can get 300 on that part. Also, I added NC's now to that part so they get recognized easily.
00:19:828 (2) - ^
00:30:128 (2) - stack or move it farer away to make the gap difference readable rn it plays like a 1/2 spacing
00:33:328 (2) - ^
00:35:328 (1) - ^
00:36:528 (2) - ^
00:38:528 (1) - ^
00:39:728 (2) - ^
00:40:728 (1) - ^
00:41:328 (1) - ^
00:44:928 (1) - ^
00:42:528 (2) - uncomfortable flow That's the trick to making this sound stand out.
00:46:528 (4) - offscreen Changed
01:24:360 (1) - strong beat should be spaced farer out I remapped this part, so it should be fine now
Normal >
circle size should be 4 Oops XD
00:35:328 (1) - don't overlap this Remapped
00:38:528 (1) - ^
00:40:128 (1,1,1) - this is nice tho i like it Ty
01:28:110 (1) - prolly should be in the middle Middle of BG. there wasn't a spinner before, so the scorescreen would appear and the mouse should have looked like it was hovering over it, but since now there's a spinner......... FML
that's it for now
gl with ur map ^^ ty, and sorry for not offering ModdingV2
Done, thank you!SquareTude wrote:
Hey, from #m4m
[Normal]
00:14:906 (8,1) - you could probably find a way so these don't overlap
00:31:328 (5,1) - ^
00:33:728 (4) - off screen
00:37:728 (5,1) - ^
00:41:728 (1,2) - ^
00:44:928 (1,2) - ^.. You get the idea. You generally don't want overlaps. Even thought these might seem like minor ones they still affect the asthetics of the map.
00:48:128 (1) - Recovery time after slider on normal diff should be at least 2 beats.
00:52:508 (2) - off screen
00:56:872 (1) - barely on screen
01:01:235 (3) - ^
01:09:828 (2,3) - overlapping.
[]
[SGYuno]
00:35:328 (1) - why do you like things off screen?
00:43:328 (4) - ^
00:45:728 (2) - ^
Marked unrankable with red and orange are technically rankable but better fix.
RVMathew wrote:
Hi there. M4M request.
Note that I am a bit rusty as I have not modded in a long time.
General:
1) AI mod reports that tags are not consistent. Please fix.How?
Normal:
I assume that this is the lowest diff since you will probably not make an easy.I've found someone willing to make a EZ GD. Which is weird, but cool.
1) 00:12:562 (6,7) - For previous notes you were using 1.1x ds but here the distance between 6 and 7 are much more than that. Please fix, because as of now even though the sliders are 3/4 apart, it looks like it is actually 1/1 apart and that will throw off new players. Yeah I know that will cause overlaps, so you will have to adjust the placement of the notes. Fiixed
If there is one thing I would try and sort out, it would be the inconsistent distance snap. Idk if I fixed it. I placed a lot of DS there and there
2) 00:28:928 (1) - I like the slider shapes, but make it a bit more curvy. Yeah, they look good now
3) 00:52:508 (2) - Sliders such as these; try removing the red anchor point like [ur=https://osu.ppy.sh/ss/10436816]so[/url] because you get a smoother curve. Nah, I need them that way. It reminds me of a wave - and that's what this song also feels like at that part
4) 01:07:250 (1) - Shortened by 1/4, there is a distinct beat at 01:07:719 The 1/4 beat is more important
Rhythm wise, the map is fine. Aesthetics wise some of the shapes are cool. Try and keep a constant distance snap and that map will be fine.
SGYuno
1) 00:25:218 (1,2,3,1,2,3,1,2,3,1,2,3) - For each triangle pattern, you could gradually increase the distance between each note to represent the music building up. Here is an example: Ye
00:25:218 (1,2,3) - Keep it at 1.8x distance snap.
00:26:156 (1,2,3) - 1.9x distance snap
00:27:093 (1,2,3) - 2.0x distane snap
00:28:031 (1,2,3) - 2.1x distance snap
2) 00:16:195 (1,2,3,4) - It looks a lot cleaner if you arrange it like this: https://osu.ppy.sh/ss/10436873 Changed stuff I think
3) 00:29:928 If you can you should add a note here. Applies to other areas such as 00:33:128 , 00:36:328 , 00:39:528 ... ARghDONE
4) 00:30:528 (4) - In my opinion shapes like these are ugly. I think using a simple curve is better looking. Also represents wave.
5) 01:11:235 (1,2,3,4,1,2,3,4,1,2,3,4,1) - From an aesthetic standpoint try and make this a smooth curve. I do like how you gradually increase the notes between each combo. Smart stuff. I need the change to let them know something is gonna happen
Overall: Rhythm is solid for both difficulties, but distance snap is an issue for me regarding the normal difficulty. Get that sorted and you have a solid map.
RVMathew.
DominiGG wrote:
sgyuno
00:25:218 (1,2,3) - change it into triangle with ctrl + shift + d begrudgingly done
00:27:093 (1,2,3) - ^
00:34:528 (6) - maybe do blanket ? It is
00:34:528 (6,6) - stack? They are so far away, stacking is useless
00:39:728 (2,3) - blanket pls Made the blanket more apparent
01:13:461 (2) - you can delete this circle No. If you turn of effects and play it at 25% speed, you can clearly hear the note
01:17:211 (2) - ^
01:22:485 (1,4) - bad overlapNew placement of this section
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Artist:The Crystal Method, Dada Life Bassnectar, Pretty Lights
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YukiZura- wrote:
sorry , i totally forgot about m4m XD
[SGYuno]
00:14:203 - you can add note here cuz got sound there , make the double there Not on the hard
00:16:078 - 00:17:953 - 00:19:828 - same here
00:30:528 (5,6) - sorry but this slider is ugly , if you want to make a slider wave , do it like this for better visual slider Will consider it, you are the 3rd person to point out that. But idk what to replace it with... Like, A slider wave seems like... Actually... Yeah... maybe... Argh, I'll try this out on the weekend
00:31:728 - clickable sound ;-; Slidertail actually puts enough emphasiz here. At least it'S similar to that slidertail 00:28:928 - , and you didn't point it out
00:32:128 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - copy paste ;-; , hmm this is really boring to play , variation is improtant so that player can enjoy playing the map better hehe Improved the section, still copy paste, since it's actually comfortable to play and not everything needs to be new and fresh for the player. This here is the quieter part of the Kiai, and as such a repetition is actually a good representation of the music. All the sliders circles etc. are also relatively easy and comfortable to hit.
00:41:728 (1,2) - can be blanket this for better look ok
00:44:928 (1,2) - same here ok
01:20:610 (6) - nc here and delete this nc , nc inconsistent here After some thinking, I decided to agree
that's all
goodluck on improvement ty
AsrielDr33murr wrote:
Easy:
Nothing
Normal:
01:17:328 (2,3) - This flows strangely. Might wanna modify Nah, it's also that way before, I just copy-pasted it. The sliders are clear to click as well, and are a somewhat okay representation of the music - enough for a normal.
01:20:610 (1,2,3) - Spacing here is a bit much Spacing is the same. Look at the top right corner. The yellow numbers represent the distance between the sliders. It also tells you the DS needed to replicate the same distance for the same bpm.
SGYuno:
Nothing
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Somehow modders have been avoiding me. I got a lot of testplays for you thoughNyantiaz wrote:
Made some changes to my diff! Call me whenever there's a mod. Thanks!codeosu file format v14
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Creator:N0thing
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Welp, accident, thanksDominiGG wrote:
SGYUNO
00:43:128 (3,6) - stack them like u did on the next same pattern
It is on the white tick though?DominiGG wrote:
SGYUNO
EDIT
00:48:128 (1) - move this onto white tick cuz its placed a bit before it
osu file format v14
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AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 28892
Countdown: 0
SampleSet: None
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
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BeatDivisor: 4
GridSize: 16
TimelineZoom: 1
[Metadata]
Title:DJ Sona: Ultimate Concert
TitleUnicode:DJ Sona: Ultimate Concert
Artist:The Crystal Method, Dada Life Bassnectar, Pretty Lights
ArtistUnicode:The Crystal Method, Dada Life Bassnectar, Pretty Lights
Creator:N0thing
Version:Nyantiaz's Easy
Source:League of Legends
Tags:League, legends, LoL, DJ, Sona, 2015, Ultimate, Skin, Riot Games, Riot, Nosaj Thing, Pretty Lights, The Crystal Method, Dada Life, Bassnectar, Renholdër, trailer
BeatmapID:1575196
BeatmapSetID:635398
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